Hey astr0wiz, welcome back!
The level in the spreadsheet means your current level. The number of points you would need is to reach the next one. I think you still have the old version of the spreadsheet (I did make an error and forgot a parenthesis

), because if I plug in the numbers I have from OP 3, you would indeed need 14000 points to reach level 2.
Would you like to download the fixed spreadsheet and play with your numbers a bit? If so, I'll fix the OP.
Yer darn tootin! 14000 points to the first level is truly insane. :bonk:
Ok, so I looked at the new spreadsheet and I must say that my original numbers were nuts. To be fair, however, I did use this in a game with a character that was already up to level 3. Because of that, the initial leveling requirement was moot, and I was only concerned with the points needed to get to the next level. I will now try this setup:
multXPNeeded =
2multXPNeededBase =
1000multXPNeededLinear =
150multXPNeededQuadraticSlope =
0.5multXPNeededQuadraticAmp =
20000I will run with this on a new character and then probably re-adjust the values for my next. The one concern I have is that the formula will, by design, always require a huge number for the first level change. This works out for me -- usually -- but I can see where an improvement to this mod would be stellar: instead of calculating the total xp needed for a given level, calculate the the xp needed to get to the next level from the previous one. Of course, that would mean changing the way XP is calculated for the PCs efforts in regards to the level of the PC and so forth.
Another way to do this is to provide a variable that one can adjust to set the initial XP for a new character. For my next game, I will boost my character's XP so that it only needs to get a small amount to reach level 2. Even with the defaults, one needs 1700 to reach level 2 and then only 400 to reach level 3. That's an odd way to get a character started. A good solution would then add 1400 xp to the character before anything is accomplished in the beginning. In that way, you would only need to play for 300 xp to get to level 2. This is more consistent with the rest of the leveling.
Just my thoughts on the matter. The mod is still the best leveling scheme I've seen IMHO. All the others are either unsupported, or they were meant to placate the munchkins. :rofl:
(I think we need a munchkin thread)