Right... those good old days.
You mean the days where you had to consult DOS manuals for two days and rewrite your autoexec.bat and config.sys files 12 times in order to get them customized to run the new game you just bought (f&ck you, HIMEM), reassign IRQ and DMA slots to get the sound to work (and hope that it gave you BOTH sound and midi, instead of one or the other), and then hope you got a clean playthrough on your current save, because no patches were coming to fix any savegame-breaking bugs, short of something you could request from the developers after sitting on hold on the phone for 90 minutes paying long distance at $0.20/minute.
And many games of the era didn't have multiple save slots; the whole game just autosaved as you played - if it corrupted or got hung up on a game breaking bug, you were done.
Yes exactly. :foodndrink:
I've been computer gaming since my parents bought me an Apple ][ plus in 1980 and gave me Ultima I for Christmas that year. You are definitely wearing the rose colored glasses. The biggest difference between now and then is that there wasn't anyone to complain to, so you just went out and did something else instead of fuming on a forum until 4 o'clock in the morning because your computer game isn't working.
Those old games run 100x smoother on an emulator than they did on the original platform; you can't give them credit for that.
We've been gaming about the same amount of time then ~and yes you can credit them. You are talking about games that were often sitting at the bleeding edge of then current hardware. Look at Monolith's Blood... In an age where shooters ran @320x400/200 Blood had support for 800x600 (Nigh impossible at the time for most). Some of those games managed 16 color graphics on machines that were only designed to do 4 colors. Others managed simulated 3d landscapes on machines that had 4MB Ram and no 3D hardware support; using clock speeds slower than cold molasses (like 33MHz and below). Some didn't even have the then
optional math co-processors. Bethesda actually made a game with a near 1:1 scale map of LA in their original Terminator. (said to have had 20,000 3d objects) ~for a 286!.
The fact that they run smoother (on a better virtual platform), is no different than FO3, Witcher or Crysis running smoother on a next generation PC with more RAM, better video card and faster processor). One must view accomplishments on a relative scale. Anyone can make a game now, using Flash or even FPS-Creator, but to do it then, and by creating the technology from scratch... Beth's Terminator was 30000+ lines of assembly code. You might as well discount Leonardo da Vinci's siege equipment and aircraft designs as ridiculously primitive ~but at the time they were not.
The fact is that those games still work, and still provide the exact measure of gameplay that they always did, and the ones that were good then still are; and are still as challenging. :shrug:
In time every game on the shelf will become outdated technologically, but will still provide the same experience that they always did. FO3 & NV are hailed as awesome games ~in ten years will their accomplishments fighting & shaping Gamebryo become somehow less than they are currently? Of course not.