OblivionSkyrim DO NOT compare to Morrowind. Listen for once!

Post » Mon May 07, 2012 8:24 am

I think you have just intercepted between Radiant AI and NPC schedules (which was a feature in Oblivion). ALl your points suggest the NPCs doing the same thing, walking around, making random comments, being awkward, which is determined by their NPC schedule. Because I have not seen how the NPC schedule list works, its hard to say how exactly they are set up. In Oblivion everything was timed. On Monday at 1am until 7 pm NPC does X, from 8 pm till 12 am, NPC does Y. This is not Radiant AI, this is the NPC set schedule, which seems to be made up for the townsfolk in Skyrim.

Radiant AI is more as, you drop an item, NPC in range sees item drop, does NPC care Yes > No NPC picks up item, brings it back to you. Or NPC dies in combat, X NPC related takes over shop. Other attributes could be the director that dictates random events like from LEft 4 Dead. Walking down roads and being ambushed by a witch fighting her atronach, Bandit groups, Thieves, a raided Caravan. This is what made Skyrim so much more dynamic then Morrowind. In Morrowind, you walked down the road, fought the same unit which is designed to spawn there and get to town X. In Skyrim, when you walk down a road, you might see nothing, or you might fight 3-4 enemies. You arent sure. They game builds a world which emulates a world not rootated around the player but at the same time playercentric. It designs events that already happen to have the player investigate. Morrowind had none of this.

I credit Morrowind with its Story's depth, character depth and execution of the main quest. It forced you to travel accross Morrowind to gather the support you need to defeat Dagoth Ur from Sadrith Mora in the East to Balmora in the West to Vivec in the SOuth and the Ashlanders in the north. Morrowinds story was involving. However, the game does not compare to the significant advances made to the combat system, NPC AI, encounters, dungeon design and visuals. ALthough I love Morrowinds story and I see the deoth it has, it really isnt the "best" of the series. Its aged like any other game and its taking on what is golden to this generation, whom want more action then story, Its trying to appease everyone but it wants more action.

You argue based on a personal belief and that is why you will never win this argument. You might think its better and 100 other people might, but there are 100 pthers that will disagree with you. You might as well stick to what you know and stop this crusade against Skyrim, because every day these posts come up and people have to come again and again to defend what, by its own right, is still a great game, you actually make me hate Morrowind just a little more because its turned into the ORPG standard, just like how WoW became the MMO standard. Stop using Morrowind as your [censored] and accept that not everyone agrees with you.
Then radiant AI is even more useless than I previously thought. All RPG NPCs really need are schedules, the rest is fancy stuff.

And significant advances to the combat system? It has better animations and all, but it's more different than better. Morrowind's combat was much more stat (ie. your character's skills) rather than reflex oriented (your skills). A normal mage would have trouble landing a sword blow because he probably never handled one. Characters with more agility would probably be better with daggers as another character with the same skill, as someone with more strength would be better with long blades than someone with the same skill. Someone more intelligent would be a better alchemist. In Skyrim, the only thing your character's skills do is increase the damage. And then they use level scaling so you "have a challenge", so your character feels like he does as well as he ever did.

We all argue based on personal beliefs. We all have opinions. But our opinions are based on our OWN interpretation of facts, but we don't necessarily have all facts, or sometimes an interpretation can make us change ours. Something that always bothered me, is people talking like "but it's your opinion!". Of course it is! But opinions change, stop acting as if it was an unchangeable faith. Not that I say I'm going to change opinions, but getting in with the idea that everyone has an opinion and we can't do anything about them is just stupid. What's the point of forums then? If you don't try to discuss things or maybe try to change the developer's opinion on a subject? All this to say, this is no crusade against Skyrim. It's a forum, I talk about what I liked and didn't like about the game, and I try to make my point across so people know where I'm getting from. I might disagree with people, and try to make them understand why. An opinion is something you believe strongly in, so it's normal if I talk as if it was "the truth", it's "the truth" to me. Getting offended because someone have a strong opinion almost make you look like yours is based on faith. I mean, if we had to call every debates "crusades"... Get realistic. Forums are a place of discussion, and discussion includes debates. Don't like debates? Ignore them. Go mastvrbate Besthesda instead.
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Farrah Lee
 
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Post » Mon May 07, 2012 10:58 pm

Diosys, it works both ways. Just as OP can never win his argument based on personal belief, you can never win your argument for Skyrim either.

And I don't get why people keep ranting against the "meaningless" numbers. Those numbers were not meaningless in the least. They allowed you 100% control of every tiny single aspect about your character ever. You alone could decide exactly how strong he was, how smart he was, how fast he was, how good of a talker he was.
Indeed, stats are the bridge between you and your character. You choose a barbarian class, you'll get better axe skills and more strength, so you feel like you're used to work with axes, unlike a mage who will struggle to hit, because guess what, he never touched an axe. You have bigger biceps? Chances are you'll hit harder too. These are not meaningless numbers, they just give depth to your character. In Skyrim, it's mostly all on your reflexes. A mage can wield a warhammer without any problem, and bash it in anyone's face without any problem.

And the disposition meant a lot more in Morrowind than it does in Skyrim, in fact. If you weren't able to raise certain people's disposition in Morrowind, via sweet-talking them, intimidating them, bribing them, etc. (which could be done to ANY npc in the game world, at ANY time, which is not even close to being the case in Skyrim), they might refuse to help you in the main quest, and stuff like that. Back then, Speech actually meant something.
Being in several factions could make the effects pile up, and you could need something out of someone with a significantly lower disposition. If you were bad at speechcraft, you would NEED to bribe him. And then you could dish out a lot of money. And it was one of the reasons speechcraft was useful. And it's not only that. Sometimes, people would tell you additional things if you he had a stronger disposition, but not in the "I'm not going to tell you this or give you this because I don't like you enough", but more like "hey, I like you, maybe you could find this key and book useful" or "you're a good guy, I also know this..." rather than just telling you he knows nothing. In Skyrim, everyone likes you as much and everyone will always tell you or give you everything.
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Rich O'Brien
 
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Post » Mon May 07, 2012 8:14 pm

The word we does not belong in this post. You have not been deputized to speak for a group, an organization, or a loose confederation of like-minded individuals. You are entitled to write: "I became absorbed with..." and "what I ACTUALLY want in a game..." and no more.


Actually, mate, If you READ the beginning, instead of being a self righteous moron, you'd see that I SPECIFICALLY state that THIS post is for all those who LOVED Morrowind. Thus, the use of the word "We" represents myself speaking for like-minded individuals....
If you aren't one of 'us' the get lost and troll somewhere else?


btw, plenty of people here who entirely agree with my thread, and just maybe didn't have the time to voice their own opinion (or rather were too lazy). Regardless, here it is. I spoke for them. I used the word 'We'.... get over it.

mmkay pumpkin?

(Thanks to the posters who defended me on this point.)


I agree with many of you guys (too many to individually quote) The next game should combine a lot of elements from each game. But holding back on the "Freedom" does NOT do the game any justice.
The FACT I can do WHAT-EVER I wish in the game is what MAKES it great, it MAKES it your story!!!

Man, If I wanna be the Drunken master Bosmer who roams around from village to village with my stolen Deadric Dai Katana (enchanted) and plunder/pillage and murder, WHILST drinking alcohol WHILST losing my main quest items along the way, and killing possible 3 or 4 Main quest characters.....THAT'S WHAT I WANNA PLAY!!!

It was so good to be able to sit down in any situation and think of a NUMBER of possible solutions..

"Gee. I can't get past this guy....too weak, and I don't have the sneak ability to steal a bunch of Mead and kill him....hmmm...LEVITATE over him!!! Then When I get the treasure that spawns forth an Ancestor Guardian, I will Recall back the the start of the cave and RUN LIKE HELL!!!"

or...

...... RUN IN AND RUN OUT BEFORE THEY KNOW YOU STOLE IT!!!!!!

It was more fun to be creative and left to your imagination.

Now you feel a lot more confined and restricted with your problem solving choices.

Okay SOME areas again, slightly improved with stealth and crime being regional etc.

But NEXT game could be better. Hell maybe even let you "Plant" stolen loot on a character and then "Notify" the guards and have them arrested....


Freedom is what made it all fun....and what was mind when buying Skyrim and Oblivion
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Big mike
 
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