My Observations after completing the Starting Island...

Post » Sun Mar 02, 2014 7:52 pm

The game is a beta, so first thing I will express is that there are bugs, but like all bugs in a beta, they will eventually be squashed.

The largest bug I came across was the whole getting locked and stuck in a location/window when talking to someone or interacting with something, ie camp fire or crafting tool. I didn't realize that you could resolve this by using the /reloadui command until many hours into the game unfortunately.

I never experienced lag or any other misc network related issues.

The graphics are simply beautiful and the scenery is astounding!

The level of detail on the objects and characters is mind blowing and shows just how much work the devs have put into the game. I've heard some people complaining that the texture level isn't that good, but to me on all maxed out settings it seems great, but being a beta the Devs most likely only have a single texture pack loaded. After release there may be an add-on option for additional higher quality texture packs, so I wouldn't fret over it.

I've heard people complain about the lack of interactive objects in the world, well that's something they can work on, but I realize that the task of keeping track of all the objects in the game across every client at all times might be a daunting task for the devs and one where resources are simply not available. Then again it might just be the beta...

My actual biggest area of concern of all the possible issues I've seen or heard about is the inventory. It is the one single are of the game that has the most impact on my playtime and enjoyability. The devs went for a slot based inventory instead of a weight based one. This creates an issue where a single flower takes the same space as a piece of armor, which is ridiculous to say the least. My underlining point is that this system of inventory makes me have to spend far too much time having to run back and forth to sell; if I wasn't a crafter then perhaps that wouldn't be so bad, but I, along with many others are.

This would be easy to fix if an alternative bag was added to the system specifically for harvested ingredients such a plants, another for fishing supplies, etc, or they could simply just set the inventory to a weight limit like previous Elder Scrolls used, though I think implementing that might be too late into development to perform.

ChipDancer

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Khamaji Taylor
 
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Post » Sun Mar 02, 2014 10:22 pm

I agree that crafting items need to be separated in the inventory, in the bank as well. This game is not crafting friendly at all in it's current inventory form. There is just way too many different crafting items for them to take up inventory slots the way they do.

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louise tagg
 
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Post » Mon Mar 03, 2014 5:16 am

maybe they could just give us a big bank / character , and a small bank (the one that we have now) to send stuff to your alts

and crafting bags... :D

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Zosia Cetnar
 
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Post » Mon Mar 03, 2014 8:27 am

I saw you can in game purchase larger storage space. Has anyone tried that yet and does it make much difference?
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Jacob Phillips
 
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Post » Mon Mar 03, 2014 10:56 am

We need a crafting bag. I can live with slot-based inventory, but it's ridiculous that half of my bank is filled with runes. Want to train blacksmithing? No problem, start out by stacking iron ore and ingots. Want to enchant? Here, collect these 20 types of runes, each taking a separate slot. :facepalm:

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Quick draw II
 
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Post » Mon Mar 03, 2014 5:37 am


Yes, the bag merchant sells bag space. I also saw that you can train your mount to increase it's carrying capacity, does this mean it can give you more slots? Bag space is limited at low levels until you start upgrading (first upgrade is 10 slots for 400 gold). I really don't think that bag space is that big of a problem, especially since you can throw your crafting mats in the bank and they're still available for you to use when you're at a crafting station.

The devs put out a video about crafting, and the character they showed had over 200 bag slots. Maybe it was a god-mode character, I don't know, but on the other hand maybe it is possible to have that many slots.
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Siobhan Thompson
 
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Post » Sun Mar 02, 2014 10:41 pm

You can expand bag and bank storage (costs quite some gold, though). And: If you put your crafting mats in the bank, you can craft and the mats in the bank are used.

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Jessica Lloyd
 
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Post » Sun Mar 02, 2014 6:36 pm

Focus on one or two crafting types at a time. Trying to do all the things at once will just fill your inv with too many mats.
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Emily Jeffs
 
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Post » Sun Mar 02, 2014 11:28 pm


Which i feel to be a good thingbotherwise people would get to good to fast.
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Prisca Lacour
 
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