It is long, But I hope it is read an bumped and MAYBE it will get noticed and Bethesda will see what we ACTUALLY want in a game, instead of ignoring the masses crying out "Morrowind was better!!"
Now, there was a time where my truest RPG's were Final fantasy 7 & 8. I Loved and adored them both. Re-re-re Played them extensively.
One day back in early High-school, a friend said to me
"You must check out this game Morrowind. It is EASILY one of my top 3 games"
Now I was the kind of guy who unless I KNEW the game first-hand, I wasn't going to try it out.
One day (a month later) I was very bored having just Omni-Slashed my way through Sephiroth for the trillionth time. So I went into my local game-store and asked the store clerk what he recommended...
"Morrowind is your best bet here mate, great game. You NEED to play it"
Funnily enough I remembered my friend recommending this game. So I was somewhat reluctantly sold..purchased the X-Box version, and went home....
....I didn't leave my room for a month straight......
From the first moment you pan over Vvardenfel with the narrations of Azura, witnessing the vast landscapes in this new alien world..
Villages, Towns, Cities, Creatures and Oceans..
To awaking on a Boat, as a prisoner with nothing more than some rags and wrist irons.
The game feels like it is EXACTLY what the manual describes.
Be whoever you want, and DO whatever you want...
From the start you chose your stars, your talents, and your race, and from that point on you were left in a small village..alone.
What now?
Do I plunder this meager village for some
Do I get the ring from that weasel wood-elf's stash in the pond?
Do I walk out of the city only to find a strange man fall out of the sky, dead, only to leave me with some vague instructions and 3 scrolls of Icarian Flight.
It went like this...
"Hmm scroll of Icarian Flight....cool!"
"Let me see here...
"What happened?..Oh wow, 1000 Acrobatics"
....
....
"Sh!t, I need to use another before I land or I'm going to ....."
Seriously, from the moment you walk out of the character creation house you FEEL like you are literally left alone in a new world to fend for yourself..explore, pillage, plunder, become a hero, assassin..WHATEVER.
Hell, I LOVED the freedom of being able to secure the levitation spell ASAP, steal a WHOLE bunch of mead's from the local Inn, and drink myself into a POWERFUL frenzy, then take a visit to Umbra the Orc for a 1-shot kill (or he WOULD slaughter me).
Then walk away with a smile and an awesome sword!
Now THAT there is freedom. Levitating to the top of a building just to check out the scenery whilst accompanied by the beautiful music score.
I remember reading that in Oblivion, the reason they removed the Levitation spell was because people were reaching areas of the game that they weren't supposed to get to at all, or too early in their adventure.
I ask, Where does that say FREEDOM?
Part of the freedom in the game is going wherever you want at whatever time/stage. Hell, if I want to take on the last boss 1 hour into the game and die?! that is my freedom! And that's what makes it fun!
If I want to run around and pillage caves and kill some Dark elf who would later turn out to be one of the final quests for the Redoran house clan ....than that is my prerogative, and it is true freedom.
Oblivion and Skyrim, BOTH from the beginning set you off with an agenda, and it feels more like I spend time AVOIDING the main quest rather than simply "Finding it"
I honestly feel like I am just delaying the inevitable.
Since the beginning doesn't draw you in as much as Morrowind, you become quite 'aware' that all you are doing is following some dog to a random cave...or wasting time killing a cave of bandits.
As opposed to feeling like you almost 'Forgot' there was actually a MAIN quest you can do.
Honestly, the amount of times I would go to school and have my mate turn to me and say;
"Have you started the main quest yet?"
And I would respond with
"......huh?....oh yea........"
Now don't get me wrong, the scenery is great in Oblivion/Skyrim. But it still doesn't have that Fantasy 'Feel' to itself the way Morrowind does.
Morrowind has that "Fantasy charm" about it, where around every corner, whether it be in the Telvanni areas like Sadrith Mora, to the Ashlander Yurts or to Redoran area of the world full of dust storms and ..ughhh.....cliff racers (If I ever hear that noise again I will ....god..flashbacks....argh!)
The flora and fauna were fun and exciting, the plants, the music. ALL of it came together in this beautiful magical blend of gamery that hooked so many people.
But things change, you try evolve games with the times. Experiment and whatnot.
Okay, I understand that. Graphics need to be updated, but why does the game-style need to drastically change?
Testing out new waters? Well after Oblivion the people let you know that Morrowind was BY FAR the better game. Doesn't this tell you what you are doing wrong? If anything Skyrim went more along the path of Oblivion.
Now you wont hear me discussing how good/bad graphics are at all in any game, because, of course the graphics need an overhaul with every new game...it's got to look current. I prefer to discuss what matters. The Game-play/story elements.
SO many good things in morrowind.
I LOVED that you could FULLY customize and create spells and enchantments.
If you didn't know, in Morrowind you could Create spells (provided you have the coin).
You could customize three areas. Magnitude, Force, Duration. Essentially, you could create a fireball spell that was like a fking METEORITE strike that took out half a town!!!
THAT is freedom!
You could pretty much do similar things with enchantments on weapons.
And the skills,
I loved the fact that there were HEAPS of them.
Spear, 2-H axe, 2-H sword, dagger, bow, 1-h sword, 1-h mace, light armour, medium armour, heavy armour etc etc.
It felt very specific to your character.
In Skyrim/Oblivion they just grouped all into Blades, Blunt etc 1-H and 2-H.
Less options feels like less freedom in this area.
And the Travel, instant travel, while feeling convenient....i feel takes away from the "Adventure"
A quick-game player with the attention span of a walnut, whose ONLY games usually are Battlefield 3, Modern Warfare and the latest Dirt-bike game player will think;
"FK yeaH! I can beat the game in 2 hours Thanks instant travel!!"
But those of us who actually ADORE a good RPG realize...half the adventure is fighting those damned bandits, collecting those herbs, side-tracked by a cave, getting your boot's of blinding speed, then walking into town to catch a Silt Strider to
QUEST COMPLETED..ahhh..satisfying...
Now again, I will state, Oblivion and Skyrim are good enough games. But they just don't bring to the table everything Morrowind brought.
SOME areas of the latter games were improvements.
-Like the Alchemy I found got better...
-Magic became more viable...(especially with dual wield)<----but more viable does NOT mean, more fun...(we miss you levatate)
-Quests that became more interactive,
---on this note--- (as an example)
The theives guild quests in Oblivion. The last quest was just a blast! Felt like a top-tier thief.
But for some reason I found with Skyrim, all the quests felt pointless, quick, rushed. EASY as all hell...they didn't draw you in.
And also on the 'Easy Quest' note, They direct you TOO much to your quest objective. It involves NO thinking what-so-ever.
----------------------
-AI behavior less buggy, as in, if you aren't seen committing a crime the WHOLE town doesn't just instantly know...
-Arena was a blast!
-Customizing/creating Armour etc was a nice change
-Horses were cool, except made redundant I found with instant travel.
My main point here is, the latter games made some marked game-play improvements, but overall, they detracted too much from what was a good game.
I feel that if they implemented these game-play elements into something that had a LOT more resemblance to Morrowind, the game would be an instant 10/10.
Things they needed to keep from Morrowind were things like;
- The depth of story, WITHOUT already throwing you head-first into a story. Being predominantly left to your own devices was amazing.
-Keeping customization of enchanting/magic with the depth Morrowind had. Even letting you use spells like Levitate.
Mark/recall spell was fine, since it didn't allow you to travel to any end of the world at a whim, it was more realistic.
-Having the Flora/Fauna look more like an actual fantasy world, and less like a medieval world.
Medieval aspects are fine, but when you walk through a forest and you see trees, a broken down castle and a deer...it isnt as capturing as some strange creature wallowing amongst glowing bulbs and a pond filled with strange plants while a strange and uncommon architecture stand beside it.
- More character development options. They were good. If I wanted to swim ALL day just to increase my athletics to 100, then that was my choice! THAT is freedom! If I wanted to be a spear-wielding, medium armoured maniac.....THAT is freedom!
Just because you are good with a 1-h axe, it does NOT mean your guy/gal should be good with a dagger. Doesn't even make sense.
<---again, I would like to reiterate that alot of what they removed from the game (spell customization, enchant customization, levitate, more abilities) it also took one other thing out of the game. True Freedom.
Which seems quite contradictory, considering the manuals always explain themselves as saying "We pride ourselves on freedom"...or something to that effect.
When they SHOULD be saying
"Our game lets you be free...to some extent...and even less free if you have experienced our previous games..."
I have gone on for long enough, And if you really do think that Morrowind was a great example of an RPG, give this a bump so HOPEFULLY we can get some Corporate eyes on this so they can see more and more of people who agree that a game MORE like Morrowind is what we , the consumer, want.
(Seriously, it's all you ever see....Morrowind---->Skyrim--->Oblivion....so why don't they listen to us...)
Thanks for hanging around this long if you did. I just want us all to be able to be as excited about a game as we all once were when we started Morrowind (I haven't had that in a long time)
(..Hell, if they remade Morrowind..I think I'd even buy that..((though we'd all like a fresh game))
----EDIT----
(To all those who would say "One of these threads again"...well, yes indeed. How else do you expect to inform a producer of what you would like in a future game if you keep your mouth shut?<---kind of how you came on my thread here to let me know what you thought of it huh?)
Left this for a few days and didn't expect it to still be going, but I am glad it is!
A lot of mixed opinions here I have seen. Especially from those who like to feel intelligent because they picked apart one damned thing out of an entire post.
Look, what I am trying to (I admit, naively) achieve here is that HOPEFULLY gamesas hears a little more about what we, the consumer would like. And tries to implement the good aspects of ALL the elder scrolls games into one sweet ball of RPG'ness.
I did try to be objective, I gave kudos and examples of improved things from the Later series games, that honestly, Morrowind Lacked. And there were a good solid list of things.
This isn't just another "I want I want..Give me Give me" thread, it's aimed at;
A: showing How much a lot of people enjoyed Morrowind MORE than the latter games. (I am NOT saying that we didn't enjoy the Latter games at all. Do not misconstrue..because honestly, even a Morrowind CRAZED fan would have to agree that Skyrim/Oblivion did soak up a large portion of our days post-purchase..)
and
B: Giving ideas on how to possibly create an elder Scrolls VI game with some real POW! Using all elements from all the games. Suggestions from the consumers is where you start.
And lets be realistic, I have read ALL over the internet, in magazine reviews blogs...etc etc. You name it! the MAJORITY of players rated Morrowind as the top choice of the three newest Elder scrolls.
What does that tell you? Obviously not to start deviating so much until we end up with another game where I can grab a sword and shield and smash every creep in the game with little effort...unless I am too busy being side-tracked by another pointless feeling quest.
Some opinions here such as; "comparing Morrowind and Skyrim is like diablo and baldurs gate etc etc"....except it's not. Both Skyrim and Morrowind are Elder Scrolls series games. Apples grown from the same tree (so to speak).
Having them so different is going to lose customers.
Personally, if the next game doesn't shape up to be less of a hack and slasher with side-quests, I wont be purchasing any more. Bottom line, as they will no longer be what I am after in an RPG of this Caliber.
Look, end of the day ALL three games were fun. I doubt many people will disagree here. But the games are slipping from Great--->Good---->soon to be just another game to buy of I am out of options.
I think the fine peeps of gamesas could whack together an awesome game combining the best of all the Elder Scrolls games, and come out on top with a stunner of a 10/10 game!...Well, i'm hoping..(and many of you are i'm sure)
You can troll all you want, but you aren't helping yourself to get a good game in the future.
And for those who did agree, thanks a lot. Hopefully we can one day open up Elder Scrolls VI and be enraptured the same way we were 10 mins Into Morrowind.
..oh and, fix the hairstyle choices..they are still yuck....LOL