Slowly going through the readme to get this set up. I have a few questions that I'm not seeing explicitly answered in the readme.
First ... I'm using (or want to use) http://www.tesnexus.com/downloads/file.php?id=34841 and http://www.tesnexus.com/downloads/file.php?id=35675 which allows up to level 200 in stats and skills. It does not handle character level.
So to use with this then I need to set these to 200 - correct?
Set ObXPSettings.capAttributes to 200 ; 100Set ObXPSettings.capSkills to 200 ; 100
But what about this line:
Set ObXPSettings.capLevel to 50 ; 50
Should I raise the roof on the character level too? If so any recommendations? I know Abo recommended, I think, 75 if skills and attributes could go to 200 with realistic leveling. I quote:
To adjust the level and attribute advancement rates, you set levelMax/attrMax to change the level and attribute reached when all skills reach 100. Note that attrMax is the maximum attribute value not including racial, class, or star bonuses, which can push attributes beyond that limit. Uncapper mods that allow skills to exceed 100 will also allow attribute and level to exceed these settings. To increase the level advancement rate to be closer to vanilla if you focus on major skills;
set aaRealisticLeveling.levelMax to 75
Sound good?
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Next character specializations and class. Am I to take it that the main advantage of having a class with specialization then is that whatever majors I choose are just cheaper to level up?
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next this from the incompatibility section:
Supreme Magicka and other mods that control the amount of Magicka and its regeneration: you
should disable these functions in the other mods or in Oblivion XP. Similarly mods that control
your Health or Fatigue should have that functionality disabled in the other mod or in Oblivion XP.
I'd prefer having Race Balancing handle retroactive health and Magicka regeneration ... and Realistic Fatigue to handle fatigue regeneration. So will this disable these functions in this mod:
Set ObXPSettings.fatigueControlEnabled to 0 ; 1Set ObXPSettings.healthControlEnabled to 0 ; 1Set ObXPSettings.magickaControlEnabled to 0 ; 1
Or should I also set these to this:
Set ObXPSettings.healthReturnEnabled to 0 ; 1Set ObXPSettings.magickaReturnEnabled to 0 ; 1
And what are your thoughts on doing that? Supreme magicka is also in the mix and I did set its magick based skill progression to 0.
Sorry if these have been asked to death.
thanks