Obsidian should make another spin off before FO4

Post » Fri Nov 18, 2011 2:26 pm

FO4 is looking to be released (I think at the earliest) late 2013 using the new Creation engine. Bethesda should ask Obsidian to do another spin off with the Gamebryo engine. And if the release date looks to be in 2014 Bethesda would be silly not to get Obsidian to do another one.
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Bones47
 
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Post » Fri Nov 18, 2011 12:28 pm

I don't think it would work at all to have a game using the Oblivion/Fallout 3 engine come out after Skyrim. If Bethesda did want another Fallout game between now and then they'd likely want it to use something entirely different.
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Kieren Thomson
 
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Post » Fri Nov 18, 2011 1:43 pm

I'd prefer it if they used a different engine than Gamebryo or Creation for a spinoff, try to make the old style popular again, even if the map node system has to go along with a third person locked view.
But honestly, since they're working on Wheel Of Time I doubt they have time to work on another Fallout game from scratch (with a new engine) before Fallout 4 comes out.
And I'd rather not see anymore GamebryoFallout stuff anymore either.
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Bloomer
 
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Post » Fri Nov 18, 2011 12:31 pm

In my opinion given how dated the Gamebryo engine and assets are at this point... it's limitations, two full games and expansions... the next Fallout game is going to have to be on the Creation Engine because it's going to need a complete overhaul just to keep people's attention. Obsidian will probably want to build onto their lore and straight after New Vegas it's too soon for another west-coast game because it's time for some grey and some brown and some super mutant behemoths, baby!

Having said that I would be open to the idea of a iOS or PS Vita Gamebryo or isometic-3d, etc style Fallout game from Obsidian. That's about the only way I could see another Fallout game being created and released before FO4 using the same technology as FO3.

For example they could create a prequel to the events of Honest Hearts e.g. Fallout: New Canaan set in Utah featuring the New Canaanites struggle against the White Legs and the 80's, etc for Apple A5 devices, selected Android devices and PS Vita.
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Steven Hardman
 
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Post » Fri Nov 18, 2011 1:06 pm

Anything but the Gamebryo engine (the Bethesda version of it), please -- or even the Creation engine (which basically is just buffed up Gamebryo). Obsidian has a perfectly good engine themselves specifically designed to make RPG's, let 'em use it.
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Guy Pearce
 
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Post » Fri Nov 18, 2011 5:20 am

I stilll don't like the term "spin-off" it implies that it's a lesser game. This isn't the case. The only sequel in Fallout history is Fallout 2.

I would like Obsidian to work on another Fallout.
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jodie
 
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Post » Fri Nov 18, 2011 5:01 pm

I stilll don't like the term "spin-off" it implies that it's a lesser game. This isn't the case. The only sequel in Fallout history is Fallout 2.

I would like Obsidian to work on another Fallout.


Fallout 3 obviously isn't a 'direct' sequel but it is still technically a sequel nonetheless.

Still I think it's probably best described as either a re-write of or rather a 'spiritual successor' to the third game in the series and first Fallout spin off Fallout tactics; given it's central focus on a Brotherhood of Steel chapter that relocates to the east coast after abandoning the codex, non-cannocal status and the changes made to gameplay that vary quite markedly from the originals.

Fallout: New Vegas is technically a spin-off of Fallout 3 given it shares the same engine, object library and gameplay mechanics, etc making it part of the Fallout 3 series and era. For me the term really carries a different meaning when applied to games because in games 'spin offs' are more like sequels within a given series, while sequels themselves e.g. GTA IV are more like spiritual successors to their predecessors - closer to being new IPs then actual sequels. Really we as gamers really need to start coming up with new naming conventions for spin offs and sequels that actually make sense.
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Claire
 
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Post » Fri Nov 18, 2011 9:24 am

It would be nice but it must use a modern better game engine. Gamebryo's days are over and done with. No more outdated buggy technology.
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Kayleigh Williams
 
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Post » Fri Nov 18, 2011 10:02 am

I agree, I want as much fallout as possible.
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Lew.p
 
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Post » Fri Nov 18, 2011 12:14 pm

It would be nice but it must use a modern better game engine. Gamebryo's days are over and done with. No more outdated buggy technology.


A modified version of Gamebryo running on iOS and PS Vita would be pretty cutting edge though.

Plus combined with touch screen technology I bet they could get some more mileage out of it.
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Laura-Jayne Lee
 
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Post » Fri Nov 18, 2011 6:43 pm

Anything but the Gamebryo engine (the Bethesda version of it), please -- or even the Creation engine (which basically is just buffed up Gamebryo). Obsidian has a perfectly good engine themselves specifically designed to make RPG's, let 'em use it.


Creation is not a buffed up Gamebyro.

It has many new features besides its graphic detail, it can support larger worlds, it allows for people to do things while talking, and its AI has improved greatly. (just off of the top of my head)
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Matt Fletcher
 
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Post » Fri Nov 18, 2011 2:37 pm

Creation is not a buffed up Gamebyro.

It has many new features besides its graphic detail, it can support larger worlds, it allows for people to do things while talking, and its AI has improved greatly. (just off of the top of my head)



They built it on top of their version of Gamebryo. They've even admitted as much. The notion was that they've "rewritten" so many things from their Gamebryobase that they saw it fitting to rename it. So yea, it is buffed up Gamebryo.
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Leah
 
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Post » Fri Nov 18, 2011 8:52 am

snip



New Vegas is more of a squel to Fallout 2 then anything else (not saying it is). Fallout New Vegas picks up where alot of Fallout 2 left off. Fallout 3 is it's own game, in another part of the country, with a story that has pretty much nothing to do with the events of Fallout 2. Just because Fallout 3/NV use the same engine doesn't mean anything.

Fallout 3 isn't technically a sequel. If it was technically a sequel it would follow right where Fallout's story left off, and it doesn't. New Vegas isn't a squel to Fallout 3 and Tactics is really more of a prequel because it takes place before Fallout 2 and after Fallout.

My point is lets just stop putting lables on them and just call them "Fallout Games."
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Harry-James Payne
 
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Post » Fri Nov 18, 2011 8:11 pm

How about Fallout (insert appropriate area name here)

City or an area would work I guess, Fallout: Midwest .... nevermind I think Fallout: Chicago would be better.
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Ebony Lawson
 
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Post » Fri Nov 18, 2011 2:13 pm

Bethesda is not likely release the creation engine to Obsidian until they’ve converted it for FO4 and it’s been released. I did not have a problem with the current Gamebryo engine and I would love to see another fallout title before FO4.
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QuinDINGDONGcey
 
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Post » Fri Nov 18, 2011 2:27 pm

Creation is not a buffed up Gamebyro.

It has many new features besides its graphic detail, it can support larger worlds, it allows for people to do things while talking, and its AI has improved greatly. (just off of the top of my head)


Gamebryo is a graphics rendering engine. It had nothing to do with AI, physics, NPC interaction and anything else that was not part of drawing graphics. The gamesas games that use Gamebryo have many rendering bugs that I hope the Creation engine fixed... but gameplay and scripting bugs had nothing to do with graphics rendering.
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Sarah Evason
 
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Post » Fri Nov 18, 2011 7:39 pm

Gamebryo is a graphics rendering engine. It had nothing to do with AI, physics, NPC interaction and anything else that was not part of drawing graphics. The gamesas games that use Gamebryo have many rendering bugs that I hope the Creation engine fixed... but gameplay and scripting bugs had nothing to do with graphics rendering.


That is wrong. (Well half wrong)
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Natalie J Webster
 
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Post » Fri Nov 18, 2011 6:25 am

That is wrong. (Well half wrong)


What part of my statement is wrong? Havokk does the physics and Gamebryo doesn't do the AI or quest scripting... so I was wrong that there were bugs in the games?

EDIT: the zooming in during talking was a design choice ... they did not have to do that just because it was rendered by Gamebryo.
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Eliza Potter
 
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Post » Fri Nov 18, 2011 5:40 pm

How about we don't make them use the increasingly outdated and troublesome gamebryo engine. Hell, I fully support FO4 being made on the Creation Engine, but Bethesda desperately needs to let Obsidian in to take over the writing before them screw anything else. Obsidian can tell a good story, Bethesda can build a good worldspace. Win-win situation.
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!beef
 
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Post » Fri Nov 18, 2011 7:15 pm

Obsidian should never make a Fallout game again. Unless they only work on the story.
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Alexander Horton
 
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Post » Fri Nov 18, 2011 4:42 pm

Obsidian should never make a Fallout game again. Unless they only work on the story.

I disagree with this completely.
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Zualett
 
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Post » Fri Nov 18, 2011 5:30 am

Obsidian should never make a Fallout game again. Unless they only work on the story.

And why is that, JackKlompus?
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Guy Pearce
 
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Post » Fri Nov 18, 2011 3:51 pm

With Tim Cain back on the scene, Obsidian should be making Fallout 4. But sadly, it's not going to happen, however, I pray that they have another Fallout on the books for the future.

I mean, if something along the lines of this was to happen;

Obsidian: West Coast (Boarding on Mid Western areas) set Fallout games

Bethesda: East Coast set games.

I'd be a happy camper.
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Bereket Fekadu
 
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Post » Fri Nov 18, 2011 7:32 am

Fall Out Hawaii it gives a chance to include forests and volcanoes with tribals that make sense and new mutated creatures.


Note: For a great spin off they would take the Fall Out universe into a world wide wasteland.
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Baby K(:
 
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Post » Fri Nov 18, 2011 8:08 pm

Fall Out Hawaii it gives a chance to include forests and volcanoes with tribals that make sense and new mutated creatures.


Note: For a great spin off they would take the Fall Out universe into a world wide wasteland.


What do you mean tribals that make sense? Research has shown that people could be as uncivilized as over two thousand years ago from being isolated for just one generation.
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KU Fint
 
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