Obsidian fails AGAIN

Post » Mon Mar 08, 2010 2:52 pm

You can't always blame a developer because they do NOT have the final say on when the product is released, that is the publisher in this case BETHESDA.

Unless a developer is 100% independent they get deadlines from the publishers, (BETHESDA). The only logical conclusion for releasing in October and at this time is to avoid competing with Fable 3, World of Warcraft: Cataclysm, and Call of Duty: Black Ops.

Simply put Bethesda did not want to release when all those other games where coming out, so they chose to fire their product out to the retailers before it was done. Now they pay the consequences and people will think twice before buying another Fallout product again.
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Pixie
 
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Post » Mon Mar 08, 2010 5:38 am

The bugs I've seen are nothing to cry over. Boo hoo a deathclaw got stuck on a rock.


Hey me to, and his http://img.photobucket.com/albums/v482/jasonsteele/Game%20Stuff/ScreenShot7.jpg did not know what to do to help him and were frantic. :P /facetiousness

Why am I seeing 9 (1 behind me you can't see in the SS.) Deathclaws at level 2? Oh, did I mention they are damn near impossible to kill with the shotgun, rifle, laser pistol and pistol I have? This can not be right. :blink:

This is a default, patched game. No console play (Short of god mode to get away with my life to take the SS.) or mods.
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Courtney Foren
 
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Post » Mon Mar 08, 2010 1:34 pm

cant blaim Obsidian for it being buggy. Just about any new game you buy is buggy and has to have atleast one patch to resolve issues.


See that's the thing. If gamers know Obsidian because of their buggy games.. it says something. KotOR, NWN, Alpha Protocol, and now FO:NV.

Unless I am missing something (which I am sure I am missing some of the story, I don't work for them) they could have hustled and really fixed a few of those bugs.. there is something lacking and they have had plenty of chances to fix things. I wonder if they just don't value testing and debugging. Where is the insight? One of the developers said in his blog letter something like "..realize that every tin can and bottle was placed by hand" Ok, good work. However, I would like to realize that the game was played through many times and tested thoroughly.
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Brian LeHury
 
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Post » Mon Mar 08, 2010 4:48 am

How about this game...

Kotor 2 - Metascore: 85%
NWN2 - Metascore: 82%
New Vegas - Metascore: 86%

And if we're including Black Isle:

Icewind Dale - Metascore: 87%
Icewind Dale 2 - Metascore: 83%
Fallout - Universal acclaim...too old for metascore
Fallout 2 - Metascore: 86%
Planescape: Torment - Metascore: 91%


Wow, look at that long history of "failure." :rolleyes: Their only game that scores below 80% is Alpha Protocol (76%), and I personally really liked Alpha Protocol. It got beaten to hell in the U.S. for having dated graphics and, essentially, being an RPG.


Re-quoted for emphasis.


OP, Make sure your diapee is clean before you create another stupefying thread. Clearly, it makes you crabby and disoriented.


P.S OH! And don't forget NWN 2 - Mask of the Betrayer 82% on metacritic. Another one of those FAILS that obsidian made :rolleyes: I'll take any of Obsidian's fails over most of the unimaginative crap that comes out nowadays.
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Deon Knight
 
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Post » Mon Mar 08, 2010 8:29 pm

It's not really buggier than Fallout 3 on my PC, other than the NPC slowdown which the community quickly fixed. It's also a brilliant game that surpasses Fallout 3 in many, many areas.
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adame
 
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Post » Mon Mar 08, 2010 10:04 am

See that's the thing. If gamers know Obsidian because of their buggy games.. it says something. KotOR, NWN, Alpha Protocol, and now FO:NV.

Unless I am missing something (which I am sure I am missing some of the story, I don't work for them) they could have hustled and really fixed a few of those bugs.. there is something lacking and they have had plenty of chances to fix things. I wonder if they just don't value testing and debugging. Where is the insight? One of the developers said in his blog letter something like "..realize that every tin can and bottle was placed by hand" Ok, good work. However, I would like to realize that the game was played through many times and tested thoroughly.

Funny thing is that I played all of those games (KotOR 2 twice, NWN2 twice + expansions, Alpha Protocol three times) and didn't find them to be buggy...I guess I'm just lucky. Really, though, when people talk about how buggy those games are I'm always like, :spotted owl:.

Anyway, did you read my post earlier in the thread? Could it be that Obsidian has a bad habit of taking on projects that are sequels made on extremely short development cycles for big publishers that won't allow the release date to slip to make sure bugs get fixed? I'm not trying to be smarmy, here. Could that be the case?
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John N
 
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Post » Mon Mar 08, 2010 2:46 pm

Kotor 2: Unfinished Mess.

NWN 2: Crap multiplayer

Fallout NV: Buggy Nightmare.

NEXT!


This game is so buggy it almost feels like playing Fallout 3 when it was first released and before all the patches that fixed the game of which we've already had one of before it's even released in some places of the world.

Yea.
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Je suis
 
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Post » Mon Mar 08, 2010 5:19 pm

Kotor 2: Unfinished Mess.

NWN 2: Crap multiplayer

Fallout NV: Buggy Nightmare.

NEXT!


Uh It might have been just me, but I'm playing the ps3 version and I've only crashed 3 times in a 16 hour playthrough, Sometimes, It'll pause and my character will stop in place, but It's usually only for a few seconds. If your playing the 360 version I heard there's some trick to make it less buggy, like clearing your memory cache, or something like that.
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Kill Bill
 
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Post » Mon Mar 08, 2010 8:54 am

Bugs get fixed - There really isn't anything more to it.



smartest/most logical thing i've heard on this forum about "bugs bugs and more bugs".....Kudos.
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Steeeph
 
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Post » Mon Mar 08, 2010 5:40 am

The bugs are mostly a result of the 2006 game engine.
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Steve Bates
 
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Post » Mon Mar 08, 2010 3:24 pm

Do not coddle Obsidian, this game has been purchased by hundreds if not thousands that cannot play it. They took our money, but thats fine? Hey it s all good bro? patches will be forthcoming bro? Sad damn people that support these thieves by siding with them.

Really sick (amused) seeing these threads stating this is the norm for game releases, its not. Your standards may svck and be low, mine are not. The gaming industry is like a bunch of damndable politicians, smiling, stabbing you in the back and taking your money, with no lost sleep over it, you will notice they still have normal business hours, sorry pieces of [censored].

They need to be fined, not praised and certainly not given support and attaboys like "gee, we cant wait for the next great patch". sad people supporting these thieves.

And for those that need to have their hands held this post is not angry just factual, do not read any of your own emotion into it, we all know what folks like to assume reading print that cant speak.



Possum, take a deep breath, go take a good dump, have a smoke, or do whatever it is that you do to relax. It's a video game.
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^_^
 
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Post » Mon Mar 08, 2010 8:57 pm

Kotor 2: great game.

NWN 2: whats multiplayer?

Fallout NV: dealing with a bugged out mess of an engine from 2006

NEXT!

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Kelly Osbourne Kelly
 
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Post » Mon Mar 08, 2010 1:27 pm

Has "Judas Ace" even made another post?
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April D. F
 
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Post » Mon Mar 08, 2010 9:03 am

The game itself is great, its just the Bethesda/Gamebryo crap thats causing the issue. Same mouse acceleration issues as fallout 3 launch. Same Gamebryo engine bugs and graphics glitches.
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Emmie Cate
 
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Post » Mon Mar 08, 2010 3:33 pm

seriously, there is not a current issue with the game that the engine has not delt with before.

dont be surprised if your starting a new game once the save game patch hits.
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Tamika Jett
 
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Post » Mon Mar 08, 2010 3:46 pm

Gameinformer's rating of New Vegas was: 8.5. IGN's rating of New Vegas was: 8.5 (9.0 on the PC version). Probably the bad ratings because of the bugs and Gameinformer said this, "War...War never changes, and neither does Fallout". Fallout New Vegas did not change that much from Fallout 3 despite about 35 changes from Fallout 3, but the main problem is the bugs, weapons ascend on screen, lagness(spelling?), and crashing of the game, we can't do anything about it until the patches come out.
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Del Arte
 
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Post » Mon Mar 08, 2010 5:30 pm

Gameinformer's rating of New Vegas was: 8.5. IGN's rating of New Vegas was: 8.5 (9.0 on the PC version). Probably the bad ratings because of the bugs and Gameinformer said this, "War...War never changes, and neither does Fallout". Fallout New Vegas did not change that much from Fallout 3 despite about 35 changes from Fallout 3, but the main problem is the bugs, weapons ascend on screen, lagness(spelling?), and crashing of the game, we can't do anything about it until the patches come out.


I don't know how an 8.5 or 9.0 is a bad rating. However, I agree with everything else.
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Joe Bonney
 
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Post » Mon Mar 08, 2010 8:15 pm

Kotor 2: Unfinished Mess.

NWN 2: Crap multiplayer

Fallout NV: Buggy Nightmare.

NEXT!


When NWN2 was released it was more than crap multiplayer. :P
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Heather beauchamp
 
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Post » Mon Mar 08, 2010 3:09 pm

Well i hope they fix it. Its a great game.
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clelia vega
 
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Post » Mon Mar 08, 2010 6:23 pm

I'd urge on the side of cutting them some slack.


Nah, esoteric stuff that only crops up occasionally or in rarely visited areas is one thing - auto/quick save issues, Steam sync problems and glaring NPC lag and graphical corruption with Nvidia cards should have been caught before it got out the door. I believe having a third party involved like Steam (whom I'm sure it catching a lot of flak regarding this game) will help keep Obsidian and Bethesda on their toes as far as issuing timely patches though. This isn't like Oblivion or FO3 where they could coast along for six months with nary a patch (and leave it to the modding community to clean up the mess).
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Isaac Saetern
 
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Post » Mon Mar 08, 2010 9:02 pm

It's been running like a dream for me since the new patch, saves work and no crashes.
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Nichola Haynes
 
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Post » Mon Mar 08, 2010 10:36 pm

Do not coddle Obsidian, this game has been purchased by hundreds if not thousands that cannot play it. They took our money, but thats fine? Hey it s all good bro? patches will be forthcoming bro? Sad damn people that support these thieves by siding with them.

Really sick (amused) seeing these threads stating this is the norm for game releases, its not. Your standards may svck and be low, mine are not. The gaming industry is like a bunch of damndable politicians, smiling, stabbing you in the back and taking your money, with no lost sleep over it, you will notice they still have normal business hours, sorry pieces of [censored].

They need to be fined, not praised and certainly not given support and attaboys like "gee, we cant wait for the next great patch". sad people supporting these thieves.

And for those that need to have their hands held this post is not angry just factual, do not read any of your own emotion into it, we all know what folks like to assume reading print that cant speak.


I Think Bethesda are lot better than some other international big companies (i.e. EA and Blizzard).

Everything from mass big patches for WOW
to Starcraft 2 Killing Video Cards
to even Balance issues.

To FIFA Rubbish that doesn't get updated enough.(i.e. new features, better ai, better graphics).
To Need for Speed Rehashes, and destroying Westwood Studios.

etc

Really grow up people...
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M!KkI
 
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Post » Mon Mar 08, 2010 2:15 pm

I was a bit ticked off just hearing of all the bugs in the Hardware threads; but then I realized I was ignorant to the fact that I could connect my 360 to the internet for free and DL patches. No paying, no extra equipment. Now I'm anxiously awaiting for it's delivery tomorrow and I can't wait to play it. I'm sure after the patches this game will be just as good as FO3. Heck, it might even takes it's place as my #1 game.

Thanks Obsidian! :tops:
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N Only WhiTe girl
 
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Post » Mon Mar 08, 2010 12:07 pm

Right... those good old days.

You mean the days where you had to consult DOS manuals for two days and rewrite your autoexec.bat and config.sys files 12 times in order to get them customized to run the new game you just bought (f&ck you, HIMEM), reassign IRQ and DMA slots to get the sound to work (and hope that it gave you BOTH sound and midi, instead of one or the other), and then hope you got a clean playthrough on your current save, because no patches were coming to fix any savegame-breaking bugs, short of something you could request from the developers after sitting on hold on the phone for 90 minutes paying long distance at $0.20/minute.

And many games of the era didn't have multiple save slots; the whole game just autosaved as you played - if it corrupted or got hung up on a game breaking bug, you were done.
Yes exactly. :foodndrink:

I've been computer gaming since my parents bought me an Apple ][ plus in 1980 and gave me Ultima I for Christmas that year. You are definitely wearing the rose colored glasses. The biggest difference between now and then is that there wasn't anyone to complain to, so you just went out and did something else instead of fuming on a forum until 4 o'clock in the morning because your computer game isn't working.

Those old games run 100x smoother on an emulator than they did on the original platform; you can't give them credit for that.
We've been gaming about the same amount of time then ~and yes you can credit them. You are talking about games that were often sitting at the bleeding edge of then current hardware. Look at Monolith's Blood... In an age where shooters ran @320x400/200 Blood had support for 800x600 (Nigh impossible at the time for most). Some of those games managed 16 color graphics on machines that were only designed to do 4 colors. Others managed simulated 3d landscapes on machines that had 4MB Ram and no 3D hardware support; using clock speeds slower than cold molasses (like 33MHz and below). Some didn't even have the then optional math co-processors. Bethesda actually made a game with a near 1:1 scale map of LA in their original Terminator. (said to have had 20,000 3d objects) ~for a 286!.

The fact that they run smoother (on a better virtual platform), is no different than FO3, Witcher or Crysis running smoother on a next generation PC with more RAM, better video card and faster processor). One must view accomplishments on a relative scale. Anyone can make a game now, using Flash or even FPS-Creator, but to do it then, and by creating the technology from scratch... Beth's Terminator was 30000+ lines of assembly code. You might as well discount Leonardo da Vinci's siege equipment and aircraft designs as ridiculously primitive ~but at the time they were not.

The fact is that those games still work, and still provide the exact measure of gameplay that they always did, and the ones that were good then still are; and are still as challenging. :shrug:

In time every game on the shelf will become outdated technologically, but will still provide the same experience that they always did. FO3 & NV are hailed as awesome games ~in ten years will their accomplishments fighting & shaping Gamebryo become somehow less than they are currently? Of course not.
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Melly Angelic
 
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Post » Tue Mar 09, 2010 12:01 am

not a single bug on my ps3, unlesss your count this one time an ant got stuck under the terrain, thats it in 30 hours ive only noticed 1 bug, and thats with no patches, and no help from the wikia telling you what bugs to avoid, because it isnt written yet. i dont know how it is on xbox, becase dont have one but i kind stopped unsing steam because its such a POS. forget console wars, just get. off. your. computer, and get it on console if its that bad/ :brokencomputer:

however i really doubt its that bad. atlast not on the consoles :o(thats a pleasent change for ps3ers especially)
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Wayland Neace
 
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