Bringing you the menus of Tomorrow, Today
Version 9a
Download at http://www.tesnexus.com/downloads/file.php?id=32200
Requires http://obse.silverlock.org/ v19
What's it all about:
This plugin for the Oblivion Script Extender is the result of me looking into how both OBSE works and how the game works. It began as a small plugin with only a handful of UI and quest functions. But it quickly grew far larger than I could have ever imagined. For a full list of functions and descriptions check out the documentation in the archive. But it is safe to say that the bulk of these functions allow for greater and/or easier manipulation of the UI (through script) aswell as help create new UI elements or whole new menus. The possibilities are nearly endless.
Other features:
- The ability to load an additional 25 extra fonts, giving a much larger variaty. http://cs.elderscrolls.com/constwiki/index.php/Extra_Fonts_%28MenuQue%29.
- The ability to load additional strings.xml files, which the game uses as a source for string localization (e.g. language and translation). http://cs.elderscrolls.com/constwiki/index.php/Extra_Fonts_%28MenuQue%29.
- Easy to use replication of the few hardcoded behaviours of the UI, like scrolling, dragging or small typing boxes. http://cs.elderscrolls.com/constwiki/index.php/Tile_Systems_%28MenuQue%29.
See the readme for more details on installing and/or uninstalling the mod.
See the command documentation for a list of all the new functions and examples on how to use them.
Special thanks to:
- The OBSE team for making OBSE and scruggsy in particular for decoding all font-related stuff.
- shadeMe for continuously reminding me I should keep modding for Oblivion. And ofcourse alot of help with solving problems and finding the new things I needed.
- TheNiceOne for help with a few C++ problems and general ideas and suggestions.
- andalaybay for making sure I stayed efficient and general support.
- Claviticus for much needed help debugging two crashes and general support.
- Me for finally deciding to start digging in the internal works of OBSE.
- All the others I may have forgotten, please don't be mad...!