Obsidian should handle fallout from now on

Post » Wed Dec 31, 2008 3:42 am

one;crap load of bugs (more than usual)
two;sloppy layout of physical things (static objects floating, interior roofs not connecting, several objects imbedded in others)
three: yes exploring ( I don't mean dungeon crawling, I personally dont want it to be like oblivion etc. but there could have been more space in between objects. example: where in the map is the Mojave desert, the two dry lake beds doesnt = a desert.)
four:weird geography lay out, like north of free side awkwardly makes a sudden transition from urban city landscape and immediately into farms. I don't recall any farms one mile north from the strip in real life.
five: deliberately withholding content that should have been in game at release but shipping it as exclusive content untill further notice (supposing that dead money will every go to other platforms, and I am not an angry ps3 owner I have 360 so I could get it if I wanted)



Bethesda was the one incharge of fixing bugs/testing :thumbsup: .

Exploring is up for debate I think there is alot to explore.

Everything is closer together due to the engine. Alot of things in FO3 as very close together. The Farms one mile north of the strip were built long after the great war. I think Bethesda was also incharge of the content you get for buying the game.
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Elisabete Gaspar
 
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Post » Wed Dec 31, 2008 3:15 am

Bethesda was also incharge of the content you get for buyting the game.


They were, and they were responsible for all the bug testing too.
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Heather M
 
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Post » Wed Dec 31, 2008 1:45 am

do you really think they could have done any better then Bethesda?


Slightly off topic, but yes. Bethesda's strength is not writing, and Fallout is a game that is supposed to have witty dialogue, moral dilemmas, and deep characters. Bethesda didn't get any of those aspects right in Fallout 3, and Bioware would have. The downside would have been that Bioware wouldn't have had an open world, and that would have hurt the experience.
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Honey Suckle
 
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Post » Wed Dec 31, 2008 6:58 am

I thought Fallout 3 was a much better game than New Vegas. I imagine the poll would look different if this were posted in the Fallout 3 forum.
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Mark Churchman
 
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Post » Wed Dec 31, 2008 1:45 am

Hells no. even if there are elements of FONV that are better than FO3 its not all because obsidian was envolved.


The forum has a built in spell-check, just so you know. The red line that appeared under 'envolved' means that you spelled it wrong.

(ie, abandoned like it was for FO3 and then gamesas picked it up... or does no one remember that?)


As stated above: wrong. Bethesda won the bidding on the franchise, which means that other companies wanted to pick the IP up (Bioware among them).
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Far'ed K.G.h.m
 
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Post » Wed Dec 31, 2008 10:34 am

I thought Fallout 3 was a much better game than New Vegas. I imagine the poll would look different if this were posted in the Fallout 3 forum.


I will make a poll in the Fallout series then to show which side has more supporters.

DO YOU FALLOUT 3 FANS AGREE TO THIS CHALLLENGE?
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Raymond J. Ramirez
 
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Post » Wed Dec 31, 2008 4:13 pm

What did Obsidian screw up for New Vegas? Was it the exploring?

FO3 aka Van Buren was not abandoned because they (Black Isle) svcked at making games. It was cancelled because Interplay ran into money troubles. Black Isle broke up after Interplay gave VB the axe.


To start I'm a fan off all the games.
I also believe in reason and trying to stay neutral however.

For the infomation Black Isle was having a bucket load of problems.
In dealing with new engines and learning to implement more up to date 3d graphics of which they were unfamiliar.

Heres a link to Torn, another canceled Black Isle studio project, followed by the highlight.

http://en.wikipedia.org/wiki/Black_Isle%27s_Torn


In July 2001, after circulation of rumors,[14] Torn was officially cancelled.[2] Following the incident, fifty-six members of Black Isle Studios' staff were laid off.[15] The ultimate reason for Torn's cancellation was eventually revealed by Feargus Urquhart:

"I don't know if we ever released an official reason on why [Torn] was canceled, but in a nutshell, the game was canceled because it was not going to be done in time to get Interplay the revenue the company needed to continue operations. That sounds like it was all Interplay's fault, but that's really not the case. The project was not going well and continued to be an ongoing challenge."[16]

The delays were caused by numerous engine upgrades and large problems with pathfinding, due to the team's inexperience with 3D engines.[8]


So please don't tow the FO1 party line.
Despite it being a tremendous game from a beloved company of mine, I feel one sided arguements are a blight.
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Jenna Fields
 
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Post » Wed Dec 31, 2008 9:52 am

To start I'm a fan off all the games.
I also believe in reason and trying to stay neutral however.

For the infomation Black Isle was having a bucket load of problems.
In dealing with new engines and learning to implement more up to date 3d graphics of which they were unfamiliar.

Heres a link to Torn, another canceled Black Isle studio project, followed by the highlight.

http://en.wikipedia.org/wiki/Black_Isle%27s_Torn




So please don't tow the FO1 party line.
Despite it being a tremendous game from a beloved company of mine, one sided arguements are a blight.


Torn and Van buren were seperate games with Seperate teams. :|
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Vicki Blondie
 
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Post » Wed Dec 31, 2008 7:38 am

Same companies, same leads, same staff same vision.
I've heard the same arguement get shot down by people here when others championed other beth games.
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Farrah Lee
 
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Post » Wed Dec 31, 2008 5:21 pm

Same companies, same leads, same staff same vision.
I've heard the same arguement get shot down by people here when others championed other beth games.


It would'nt be the same team however, usually laid off means fired, which means they would'nt be able to work on the same game.
Making it a new team, with different reasons for being laid off.

Also Fallout=/=Torn :huh:
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Racheal Robertson
 
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Post » Wed Dec 31, 2008 5:09 am

Same companies, same leads, same staff same vision.
I've heard the same arguement get shot down by people here when others championed other beth games.


Interplay was having trouble so they axed Fallout 3 to save money. It was not cancelled because the devs of FO3 were bad at making fallout games as one member tried to point out. A game Interplay did make without the Devs of Black Isle or FO1 was http://fallout.wikia.com/wiki/Portal:Fallout:_Brotherhood_of_Steel and that made Interplay question making another Fallout Game, seeing as how that game is hated by almost every Fallout fan out there.
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XPidgex Jefferson
 
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Post » Wed Dec 31, 2008 12:13 pm

DO YOU FALLOUT 3 FANS AGREE TO THIS CHALLLENGE?

I'm not actually a huge Fallout 3 fan either. The post-apocalyptic universe just doesn't do it for me. Elder Scrolls is where it's at. :P
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naome duncan
 
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Post » Wed Dec 31, 2008 4:39 am

I'm not actually a huge Fallout 3 fan either. The post-apocalyptic universe just doesn't do it for me. Elder Scrolls is where it's at. :P


I suppose the avatar was a hint to that.

YOU SHALL NOT PASS (I'm not a fan of elder scrolls, but I won't rip on it, that games just not my style. :shrug:)
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Bird
 
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Post » Wed Dec 31, 2008 6:57 am

So Titus a french company bought Interplay.
They laid off the staff, and at Interplay too.

Of which the original designers had left in 1998 ( due to interplays sole influence this time ), to form Trojka.
FO2 was released 1998, so that means it has strenious links to FO1, and is an Interplay title in all but name.
Seemingly most of the FO2 staff had left before VB was even concieved fully.

Torn had problems 2 years before VB was much known about, so unless the BI got better despite lead dev's quiting all the time.
I doubt VB would not have had any problems at all.
Arcanium a truely fantastic game by Trojka had similar problems.
FO tactics is considered non canon by many ( not me ).
Then there's BoS.

Boy I love these games, but in no way am I going sit here and think the first two are a holy grail that can't be touched by anyone.
As there is so little purity in teams, companies, vision and bugs way before Bethesda even looked to buy the liscence.

I'm not flaming here I don't care who's to blame, I just wish people would stop being so dogmatic about purity and who's best.
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Monika Krzyzak
 
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Post » Wed Dec 31, 2008 6:35 pm

So Titus a french company bought Interplay.
They laid off the staff, and at Interplay too.

Of which the original designers had left in 1998 ( due to interplays sole influence this time ), to form Trojka.
FO2 was released 1998, so that means it has strenious links to FO1, and is an Interplay title in all but name.
Seemingly most of the FO2 staff had left before VB was even concieved fully.

Torn had problems 2 years before VB was much known about, so unless the BI got better despite lead dev's quiting all the time.
I doubt VB would not have had any problems at all.
Arcanium ( Trojka had similar problems ).
FO tactics is considered non canon by many ( not me ).
Then there's BoS.

Boy I love these games, but in no way am I going sit here and think the first two are a holy grail that can't be touched by anyone.
As there is so little purity in teams, companies, vision and bugs way before Bethesda even looked to buy the liscence.

I'm not flaming here I don't care who's to blame, I just wish people would stop being so dogmatic about purity and who's best.


But... mommy..? :(
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Camden Unglesbee
 
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Post » Wed Dec 31, 2008 2:03 pm

Oh I see your logic, so, the more copies it sells - the better the game.

So, going by your logic - Wii Fit is the greatest game ever...
Like he said, "no", but a lot of people do seem to believe this, and it was a common argument that Fallout 3 done more like a 3D Fallout 2 would not have sold as many copies, and that was plenty of proof for them that sales == quality (despite the counter argument [to the effect] that McDonald's food out sells every gourmet restaurant combined).
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Sarah Unwin
 
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Post » Wed Dec 31, 2008 9:29 am

But... mommy..? :(


Yeah I'm going to drop this.
I hate getting heated over something that does not actually concern me on a RL level.
I don't mind someone saying they like a game more than another, or that one is in their opinion the best ever as we all do.
It's when they try to force their opinion on a majority that have no experience on the subject I object.
Those people can't provide proper evidence to counter certain views due to not knowing where to look.
I just wanted to say there is allways another way to look at things, all it takes is a search engine.

Oh and I'm never right and thats 100% fact.
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Damned_Queen
 
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Post » Wed Dec 31, 2008 12:41 pm

Yeah I'm going to drop this.
I hate getting heated over something that does not actually concern me on a RL level.
I don't mind someone saying they like a game more than another, or that one is in their opinion the best ever as we all do.
It's when they try to force their opinion on a majority that have no experience on the subject I object.
Those people can't provide proper evidence to counter certain views due to not knowing where to look.
I just wanted to say there is another way to look at things, all it takes is a search engine.


Sorry, I do get carried away with my opinion shoving.
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Roy Harris
 
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Post » Wed Dec 31, 2008 6:29 am

We all do that, no need to say you're sorry.
My post was not really directed at you or Styles either just a general statement really.
And to remind me not to do it as well.

Any way I am really getting off topic.

Maybe Bethesda will buy Obsidian or at least have a love child.
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Cash n Class
 
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Post » Wed Dec 31, 2008 3:21 pm

Of which the original designers had left in 1998 ( due to interplays sole influence this time ), to form Trojka.
FO2 was released 1998, so that means it has strenious links to FO1, and is an Interplay title in all but name.
Seemingly most of the FO2 staff had left before VB was even concieved fully.

Except that some of the Fallout 1 developers were responsible for part of the Fallout 2 design docs; Gameplay refinements, main story arc/quests/areas/characters. They worked on it pre-production before leaving. (some possibly after pre)
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Francesca
 
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Post » Wed Dec 31, 2008 5:27 am

Thanks Gizmo for the correction, do you know how many and who stayed involved.

Never mind if I want I'll check the wiki, for my lets see how big a boob I made moment.
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Jennifer Munroe
 
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Post » Wed Dec 31, 2008 5:54 pm

Thanks Gizmo for the correction, do you know how many and who stayed involved.

Never mind if I want I'll check the wiki, for interests sake.
AFAIK Tim Cain, Jason Anderson, Leonard Boyarsky ~these three for certain.
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Nicole Kraus
 
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Post » Wed Dec 31, 2008 6:52 pm

The way I see it, they should team up. Obsidian can take care of the lore, writing, story and humour if they want, whilst Bethesda can focus on where they utterly pwn, and that's at building huge, vast worlds to explore and do anything in.
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Cash n Class
 
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Post » Wed Dec 31, 2008 4:09 pm

Oh I see your logic, so, the more copies it sells - the better the game.

So, going by your logic - Wii Fit is the greatest game ever...

lol that was good.But to Boradam did I ever say that Fallout 3 was better then any other Fallout game no. And did I ever say anything about how much they sold no. Please don't twist my words, I really don't have any problems with any of the fallout games the more Fallout the better.
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Crystal Clear
 
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Post » Wed Dec 31, 2008 9:14 am

Seriously, this game got it right. Leveling scaling is done perfectly; the quests and story is actually interesting, compelling and feels like the player actually has an effect on the world. I also love the choices that the faction system brings up. There could definitely be improvements though, factions could be more involved and i still feel like certain skills, like unarmed, are overpowered while others, like explosives are underpowered, and that some don't really fit their proper role but come close (energy weapons). But that isn't anything a little modding couldn't fix. Back on topic, Obsidian got fallout right; Bethesda please let them handle it from now on. Thanks for a great game.



Good game after the Patches that fixed the Game Breaking Bugs. But the Game is too small for lack of a better word. Its no were near the size and scope of Fallout 3. All the locations are crammed together in new Vegas, Not to mention the lack of a underground like the DC sewers. And theirs no Iconic locations like in Fallout 3 except ,maybe the strip. But nothing compared to the first time you seen the DC Mall in all its glory or dare I say Megaton. And theirs no Awe inspiring moments in New Vegas. Like the first time you walk out of 101 that was awe inspiring, Nothing like the ho-hum feeling you get when you walk out of Doc Mitchel's Home and see some dirt town. Obsidian won't be making any more Fallout games they sold the rights to Bethesda Bethesda will carry on the Fallout universe which is Great.

I will say that Obsidian did get the Game play and balancing right. They Nerfed what needed to be nerfted and Balanced character build to avoid and easy Tank build. And there Game play revisions and add ons are great. I do hope Bethesda incorporates them into the next game.
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Lauren Dale
 
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