To be fair though, I think The Elder Scrolls is better for having borrowed the concept of Perks from Fallout. The Elder Scrolls system is honestly fairly boring. The FEV Mutant SPECIAL/Elder Scrolls "Constellation" progression system offered a lot more depth then previously. Admittedly, you need mods to fully realize this system, but eh. Points for trying.
Actually, playing through New Vegas again for the first time in a few years...I'm honestly annoyed with Obsidian's handling of Fallout.
Guys.
Guys.
Put down the guns.
Guys.
But in all seriousness...New Vegas is a brilliant game, but one that gets a tad too cute with its references. The Mojave Wasteland is the frontier of NCR territory...yet somehow, every. single. person. you meet seems to herald from . The Hub, The Den, New Reno...heck, you even have a NPC that directly references the Cathedral from Fallout 1.
Okay, cool. Continuity! How can that be a bad thing, right?
You meet the Enclave Pilot that crashed the Vertibird outside of Klamath. You can find a crashed Highwayman with Microfusion Cells and a storage trunk in the back.
It's the same problem I had with Fallout 2...too many references.
The NCR, Followers of the Apocalypse, The Great Khans, the Brotherhood of Steel, Enclave...
All these big, iconic factions from the franchise's history. Resulting in all those new factions in New Vegas - Caesar's Legion, Mister House, The Boomers, The Fiends, Powder Gangers, The Three Families...
They...don't get out much. They all get their chance to shine, sure, but outside the Legion (Which has a whole host of problems all its own)...they have no real presence in the game's major storyline. It's strange that Mister House himself is almost immediately relegated to secondary importance immediately after you meet him - at least until it comes time to just kill him outright.
New Vegas just...it tries way, way too hard to be like "Hey, remember the old Fallout games?" much in the same vein Fallout 2's pop culture references bodily drag a person out of immersion. Obsidian had a lot of fantastic ideas and factions to explore in New Vegas. It's just a shame so much more time was devoted to the "Old Standbys". The NCR kinda had to be in the game in some capacity, but the rest I would have preferred to have been implimented more akin to the Enclave...very small impacts that the player almost has to go out of their way to find.
I want a game that uses the setting and tries something new (Like what Bethesda did with Lyon's Brotherhood - namely, removed that large stick protruding out the Brotherhood's backside), not a game that is banking on the nostalgia distracting the player from the fact their world design is the epitome of laziness. I found an abandoned shack today. It had two tin cans and a Healing Powder. This was worth the time and energy to design and implement, especially the time I took diverting off The Highway to go investigate. Meanwhile, there's a gigantic motel-looking complex next to Repconn Headquarters that is completely boarded up.
But that's just my two cents on the matter.