Obsidian to work on future Fallout title?

Post » Tue May 17, 2011 2:59 pm

I enjoy the differences between F3 and FNV; I would like to see Bethesda make a game in their East Coast mileau, then one from Obsidian in a couple years over in the West. Each in their own styles. If both teams worked concurrently (please let Obsidian not be under such a time crunch), we'd have a game about every two years.
Everybody wins.*


*not a promise or guarantee of clear victory.


That would be a nightmare. The gap between the fans needs to be closed or close to it. New Vegas IMO has done a good job and I am hoping FO4 will finally settle the sides. If we say to hell with it and split the fans and the Fallout world in half the madness will never end. West vs East and then who gets the Midwest, Micro Forté? I am not bashing Micro Forté I love Fallout tactics.
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Chantelle Walker
 
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Post » Tue May 17, 2011 2:25 am

I enjoy the differences between F3 and FNV; I would like to see Bethesda make a game in their East Coast mileau, then one from Obsidian in a couple years over in the West. Each in their own styles. If both teams worked concurrently (please let Obsidian not be under such a time crunch), we'd have a game about every two years.
Everybody wins.*




*not a promise or guarantee of clear victory.


+100 Karma, and one carton of Coffee flavored Ice cream, best idea i have heard so far. :icecream:
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Rachell Katherine
 
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Post » Tue May 17, 2011 7:54 am

At least Styles and Paladin John agree.
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Wanda Maximoff
 
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Post » Tue May 17, 2011 12:12 pm

Chances are if your part of this forum you have played, beaten, and yet played again the latest title in the Fallout series, New Vegas. Developed by Obsidian entertainment, who are comprised of some of the members of Black Isle, the original developers of the series, the game made many additions to the game, doing a good job of returning to the feel of the original games. Now that the title is finally done with, do you think there is a possiblity that either the next title, or a future title, will yet again be handled by Obsidian? What are your opinions of another Obsidian developed title? I for one think they did a great job of fixing many of the issues that possibly disconnected long time fans of the series with the re-boot that was Fallout 3. Overall I thought the game was much stronger than Fallout 3 in most ways. Comparably, it was just a stronger, better designed, and simply more engaging experience than Fallout 3, albeit a buggy game at time of launch, though wasn't Fallout 3, and most large scale rpg's for that matter. Anyway, I would love to see Obsidian's name on future Fallout titles, possibly a Infinity Ward meets Treyarch style of development cycles, where each company handles the next title in the series, with Obsidian possibly taking on the role of developer when Bethesda is handling the elderscrolls titles. Well, what do you think?

noooo, no offense but Obsidain made the game boring and predictable
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Tamara Dost
 
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Post » Tue May 17, 2011 4:20 am

i like obsidion makes fallout spinnoffs in between main fallout games that bethesda makes
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Tikarma Vodicka-McPherson
 
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Post » Mon May 16, 2011 10:24 pm

Yes please yes make it so!
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Jon O
 
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Post » Tue May 17, 2011 12:07 am

While a joint effort between Beth and Obs (RPG mechanics and all writing to Obs, and the rest to Beth) would be nice and commendable indeed, I think I'd prefer an Obsidian made spinoff (even if for nothing else other than that being more possible than the joint effort) using Obsidians own enginge and creating the gameplay through the srong points of that enginge.
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Charleigh Anderson
 
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Post » Tue May 17, 2011 6:53 am

I would prefer Obsidian works on the rest, unless Bethesda takes an example from Obsidian and makes more of a Fallout game.

bethesda is highly successfull game company and their games are already at the top, why would they want to follow the formula from a company thats not nearly as successfull as them ? nobody makes an explorable open world game better than bethesda, lots of fantasy, exploration and combat, obsidian makes "believable" type games, thats not really what bethesda does, bethesda puts 20 foot giants in thier games, and funny non believable stories like looking for the declaration of independance for a guy named abraham washington, or a crashed space ship where you get an alien blaster, or funny characters like the mechanist or antagonizer, or a giant steel robot talking smack and cruising around, so i wouldn't be looking for them to change their gamemaking formula.
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Laura Richards
 
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Post » Tue May 17, 2011 7:45 am

you have it backwards, bethesda is already a highly successfull game company and their games are already at the top, why would they want to follow the formula from a company thats not nearly as successfull as them ? don't expect that to happen.


*not nearly?*

Check the first week sales and then start telling me they were not sucesfull. NV was not a flop.
Which also means that you don't need all that crap you just listed to make a good game.

inb4gamespotratings aka the http://en.wikipedia.org/wiki/Argument_from_authority.
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Kit Marsden
 
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Post » Tue May 17, 2011 12:07 am

noooo, no offense but Obsidain made the game boring and predictable

i agree, new vegas is boring once you realize nothing different ever happens and the same exact 3 bark scorpions will be in hidden valley every single time you go there, i think obsidian did improve a few things, slighty better game mechanics, a good skill/perk/special system, added lots of weapons, but yeah they did make a non dynamic map world thats super predictable and a desert wasn't a good place for a game, its not really a wasteland either.
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Nichola Haynes
 
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Post » Tue May 17, 2011 6:24 am

While a joint effort between Beth and Obs (RPG mechanics and all writing to Obs, and the rest to Beth) would be nice and commendable indeed, I think I'd prefer an Obsidian made spinoff (even if for nothing else other than that being more possible than the joint effort) using Obsidians own enginge and creating the gameplay through the srong points of that enginge.


Spin-offs? While I would prefer them handling the main series(or with Beth, since their writing and the whole world/lore consistency is a disaster)... now there's an idea... Tactics 2? Or.... Tactics 2 inspired Fallout? :unsure2:
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Rachyroo
 
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Post » Tue May 17, 2011 7:18 am

It should happen, and it should include minimal bias.
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Killer McCracken
 
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Post » Tue May 17, 2011 8:33 am

I think things are only going to get better. FO3 was beth first try at a fallout game. NV was obsidian first go at a FO game using Beth engine and 1st person.

Both have their strong points, and hopefully this will be a mutually beneficial relationship.

I wouldn't want them to make a game together, but I think their writers should all work together with how they want the story to develop. Then, if Obsidian gets the go on a game right after 4 is completed, we can like one poster said, have a FO game every couple of years, and that fine with me.
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Ellie English
 
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Post » Tue May 17, 2011 7:34 am

I certainly wouldn't mind seeing Obsidian getting another bite at the apple, but as has already been mentioned above, after TES V goes "gold," it's extremely likely that Todd Howard's team will be starting dev work on Fallout 4 in-house, using the new Creation engine.

If they could somehow manage to keep Obsidian in the loop, though, it'd be terrific -- would be a real shame to see them go "one-and-done" with the franchise after waiting so many years to finally get to do their sequel.


That would be a nightmare. The gap between the fans needs to be closed or close to it. New Vegas IMO has done a good job and I am hoping FO4 will finally settle the sides. If we say to hell with it and split the fans and the Fallout world in half the madness will never end. West vs East and then who gets the Midwest, Micro Forté? I am not bashing Micro Forté I love Fallout tactics.

Same here, but I wonder -- has MicroForté actually done anything game design-related in recent years? I know they developed their BigPlanet MMO licensed engine, but beyond that, I don't know if they're still even in the individual-title business at this point.
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Dawn Farrell
 
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Post » Tue May 17, 2011 10:04 am

While a joint effort between Beth and Obs (RPG mechanics and all writing to Obs, and the rest to Beth) would be nice and commendable indeed, I think I'd prefer an Obsidian made spinoff (even if for nothing else other than that being more possible than the joint effort) using Obsidians own enginge and creating the gameplay through the srong points of that enginge.


NO!!
Obsidian has great designers and writers but their lack in programming skills are the main reason why they are not a successful company. Unless they are using an engine created by another company (F:NV and SW:KOTOR2), the game will filled with more bugs then a beehive.
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Cartoon
 
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Post » Tue May 17, 2011 1:26 pm

NO!!
Obsidian has great designers and writers but their lack in programming skills are the main reason why they are not a successful company. Unless they are using an engine created by another company (F:NV and SW:KOTOR2), the game will filled with more bugs then a beehive.


Their apparent "lack of skills in programming" is more attributable to time constraints and the fact that they are a small game company. Look at the devolpement times for Fallout: New Vegas and KOTOR II. They only got 2 years. Fallout 3 had 3 years of development and look at how buggy it was on released. That svcker was patched 7 times, and look at how big Bethesda's team was. More than twice the size as Obsidian's.
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Christie Mitchell
 
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Post » Tue May 17, 2011 6:45 am

Their apparent "lack of skills in programming" is more attributable to time constraints and the fact that they are a small game company. Look at the devolpement times for Fallout: New Vegas and KOTOR II. They only got 2 years. Fallout 3 had 3 years of development and look at how buggy it was on released. That svcker was patched 7 times, and look at how big Bethesda's team was. More than twice the size as Obsidian's.


[sarcasm] So what, Obsidian needs to learn to live with that they'll never be as good as Bethesda! Even Gamespot says so! [/sarcasm]

Can we please stop this? Obsidian should be working on Fallout titles, because it's THEIR creation. All Fallout 3 was is: Oblivion in a Post Nuclear Enviroment. Obsidian had two years to work on NV and the gameplay was better in a lot of ways, far superior writing, etc.

Bethesda > Obsidian for exploration.

Obsidian > Betheda for everything else.
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Stephanie Nieves
 
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Post » Tue May 17, 2011 4:05 am

Fallout 3 was patched 7 TIMES

yet the game still have problems

I dont care the bugs

I preffer this than what Bethesda offered with "Fallout"

And KOTOR 2 only have 1 year and 1 month of development


Blame LucasArts

Obsidian doesnt need to copy Bethesda and viceversa

(God fordib them if they do that)

So

Obsidian all the way
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Evaa
 
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Post » Tue May 17, 2011 11:08 am

I feel for Obsidian, its a relatively small studio that seems to punch above its weight in an industry where the costs of developing "core" games has become terrifyingly expensive, an industry in which all it takes is one bad game for a company to go to the wall (see poor old Realtime Worlds for one of many, many examples of this). The huge sales of New Vegas must've been a huge relief after Sega's pulling the plug on the Aliens RPG and the critical and commerical failure of Alpha Protocol (which was, let's not mince words, rubbish). I imagine that Obs are quite happy to cling to the Fallout license raft for as long as Beth will let them.

I do hope that they'll be given more time/won't be developing multiple games simultaneously in the future though. Closer Obs/Beth collaboration sounds great in theory, but I don't know how workable it is in practice, and if as people are speculating they create Fallout 5 (or whatever) after a Beth-developed 4, then they need to be given a proper amount of time/money to do it in, so we don't get another NV-style rush-job.
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Mandy Muir
 
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Post » Tue May 17, 2011 8:39 am

Have you seen what they've been doing to TES in skyrim? I've hear that they've further cut down on skills, and possible have done away with attributes all together. So looks like they might be finally chucking the thin skin of RPG this time and going for a pure action adventure game.
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GPMG
 
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Post » Tue May 17, 2011 2:21 am

It's pretty clear that Morrowind was Bethesda's last RPG. I've argued with several TES fans and a large number of them seem to have no clue what a RPG is. No, LARPing doesn't count. I could LARP in CoD, does that make CoD a RPG? No it doesn't.
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Paula Ramos
 
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Post » Tue May 17, 2011 6:19 am

It was also evident that they didn't care for the RPG elements in Fallout 3 anyway.
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Melanie
 
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Post » Tue May 17, 2011 9:36 am

Spin-offs? While I would prefer them handling the main series(or with Beth, since their writing and the whole world/lore consistency is a disaster)... now there's an idea... Tactics 2? Or.... Tactics 2 inspired Fallout? :unsure2:


Just another fallout, but with more RPG in it. There's no huge incentive to get excited over the number behind the title anymore (or thus far, depending on what will become of Beth's Fallout 4) and I just want a decent Fallout RPG.

NO!!
Obsidian has great designers and writers but their lack in programming skills are the main reason why they are not a successful company. Unless they are using an engine created by another company (F:NV and SW:KOTOR2), the game will filled with more bugs then a beehive.


What do you mean by "unless they use someone elses engine, it will be buggy"? Shouldn't it be the other way around, that with their own engine they know better what to do and how to do it?
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leigh stewart
 
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Post » Tue May 17, 2011 9:35 am

I am 43 years old (my profile says 19 but its a lie so I can fit in with you young kids) and have been an avid computer gamer since man made the first amiga game my respect for beth couldn't get any lower it only proves to me that video game companies only care about money.
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Ernesto Salinas
 
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Post » Tue May 17, 2011 12:01 pm

And you're right (though lying about your age is creepy, TBH I don't think any of us younger folk really care). Compare games from the 90s and earlier to games today. Game making in the 90s was an artform. Look at games now, there's no art to it. Just trendy hype and fashion, and when someone tries to be an artist and do something that breaks from the norm; they get shot down. That's what happened to Alpha Protocol (I liked Alpha Protocol, though it was a bit linear).
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dav
 
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