Obsidian should handle fallout from now on

Post » Tue Dec 30, 2008 3:26 pm

I hope that Bethesda handles the future Fallouts. I never was a big fan of the earlier games, even gave them a second chance when I seen the Fallout collection for 99 cents on gogamer.com. Between the turn based combat and slow as molasses pace it just didnt suit me. I wasnt even interested in Fallout 3 at first because I could never fully get into Morrowind and Oblivion because the [censored] melee combat and lack of enemies until I played it at a friends house with MMM installed about a year ago I think.



Im not a fan of the invisible barriers in NV, the game world also seems small. One thing I liked in Fallout 3 was how some NPC would give you multiple quests. I know alot of people say that NV has more quests it just doesnt seem that way to me. I have yet to finish it tho. NV is just tiny. I do like how the perk system was revamped as well as the factions but I miss exploring.
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Amy Masters
 
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Post » Wed Dec 31, 2008 5:38 am

Obsidian got a lot of things right, dialog options, story options, companions, companion wheel, companion loyalty quests, crafting, more guns, foraging. But I think Fallout 3 got things right as far as exploration(mostly free roaming with not a lot of invisible walls), random encounters, better music (GNR), some of the quests are more complex and overall intricacy of buildings, caves, towns, etc.

I think the story lines for each game are a matter of preference. While I think FONV did a better job as far as dialog options for the story and options for endings, I don't think it's a better story than the FO3 story.

So I would have to say I would love to see the Bethesda and Obsidian people combine their efforts and work on what they are best at and put it into one game. Don't know if that is possible, but it would be ideal.
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Je suis
 
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Post » Wed Dec 31, 2008 3:09 am

Really I don't care that much as long as things progress and evolve.

Although I'll sell my worn out body to the first company that makes an actual urban city.
Not just a few people mostly unnamed, a real grim, grimey, louse ridden city.
Markets, every NPC named and constructed beautifully.
A story involving more than take side A, and solve problem B by killing side C.
A cty the size of Sigil ( or at least New York ).
Heck I'd pimp my soul as well for that.

Then I'd like us Brits as a major faction, with Redcoat / bronze steampunk style refractor shields and wired servos.
Armed with railgun muskets, looking to spread monarchy.
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Ysabelle
 
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Post » Tue Dec 30, 2008 3:46 pm

One thing I liked in Fallout 3 was how some NPC would give you multiple quests. I know alot of people say that NV has more quests it just doesnt seem that way to me. I have yet to finish it tho.

It doesn't have to "seem" like there are more quests. There literally are more quests. Plus I can't really remeber any NPCs in FO3 that gave more than one quest.
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Mrs. Patton
 
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Post » Wed Dec 31, 2008 4:20 am

Even some quests are several in and of themselves.
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Jay Baby
 
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Post » Tue Dec 30, 2008 10:37 pm

Really I don't care that much as long as things progress and evolve.

Although I'll sell my worn out body to the first company that makes an actual urban city.
Not just a few people mostly unnamed, a real grim, grimey, louse ridden city.
Markets, every NPC named and constructed beautifully.
A story involving more than take side A, and solve problem B by killing side C.
A cty the size of Sigil ( or at least New York ).
Heck I'd pimp my soul as well for that.

Then I'd like us Brits as a major faction, with Redcoat / bronze steampunk style refractor shields and wired servos.
Armed with railgun muskets, looking to spread monarchy.

Stopped agreeing there.


One thing that bothered me was that D.C. was bombed, it's understandable that its mostly rubble based on Bethesdas darker portrayal of post war America. But in New Vegas, the city is bombed, and EASILY half of the city is nothing but boarded up doors. Outside of major locations, I feel Obsidians free-roaming was very.....I dont know, it wasn't terrible, but it strongly leaves something to be desired.
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Jeff Tingler
 
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Post » Wed Dec 31, 2008 7:28 am

Stopped agreeing there.


One thing that bothered me was that D.C. was bombed, it's understandable that its mostly rubble based on Bethesdas darker portrayal of post war America. But in New Vegas, the city is bombed, and EASILY half of the city is nothing but boarded up doors. Outside of major locations, I feel Obsidians free-roaming was very.....I dont know, it wasn't terrible, but it strongly leaves something to be desired.



I liked Fallout New Vegas more than 3, but I missed the random encounters that helped make exploring F3 a lot of fun.
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Noraima Vega
 
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Post » Wed Dec 31, 2008 5:20 am

Obsidian and Bethesda should just keep making their own fallout games. They are both great at making fallout games even though i do like Fallout 3 more then Fallout NV. But when it comes to making companions Obsidian takes the cake I love my companions in Fallout New Vegas they are all awesome in their own way. And in Fallout 3 I always loved to chill with the Brotherhood Of Steel and have random encounters with who knows what you can run into out their in the wastelands, maybe a well trained grope of Enclave solders, or maybe a group of blood thirsty Deathclaws, or it could just be one of the coolest character ever made, the Roach King!!!! ya..... think about it.jp But what I really want is for both of them to make a game together and I don't mean like something in the lines of, a we do this and you do that, no I mean like a real joint effort, because you really can see how much the Fallout Universe means to both of these company's and the respect they have for it.
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Michael Russ
 
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Post » Wed Dec 31, 2008 8:22 am

Are you suggesting Bethesda makes good Fallout games?

Bethesda never cared about Fallout, they just wanted to capitalize on the name.
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Facebook me
 
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Post » Wed Dec 31, 2008 7:45 am

I also dont think it is really fair to compare FO3 to NV. FO3 was bethesdas first shot at the fallout series and they based alot of it off of the oblivion engine (which worked in oblivion but not so much in FO3). Obsidian at least had a base engine and grand idea to work off of. so in all fairness, new vegas SHOULD be better and most of the glitches should not exist because they didnt exist in FO3. And thus the reason it is a SEQUEL. sequels are suppost to be better.
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Elea Rossi
 
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Post » Wed Dec 31, 2008 2:56 am

And thus the reason it is a SEQUEL. sequels are suppost to be better.

Fallout 3 isn't a sequel then?
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His Bella
 
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Post » Wed Dec 31, 2008 1:43 am

And thus the reason it is a SEQUEL. sequels are suppost to be better.



Fallout 3 wasnt better than even Tactics, so I suppose that FO3 is no a true sequel

Bethesda, I dont hate you, but you cant handle Fallout very well, please stick with TES, and let Obsidian do the rest

Thanks
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Naazhe Perezz
 
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Post » Wed Dec 31, 2008 3:36 am

Stopped agreeing there.


One thing that bothered me was that D.C. was bombed, it's understandable that its mostly rubble based on Bethesdas darker portrayal of post war America. But in New Vegas, the city is bombed, and EASILY half of the city is nothing but boarded up doors. Outside of major locations, I feel Obsidians free-roaming was very.....I dont know, it wasn't terrible, but it strongly leaves something to be desired.


I felt the free roaming aspect was only slightly less in NV.
However due to the rich background in the towns, that which you really only get a glimpse of.
You really wanted to see more, it was almost as if you wanted more and for it to be better, than it actually was poor or less.

Misunderstood me slightly ( I get that a lot, so my fault ).
Not saying the game should be steampunk ( don't want that at all, I just could not think of the proper wording with it being late / early when I posted ).
Rather if the brits were based on redcoats the look would be rather archiac than new and clean tech wise.
No sloped heavy armour that's just ripped from brotherhood PA.
More like a costume uniform with armoured plates powered like the Tesla armour, designed to reflect energy.

So just like the Khans look like biker mongols, Huns, the NCR look great war, and the Legion look like roman in style.
They would reinvent the pre war tech to show their nation at what is considered its height.
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Fanny Rouyé
 
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Post » Tue Dec 30, 2008 11:43 pm

Fallout 3 isn't a sequel then?


No, it's more of a restart. There was a big timeleap (both in reality and ingame) between 2 and 3, not to mention 3 being made by completely different developers.

C'mon guys, Fallout 3 was Bethesda's first Fallout game. They were unfamiliar with the game mechanics and setting, cut them some slack :)
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Alba Casas
 
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Post » Wed Dec 31, 2008 6:13 am

C'mon guys, Fallout 3 was Bethesda's first Fallout game. They were unfamiliar with the game mechanics and setting, cut them some slack :)

Well they need to know what and how much I dislike (rage-hate) some of their design decisions. ;)
Yeah I also give 'em a free pass for Fallout 3, I may criticize (Whine and moan like a [censored]) it but I'm not going so far as to say I hate or dislike Bethesda for making Fallout 3.
Better they got it than Bioware yknow. :laugh:
But by Fallout 4 they will have no excuses, either it's more Fallout than New Vegas (Moving the series closer to it's origin in lore and gameplay (Not necessarily TB)) or it's a half-assed Skyrim With Guns excuse for a game.
By Fallout 4 they should know what Fallout is and handle it as such.
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No Name
 
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Post » Tue Dec 30, 2008 9:34 pm

Are you suggesting Bethesda makes good Fallout games?

Bethesda never cared about Fallout, they just wanted to capitalize on the name.


And are suggesting Obsidian made a good Fallout game?

The mind boggles - Obsidian are a sloppy second company - KOTOR 2, Neverwinter Nights 2, Dungeon Siege 3 (unreleased at this time, so we'll have to see if it continues the companies run and glitchy and buggy) - their only original game, Alpha Protocol - flopped in sales and like all their games was riddled with bugs and glitches.

Obsidian needed Fallout, far more than Bethesda needed Obsidian.
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Poetic Vice
 
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Post » Wed Dec 31, 2008 6:37 am

I'm not going to vote as I don't agree with the poll being a simple Yes/No.

Bethesda are great at creating game worlds and lore. If Obsidion create the concept and do the writing then I think it would be a highly successful game. Gameplay has been flawed in both company approaches so that needs refining and obviously the engine needs updating however a true collaborative work would be appreciated.

I trust Bethesda to make a huge technological step soon as they did Oblivion with their next game so I expect great things from Fallout. I can't see them dropping it as Fallout 3 has proven to be another massive game for them. Just hope for a variety of voice actors.
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Claire Lynham
 
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Post » Wed Dec 31, 2008 7:49 am

Just hope for a variety of voice actors.

They should hire those imitation people who can bend their voice to their will.
That way: less people to pay, more variety in voices.
It's a win win basically.
Cause the more voice actors they bring in the more people they got to pay.
Not saying that they are greedy or anything but games have budgets and this would be an easy fix IMO. :)
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Rebecca Dosch
 
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Post » Wed Dec 31, 2008 12:38 am

The part I find funniest about the arguments on why Obsidian was terrible for the game, and Bethesda could do no wrong... did any of these people actually play the Elder Scrolls games? When I see complaints that "Oh Obsidian didn't fix everything in their patch! This game svcks!", do any of those people making that statement actually remember how many patches it took for Oblivion to be in a final form? Three, plus three beta patches, for the record - and it still left many things unfixed. I noticed someone above mentioned that "players should not have to fix the game, the developers should do it" or something along those lines... yet Oblivion alone still managed to have a massive unofficial player-made patch put out over a year after the "final form" patch from Bethesda - do the names Quarn and Kivan mean anything to anyone?

I agree with some other folks - Obsidian knows how to write stories and get you to actually care about the NPCs you run across. I cared far more about Veronica's story (and felt bad during some parts of the quest line) than I ever did about Star Paladin Cross. Boone's story actually made me pause when it sank in what exactly happened and why - far more than anything Jericho ever said or did. Bethesda knows how to make a decent sandbox to the world, and those two elements should be brought together... but Bethesda is no magical cure-all developer that can get everything right, so trying to say Obsidian is somehow worse than them because their game had bugs in it on release and after one patch is just being willfully ignorant.
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Zualett
 
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Post » Wed Dec 31, 2008 9:34 am

And are suggesting Obsidian made a good Fallout game?

The mind boggles - Obsidian are a sloppy second company - KOTOR 2, Neverwinter Nights 2, Dungeon Siege 3 (unreleased at this time, so we'll have to see if it continues the companies run and glitchy and buggy) - their only original game, Alpha Protocol - flopped in sales and like all their games was riddled with bugs and glitches.

Obsidian needed Fallout, far more than Bethesda needed Obsidian.


I certainly am. Despite the limitation bestowed by Bethesda they still managed to do Fallout some justice. The RPG mechanics are no longer abysmal, the writing is a lot better, and Obsidian at least understands the concept of dark humor.

And I'm perfectly aware of their previous video game releases. But most of these games (Including NV) have 1 thing in common.... bad deadlines. A real shame about Alpha Protocol, I was really looking forward to it.
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Daddy Cool!
 
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Post » Wed Dec 31, 2008 12:46 am

The only way Obsidian will have 100% creative control over new Fallout games, or a teamup between Bethesda and Obsidian will happen, is if Bethesda takes over Obsidian. I wouldn't say this would never happen (that would be foolish), but I think the chances are slim.
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Rhi Edwards
 
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Post » Tue Dec 30, 2008 10:42 pm

Yah I would have preferred Bethesda making the World map and stuff because at least they made piles of debris and stuff to block invisible walls... In FO:NV you were just climbing a mountain then BAM, you cant go any farther...
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Petr Jordy Zugar
 
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Post » Wed Dec 31, 2008 2:51 am

They should hire those imitation people who can bend their voice to their will.
That way: less people to pay, more variety in voices.
It's a win win basically.
Cause the more voice actors they bring in the more people they got to pay.
Not saying that they are greedy or anything but games have budgets and this would be an easy fix IMO. :)


Impressionists are a great source..
However they tend to go for television and radio in satire based shows.
In Britain we've had so many of them and most at best continue with the same line of work for years.

The biggest name I can think of that other countries may know is Chris Barrie ( Rimmer from Red Dwarf ), who provided many voices for spitting image 80's - 90's.
After which the biggest international gig I've seen him have is the Tomb Raider movies flops as a butler.

As a career choice it seems to be suicidal, maybe that'll change as games require more individual voices.
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Jason King
 
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Post » Wed Dec 31, 2008 4:23 am

The story in new vegas is WAY overrated! It didnt really grab my interest at all. The caharacters and voice overs are a lot better tho. plus other things like companions and hardcoe mode are an improvement, but overall i just found fallout 3 more enjoyable. The map in NV seemed empty or full of pointless places. I think they should continue making there seperate games. That way it pleases everyone (the ones that enjoy beths style + the ones that enjoy obsidians style)
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Brandon Wilson
 
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Post » Wed Dec 31, 2008 2:44 am

Personally, I enjoyed Fallout 3 more than New Vegas. Why I don't know. I do admit that the writing in New Vegas was better and the gameplay was smoother, but it just felt... wrong. Maybe it's because I played Fallout 3 before playing the first two. (Yes, I played them and loved them for what they are. It's hard not to get a bit frustrated about a 13 year old, isometric, and otherwise slightly unpolished game. The atmosphere was the best, IMO).

I'd say let Obsidian handle the writing. They have more experience with the Fallout universe than Bethesda has. On the other hand, Bethesda should take care of the programming, animation, everything else really. As long as it follows Obsidian's guidelines. I have one wish though... That Ron Perlman does all the narrating. I absolutely hated New Vegas' end sequence... Getting to know what happens with everyone after X conquers the Mojave is great, though not with multiple voice actors.
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cassy
 
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