oblivions limits

Post » Tue Nov 16, 2010 4:05 pm

is it me or is it easy to see oblivions limits

like the dumb A.I you can jump on top of a rock shooting enemies with arrows and most of the time it will just keep running into the rock
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Lexy Dick
 
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Post » Tue Nov 16, 2010 8:02 pm

The AI has brilliant features and some that will no doubt be improved in the next rendition.

Not so bright: Actors can't jump (as you say). Mages will not effectively use detect life or silence and cannot control your mind via illusion spells.

Bright spots: A guard will growl at you to put your weapon away if you talk to him with it out. A necromancer will promptly cast from a scroll if you silence him/her. NPCs have wonderful full schedules that are not driven by you. A bandit's dog will not attack you if you do not have a weapon out. Archers are quite good at dancing from side to side as they shoot making them difficult to hit. Melee NPC opponents will adjust their tactics depending on yours.

There are plenty of more examples of good and not quite so good. :)
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jessica sonny
 
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Post » Wed Nov 17, 2010 1:08 am

The AI has brilliant features and some that will no doubt be improved in the next rendition.

Not so bright: Actors can't jump (as you say). Mages will not effectively use detect life or silence and cannot control your mind via illusion spells.

Bright spots: A guard will growl at you to put your weapon away if you talk to him with it out. A necromancer will promptly cast from a scroll if you silence him/her. NPCs have wonderful full schedules that are not driven by you. A bandit's dog will not attack you if you do not have a weapon out. Archers are quite good at dancing from side to side as they shoot making them difficult to hit. Melee NPC opponents will adjust their tactics depending on yours.

There are plenty of more examples of good and not quite so good. :)

well dumb isent really the word i guess its more of a design flaw
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C.L.U.T.C.H
 
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Post » Wed Nov 17, 2010 12:36 am

Yeah, at the end of the day, it's a single-player game geared heavily towards roleplaying. It requires some cooperation on the players part to really work the way it was intended.
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Krystal Wilson
 
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Post » Tue Nov 16, 2010 8:00 pm

Archers are quite good at dancing from side to side as they shoot making them difficult to hit.


I hate archers, and even more when they do that. Luckily, I have a certain spell that emits shockwaves that knocks down enemies (while they receive Shock Damage). That usually keeps them busy while I run forward (or teleport behind them) and finish them off at close combat.

Just a friendly advice for all archers out there not to @####% me off :)
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Mylizards Dot com
 
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Post » Tue Nov 16, 2010 9:10 pm

I hate that on a PC, the game is limited to using one core and !.8 Gb of memory. The flaws in the game really stand out when you start adding mods. Five years ago Oblivion was a groundbreaking game, but it is showing its age.
I also agree that they did a very good job making archers and spellcasters annoying to fight.
I also like the fact that my characters will pet thier horse occasionally, and the NPC's are really only lacking in conversation topics.
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Tanya Parra
 
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Post » Tue Nov 16, 2010 1:03 pm

I actually like some of the limits. If I feel I can′t take advantage of some things in a game (not cheating) I really can′t enjoy it to its full extent. It′s difficult to explain but I′ll give an example.
I can steal something IRL unnoticed and casually walk past everyone. But if it′s as big as a claymore I can′t do it, but in a game I only have to get away with the actual theft and then the item is in my inventory where no one can see it.

Some flaws are bad, some http://images.uesp.net//3/3c/OB-npc-Adoring_Fan.jpg and some I like quite a bit
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Jessie Rae Brouillette
 
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Post » Tue Nov 16, 2010 10:13 pm

is it me or is it easy to see oblivions limits

like the dumb A.I you can jump on top of a rock shooting enemies with arrows and most of the time it will just keep running into the rock


It could be you. I'm not saying I've played every RPG or action/adventure game on the shelves, but Oblivion is the first I've ever played where if the Ai gets stuck on a terrain feature, it can usually figure out a way around it. Yes there are some flaws, but I can't tell you how many games I've played (console games, not PC) where the Ai can't go thru a door, instead it just stands there running into it. Or can't go beyond a certain level. Or instead of crossing a bridge, it merely walks into thin air in an attempt at getting to your character.

Oblivion was Bethesda's first try at Radiant Ai. Whenever I see a so-called limit, I usually just laugh. So many people in these forums take the game so seriously. Let me ask you: Assuming you can ride a bike, were you an expert the first time you ever tried to ride? Could you do stunts and ride with your hands off the handlebars? Or did you crash/fall a few times? Same goes for videogame designers.

Oblivion was like elementary school. Skyrim will probably be high school. Whatever comes after Skyrim will probably be even better, much deeper than vanilla Oblivion.
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lauren cleaves
 
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Post » Tue Nov 16, 2010 4:54 pm

like the dumb A.I you can jump on top of a rock shooting enemies with arrows and most of the time it will just keep running into the rock


It's a computer AI, you can't expect too much from it. While computers are very good at crunching numbers, their ability to solve problems still falls far below that of a 2 year old child.
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Sun of Sammy
 
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Post » Tue Nov 16, 2010 11:40 pm

I'd hate to meet a 2-year old child that can throw fireballs, swim faster than I can run, and figure out how to dwell in a subterrenean cavern with (apparently) no food other than a bunch of rats!
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Neliel Kudoh
 
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Post » Tue Nov 16, 2010 10:44 am

I hate that on a PC, the game is limited to using one core and !.8 Gb of memory. The flaws in the game really stand out when you start adding mods. Five years ago Oblivion was a groundbreaking game, but it is showing its age.


I really hope they optimize the memory usage and they release a 64-bit version of Skyrim. Crashes due to memory outage are very common in a modded Oblivion (even with the 4 GB Patch), especially with overhaul mods like Better Cities or Unique Landscapes, which adds close to 1 gb of additional stuff. I'd like a heavily modded Skyrim not to have those issues.
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Peter lopez
 
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Post » Tue Nov 16, 2010 9:19 pm

...and they release a 64-bit version of Skyrim.


There's virtually no chance of that happening. That will require them to completely rewrite the game as well as having a 32 bit version. It's highly unlikely they're going to go through all that trouble. They wouldn't sell enough copies to justify the extra expense.
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Laura Wilson
 
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Post » Tue Nov 16, 2010 11:41 pm

There's virtually no chance of that happening. That will require them to completely rewrite the game as well as having a 32 bit version. It's highly unlikely they're going to go through all that trouble. They wouldn't sell enough copies to justify the extra expense.


Are you sure that a complete rewrite of the code is needed? ?? Besides, a lot of games have 32 AND 64 bit executables, so it mustn't be so traumatic to do them. And Skyrim of all games would greatly benefit from it.

In any case, at least I hope the app' memory management is WAY better. I've just had another "Oblivion-out-of-RAM" crash, and I'm already very tired of them.

*grumbles*...I swear there'll be 12-16 gb's of RAM for my new rig, for sure!...
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ONLY ME!!!!
 
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Post » Tue Nov 16, 2010 11:03 am

Are you sure that a complete rewrite of the code is needed?


Well I'm no programmer, but as I understand it 32 and 64 bit programs are quite different from each other requiring substantially different coding. For one thing they have entirely different ways of addressing memory, hence the ability of using more RAM with 64 bit. While you can run a 32 bit program in a 64 bit OS, through emulation, it doesn't work the other way around.

Besides, a lot of games have 32 AND 64 bit executables,


I've certainly not heard of any. And the fact that they would have separate exe's means that they are essentially two different games.

In any case, at least I hope the app' memory management is WAY better. I've just had another "Oblivion-out-of-RAM" crash, and I'm already very tired of them.


There was already a significant improvement with Fallout 3 so I strongly suspect that Skyrim will be even better. They are after all creating a brand new engine for it. Oblivion basically used a revised version of the one used in Morrowind as I understand it.

*grumbles*...I swear there'll be 12-16 gb's of RAM for my new rig, for sure!...


It won't do you any good if you're still only using a 32 bit program.
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ImmaTakeYour
 
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Post » Tue Nov 16, 2010 6:18 pm

Well I'm no programmer, but as I understand it 32 and 64 bit programs are quite different from each other requiring substantially different coding. For one thing they have entirely different ways of addressing memory, hence the ability of using more RAM with 64 bit. While you can run a 32 bit program in a 64 bit OS, through emulation, it doesn't work the other way around.


There's already a 4 gb's patch that ups 32-bit apps allocation size from 2 to 4 gb's. I'm no programmer either, but it shouldn't be THAT difficult.

I've certainly not heard of any. And the fact that they would have separate exe's means that they are essentially two different games.


http://www.giantbomb.com/profile/buckybit/list-of-native-64-bit-pc-games/46-57269/. Crysis/Crysis Warhead, Bioshock 2, S.T.A.L.K.E.R, amongst others. And it's obvious you don't have the slightest idea of how game engines work if you think that changing the executable means creating a new game. Games are far more than their executables (meshes, textures, shaders, sounds, music...), do you REALLY think that all of that must be ported, too?

It won't do you any good if you're still only using a 32 bit program.


I haven't given up hope yet. Plus, gaming is not the only reason I get them.
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lexy
 
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