Obsidian should handle fallout from now on

Post » Tue Dec 30, 2008 3:20 pm

In places like new reno, perhaps. But the random encounters it was much harder. I remembered it wrong as automatically loading you into combat, obviously. Though I don't completely like turn-based, but like you said about turn based, I just like fps. Though I agree, if I understand, that it's not perfect with fps. It can make for easy overkill. That's part of the reason why I hate the fact some things are so easy to get a hold of as well.

What I really wish in NV was that I could walk into an NCR fort and genuily feel fear about the idea of trying to kill everyone.
They saw you first :shrug:

FO2 added an effect from Outdoorsman (IIRC), where you could choose to avoid encounters, and I believe, you were placed better depending on your skill (IE. You did not get set upon from all sides).


*** My opinion is that First Person Perspective is great ~but its not some great panacea to save & improve all games by its inclusion. There are many, many game franchises and Fallout neither had nor needed FPP :shrug: (else they would have done it themselves as they had done in games, years before they did Fallout).
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Jeff Tingler
 
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Post » Tue Dec 30, 2008 8:48 am

no...you could sneak in the originals easily without going into turnbased combat. you only go into combat if they spot you, or you try to attack. It makes much more sense that only your first shot would be a "sneak critical" anyway.





Actually now I'm confused as to if I was remembering right or wrong, because going into combat when you take a shot was what I was tinking about. It was more the fact that it gives me away when I take the first shot and people automatically know where I am instead of just starting to look for me.
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Melis Hristina
 
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Post » Tue Dec 30, 2008 7:55 pm

They saw you first :shrug:

FO2 added an effect from Outdoorsman (IIRC), where you could choose to avoid encounters, and I believe, you were placed better depending on your skill (IE. You did not get set upon from all sides).


*** My opinion is that First Person Perspective is great ~but its not some great panacea to save & improve all games by its inclusion. There are many, many game franchises and Fallout neither had nor needed FPP :shrug: (else they would have done it themselves as they had done in games, years before they did Fallout).



Yes, there was a perk that also helped in that regard. I placed you further away. IIRC it was a combination of your Outdoorsmen skill and perception that determined how far it put you away in an encounter.
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Jarrett Willis
 
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Post » Tue Dec 30, 2008 6:31 am

What I really wish in NV was that I could walk into an NCR fort and genuily feel fear about the idea of trying to kill everyone.

Same here. I remember in FO2 I absolutely did not want to piss off the guards in any given city until I had really good equipment, because otherwise I'd get stomped.

Really, anywhere that is supposed to be a major base should be (near-)suicide to assault unless you have the absolute best equipment, since the assumption is that such places would have the best troops guarding them. Now, F:NV gets this right to an extent, since the quality of the guards in McCarran and The Fort improve as your level increases. However, their weaponry does not keep pace nearly as well, since even when they have top-end gear it's in terrible condition and is only putting out, say, 25% or so of the damage it should be dealing.

FO1&2 handled this well; only an idiot would assault the Master's stronghold (FO1) or Navarro (FO2) without the best gear and/or at a low level, since the defenders were heavily armored and armed and would destroy you in short order. In contrast, assaulting The Citadel or Raven Rock in FO3 was ridiculously easy even with mid-tier equipment. Of course, a large part of that was the fact that FO3 PA was an absolute joke...
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Manuel rivera
 
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Post » Tue Dec 30, 2008 6:05 pm

FO1&2 handled this well; only an idiot would assault the Master's stronghold (FO1) or Navarro (FO2) without the best gear and/or at a low level, since the defenders were heavily armored and armed and would destroy you in short order. In contrast, assaulting The Citadel or Raven Rock in FO3 was ridiculously easy even with mid-tier equipment. Of course, a large part of that was the fact that FO3 PA was an absolute joke...
It did handle it well.

Funny that; It handled it quite well. Here is my level one diplomat PC (Norbert) inside the Military base in Fallout 1. The supermutants are all neutral for the time being as they believe he is working for the Master's Army.
http://i271.photobucket.com/albums/jj125/Gizmojunk/proof-1.gif
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casey macmillan
 
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Post » Tue Dec 30, 2008 12:26 pm

This.
Obsidian should do the writing and everything else, and Bethesda should do exploration and gameworld creating.


fix'd.

Everytime Beth touches the writing, god kills a kitten. Bring back the Morrowind staff and let 'em have babies with Obsidian! *chuckle*
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Shelby McDonald
 
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Post » Tue Dec 30, 2008 10:24 pm

Obsidian has the potential to create good games just give them fair amount of time.and bethesda should just keep a light overlord position to keep stuff in check.Kittens ,smert are the SPAWN OF SATAN.Under their fur they have prison tatoo's >_>*god has mercy i dont kind of stuff*
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Dan Scott
 
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Post » Tue Dec 30, 2008 10:25 pm

Same here. I remember in FO2 I absolutely did not want to piss off the guards in any given city until I had really good equipment, because otherwise I'd get stomped.

Really, anywhere that is supposed to be a major base should be (near-)suicide to assault unless you have the absolute best equipment, since the assumption is that such places would have the best troops guarding them. Now, F:NV gets this right to an extent, since the quality of the guards in McCarran and The Fort improve as your level increases. However, their weaponry does not keep pace nearly as well, since even when they have top-end gear it's in terrible condition and is only putting out, say, 25% or so of the damage it should be dealing.

FO1&2 handled this well; only an idiot would assault the Master's stronghold (FO1) or Navarro (FO2) without the best gear and/or at a low level, since the defenders were heavily armored and armed and would destroy you in short order. In contrast, assaulting The Citadel or Raven Rock in FO3 was ridiculously easy even with mid-tier equipment. Of course, a large part of that was the fact that FO3 PA was an absolute joke...



In NV you could probably fix it with a few quick MODs: reduce the PCs personal DT, increase the rate at which all armor deteriorates in condition from fire, make special ammos far more rare with vendors, so the skill with making them becomes more necessary, and make the best weapons more rare, so some of them aren't even sold by vendors, but found only with certain factions. Increase the time it takes for enemies to stop looking for someone when they see a dead body, reduce the availability of stempacs and make doc bags harder to come by/make, etc. and upgrade the weapons of the soldiers.

... granted, by a few quick MODs I don't mean all that stuff would be easy, and I don't have the game on PC so I don't even know what files are accessable. Other than that... leveling, I never liked it. Going up in level means I should finally have a chance at taking a small group of raiders more easily, not that I have an equal chance at 1st or 30th level because they scale with me. some should just be low level like the crappier raider bands, some should be hard so you can only take them on at higher levels or with really good equipment, and some things like killing everyone at camp forlorn hope or camp golf, should be a challenge for even high level players, and suicide for low level ones-- even with great equipment.
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CHARLODDE
 
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Post » Tue Dec 30, 2008 11:59 am

Writing and story were excellent in New Vegas. Drunken monkeys could have implemented it better, I have never played a game so bugged.

Involved, yes. In charge and responsible for quality control? Not on your life.
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Kieren Thomson
 
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Post » Tue Dec 30, 2008 3:35 pm

Writing and story were excellent in New Vegas. Drunken monkeys could have implemented it better, I have never played a game so bugged.

Involved, yes. In charge and responsible for quality control? Not on your life.


That is because they had to meet a deadline.
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Taylor Tifany
 
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Post » Tue Dec 30, 2008 4:01 pm

They should have precedent over Bethesda, but Black Isle should handle future Fallout games before Obsidian - even though I love this damn game.

Sadly, we don't live in a perfect world.
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Marcin Tomkow
 
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Post » Tue Dec 30, 2008 9:07 pm

Bethesda didn't 'save' Fallout. The rights to the franchise was being auctioned off, and they won the auction. If Bethesda didn't get it another company would've bought it and made a Fallout 3.


I'm sure Activision would've made good stuff with it: Call of Fallout: Super Mutant Warfare :lmao: Or perhaps EA? They might've given it to BioWare. Though seeing as their games have repeated the same storyline since ...always, i'd imagine the whine would be just as loud :lmao:

Everytime Beth touches the writing, god kills a kitten.


Bethesda's writing isn't supposed award winning material (i seriously hope that's not what they intended :cold:) but to give player some motivation to play in the sdanbox Bethesda's games are, and as such, it does it job. If i want a good story, i won't look for one from a video game.

And god really seems to hate cats, he kills them for every little reason :P
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Annika Marziniak
 
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Post » Tue Dec 30, 2008 1:41 pm

^ Then you shouldn't play Fallout.
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Rob
 
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Post » Tue Dec 30, 2008 6:12 pm

^ Then you shouldn't play Fallout.


Why?
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Thomas LEON
 
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Post » Tue Dec 30, 2008 5:28 pm

I'm sure Activision would've made good stuff with it: Call of Fallout: Super Mutant Warfare :lmao: Or perhaps EA? They might've given it to BioWare. Though seeing as their games have repeated the same storyline since ...always, i'd imagine the whine would be just as loud :lmao:



Bethesda's writing isn't supposed award winning material (i seriously hope that's not what they intended :cold:) but to give player some motivation to play in the sdanbox Bethesda's games are, and as such, it does it job. If i want a good story, i won't look for one from a video game.

And god really seems to hate cats, he kills them for every little reason :P



there are unfortunately very few companies now a days that still make sandbox rpgs, of any kind really... at least good ones. good devs for whatever reason seem more few and far between now a days, and publishers too often push for quicker deadlines and more dumbing down for the casual gamer.
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Sammie LM
 
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Post » Tue Dec 30, 2008 7:19 pm

I wouldn't mind seeing Bethesda and Obsidian take turns. The setting is big enough to encompass many approaches to the material. Not every game will be to everyone's taste, but that never happens anyway.
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CHangohh BOyy
 
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Post » Tue Dec 30, 2008 11:12 pm

Kittens ,smert are the SPAWN OF SATAN.Under their fur they have prison tatoo's >_>*god has mercy i dont kind of stuff*

Ha! I am going to be bad and say 'I knew it, I win!'. :celebrate:

Bethesda's writing isn't supposed award winning material (i seriously hope that's not what they intended :cold:) but to give player some motivation to play in the sdanbox Bethesda's games are, and as such, it does it job. If i want a good story, i won't look for one from a video game.

And god really seems to hate cats, he kills them for every little reason :P


Oh C'mon, who says that a good, captivating plot should be exclusive only to books or TV? Why not have a healthy balance of both? Mafia 1 anyone? :hubbahubba:
The sandbox factor is nice, but honestly, it's (for me, any many people here judging by one particualar section :whistling: ) just not enough for a good Fallouty game. :thumbsup:

Not saying that MY vision is the most glorious, superior, correct one, I just think that the vision of the Original creator's is the one Beth should be looking for.
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Haley Merkley
 
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Post » Tue Dec 30, 2008 8:17 pm

Bring the best of both, all for a team up.

If it was just one of them, I'd be happy with either. Both games were (are) my favourite games of all time.
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Kat Ives
 
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Post » Tue Dec 30, 2008 10:03 am

Oh C'mon, who says that a good, captivating plot should be exclusive only to books or TV? Why not have a healthy balance of both? Mafia 1 anyone? :hubbahubba:
The sandbox factor is nice, but honestly, it's (for me, any many people here judging by one particualar section :whistling: ) just not enough for a good Fallouty game. :thumbsup:


I suppose what he might be referring to though is that honestly, Fallout 3's storyline isn't great, but its not that different from the storylines of many games these days (in terms of its level of complexity). In fact I remember quite a few reviews who praised Fallout 3 for its storyline, and some people on these forums do as well.

Not saying that MY vision is the most glorious, superior, correct one, I just think that the vision of the Original creator's is the one Beth should be looking for.


I think that for the most part, they've managed to capture a good portion of the original developers vision. I think they did a pretty decent job considering that they're from a different company and taking into account just what the series could have become had others bought the rights to it.
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Paul Rice
 
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Post » Tue Dec 30, 2008 4:58 pm

^ Then you shouldn't play Fallout.


As someone already said, why? It's a fun game in an interesting setting that i enjoy playing. What else one expects from game? I honestly can't see why some people treat Fallout as if it was a holy relic, defiled by Bethesda.


Oh C'mon, who says that a good, captivating plot should be exclusive only to books or TV? Why not have a healthy balance of both? Mafia 1 anyone? :hubbahubba:


I'm not saying game can't have good story, i'm just saying story isn't that important to me ina game, and in my experience other mediums can relay a story better. In a game the most important thing i look for is the gameplay. Funny that :)
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Bad News Rogers
 
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Post » Tue Dec 30, 2008 11:52 pm

The story of Fallout 3 was actually not bad at the begining but you could tell the further you went in the story the more they just wanted to finish it.
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Mr. Allen
 
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Post » Tue Dec 30, 2008 9:52 pm

As someone already said, why? It's a fun game in an interesting setting that i enjoy playing. What else one expects from game? I honestly can't see why some people treat Fallout as if it was a holy relic, defiled by Bethesda.


Thats exactly what I was thinking. God-forbid some of us actually like what Bethesda did with the series or have different preferences when playing a post-apocalyptic game.... :glare:
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Chloe Yarnall
 
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Post » Tue Dec 30, 2008 10:27 am

I'm not saying game can't have good story, i'm just saying story isn't that important to me ina game, and in my experience other mediums can relay a story better. In a game the most important thing i look for is the gameplay. Funny that :)


Gameplay is a vital part of the game I agree, but that still doesn't mean we can't have both.
Not only story, what about the backstories of the characters? Dialogue writing? Lore and history? Stuff that makes everything more beliveable?

NV companions are the way to go, for example.
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Steve Smith
 
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Post » Tue Dec 30, 2008 2:07 pm

Honestly, I feel Bethesda and Obsidian should do team ups and dev games together.



This.

Let Obsidian do the storywriting. They write more interesting plots.
Let Bethesda design random locations and events. They make exploring something to look forward to.
Have both colaborate on general things like SPECIAL and perks. Both provide different styles that have their ups and downs.
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Travis
 
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Post » Tue Dec 30, 2008 3:41 pm

Where is the maybe option? Obsidian is better a story telling but Bethesda is better at making the map. HOWEVER THEY NEED TO CHANGE THE ENGINE & EACH FALLOUT GAME SHOULD TAKE 4 YEARS TO DEVELOP. Im sick of all these bugs & the game felt empty.
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Scotties Hottie
 
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