OBMM

Post » Fri Jan 15, 2010 4:40 am

I've been trying to figure out how to install this for the last few hours and nothing successful yet. The Mods FAQ on this site only tells you what to do after it's installed. I would seriously appreciate some help on how to install OBMM to my computer. I already have it downloaded. Thanks in advance! :D
User avatar
Jose ordaz
 
Posts: 3552
Joined: Mon Aug 27, 2007 10:14 pm

Post » Thu Jan 14, 2010 8:12 pm

What OBMM did you download. The ones I have are executable files, .exe, extension. All you should have to do is extract them to a temp location and then double click it and it will do the rest.
User avatar
Tamara Primo
 
Posts: 3483
Joined: Fri Jul 28, 2006 7:15 am

Post » Fri Jan 15, 2010 12:52 am

I believe the .exe installer is pretty much automatic (will find the oblivion directory in the registry), not much you have to do other then press next, next, and set any file associations, shortcuts you want.
User avatar
Judy Lynch
 
Posts: 3504
Joined: Fri Oct 20, 2006 8:31 am

Post » Fri Jan 15, 2010 3:32 am

What OBMM did you download. The ones I have are executable files, .exe, extension. All you should have to do is extract them to a temp location and then double click it and it will do the rest.

which OBMM did you download? Mine has all CS Files that I can't figure out what to do. I extracted them all and put them all into a data file and now I don't know what to do. If there is an easier way to do this then please let me know!
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Thu Jan 14, 2010 9:27 pm

I thunk you downloaded the wrong one. It should have been an executable file. Also, did you read the README?
User avatar
Amanda Furtado
 
Posts: 3454
Joined: Fri Dec 15, 2006 4:22 pm

Post » Fri Jan 15, 2010 12:51 am

I believe the .exe installer is pretty much automatic (will find the oblivion directory in the registry), not much you have to do other then press next, next, and set any file associations, shortcuts you want.

Where do you download that one?
User avatar
rebecca moody
 
Posts: 3430
Joined: Mon Mar 05, 2007 3:01 pm

Post » Fri Jan 15, 2010 6:57 am

Where do you download that one?


Ok first you couldn't figure how to download from tesnexus(first time I ever see that) and now you can't figure out what's the right file to download?
Maybe the one that says "full installer"?
http://tesnexus.com/downloads/file.php?id=2097
User avatar
Isabel Ruiz
 
Posts: 3447
Joined: Sat Nov 04, 2006 4:39 am

Post » Fri Jan 15, 2010 12:38 am

Goto tesnexus and do a search for "manager". You will find the Oblivion Mod Manager files there. Click on the files tab and click on the newest version. It's the exe file.
User avatar
Andrea Pratt
 
Posts: 3396
Joined: Mon Jul 31, 2006 4:49 am

Post » Fri Jan 15, 2010 8:29 am

Ok first you couldn't figure how to download from tesnexus(first time I ever see that) and now you can't figure out what's the right file to download?
Maybe the one that says "full installer"?
http://tesnexus.com/downloads/file.php?id=2097

Alright wise-ass you got me... my bad... lol thanks everyone :D
p.s. I'm not that bright...
User avatar
Justin
 
Posts: 3409
Joined: Sun Sep 23, 2007 12:32 am

Post » Thu Jan 14, 2010 10:43 pm

Oh boy... so now I've got it working and this question might deserve yet another embarassing answer... but I'm serious, in the Mods FAQ on this site it says:
1. Start OBMM.
2. Click Utilities.
3. Select Archive invalidation.
4. Click Directly Edit BSAs.
5. Check Textures.
6. Check Generate archiveinvalidation entries on hash collision.
7. Check autoupdate on exit and/or click Update Now.
8. Close the Archive invalidation popup (click the red X in the upper-left corner).
9. Quit OBMM or click Launch Oblivion.

I do this up to the point where it says Select Archive invalidation and when I do it says to click Directly Edit BSAs but on OBMM there is no option on the pop-up... just BSA Invalidation, BSA Alteration, Universal, or BSA redirection. Any help please?
User avatar
leni
 
Posts: 3461
Joined: Tue Jul 17, 2007 3:58 pm

Post » Thu Jan 14, 2010 9:55 pm

Use BSA redirection.
User avatar
Ezekiel Macallister
 
Posts: 3493
Joined: Fri Jun 22, 2007 12:08 pm

Post » Fri Jan 15, 2010 7:37 am

Dissapointment... it didn't work when I hit BSA redirection so now what? Thanks for trying :)

Edit: Wait it says I need .NET 2.0... is true? Where is an easy place to download this if it is? Sorry lol
User avatar
Jennie Skeletons
 
Posts: 3452
Joined: Wed Jun 21, 2006 8:21 am

Post » Fri Jan 15, 2010 4:24 am

I think some reading on http://lhammonds.game-host.org/obmm/default.asp would be of huge benefit.
User avatar
kyle pinchen
 
Posts: 3475
Joined: Thu May 17, 2007 9:01 pm

Post » Fri Jan 15, 2010 6:30 am

Edit: Wait it says I need .NET 2.0... is true? Where is an easy place to download this if it is? Sorry lol


You can find .NET 2 at Microsoft.com, just do a search there.
User avatar
Kristian Perez
 
Posts: 3365
Joined: Thu Aug 23, 2007 3:03 am

Post » Fri Jan 15, 2010 7:07 am

How do I make a completely downloaded mod a .omod file? Is it possible? Because I hear that it has to be an .omod file for OBMM to run it.
User avatar
Davorah Katz
 
Posts: 3468
Joined: Fri Dec 22, 2006 12:57 pm

Post » Fri Jan 15, 2010 7:51 am

Edit: Forget this was ever here...


Hi Unfallen,

its certainly not easy to give a good advise right away,
only thing I know is to stick with obmm, because it will become the easiest of all tools.

preeliminary is that you learn how to make omods yourself, for each mod you are going to install (excluded are single esp's, just drop them into Oblivion/data.
Once you know how (and its one of those things that really turns out to be ridiculous easy),
start looking for wyre bash. only problem with this tool is to install the right python version, and it needs some additional library files to install
(both are packaged and available as installers)
if there occurs a problem with several python version installed (needs 2.5), use the following for your shortcut:
(Whateverdrive python is installed):\Python25\pythonw.exe "G:\Bethesda Softworks\Oblivion\Mopy\Wrye Bash Launcher.pyw" -d

Once wyre bash is running, it will become the most important tool, only here you are able to use some advanced options, and the BOSS manager,
which will sort your mods automatically (everything is selectable via the lower status bar - the icons there are clickable, the bash patch will be the last resort of deadra)

give yourself some time for understanding these tools, once you know the basics,
you will laugh at how easy it was, really, installing Windows is way more complicated and elaborate (no joke!).


PS:

Making OMODs:
- make a mod XY folder on a drive you want with enough space (in settings - 'move omod directory', point to this folder, every omod used will be saved here)
- make a YZ folder where all files will be put in before they are going to be made an omod (same drive different folder maybe! cautious with every mod space demands are growing fast)
- put all the mods you download into the YZ folder
- there are three possible files, you are able to use
- easiest one omod files - just click on ObMM - lower button 'Load' and load it from the YZ folder, then follow instructions, they depend on the mod mainly
- even easy are the omod ready archives, inside the archive is an omod conversion data folder,
click on OBMM - lower button 'create', and then 'add archive', load the archive from the YZ Folder, it will ask for confirmation and will provide the information for the empty info boxes automatically (if intended by the mod maker), when finished loading, click create omod on the lower right. thats all.
- last option are archive without any omod data, to use them you will have to make them omod ready, what means
1. one top folder, below are the folders for textures, meshes, sound etc, whatever will be provided from the mod
2. all the esps used should go into the top folder
3. place a readme.txt there which contains the discription (this is optional but really helpful)
to make these archives omod ready just have them that way how they will be copied to the data folder, everything that shouldnt be copied into the data folder needs a special script, so try to avoid this,
I have +100 mods (with OOO and MMM) and I didnt need a script once

in OBMM click 'add folder' and point to the top folder, after loading it will show any esps, but no informational data,
you will have to fill in as needed (preferably from the readme file, which you are able to access with the 'edit readme' button. do provide:
- name
- version
- author
- description (copy few lines from the readme and drop them to the edit window that opens after clicking 'edit description')
- rest is really absolutely optional

then click create omod, and there you go! have fun! and dont get upset, errors are our best freinds, remind that, and even what I wrote about wyre bash!
User avatar
Skrapp Stephens
 
Posts: 3350
Joined: Mon Aug 06, 2007 5:04 am

Post » Fri Jan 15, 2010 1:54 am

Like I already said, reading the files that come with most mods named "README" is a good place to start. Google is good too :)
User avatar
Phillip Brunyee
 
Posts: 3510
Joined: Tue Jul 31, 2007 7:43 pm

Post » Fri Jan 15, 2010 7:30 am

Like I already said, reading the files that come with most mods named "README" is a good place to start. Google is good too :)

I've searched through google already and all the README has is what swords are inside the mod. Thanks anyways
User avatar
Alan Cutler
 
Posts: 3163
Joined: Sun Jul 01, 2007 9:59 am

Post » Fri Jan 15, 2010 1:13 am

I've searched through google already and all the README has is what swords are inside the mod. Thanks anyways


did you read my very helpful post above???
User avatar
sam
 
Posts: 3386
Joined: Sat Jan 27, 2007 2:44 pm

Post » Fri Jan 15, 2010 1:18 am

did you read my very helpful post above???

So i have to download wrye bash for the OBMM to work? I'm getting OBMM so I can run this Bleach Overhaul mod. This will be the only mod i will EVER USE so I'm just trying to make this one mod work...
User avatar
Lilit Ager
 
Posts: 3444
Joined: Thu Nov 23, 2006 9:06 pm

Post » Fri Jan 15, 2010 12:56 am

So i have to download wrye bash for the OBMM to work? I'm getting OBMM so I can run this Bleach Overhaul mod. This will be the only mod i will EVER USE so I'm just trying to make this one mod work...

if only, you wont need wyre bash, i guess!
but it would be wise to run/install obse with the stutter remover and the crash preventing system.

and who would not use quarls texture Pack 3!? lol muhaaahaaaahaaaaa :hubbahubba:
User avatar
Lovingly
 
Posts: 3414
Joined: Fri Sep 15, 2006 6:36 am

Post » Fri Jan 15, 2010 1:44 am

and who would not use quarls texture Pack 3!? lol muhaaahaaaahaaaaa :hubbahubba:


Me for one :lol:
There are other options just as good and less demanding on your system.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am


Return to IV - Oblivion