Oblivion WarCry

Post » Wed Sep 01, 2010 10:13 am

The invisible body parts are due to the file path's contained in the meshes.
Loose meshes in the data directory will work with either "/" or "\". However, when in a bsa, the file paths must be "\" or you get invisible parts..
Use TES4Files to create your bsa's. It has an option to automatically "fix nif's" when creating the bsa.


OH man!!! This is great news if it works!!! Excellent tip aellis!! Is the option to fix nifs pretty straight forward? I mean, will TES4Files recognize the files that have paths with "/" instead of "\" or will I need to look at each file path one by one? That would svck.
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sunny lovett
 
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Post » Wed Sep 01, 2010 12:22 pm

Crosspost from FCOM thread:

Question regarding WarCry sets: Are the benefits from a set supposed to be permanent? I got plus ten armorer and 50% disease resistance from Hazadir's Legacy and it persists even with the armor removed.

I tried the standard trick of putting the set back on and then removing it again, but no luck.

I'm pretty sure it's my fault since I removed the set directly into a container.

I'm gonna examine the script for this set and see if I can figure out how to reset it. Also maybe try dropping the set on the ground and picking it up again to see what happens.
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Joanne Crump
 
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Post » Wed Sep 01, 2010 12:10 pm

I would most certainly use this....but...I am sticking with OOO, so oh well. I was really happy to see Bastard swords and broadswords added to the game!
perhaps you should release the new armor and weapon sets as a standalone :P
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Stephani Silva
 
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Post » Wed Sep 01, 2010 1:13 pm

I would most certainly use this....but...I am sticking with OOO, so oh well. I was really happy to see Bastard swords and broadswords added to the game!
perhaps you should release the new armor and weapon sets as a standalone :P

You can have both...or is FCOM a dirty word? :P
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Dale Johnson
 
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Post » Wed Sep 01, 2010 10:51 am

Nothing wrong with Bash either has a whole new slew of features that will make Warcry work with other mods better now..

Warcry in boss or taglist.txt comes with all the tags that are needed to make it work better once again.

just select what you need in bash patch options and build..
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Nicola
 
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Post » Thu Sep 02, 2010 1:23 am

You can have both...or is FCOM a dirty word? :P


what do you mean? a magical patching system to make 2 overhauls work together? ha ha ha...really?
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Jerry Cox
 
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Post » Wed Sep 01, 2010 6:48 pm

what do you mean? a magical patching system to make 2 overhauls work together? ha ha ha...really?

Really.... http://www.gamesas.com/index.php?/topic/1085113-relz-fcom-convergence-and-ufcom-relz/
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Spooky Angel
 
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Post » Wed Sep 01, 2010 11:23 am

I found the problem with the WarCry set. Same issue as Dread Armor used to have in OOO.

Easy to fix. Maybe I'll suggest fixing it in the next FCOM_WarCry update.
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sexy zara
 
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Post » Wed Sep 01, 2010 3:09 pm

Really.... http://www.gamesas.com/index.php?/topic/1085113-relz-fcom-convergence-and-ufcom-relz/


eh....er....you know what, I think I already hit my crash quota and surpassed it for this month, so...erm...maybe later...I don't want to do one small thing and then get a super surplus on my crash quota...thanks though.
I avoided FCOM...er...because I have no reason. I just thought it was another overhaul and I was pretty satisfied with OOO...but no readme and a long long long wall of text (whether it be to install or not) is a bit intimidating and especially after I already [foul language] my game once already...long text means detail installation that can cause big problems if not done right, and right now, and probably for next month (thank god I got that role-over plan for my crash quota) I won't really want to install any big mods...the number of crashes I have have is enough to keep me going for 2 or 3 months, and it's still counting seeing as how I have not resolved the current problem yet anyways.

but, thank you for that link :)
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Shannon Marie Jones
 
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Post » Wed Sep 01, 2010 5:03 pm

It is actually easier to install than the long wall-o-text readme makes it out to be.

I once typed out a tiny simplified guide to install FCOM and all it's components..but it's long since pruned.
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Cartoon
 
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Post » Wed Sep 01, 2010 12:24 pm

still, nonetheless, I really am fed up with all the crashing...I don't think I am going to put any more mods on Oblivion, once I get it working again...if I get it working again.

Last time this happened, Oblivion didn't decide to work until my computer was completely wiped...and that last time I played was nearly a year ago, and the last time my comp was wiped was about 4 weeks ago!

I just want to play a game....
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Emily Martell
 
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Post » Wed Sep 01, 2010 9:32 pm

I can relate to how you feel 100%. Almost like looking at myself in the mirror XD. All I can say is, when you're ready to give it a go again, follow that 50 steps to crash free topic. Worked well for me. I quit playing Oblivion like 5 times over 3 years because of crashing 20 times per hour heh. Now I don't get any.
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Chase McAbee
 
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Post » Wed Sep 01, 2010 11:05 pm

No time then the better to post this

Thanks to L@zarus for given TEAM Alpha(FCOM) permission to modify and update his wonderful mod.

http://www.4shared.com/file/gQaLp9Ho/OblivionWarCry109.html

List of Fixes

Various Tweaks and Fixes

- ALL UOP Fixes intergrated has much has I could without adding new scripts, aipackages, etc.
- Renamed EditorId of GoldenSaint to OWCGoldenSaint to fix issue with SI Golden Saints..Set Voice on Female to Imperial..
- Removed all stuff that was marked has changed but was same has master (alot of armor)
- Fixed All Bow reach Value
- Fixed Leveledlist % on TrophyGolbin List
- Fixed Enchantment on Unithinfying to do 5 point fire damage
- Fixed Enchantment Script Effect on 001SetKryptaEnch to "Ghost Effect" <= I need to test this to see if work's correctly
- Fixed Empty Leveledlist = 01TreasureBossStandart with a placeholder in case we ever use it for something has it not in play.

Script Fixes

- Puts some restrictions on the Set Items so that their control Globals don't slip outside the acceptable range. It won't prevent the errors caused by unequipping things directly into containers, or using hotkeys to equip them, but it will make resetting the errors a lot easier, I hope.
- added a check in Rakanishishusshus's script so the player only gets attacked when he's attacking Rakawhatsitwhosit.
- removed the content of the script that prevents players from activating Flayer's corpses. The previous Flayer Knife script fix made this unnecessary.

===============

Replace your current Oblivion Warcry EV.esp with this version.

Please report any bugs or issue on the Bethesda Game Forums Oblivion Mod Section look for Warcry Thread.

===============

Also an Warcry BSA is avialable for Download has well.

http://www.megaupload.com/?d=LNG7LWO1

Oblivion Warcry Resources packed into single Uncompress BSA
- Has not been pyfii, warcry has some weird stuff once again
- textures have been checked for mip map well

But a few could have been missed so report any purple objects, flat black looking , or missing mesh - wtf problems.

Required: You need to uninstall all resources from Warcry before using the bsa. -

BSA Loading and BSA File Date

-Do not rename the bsa,
-They are named correctly and will load has needed

Warcry does not overwrite any other mod resources, so file date on bsa is not of importance, unless you have textures replacer or meshes replacers for their resources. Which you need to reinstall after these.

================

Thank you

TEAM Alpha

edit: FCOM Users updated FCOM Warcry 1.09 Version posted in FCOM THREAD
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Dalley hussain
 
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Post » Wed Sep 01, 2010 8:41 pm

Wow, a new Warcry version! :celebration: .Thank you! :foodndrink:
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Alisha Clarke
 
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Post » Wed Sep 01, 2010 9:40 am

Left a mistake in 1.09.txt readme about fcom_convergence resource needing to be uninstalled that is just a typo.

If going to use Warcry EV.bsa you need to have loose Warcry files uninstalled first , before you use the bsa.
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Rozlyn Robinson
 
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Post » Wed Sep 01, 2010 10:20 am

Left a mistake in 1.09.txt readme about fcom_convergence resource needing to be uninstalled that is just a typo.

If going to use Warcry EV.bsa you need to have loose Warcry files uninstalled first , before you use the bsa.

So that means that I have to uninstall with BAIN only the previous version of Warcry and replace it with this new esp and BSA right?
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Chantelle Walker
 
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Post » Wed Sep 01, 2010 6:00 pm

So that means that I have to uninstall with BAIN only the previous version of Warcry and replace it with this new esp and BSA right?


Correct
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Ross
 
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Post » Wed Sep 01, 2010 7:38 pm

Correct

Alright, thanks :)
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Louise Lowe
 
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Post » Wed Sep 01, 2010 10:34 am

Is this the same BSA that's been available for test?? :rolleyes:
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Penny Flame
 
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Post » Wed Sep 01, 2010 11:06 am

Is this the same BSA that's been available for test?? :rolleyes:


Yes it was the same one so if you already had it no need to redownload it just the warcry esp updates is all (and the fcom one)
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Far'ed K.G.h.m
 
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Post » Wed Sep 01, 2010 4:33 pm

As I said in the FCOM thread, thanks for this, Corepc!
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AnDres MeZa
 
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Post » Wed Sep 01, 2010 1:54 pm

Yes it was the same one so if you already had it no need to redownload it just the warcry esp updates is all (and the fcom one)

I kinda thought it was, but I got a fresh one regardless :P
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Jeff Turner
 
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Post » Wed Sep 01, 2010 3:07 pm

Reminder for those that have misssed it that their is a Warcry Update Once Again.
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Zach Hunter
 
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Post » Wed Sep 01, 2010 11:51 pm

Reminder for those that have misssed it that their is a Warcry Update Once Again.


Can't you ask L@zarus to add it to the opening post? Perhaps the bsa as well? It seems to very stable AFAIK.
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Jessica Stokes
 
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Post » Wed Sep 01, 2010 6:45 pm

For my FCOM install, If I am installing the latest Warcry BSA, and the Oblivion Warcry 1.09.esp files - do I need to have the earlier Warcry v 1.0, and v1.085b patches installed before these?
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Eric Hayes
 
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