Observations...

Post » Fri May 04, 2012 6:04 am

Have you ever noticed that Super Mutants carry a rifle with a scope, but when you take it from their cold, dead, meaty paws, that it changes back to a no-scope hunting rifle?

I want that scope. Just sayin.
User avatar
Brιonα Renae
 
Posts: 3430
Joined: Mon Oct 22, 2007 3:10 am

Post » Fri May 04, 2012 6:16 am

Never did notice that.
User avatar
Rude_Bitch_420
 
Posts: 3429
Joined: Wed Aug 08, 2007 2:26 pm

Post » Fri May 04, 2012 12:39 am

Have you ever noticed that you can activate parking meters all day long? The first time I discovered this, I waited for about 30 seconds for something to happen. Like spare change or something. Don't get me started on the radios scattered throughout the wasteland.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Fri May 04, 2012 2:24 am

I still do that with the parking meters. One of these days I will find one that spits caps at me, I just know it!
User avatar
Rebecca Dosch
 
Posts: 3453
Joined: Thu Jan 18, 2007 6:39 pm

Post » Thu May 03, 2012 8:54 pm

I discovered the parking meters thing at Jury Street Metro. I walked up and looked and it said to activate. So I did and waited and waited and tried again and tried another one. And nothing. :verymad:
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Thu May 03, 2012 4:16 pm

Have you ever noticed that Super Mutants carry a rifle with a scope, but when you take it from their cold, dead, meaty paws, that it changes back to a no-scope hunting rifle?

It also took me awhile to realize that the Super-mutants were using an enlarged version of the Hunting-rifle.
User avatar
Horse gal smithe
 
Posts: 3302
Joined: Wed Jul 05, 2006 9:23 pm

Post » Fri May 04, 2012 2:59 am

Have you ever noticed that Super Mutants carry a rifle with a scope, but when you take it from their cold, dead, meaty paws, that it changes back to a no-scope hunting rifle?

I want that scope. Just sayin.
Never noticed that ,
And has anyone found a ham radio that broadcasted more than just static.
User avatar
City Swagga
 
Posts: 3498
Joined: Sat May 12, 2007 1:04 am

Post » Thu May 03, 2012 4:40 pm

I still do that with the parking meters. One of these days I will find one that spits caps at me, I just know it!
I worked hard to shake off the habit. The withdrawals were horrible.
User avatar
Sylvia Luciani
 
Posts: 3380
Joined: Sun Feb 11, 2007 2:31 am

Post » Fri May 04, 2012 5:55 am

It also took me awhile to realize that the Super-mutants were using an enlarged version of the Hunting-rifle.
Didnt realise that! :)
User avatar
Claudia Cook
 
Posts: 3450
Joined: Mon Oct 30, 2006 10:22 am

Post » Thu May 03, 2012 8:51 pm

I've noticed at night ( Broken Steel ), when I go to B Ring, that Elder Lyons is often leaving his bedroom and Scribewoman Jameson is sleeping in the bed.
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Thu May 03, 2012 6:43 pm

I've noticed at night ( Broken Steel ), when I go to B Ring, that Elder Lyons is often leaving his bedroom and Scribewoman Jameson is sleeping in the bed.

Power Armor Coupling! :hubbahubba:

I just found two things:

1. A regular toilet in the wastes gives me 18 rads per sip. (Don't judge me brah.) A toilet in Little Lamplight only gives me 3 rads per sip. What's up with that? I suspect it has something to do with the fungus.

2. Just found out last night, can't believe I didn't know before, AND THIS IS A SPOILER, so ne clicke pas, if you don't wanna know,
Spoiler
Knick Knack sells a bottlecap mine schematic! Which gives me all three mine schematics at level 14, instead of later, much later in the game. Oh, happy day!!! :banana:
User avatar
Emma-Jane Merrin
 
Posts: 3477
Joined: Fri Aug 08, 2008 1:52 am

Post » Thu May 03, 2012 6:05 pm

And another:

I've been flirting with disaster: *puts on early 19th century elephant hunting outfit*
I've been trying to kill a charging enemy, WITH NO VATS, to have it die at my feet, or within about three feet of me.
I've just experimented with yao guai, your mileage may vary:
(level 14, small guns about 65)
If you can get the initial shot at about 50 yards in sneak mode, it takes two more rifle shots, then two quick magnum shots at the end, when he is in your face.
You're not allowed to move, when you initiate hostilities.
I started this with my Lucas Simms, from the DiD thread, so I cannot save, but you might want to if you are just starting out. Give it a try! :tops:

PS: If it freaks you out, just wait until they are in your face and about to charge, then just do a sidestep, and their charge (I'm talking animals only here) will go past you, then you can turn around and take appropriate action for the deathclaw in your face.
User avatar
Ebony Lawson
 
Posts: 3504
Joined: Fri Feb 16, 2007 11:00 am

Post » Thu May 03, 2012 6:47 pm

About the parking meters here you can activate them at any time, if you like to waste your money.
What is really wrong is activating them does not remove a cap.
User avatar
CArla HOlbert
 
Posts: 3342
Joined: Wed Feb 21, 2007 11:35 pm

Post » Fri May 04, 2012 2:16 am

I'm home sick, so here's another one:

Have you ever activated Sawbones the medic at the Citadel?
Even if you are at full health, ask him to begin triage protocol on you.
Ask him to do a level 2 diagnostic, then tell him to reroute coordinates 06x7543 whatever and reroute neural paths. I cried laughing at his response. :blink:
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Thu May 03, 2012 3:35 pm

Ask him to do a level 2 diagnostic, then tell him to reroute coordinates 06x7543 whatever and reroute neural paths. I cried laughing at his response.
That's what I did, but I'm too stupid to understand his response.
Spoiler
All that neural path does is block his motor abilities so that he is less precise with his instruments. When I closed the path he called me an a-hole as if I've just deprived him of some basic right as an individual. Is that path some sort of free will thing, that could have developed into an awareness? No. So I don't understand his response and calling me an a-hole. Unless he caused that malfunction himself so that he can injure people.
User avatar
kat no x
 
Posts: 3247
Joined: Mon Apr 16, 2007 5:39 pm

Post » Thu May 03, 2012 5:18 pm

That's what I did, but I'm too stupid to understand his response.
Spoiler
All that neural path does is block his motor abilities so that he is less precise with his instruments. When I closed the path he called me an a-hole as if I've just deprived him of some basic right as an individual. Is that path some sort of free will thing, that could have developed into an awareness? No. So I don't understand his response and calling me an a-hole. Unless he caused that malfunction himself so that he can injure people.

I thought of it as that there was nothing wrong to begin with, and I made him do all that work for nothing.
User avatar
Scott Clemmons
 
Posts: 3333
Joined: Sun Sep 16, 2007 5:35 pm

Post » Fri May 04, 2012 3:44 am

Ive noticed that some people are real dill weeds on this site.

sorry thats all that would pass the censored filter [censored]
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Thu May 03, 2012 7:15 pm

Ive noticed that some people are real dill weeds on this site.

sorry thats all that would pass the censored filter [censored]
Not really on topic is it?
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Fri May 04, 2012 12:37 am

I was mashing my keyboard the other day to clean off some of the dust (while I was play FO3) and then suddenly my character lights up. It was daytime and I didn't notice it right away, but then when I entered my Megaton house, I'm like :blink: All this time I had been wishing that FO3 had a flashlight option and then double check controls in the game manual and do a huge :facepalm: Apparently holding in your Pip-boy menu button will turn the light on & off and it took me a full first thorough playthrough to find that out. :facepalm:

Power Armor Coupling! :hubbahubba:

I just found two things:

1. A regular toilet in the wastes gives me 18 rads per sip. (Don't judge me brah.) A toilet in Little Lamplight only gives me 3 rads per sip. What's up with that? I suspect it has something to do with the fungus.

2. Just found out last night, can't believe I didn't know before, AND THIS IS A SPOILER, so ne clicke pas, if you don't wanna know,
Spoiler
Knick Knack sells a bottlecap mine schematic! Which gives me all three mine schematics at level 14, instead of later, much later in the game. Oh, happy day!!! :banana:
1. Did you have more rad resistance equipped when at Lamplight?
2. I originally thought you only needed one schematic per weapon, but found out otherwise some long time later when I found some in a Yao Gaou (whatever those bear things are called) cave and decided to pick them up anyway, but thinking I didn't really need them.
User avatar
Nikki Lawrence
 
Posts: 3317
Joined: Sat Jul 01, 2006 2:27 am

Post » Fri May 04, 2012 5:37 am

Power Armor Coupling! :hubbahubba:

I just found two things:

1. A regular toilet in the wastes gives me 18 rads per sip. (Don't judge me brah.) A toilet in Little Lamplight only gives me 3 rads per sip. What's up with that? I suspect it has something to do with the fungus.

2. Just found out last night, can't believe I didn't know before, AND THIS IS A SPOILER, so ne clicke pas, if you don't wanna know,
Spoiler
Knick Knack sells a bottlecap mine schematic! Which gives me all three mine schematics at level 14, instead of later, much later in the game. Oh, happy day!!! :banana:
The fungus soaks (not sure if the right word) radiation into it.
User avatar
Richard
 
Posts: 3371
Joined: Sat Oct 13, 2007 2:50 pm

Post » Fri May 04, 2012 5:37 am

Also noticed that the Rotunda entrance doors in the Jefferson Memorial are backwards. You enter through the left door, you wind up coming out the right door when in the Rotunda and out the left door when initially going into the right door.
User avatar
Michael Russ
 
Posts: 3380
Joined: Thu Jul 05, 2007 3:33 am

Post » Thu May 03, 2012 9:18 pm

A certain type of enemy from Point Lookout, trackers and their variant bruisers, resemble...
Spoiler

...Sloth Frattelli from the Goonies.
http://www.toptenz.net/wp-content/uploads/2010/10/Sloth.jpg
http://cdn.gunaxin.com/wp-content/uploads/2009/05/41lpf54c8zl_aa280_.jpg
User avatar
Siobhan Wallis-McRobert
 
Posts: 3449
Joined: Fri Dec 08, 2006 4:09 pm

Post » Fri May 04, 2012 5:47 am

I was mashing my keyboard the other day to clean off some of the dust (while I was play FO3) and then suddenly my character lights up. It was daytime and I didn't notice it right away, but then when I entered my Megaton house, I'm like :blink: All this time I had been wishing that FO3 had a flashlight option and then double check controls in the game manual and do a huge :facepalm: Apparently holding in your Pip-boy menu button will turn the light on & off and it took me a full first thorough playthrough to find that out. :facepalm:


1. Did you have more rad resistance equipped when at Lamplight?
2. I originally thought you only needed one schematic per weapon, but found out otherwise some long time later when I found some in a Yao Gaou (whatever those bear things are called) cave and decided to pick them up anyway, but thinking I didn't really need them.

Hey, I didn't know about VATS until I accidentally dropped the controller. :blush:
As for the schematics, I tend to be an explosives nut. I will make the dart gun right away, but will not make bottlecap mines or nuka grenades until I have at least two schematics.

The fungus soaks (not sure if the right word) radiation into it.

Yeah, I thought it was that, I just didn't expect it to be so dramatic of a difference.

Also noticed that the Rotunda entrance doors in the Jefferson Memorial are backwards. You enter through the left door, you wind up coming out the right door when in the Rotunda and out the left door when initially going into the right door.

Yeah, lol, that was a head scratcher the first time I went in. I was confused for a while... :blink:
A certain type of enemy from Point Lookout, trackers and their variant bruisers, resemble...
Spoiler

...Sloth Frattelli from the Goonies.
http://www.toptenz.net/wp-content/uploads/2010/10/Sloth.jpg
http://cdn.gunaxin.com/wp-content/uploads/2009/05/41lpf54c8zl_aa280_.jpg
Lol, that's perfect!!! I wonder if they did indeed reference those.
User avatar
Tessa Mullins
 
Posts: 3354
Joined: Mon Oct 22, 2007 5:17 am

Post » Fri May 04, 2012 3:38 am

Have you ever noticed that you can activate parking meters all day long?
Yep. Amazingly good quality meters, being functional 200 years after a nuclear world war :tops: Understandable however. Total destruction of the world is no excuse to park for free :tongue:
User avatar
Ria dell
 
Posts: 3430
Joined: Sun Jun 25, 2006 4:03 pm

Post » Thu May 03, 2012 8:52 pm

Total destruction of the world is no excuse to park for free :tongue:

Kinda wish I had something to park.... :confused:
User avatar
Austin Suggs
 
Posts: 3358
Joined: Sun Oct 07, 2007 5:35 pm

Next

Return to Fallout 3