[RELz] Oblivion XP Update - Thread 4

Post » Wed Mar 30, 2011 6:33 am

Since I do not know what to expect, I do not want my early levels to be insanely difficult and I do not want my later levels to be weeks to level. I am going to start with these parameters and see how things go. They can be tweaked later if necessary. Since I do not know what FCOM will bring and how much XP I get later, this may be a good starting point.Parameters: multXPNeeded 1.00 5.00multXPNeededBase 1500.00 1000.00multXPNeededLinear 150.00 100.00multXPNeededQuadraticSlope 1.00 0.40multXPNeededQuadraticAmp 20000.00 25000.00


And this really does come down to trial and error until you figure out how it matches your playing style. Fortunately you can change the settings at any time and they will take effect immediately, so you don't have to be worried about being stuck with the settings. Would you mind playing with those settings for a bit and come back after a few levels and let me know how they are working out for you? Then I can post them in the OP with a comment on how they work with FCOM. Here's a http://i855.photobucket.com/albums/ab118/AndalayBay/Oblivion/LevellingChart.jpg with those numbers plugged in - I think you mentioned you were still getting your machine set up so you didn't have a spreadsheet program yet. OpenOffice is free, btw.

Yer darn tootin! 14000 points to the first level is truly insane. :bonk: Ok, so I looked at the new spreadsheet and I must say that my original numbers were nuts. To be fair, however, I did use this in a game with a character that was already up to level 3. Because of that, the initial leveling requirement was moot, and I was only concerned with the points needed to get to the next level. I will now try this setup:multXPNeeded = 2multXPNeededBase = 1000multXPNeededLinear = 150multXPNeededQuadraticSlope = 0.5multXPNeededQuadraticAmp = 20000I will run with this on a new character and then probably re-adjust the values for my next. The one concern I have is that the formula will, by design, always require a huge number for the first level change. This works out for me -- usually -- but I can see where an improvement to this mod would be stellar: instead of calculating the total xp needed for a given level, calculate the the xp needed to get to the next level from the previous one. Of course, that would mean changing the way XP is calculated for the PCs efforts in regards to the level of the PC and so forth.Another way to do this is to provide a variable that one can adjust to set the initial XP for a new character. For my next game, I will boost my character's XP so that it only needs to get a small amount to reach level 2. Even with the defaults, one needs 1700 to reach level 2 and then only 400 to reach level 3. That's an odd way to get a character started. A good solution would then add 1400 xp to the character before anything is accomplished in the beginning. In that way, you would only need to play for 300 xp to get to level 2. This is more consistent with the rest of the leveling.Just my thoughts on the matter. The mod is still the best leveling scheme I've seen IMHO. All the others are either unsupported, or they were meant to placate the munchkins. :rofl: (I think we need a munchkin thread)


:lol: Should I post those numbers in the OP instead? As you say, tweaking the equation itself will require an overhaul of the entire point reward system, which is something I really don't want to tackle. I truly admire SirFrederik for figuring all that out and I doubt I could top him. I find that tweaking these numbers this way does allow everyone to customize the mod to their liking and changing the levelling equation would probably upset a lot of players! :D

Munchkins? :rofl: I'm afraid of all the names I've thought of calling some of the other modders, especially the guys that did the other levelling systems, "munchkin" was not one of them! :lmao:
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Kayleigh Mcneil
 
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Post » Wed Mar 30, 2011 4:56 am

:lol: Should I post those numbers in the OP instead? As you say, tweaking the equation itself will require an overhaul of the entire point reward system, which is something I really don't want to tackle. I truly admire SirFrederik for figuring all that out and I doubt I could top him. I find that tweaking these numbers this way does allow everyone to customize the mod to their liking and changing the levelling equation would probably upset a lot of players! :D

Munchkins? :rofl: I'm afraid of all the names I've thought of calling some of the other modders, especially the guys that did the other levelling systems, "munchkin" was not one of them! :lmao:


Well, I don't know if the modders were munchkins, but players who insist upon maxing everything have been known in the D&D world as "munchkins". I've always enjoyed taking an even-keeled approach to gaming. Ultra-realistic violence is not my thing, so I'm not a fan of the Tom Clancy type games that seem to be so popular. Vanilla Oblivion was not bad when I started, but even then I thought that it was too easy to gain levels and max all skills.

As an example of my "tastes" in oblivion gaming, I recently thought that it would be fun to play someone who is severely myopic. I'm working with a blur shader that will bring things into sharp focus only very close. Heh heh. I mean, how far can a near-sighted dude get? (pun intended)

A note to BigRedNote: I have played ObXP with FCOM and OOO and just about everything else that adds gobs of beasts to the world. In that playing field, leveling is very easy. There is so much to slay, it becomes a simple matter of walking from one town to the next and expecting a new level.
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Nims
 
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Post » Wed Mar 30, 2011 7:11 am

Well, I don't know if the modders were munchkins, but players who insist upon maxing everything have been known in the D&D world as "munchkins". I've always enjoyed taking an even-keeled approach to gaming. Ultra-realistic violence is not my thing, so I'm not a fan of the Tom Clancy type games that seem to be so popular. Vanilla Oblivion was not bad when I started, but even then I thought that it was too easy to gain levels and max all skills.

As an example of my "tastes" in oblivion gaming, I recently thought that it would be fun to play someone who is severely myopic. I'm working with a blur shader that will bring things into sharp focus only very close. Heh heh. I mean, how far can a near-sighted dude get? (pun intended)


Ah, I see. :lol:

Ummm, so let me guess: this guy isn't going to be a marksman, or if he is, he'll be a short-lived one :rofl:
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Lisha Boo
 
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Post » Wed Mar 30, 2011 12:18 am

Ah, I see. :lol:

Ummm, so let me guess: this guy isn't going to be a marksman, or if he is, he'll be a short-lived one :rofl:


Only if he's a Bosmer (Ba-dum Tsssss)

Oy, these puns are getting to me. I'm going back to the game now. See ya.
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Paula Ramos
 
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Post » Wed Mar 30, 2011 12:55 pm

Oh lord - please do! :lmao: Have fun.
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lacy lake
 
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Post » Wed Mar 30, 2011 3:20 pm

Would you mind playing with those settings for a bit and come back after a few levels and let me know how they are working out for you? Then I can post them in the OP with a comment on how they work with FCOM.


Because all of this is new, I would not know where a problem/anomoly will occur. I played vanilla until about level 20 and stopped when my PC crapped 3 years ago. I have a laptop that I can run the spreadsheet on and that is how I came up with those numbers (simply looking for an easy curve to about level 7, ramp up to mid levels, and then start sloping down from there). I used omelette's numbers this morning on a quick run through the top floor of Vilverin. Based on what I estimate for book reading at the guilds in Choral, Chedynhal (sp?), lockpicking, and running through bandits, crabs, etc on the roads, I think I will have an idea of how difficult the first 3 levels are with those settings by Friday night.

As far as installing, I need to correct an issue with EVE and get some of the larger quest mods installed. I can't test just giving myself XP and going somewhere to see how the leveling works. I do not know much Kvatch or Anvil in the vanilla game. If I could crank a char up to level 25 to test, I wouldn't know how to play it, wouldn't have the gear or spells. It would not be a realistic test.
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electro_fantics
 
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Post » Wed Mar 30, 2011 2:53 am

Oh, that's fine. I always find the early levels go by too quickly - no matter what it seems. There are so many things you get points from in the early game: exploring, reading books - that sort of thing.

Go play - have fun! :)
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quinnnn
 
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Post » Wed Mar 30, 2011 12:32 pm

multXPNeeded = 5
multXPNeededBase = 1000
multXPNeededLinear = 100
multXPNeededQuadraticSlope = 0.4
multXPNeededQuadraticAmp = 25000


I went with these settings. I ran (should say played) through Vilverin and Sink Hole Cave with the mix of the stuff on the way to both. There were some powerful encounters and I died several times. There were no one hit encounters. All humanoid encounters were a pain. Skeletons were relatively easy but come in packs. There were two named encounters of which one took 15 minutes to kill outside SHC. I made it half way to level 3. I think this is too quick even though it was about 3-4 hours of game play (yes, it took that long to get through those parts). I will be level 3/4 before getting to Choral just following the typical route to get there. I am going to tweak the settings to raise the bottom part of the curve up the y-axis while trying to leave the top part constant.

I am going to try with these settings through Choral to see if it is more better.

multXPNeeded = 7
multXPNeededBase = 1000
multXPNeededLinear = 100
multXPNeededQuadraticSlope = 0.4
multXPNeededQuadraticAmp = 17000
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Tom Flanagan
 
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Post » Wed Mar 30, 2011 6:16 am

If you find you are levelling too quickly, you might want to bump the QuadraticSlope back up to 1. Unfortunately you do level very quickly in the early game though. I remember one game I played, I was level 10 before I had even visited all of the cities. That was before I tweaked my settings. I also remember with vanilla (non Ob XP), I would purposely sit on a level for a long time. I used to play using efficient levelling, so all my majors were skills I didn't use very often and it was easy to make sure I didn't level too quickly.
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R.I.p MOmmy
 
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Post » Wed Mar 30, 2011 4:24 am

I remember one game I played, I was level 10 before I had even visited all of the cities.



Yes. This is one of the reasons that I like to play sloooow leveling. Personally, I really think that you can make a better experience by adjusting the formulae SirFrederick originally used to calculate points earned and so forth. I would know because I have done the very same thing with software at the companies I worked for in the past. In one instance, I was in charge of maintaining and adding value to an IBM software product. Over time, I saw a few ways to make generic improvements and I broke down one day and started a huge overhaul (this was custom IBM software for our business only). At any rate, I ended up with many improvements that did some things better. :brokencomputer:

Now, I'm not going to march in and demand that you hand the project to me, nor am I saying that you will do it "or else". :D

I *am* saying that I believe you can improve SirFrederick's excellent mod. :tops:

And now that I have taken my turn on the soap box, I must scoot off to the showers. My day is beginning and I have an appointment for may termination today. :rofl: Yes, after all of that "awesome coding" and improvements, my former employer is kicking me out the door. Of course, I knew this would happen. The company just spent the past two years downsizing, eliminating all IT and support, and outsourcing to a few overseas firms. Isn't that just special.

But, I will now have some time off for what will likely be the next 4-6 months. And I gladly welcome the opportunity to find a multitude of new ways to relax.

L8ers.
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Erika Ellsworth
 
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Post » Wed Mar 30, 2011 2:14 am

Howdy. I am very enthusiastic about checking this mod out in all it's glory. Yet I am running into a problem. My skills still level up when I use them. I have installed the mod with OBMM and then ran BOSS to order it, and the whole enchilada shows up fine. I just keep leveling my skills which seems weird considering the aim this mod seems to have which leads me to believe I stepped on a duck somewhere. I DID change the ini settings a bit.
Here they are: (Only the ones I changed)
Spoiler
Set ObXPSettings.cellScanDelay to 6.0 ; 5.0 Set ObXPSettings.scriptDelay to 0.05 ; 0.05 Set ObXPSettings.scriptKillingDelay to 0.1 ; 0.1 Set ObXPSettings.scriptMiscDelay to 0.1 ; 0.1 Set ObXPSettings.scriptQuestDelay to 1.5 ; 1.5 Set ObXPSettings.scriptUIDelay to 0.05 ; 0.05

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Micah Judaeah
 
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Post » Wed Mar 30, 2011 3:25 am

Howdy. I am very enthusiastic about checking this mod out in all it's glory. Yet I am running into a problem. My skills still level up when I use them. I have installed the mod with OBMM and then ran BOSS to order it, and the whole enchilada shows up fine. I just keep leveling my skills which seems weird considering the aim this mod seems to have which leads me to believe I stepped on a duck somewhere. I DID change the ini settings a bit.
Here they are: (Only the ones I changed)
Spoiler
Set ObXPSettings.cellScanDelay to 6.0 ; 5.0 Set ObXPSettings.scriptDelay to 0.05 ; 0.05 Set ObXPSettings.scriptKillingDelay to 0.1 ; 0.1 Set ObXPSettings.scriptMiscDelay to 0.1 ; 0.1 Set ObXPSettings.scriptQuestDelay to 1.5 ; 1.5 Set ObXPSettings.scriptUIDelay to 0.05 ; 0.05



Oblivion XP must not actually be running because there is no way your vanilla skills would increase by use if it was. Now if you read a book that grants a skill point, then that will occur as normal. Same with training and the other skill bonuses you can obtain in the game (various rewards for example).

Also, don't touch the Delay settings unless you really have to. Although your tweak is pretty minor and that should be ok.

When Oblivion XP is initialized properly and running, you should see a message at the top of your screen saying "Oblivion XP initialized" (briefly, it disappears after a few seconds). If you expand the on-screen log, it should say "Initialization done. Now running Oblivion XP v4.1.9.". If you don't see those messages, then there is something wrong with your installation. Follow the instructions in the readme PDF (from the download) exactly - including installing your UI of choice first. I also recommend you use OBSE 20 and MenuQue 9a.
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sarah taylor
 
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Post » Wed Mar 30, 2011 3:16 am

You may want to check and see if you're running Progress; they actually work together, oddly enough, so your skills will still level through use even if Oblivion XP seems to be running perfectly.
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Trish
 
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