Does anyone know a fair number of skill points per level to keep....hmm. I guess the correct way to say it would be to keep the game fair, for the player and mobs/npcs. Because I find my level 17 thief able to take out level 34 vampire matriarchs with a sneak attack arrow/with a few arrows head on, no sneak attacks.
Each set of caps is odd imo though. You set the journeyman cap at level 5. Expert cap at level 10. Then master cap is jumped to 20? Then grandmaster is 30. Logically speaking. They should be 5 for journeyman, 10 for expert, 15 for master, 25 for grandmaster. And purrchance 35 for the final cap of 200? I've got my caps set to 5/10/15/25 atm. But Purrhaps that makes my character too overpowered.
Interesting... How many attribute points do you have to spend each level? I've never increased mine above the default 13. Now I like to play as "jack-of-all-trades", so I have increased the number of skill points per level to 105! Now even at that, I'm pretty sure I couldn't take out a level 34 vampire matriarch at level 17 in a few shots. Are you playing at the default difficulty (50%)? Mind you, because I'm a "joat", I probably wouldn't have any skills that would be super high at that level. I've never had to mess around with the mastery levels either. I'm usually well beyond those levels before I have to worry about increasing a skill to the next level of mastery.
I haven't touched the defaults for the min levels for the next level of mastery from the values SirFrederik originally set. I think you should increase them a bit. Maybe 8/12/18/25 or something like that.
I have heard some players do decrease the number of attribute and/or skill points they have to spend each level, so you might want to adjust those values a bit. Even though I increase the number of skill points I have to spend each level, I increase the quadratic slope so that I level slower.
There are a lot of parameters for this, so you might want to play around a bit until you're happy with the results. Any changes you make to the ini will take effect immediately, so it shouldn't take too long to see the effects.
Hey, I just figured out that it might actually be an incompatibility with "Ultimate Third Person Camera". I had that as a very urging idea when I woke up today because I notice they look at your camera instead of you, like you're controlling an invisible second person behind the camera... no idea how I thought of that suddenly, but it seems true! So far the bug isn't happening with that disabled. I've tried so far 10 times like in the video, and it's giving me the normal EXP... so I wonder if that camera mod also breaks sneak or anything like that?
But I'd like to add it's not exactly right for a sneak character to avoid sneaking.

Or it could just be me that tends to sneak sometimes when fighting enemies so that other enemies don't hear us fighting etc. But anyway, it looks like without that camera mod it's fixed, so I guess I'll just live without that.
On another note, I am excited and waiting for that ini update planned for limiting points put into skills, like attributes. I probably said that before, but I feel it's really important so you can't go from underpowered to overpowered in just a couple levels, with your enemies and loot staying about the same because...it's just a couple levels. That's been my hugest "hate" about Oblivion XP ever since I first tried it, and I think that's *always* been the reason for me to uninstall it. But I really like the system and keep coming back to try it...probably the 8th time in over a year now. I wish for this update!
Yeah, as I said, I really hadn't encountered the problem you were having before. I didn't actually try it because I don't have a game that would be convenient for me to test it on right now. I was looking at the code and thought it might be a timing issue. I'm not surprised the third person camera has this effect. I think it works by having an invisible npc behind you, I believe. I don't think there was any other way to get the camera to behave like that because it isn't that adjustable in Oblivion.
Until I get the update done, I suggest you try to limit yourself to spending 5 or 10 points on a skill per level :wink_smile: I know self-discipline can be hard at times