[RELz] Oblivion XP Update - Thread 2

Post » Mon Mar 14, 2011 1:21 am

Oblivion XP prints a error to the console:



What does this mean?


Which version of OBSE are you running? Have a look at top line in your obse.log file in your Oblivion game directory. Also, are you running the Steam version?
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Annick Charron
 
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Post » Sun Mar 13, 2011 1:53 pm

Ah, ok. Yes, please keep me posted :)


Well I gave up with steam support (they must be busy because of the holidays) and bought a box copy off a friend. everything should work now, however, i do have one more question for using both Oblivion XP and Supreme Magicka at the same time. I know they both can alter your magicka pool so how would I set it to use Oblivion XP's magicka pool not SM's?
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chinadoll
 
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Post » Mon Mar 14, 2011 3:14 am

Well I gave up with steam support (they must be busy because of the holidays) and bought a box copy off a friend. everything should work now, however, i do have one more question for using both Oblivion XP and Supreme Magicka at the same time. I know they both can alter your magicka pool so how would I set it to use Oblivion XP's magicka pool not SM's?


That's too bad about Steam. I have another user who's having a problem and I asked him if he was running the Steam version... Mind you, if it was something they did recently with Steam, you'd think that there would be more reports of issues - there are a lot of mods that use OBSE. I suppose you could try uninstalling and reinstalling Steam, but I guess it doesn't matter now.

On to your question: I also use Supreme Magicka. I believe Supreme Magicka's magicka calculation is actually disabled by default. It's the ;setGS fPCBaseMagickaMult 1 line in the ini and that semi-colon in front means that it's commented out. However both SM and Ob XP have magicka regeneration. I chose to disable Ob XP's magicka regeneration and use SM's because I liked the formula better. Anyway you can disable SM's magicka regen in the same section in the ini as that line I just quoted above. I would also recommend you disable Supreme Magicka's magicka skil progression. It won't hurt, but it won't do anything with Ob XP. Change the magicka skill progression to zero: Set MagickaSkillProgression to 0, just below the regen area in the ini.
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Emmanuel Morales
 
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Post » Sun Mar 13, 2011 9:10 pm

That's too bad about Steam. I have another user who's having a problem and I asked him if he was running the Steam version... Mind you, if it was something they did recently with Steam, you'd think that there would be more reports of issues - there are a lot of mods that use OBSE. I suppose you could try uninstalling and reinstalling Steam, but I guess it doesn't matter now.

On to your question: I also use Supreme Magicka. I believe Supreme Magicka's magicka calculation is actually disabled by default. It's the ;setGS fPCBaseMagickaMult 1 line in the ini and that semi-colon in front means that it's commented out. However both SM and Ob XP have magicka regeneration. I chose to disable Ob XP's magicka regeneration and use SM's because I liked the formula better. Anyway you can disable SM's magicka regen in the same section in the ini as that line I just quoted above. I would also recommend you disable Supreme Magicka's magicka skil progression. It won't hurt, but it won't do anything with Ob XP. Change the magicka skill progression to zero: Set MagickaSkillProgression to 0, just below the regen area in the ini.


Yay It works! thank you for your help and for the mod. :D
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Noraima Vega
 
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Post » Mon Mar 14, 2011 2:24 am

Yay It works! thank you for your help and for the mod. :D

Kilroy was here? :wink_smile:
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james tait
 
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Post » Sun Mar 13, 2011 3:18 pm

When I level up, it given me points to spend on my attribute. It say that, let say Illusion skill was governed by Personality, if I add points to Personality does my Illusion skill goes up? How does it work with OXP?
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Marion Geneste
 
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Post » Sun Mar 13, 2011 6:38 pm

When I level up, it given me points to spend on my attribute. It say that, let say Illusion skill was governed by Personality, if I add points to Personality does my Illusion skill goes up? How does it work with OXP?


When you level up, you are given a set number of points to add to your attributes (13 by default), and a separate set of points to add to your skills (36 by default). If you want to raise your illusion skill, you must use your skill points, not your attribute points (i.e. raising personality won't do jack for your illusion skill). Your primary skills cost 2 points to raise 1 level, whereas your non-primary skills cost 4 points per level. Again, like most things with ObXP, these cost to level ratios are configurable in the INI file.

However, be mindful that ObXP has settings for "soft caps" for each skill (also configurable in the INI file). By default, you can't increase a skill to 50 until you reach level 5.
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Charlie Ramsden
 
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Post » Mon Mar 14, 2011 1:27 am

Kilroy was here? :wink_smile:


Careful - you're dating yourself, ya old geezer :)

@James - glad to hear you got it working :D Happy gaming!
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OJY
 
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Post » Sun Mar 13, 2011 4:29 pm

When I level up, it given me points to spend on my attribute. It say that, let say Illusion skill was governed by Personality, if I add points to Personality does my Illusion skill goes up? How does it work with OXP?


Ah, now I see what is confusing you. The relationship between skills and attributes no longer applies with Oblivion XP. So no, if you add points to Personality, your skill in Illusion, Mercantile or Speechcraft do NOT go up. With Oblivion XP, you raise your attributes separately from your skills, as Javert93 said. You are free to spend the 13 points on attributes as you like, using a maximum of 5 on a single attribute. By default, you have 36 separate points to spend on skills. You can change either of those values in the ini file. Personally I increase the number of points I have to spend on skills.

Now if you want to, you can constrain yourself to only increase the skills for the attribute you just increased. So, for example, if you increase your Strength by 5 points, you can spend some skill points on Blade, Blunt and Hand to Hand. If you increase your Intelligence by 5 points, you can spend some more points on Alchemy, Conjuration and Mysticism. But this is entirely up to you - it is not required. You could increase your Strength and then go and spend your skill points on your Stealth based skills if you want.

If you look at the screenshot I posted on the download page at Nexus, you'll see it says "Attribute points left: 13". That means I have 13 points to spend on attributes, like Strength, Personality or Luck. Just under that section it says "Skill points left: 105". That means I have 105 points left to spend on skills, like Illusion, Blade or Sneak. I increased the number of skill points from 36 to 105 :) I like to play a "jack-of-all-trades" type player, so I wanted more skill points. You can configure these values in the ini file.
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louise fortin
 
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Post » Sun Mar 13, 2011 2:08 pm

Im using Version 0.19.6 from silverlock.org, the Oblivion (German) GOTY Edition and Oblivion XP 4.1.8 .
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Agnieszka Bak
 
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Post » Sun Mar 13, 2011 3:46 pm

Im using Version 0.19.6 from silverlock.org, the Oblivion (German) GOTY Edition and Oblivion XP 4.1.8 .


Ok, well that error means that Oblivion XP isn't initializing properly. It's similar to the error that occurred with the array bug that was in OBSE 19 and 19a. Did you just upgrade your OBSE from 19 or 19a? Are you running Display Stats or TheNiceOne's Quest Log Manager?

Basically if you ever loaded OBSE 19 or 19a with either of those mods loaded, your saved game files will have the array bug in them. The only way to get rid of the bug is to do a clean save without Display Stats and/or the Quest Log Manager (I'm not quite sure of the name of that one). Once the bug occurs, it stays in the saved game and will report errors with other mods - not necessarily the mods that are actually causing the problem!

If you never ran OBSE 19 or 19a, then I'm not sure what's causing this. You might try re-installing Oblivion XP just to make sure something didn't tamper with its menus. You should be able to simply deactivate Ob XP, exit OBMM, open OBMM again and reactivate Ob XP.

If that doesn't work, then post your load order in spoiler tags.
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Sarah Edmunds
 
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Post » Mon Mar 14, 2011 3:09 am

I have upgraded to 0.19 by start using Oblivion EXP Update.

My Loadorder:

Oblivion.esmBetter Cities Resources.esmDLCShiveringIsles.espOblivion.espHotkeyCasting.espOWC - New Dimension.espOWC - Mannequin.esp++  OWC ND-Spawn-reduced.esp++  OWC - TGPatch.esp++  OWC ND - Oblivion XP Patch.esp  [Version 0.3]Cyrodiil Transportation Network DV.esp  [Version 1.3]TiansAyla_NNW.espImpeREAL Empire - Unique Forts DV.esproad+bridges.esp  [Version 4.5.7]Unique Landscapes - ChorrolHinterland DV.esp  [Version 1.2.2]Unique Landscapes - AncientYews DV.esp  [Version 1.4.3]Unique Landscapes - Ancient Redwoods DV.esp  [Version 1.6]Ayla_Antica_UL-RedWoodPatch.espUnique Landscapes - Snowdale DV.esp  [Version 1.0]West Roads.espOBG - Buechermod - Bilder.espToggleable Quantity Prompt.esp  [Version 3.1.1]OBSE-Denock Arrows.espOblivion XP.espbgBalancingDVCore.esp  [Version 10.0DV-L]bgMagicDV.esp  [Version 1.7DV]bgMagicDVSpellTomes_for_WryeBash.esp  [Version 1.5DV]bgBalancingDVOptionalKlassen.espBetter Cities ANVIL.espBetter Cities CHORROL.espBCChorrol-ChorrolHinterland fix.espBetter Imperial City.espBashed Patch, 0.esp

This Message appeared only once and then never again. But perhaps it's never appeared again, because I have turned off the Extra Mods Quest from Oblivion Exp shortly after it? ( I haven't installed this Mods, so why should the Scripts run without a reason and waste CPU Time..... :biggrin: )
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Julie Serebrekoff
 
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Post » Mon Mar 14, 2011 4:59 am

Hi! I have encountered a problem in your awesome mod.
Oblivion XP runs fine without any error, when I level up there are no problems, nothing.
But if I save and then reload, my screen goes totally grey and the XP leveling bar goes wild, adding thousands of points without stop. The game does not crash, I can do just whatever I want but of course I can't see nothing. On the other hand, if I play without ever saving I can level up and play without any problem. This just happens when I load a savegame. Do you think there's any solution to this problem? I have obse 019b and the mod is at its latest version.
Also, sorry if I wrote something wrong but english is not my native language. I hope I can soon play again with Oblivion XP without problems.
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Veronica Martinez
 
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Post » Mon Mar 14, 2011 3:01 am

I have upgraded to 0.19 by start using Oblivion EXP Update.My Loadorder:
Oblivion.esmBetter Cities Resources.esmDLCShiveringIsles.espOblivion.espHotkeyCasting.espOWC - New Dimension.espOWC - Mannequin.esp++  OWC ND-Spawn-reduced.esp++  OWC - TGPatch.esp++  OWC ND - Oblivion XP Patch.esp  [Version 0.3]Cyrodiil Transportation Network DV.esp  [Version 1.3]TiansAyla_NNW.espImpeREAL Empire - Unique Forts DV.esproad+bridges.esp  [Version 4.5.7]Unique Landscapes - ChorrolHinterland DV.esp  [Version 1.2.2]Unique Landscapes - AncientYews DV.esp  [Version 1.4.3]Unique Landscapes - Ancient Redwoods DV.esp  [Version 1.6]Ayla_Antica_UL-RedWoodPatch.espUnique Landscapes - Snowdale DV.esp  [Version 1.0]West Roads.espOBG - Buechermod - Bilder.espToggleable Quantity Prompt.esp  [Version 3.1.1]OBSE-Denock Arrows.espOblivion XP.espbgBalancingDVCore.esp  [Version 10.0DV-L]bgMagicDV.esp  [Version 1.7DV]bgMagicDVSpellTomes_for_WryeBash.esp  [Version 1.5DV]bgBalancingDVOptionalKlassen.espBetter Cities ANVIL.espBetter Cities CHORROL.espBCChorrol-ChorrolHinterland fix.espBetter Imperial City.espBashed Patch, 0.esp
This Message appeared only once and then never again. But perhaps it's never appeared again, because I have turned off the Extra Mods Quest from Oblivion Exp shortly after it? ( I haven't installed this Mods, so why should the Scripts run without a reason and waste CPU Time..... :biggrin: )


What is Oblivion Exp? And what is the Extra Mods Quest? Anyway, the only time I ever saw a message similar to yours was when there was a problem with OBSE as I said previously. That has only happened to a couple of users and it was easily resolved.

If you are referring to the quest scripts in Oblivion XP, then yes, they are inefficient. I haven't rewritten them yet. They were written by SirFrederik, who is the original author of this mod. That is part of the third party mod overhaul that I plan to do for a future release. Anyway stopping the quests would not stop that error from occuring. I would say that it's just a coincidence. However now that you've modified your version of Oblivion XP, then I will leave you to work out the issues on your own.

You might consider adding the Unofficial Oblivion Patch(es) to your load order. They fix a lot of bugs and most mod authors expect that players will be using the UOP, so they won't incorporate those fixes into their mods. I see a number of mods in your list that would expect the UOP to be loaded.

Hi! I have encountered a problem in your awesome mod.Oblivion XP runs fine without any error, when I level up there are no problems, nothing.But if I save and then reload, my screen goes totally grey and the XP leveling bar goes wild, adding thousands of points without stop. The game does not crash, I can do just whatever I want but of course I can't see nothing. On the other hand, if I play without ever saving I can level up and play without any problem. This just happens when I load a savegame. Do you think there's any solution to this problem? I have obse 019b and the mod is at its latest version.Also, sorry if I wrote something wrong but english is not my native language. I hope I can soon play again with Oblivion XP without problems.


Are you using the Steam version of Oblivion? Your screen going grey is not caused by Oblivion XP - it sounds like you have a more serious issue than just Oblivion XP. I think the XP levelling bar is going wild because there's something wrong with your system when you load a saved game, but I really don't know what it could be. You could try posting the issue with the grey screen in the Hardware and Software Issues forum and see if anybody has seen that before.

If you are running the Steam version of Oblivion, then you have to enable Steam Community.

From the OBSE readme:
- Go to your Steam Settings page, pick the "In-game" tab, and make sure the "Enable Steam Community In-Game" box is checked.

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barbara belmonte
 
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Post » Sun Mar 13, 2011 6:38 pm

What is Oblivion Exp? And what is the Extra Mods Quest? Anyway, the only time I ever saw a message similar to yours was when there was a problem with OBSE as I said previously. That has only happened to a couple of users and it was easily resolved.

If you are referring to the quest scripts in Oblivion XP, then yes, they are inefficient. I haven't rewritten them yet. They were written by SirFrederik, who is the original author of this mod. That is part of the third party mod overhaul that I plan to do for a future release. Anyway stopping the quests would not stop that error from occuring. I would say that it's just a coincidence. However now that you've modified your version of Oblivion XP, then I will leave you to work out the issues on your own.

You might consider adding the Unofficial Oblivion Patch(es) to your load order. They fix a lot of bugs and most mod authors expect that players will be using the UOP, so they won't incorporate those fixes into their mods. I see a number of mods in your list that would expect the UOP to be loaded.



Are you using the Steam version of Oblivion? Your screen going grey is not caused by Oblivion XP - it sounds like you have a more serious issue than just Oblivion XP. I think the XP levelling bar is going wild because there's something wrong with your system when you load a saved game, but I really don't know what it could be. You could try posting the issue with the grey screen in the Hardware and Software Issues forum and see if anybody has seen that before.

If you are running the Steam version of Oblivion, then you have to enable Steam Community.

From the OBSE readme:

Something wrong in my system? Oh damn :brokencomputer:
It is not a steam version, it's a normal GOTY edition. Thanks anyway, I'll try to search there :smile:
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Imy Davies
 
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Post » Mon Mar 14, 2011 2:14 am

Something wrong in my system? Oh damn :brokencomputer:
It is not a steam version, it's a normal GOTY edition. Thanks anyway, I'll try to search there :smile:


Yeah - sorry. I really don't know what would cause a completely grey screen when you reload. You could have a look at your OBSE log and see if there are any errors in there. Your OBSE log is in your Oblivion game directory, where the exe is located.
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alyssa ALYSSA
 
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Post » Mon Mar 14, 2011 6:37 am

Isn't the grey screen another forum of the black screen bug?

Also by chance are you using OBGE? Or any other type shader mods.
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sarah
 
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Post » Sun Mar 13, 2011 8:43 pm

I have three things in mind regarding Oblivion XP:

1) Is there a plan for even more actions gaining xp? Trading with merchants come in mind for instance.

2) How many XP is there (roughly) in vanilla Oblivion? I ask to know what is realistically the maximum level one could gain if he went through all the content NOT counting the respawning. If the total nets say 20 levels with default settings then to increase in level you would either need additional content or do one of the tedious things: wait for dungeons to respawn and go killing OR do infinite xp gains stuff (like pickpocketing). Neither is fun or particularly appealing imho.

3) Related to previous question. If one embraced similar philosophy to character development as in other popular levelling mods like Realistic leveling or nGCD then reaching final level (cap) should also mean reaching 100 in all skills and attributes. (I am not counting with uncapping here) The amount of points per level would then be:

attribute points: (800 - 'sum of starting attributes') / 'level cap' [i.e. 800 - 355 (in my case using RBP) = 445 / 50 (desired level cap) = 9 (8,9)]
skill points (skillPointPreset = 0): (2100 - 'sum of starting skills') * 3 / 'level cap' [i.e. 2100 - 325 = 1775 * 3 / 50 (desired level cap) = 107 (106,5)]

Note: I believe that skillPointPreset = 1 should affect only how one progresses through levels and NOT the final figures (maybe I am wrong though).


That's why I would like to know what is the real level cap when using Oblivion XP sou I could set things appropriately if I wanted to be able to reach it by finishing (mostly) what the game has to offer and reach the caps for my character's statistics by then as well.

Thank you!!
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Chloe Botham
 
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Post » Mon Mar 14, 2011 3:20 am

What is Oblivion Exp? And what is the Extra Mods Quest? Anyway, the only time I ever saw a message similar to yours was when there was a problem with OBSE as I said previously. That has only happened to a couple of users and it was easily resolved.

If you are referring to the quest scripts in Oblivion XP, then yes, they are inefficient. I haven't rewritten them yet. They were written by SirFrederik, who is the original author of this mod. That is part of the third party mod overhaul that I plan to do for a future release. Anyway stopping the quests would not stop that error from occuring. I would say that it's just a coincidence. However now that you've modified your version of Oblivion XP, then I will leave you to work out the issues on your own.

You might consider adding the Unofficial Oblivion Patch(es) to your load order. They fix a lot of bugs and most mod authors expect that players will be using the UOP, so they won't incorporate those fixes into their mods. I see a number of mods in your list that would expect the UOP to be loaded.


1)I mean Oblivion XP :)
2)I have only unchecked "Start Game enabled" Radio Button on the Quest Tabs. Every idiot can do this and you want stop the support because of this? :shakehead: :whistling:
3)You can't (shouldn't) (you can do this but then you have a Language Mix Ingame) use the UOPs with a German Installation (OWC New Dimension (A German Overhaul Mod) do the same as the UOPs).
4)Thank you for your help.

NNW
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Andrew Perry
 
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Post » Sun Mar 13, 2011 10:52 pm

I have three things in mind regarding Oblivion XP:

1) Is there a plan for even more actions gaining xp? Trading with merchants come in mind for instance.


No, not really. I will be tweaking how some of the existing actions generate experience points. For example, right now you get XP for picking up a stolen item - I would like to change that so that you get XP for fencing a stolen item instead. I would also like to actually implement getting XP for changing an NPC's disposition. Currently there is a place-holder for it in the ini file, but SirFrederik didn't actually write the code to implement it, so I guess that's one item that will be added, if possible.

2) How many XP is there (roughly) in vanilla Oblivion? I ask to know what is realistically the maximum level one could gain if he went through all the content NOT counting the respawning. If the total nets say 20 levels with default settings then to increase in level you would either need additional content or do one of the tedious things: wait for dungeons to respawn and go killing OR do infinite xp gains stuff (like pickpocketing). Neither is fun or particularly appealing imho.

3) Related to previous question. If one embraced similar philosophy to character development as in other popular levelling mods like Realistic leveling or nGCD then reaching final level (cap) should also mean reaching 100 in all skills and attributes. (I am not counting with uncapping here) The amount of points per level would then be:

attribute points: (800 - 'sum of starting attributes') / 'level cap' [i.e. 800 - 355 (in my case using RBP) = 445 / 50 (desired level cap) = 9 (8,9)]
skill points (skillPointPreset = 0): (2100 - 'sum of starting skills') * 3 / 'level cap' [i.e. 2100 - 325 = 1775 * 3 / 50 (desired level cap) = 107 (106,5)]

Note: I believe that skillPointPreset = 1 should affect only how one progresses through levels and NOT the final figures (maybe I am wrong though).


That's why I would like to know what is the real level cap when using Oblivion XP sou I could set things appropriately if I wanted to be able to reach it by finishing (mostly) what the game has to offer and reach the caps for my character's statistics by then as well.

Thank you!!


I actually don't know! I have adjusted the number of skill points per level that I have to spend to line up better with efficient levelling. I also have the skillPointPreset set to zero because I usually play a "jack-of-all-trades" type character, so I increased the skill points per level to 105. In addition I slowed my rate of levelling by increasing the Quadratic Slope to 1.2. Even with these settings, my character has maxed out his attributes by level 32 - you can see my character's stats on the images page in the Nexus download. Had I left the rate of levelling at the normal levels, he would have levelled even faster. I don't have a lot of quest mods, but I did have The Lost Spires and A Brotherhood Renewed loaded. I have recently loaded Enhanced Economy and activated the quests that are available in there. And I also purchased Shivering Isles and did a couple of quests in there, but haven't completed that quest line (and probably won't :)). I only purchased SI to support Oblivion XP :) The extra quests from EE and SI have allowed my character to advance a few more levels, but I believe he would have maxed out his attributes even without these extra quests.

From what I understand of SirFrederik's intentions, he developed Ob XP with specialist characters in mind. He also developed it so that you wouldn't max out all your skills playing a regular game. However, Ob XP is so customizable that it is easily possible to max out your skills and attributes if you wish. Having 13 attribute points to spend each level is actually more than what you would typically have with vanilla levelling because with Ob XP, you can actually spend all 13 on your attributes. With efficient levelling, it is hard to get those kinds of increases every level. Also, if you want to increase your luck, you can only spend one point on it. With Ob XP, you can spend as many points as you want on luck. And the number of points you have to spend on your attributes is also configurable.

The skillPointPreset allows specialist players to get by with less skill points per level. So if your major skills are also your specialist skills, then increasing them only costs 2 points per level. This allows you to increase your major and specialized skills by a total of 18 each level with the default settings. To me, even this wouldn't be enough and I would increase the number of skill points per level. However a lot of players like these settings and I know of a number of players that actually decrease the number of attribute points they have to spend each level. I think there are a lot of players who want a challenge throughout their entire game and find that the game gets too easy once they start to max out their skills and attributes.

I'm not sure I've answered your questions, but Oblivion XP is extremely customizable. I suggest leaving the number of attributes you have to spend at 13 per level and increasing the number of skill points you have to spend. I basically figure out how many skill points I would need to increase my attributes by 13 points if I was doing efficient levelling under the vanilla system. I demonstrate how to do these calculations in the readme file that is included in the download. I think that if you do that, you will be able to max out your skills and attributes somewhere between levels 20 and 30 without having to revisit dungeons. I don't redo dungeons either and don't even clear out half of them when I play - I hate dungeon crawls if there is no purpose behind them :)
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Sxc-Mary
 
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Post » Sun Mar 13, 2011 9:21 pm

1)I mean Oblivion XP :)
2)I have only unchecked "Start Game enabled" Radio Button on the Quest Tabs. Every idiot can do this and you want stop the support because of this? :shakehead: :whistling:
3)You can't (shouldn't) (you can do this but then you have a Language Mix Ingame) use the UOPs with a German Installation (OWC New Dimension (A German Overhaul Mod) do the same as the UOPs).
4)Thank you for your help.

NNW


I didn't know the nature of the changes you made. Turning off the quests would not normally prevent that error from occuring, if it was a recurring error. I suspect that there was something else wrong and when you edited Oblivion XP, you would have to reinstall it. I think that the action of reinstalling Oblivion XP is actually what fixed the problem. That is the advice I give to players when they are having problems and 99% of the time, it fixes them. While having those quests run is inefficient, it will not make much difference in your game with such a small load list. I also didn't know what OWC New Dimension was. The UOP continues to be developed - another release is being worked on right now. Is OWC New Dimension current? That's a rhetorical question - it really doesn't matter.

Anyway, I have no way of knowing what changes you make when you start editing the mod. Since it is very easy to change things that shouldn't be changed, I say that if you are comfortable enough to edit the mod, you are capable of troubleshooting it yourself as well. I presume that if you are going to edit the mod, you can put debug statements in to figure out what's going on if conflicts arise. Since I didn't know what OWC New Dimension was, I have no way of knowing what they changed and how that will interact with Ob XP. Not every idiot can uncheck "start game enabled". Most players don't even know what that is!

I try to work with players to resolve issues when they are having problems. If they want to dive in and start altering the mod before I have a chance to even respond to their problems, then I prefer to move on to other things and let them sort the issues that that causes on their own. :wink_smile:
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Harry Hearing
 
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Post » Mon Mar 14, 2011 4:32 am

Isn't the grey screen another forum of the black screen bug?

Also by chance are you using OBGE? Or any other type shader mods.

Yes, I have Realistic Health and other mods so it is required. Is it the problem?
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Suzy Santana
 
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Post » Mon Mar 14, 2011 1:16 am

Yes, I have Realistic Health and other mods so it is required. Is it the problem?


It could be. Do you have an Nvidia card? If so, I'd do a search on Nexus for "black screen" and see if the fixes sound like they would fix your problem. I know I had the black screen while sneaking bug and the fix for that worked for me. I've never had the whole black screen bug though.

I'd also have a look at the OBGE thread, if there is one. Or Realistic Health thread. Basically see if anybody has had similiar issues. If not, you might try posting a description of your problem there. Maybe there's something you can do to a setting somewhere that will fix it.

Edit: In fact Tomlong just created a new thread asking about ScreenEffects + OBGE + FCOM crashing at startup. I don't think it's the same issue that you are having, but you might want to have a look. You can probably start a new thread either here in the mods forum or in the Hardware/Software issues forum if you don't find any answers. I am starting to suspect OBGE, so the mods forum might be the best place to post.
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Bird
 
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Joined: Fri Nov 30, 2007 12:45 am

Post » Sun Mar 13, 2011 5:08 pm

It could be. Do you have an Nvidia card? If so, I'd do a search on Nexus for "black screen" and see if the fixes sound like they would fix your problem. I know I had the black screen while sneaking bug and the fix for that worked for me. I've never had the whole black screen bug though.

I'd also have a look at the OBGE thread, if there is one. Or Realistic Health thread. Basically see if anybody has had similiar issues. If not, you might try posting a description of your problem there. Maybe there's something you can do to a setting somewhere that will fix it.

No, I have an ATI HD 5770. And yes, there is :smile: Many thanks for the help!
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Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sun Mar 13, 2011 6:15 pm

It could be. Do you have an Nvidia card? If so, I'd do a search on Nexus for "black screen" and see if the fixes sound like they would fix your problem. I know I had the black screen while sneaking bug and the fix for that worked for me. I've never had the whole black screen bug though.

I'd also have a look at the OBGE thread, if there is one. Or Realistic Health thread. Basically see if anybody has had similiar issues. If not, you might try posting a description of your problem there. Maybe there's something you can do to a setting somewhere that will fix it.

Edit: In fact Tomlong just created a new thread asking about ScreenEffects + OBGE + FCOM crashing at startup. I don't think it's the same issue that you are having, but you might want to have a look. You can probably start a new thread either here in the mods forum or in the Hardware/Software issues forum if you don't find any answers. I am starting to suspect OBGE, so the mods forum might be the best place to post.

Hey, I did how you told me before, to have a look in the obse log... here's what it reports:

loading from C:\Users\Lorenzo\Documents\My Games\Oblivion\Saves\Save 20 - Bahamut - Porto, Level 3, Playing Time 00.57.37.obse
HandleLoadGame: exception during load
Error in script 8b0030fb
Invalid array access - expected string index, received numeric.
File: Oblivion XP.esp Offset: 0x0389 Command: Let
Error in script 8b0030fb
Operator [ failed to evaluate to a valid result

The error continues for thousands of lines, then at the end also reports an error with OBGE. You are most probably right about what's causing the screen going grey :smile:
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Scotties Hottie
 
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