obsidians game combat philosophy

Post » Tue Jan 27, 2009 11:18 pm

it seems to me obsidian doesn't give enemies good weapons because they don't want our character to end up with those weapons, so they've decided to give most of the enemies hatchets, macheties, spears, pool ques, varmit rifles and 9mm's, now those should all be lower level weapons but at level 20 etc its not a lot of fun to fight enemies with pool ques and varmit rifles, they do no damage at all. besides deathclaws, cazadores and the occasional giant rad scorpion, there aren't any tough enemies in the game at all, almost every human enemy is using melee weapons or very weak weapons like 9mm or varmit rifles, ncr uses service rifles, thats a weak weapon too, obsidian did improve on the skill/perk/special system, better story i believe and added more weapons, but in combat, exploration and overall battlezones, they seemed to completely ignore those areas and even though fallout isn't a FPS, it is a combat oriented game and do drop the ball in the combat department, its big mistake in my view, i won't be buy any more dlc's for fallout, i'm gonna be waiting for ESV and FO4.
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~Sylvia~
 
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Post » Tue Jan 27, 2009 9:03 pm

Honestly, I dont care if I cant obtain Omegadeathweapon10000.

I just want items like that damned trenchcoat thats marked unplayable e_e
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Victoria Bartel
 
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Post » Tue Jan 27, 2009 11:48 pm

it seems to me obsidian doesn't give enemies good weapons because they don't want our character to end up with those weapons, so they've decided to give most of the enemies hatchets, macheties, spears, pool ques, varmit rifles and 9mm's, now those should all be lower level weapons but at level 20 etc its not a lot of fun to fight enemies with pool ques and varmit rifles, they do no damage at all. besides deathclaws, cazadores and the occasional giant rad scorpion, there aren't any tough enemies in the game at all, almost every human enemy is using melee weapons or very weak weapons like 9mm or varmit rifles, ncr uses service rifles, thats a weak weapon too, obsidian did improve on the skill/perk/special system, better story i believe and added more weapons, but in combat, exploration and overall battlezones, they seemed to completely ignore those areas and even though fallout isn't a FPS, it is a combat oriented game and do drop the ball in the combat department is a big mistake in my view, i won't be buy any more dlc's for fallout, i'm gonna be waiting for ESV and FO4.


Fiends have laser weapons.

FO3 bad guys were easier as a whole.
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Pants
 
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Post » Tue Jan 27, 2009 8:41 pm

Fiends have laser weapons.

FO3 bad guys were easier as a whole.

yeah why do the fiends have energy weapons and not ncr or ceasers legion, and i totally disagree wiith you, name me all these tough enemies in new vegas ? i want to hear all the human type tough enemies in the game ?
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saharen beauty
 
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Post » Wed Jan 28, 2009 1:45 am

i want to hear all the human type tough enemies in the game ?


Ranger Veterans and their Legion equivalents. Game needs reblancing mods, for example Arwen's Realism Tweaks makes getting shot actually dangerous :ooo:
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Undisclosed Desires
 
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Post » Wed Jan 28, 2009 4:02 am

i keep hearing people say, the combat is better than in FO3, i played FO3 for 2 years i know it inside and out, and yeah the enemies weren't super tough generally in that game there were more better quality and better armed enemies, there were plenty of enclave and they mostly had energy weapons, plasma rifles, gatling lasers, heavy incinerators, and the supermutant had miniguns, gatling lasers, chinese assault rifles, talon mercs has good firepower, a lot of laser rifles, and chinese assault rifles, outcast had energy weapons, BOS had a lot of heavier weapons, so i don't believe the combat in new vegas is better or even close, like i said before, sure there are enemies like cazedores or deathclaws but apart from packs of 15 deathclaws where is this "better quality" combat, it certainly isn't any human enemies, the rangers are prob the only tough human type enemies in the game, ceasers leagion are bulletsponges and they had potential but its pretty hard to find them on the map and when you do they usually only have macheties or weak pistols, its not until the very end of the game that you find any ceasers legion with good weapons like marksman rifles.
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Ann Church
 
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Post » Wed Jan 28, 2009 12:57 am

Set the difficulty to hard/very hard and don't use scoped weapons if you find it too easy.
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Silvia Gil
 
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Post » Tue Jan 27, 2009 10:14 pm

yeah why do the fiends have energy weapons and not ncr or ceasers legion, and i totally disagree wiith you, name me all these tough enemies in new vegas ? i want to hear all the human type tough enemies in the game ?

If you pace yourself, match your weapons with your ability and don't over-play your hand there are no game-stopping enemies. But that's the crux of an RPG, no?

I like the fact that there are no uber-bosses in this game (with one notable exception—and there are ways around him.)

I agree that most enemies are melee fighters and contribute to a seemingly unbalanced play-style. This is why I never choose to be a melee fighter :spotted owl:

Having said that, how easy do you find it to kill Caesar?
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Michael Russ
 
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Post » Tue Jan 27, 2009 5:16 pm

yeah why do the fiends have energy weapons and not ncr or ceasers legion, and i totally disagree wiith you, name me all these tough enemies in new vegas ? i want to hear all the human type tough enemies in the game ?


I'll do you one better. There is only one tough enemy in FO3. The Reaver Goul. That's it. The rest are incredibly simple to dispatch in that unbalanced game.

Demigods with overpowered weapons and an overpowered VATS fear NOTHING.
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zoe
 
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Post » Tue Jan 27, 2009 3:47 pm

What are you arguing for or against exactly? I'm reading "That's okay because Fallout 3 svcks"? :unsure:
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Jose ordaz
 
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Post » Tue Jan 27, 2009 3:05 pm

You might want to read slower
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Amie Mccubbing
 
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Post » Tue Jan 27, 2009 8:58 pm

Since the enemies aren't leveled with you, they have to balance the game with enemies that can be potentially defeated by low level characters who may have skipped a lot of exploring and questing before reaching certain areas. Thus you have deathclaws etc in certain places & quest-related baddies that are difficult, but a lot of lower to middling enemies in the main & town areas.

At least that's how I see it. I agree that for myself, the combat aspect of the vanilla game isn't terribly challenging for the most part, but I still prefer it over leveling enemies. But then, I just use mods to make combat a bit harder.

Having said that, how easy do you find it to kill Caesar?

Caesar himself is a pansy. It's only his clump of tent Guards that are a pain in the [censored], and only if you don't use sneak/explosives. :D
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Penny Flame
 
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Post » Tue Jan 27, 2009 2:17 pm

You might want to read slower


"FO3 bad guys were easier as a whole." :shrug:

Regardless, as i constantly complain, the game is too easy and has too few enemies. And OP makes a good point that humans, or gun users, are not a real threat in the game.
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Dean
 
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Post » Tue Jan 27, 2009 5:21 pm

The enemies are just as hard if not harder to kill than the ones in fallout 3. DT pretty much puts FNVs challenge level above fo3
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Anna Kyselova
 
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Post » Wed Jan 28, 2009 3:33 am

Where are you? You say they are equipped with 9mms and Varmint Rifles, you are in a low level area. But yes, human enemies are not tough, i dont like how enemies dont have anything like AP, oh and get rid of that 20% damage thing, if the DT blocks it, the damage is frikin blocked. That magic enemy ammo at least be AP, a should FEAR a super mutant with a minigun, not casually stroll up to him and Ranger Takedown him off the side of Black Mountain, why dont enemies use different ammos? Enemies should have more weapons, and those weapons should be more dangerous.
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Connor Wing
 
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Post » Tue Jan 27, 2009 5:16 pm

I agree NPC should be better armed. Still I don't get why you pick on Obsidian. Bethesda has the same issue. When people say "combat is better in FO3" I think they are talking about the amount of it. The random spawning of Raiders and Talon Company. All enemies before Broken Steel are easy to kill in FO3. Enemies in New Vegas attack in larger groups then in FO3.
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Mark Hepworth
 
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Post » Tue Jan 27, 2009 5:15 pm

Since the enemies aren't leveled with you, they have to balance the game with enemies that can be potentially defeated by low level characters who may have skipped a lot of exploring and questing before reaching certain areas. Thus you have deathclaws etc in certain places & quest-related baddies that are difficult, but a lot of lower to middling enemies in the main & town areas.

At least that's how I see it. I agree that for myself, the combat aspect of the vanilla game isn't terribly challenging for the most part, but I still prefer it over leveling enemies. But then, I just use mods to make combat a bit harder.


Caesar himself is a pansy. It's only his clump of tent Guards that are a pain in the [censored], and only if you don't use sneak/explosives. :D

if the enemies aren't going to be leveled in a game, they need to tough from the beginning and be using good weapons from the get go, its BORING to fight enemies who are using weak peashooters aka 9mm's, varmint rifles, pool ques etc, thats the bottom line, no enemies use marksman rifles until the end of the game, no enemies use energy weapons except for the fiends, no enemies use sniper rifles, so its no fun be at level 20 + in new vegas, i won't play it anymore, i played FO3 for 2 years and it could of been harder but at least the enemies did use some better weapons, gatling lasers, plasma rifles, laser rifles, chinese assault rifles, so the only way no leveling enemies works is if they have good weapons from the beggining of the game. so basically we have to fight low level enemies the entire game, thats what it is, thats a lousy game philospophy. to make a level 20 or 30 character fight level 1 enemies, thats real quality combat
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TIhIsmc L Griot
 
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Post » Tue Jan 27, 2009 4:31 pm

I agree NPC should be better armed. Still I don't get why you pick on Obsidian. Bethesda has the same issue. When people say "combat is better in FO3" I think they are talking about the amount of it. The random spawning of Raiders and Talon Company. All enemies before Broken Steel are easy to kill in FO3. Enemies in New Vegas attack in larger groups then in FO3.

i agree with you, but bethesda was still a little better with enemies, enclave had plasma rifles, outcast had energy weapons, supermutants had miniguns and chinese assault rifles, talon had energy weapons and chinese assault rifles, bethesda didn't arm a lot of the enemies really well but obsidian arms enemies even worse, they moslty are all melee fighters, the only enemies who attack in packs are deathclaws, cazedores, scorpions and nightstalkers. human enemies in new vegas are worse than in FO3, there is far less human enemies and the ones that are in the game are mostly melee fighters, that does make for weak combat.
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~Sylvia~
 
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Post » Wed Jan 28, 2009 5:12 am

My weapons seem to do just fine.
I am running a Western Gunfighter right now... max Agility & Luck
My weapons loadout:

Brush Gun
Mysterious Magnum
Lucky
Chance's Knife
Switchblade

I could very easily carry these guns in real life.
Put a sling on the Brush Gun,
Both revolvers go in a gun belt,
Knife gets a leg sheath,
switchblade goes in my pocket.

The enemy engagement range in this game is pathetic, so I get up close and personal.

I am a chivalrous gunfighter - so I only shoot enemies armed with guns, the rest I duel with my knife, except for abominations like deathclaws and cazadores. (They get the Brush gun treatment)
Load this Gunfighter up with all the special ammo and proper perks, and he does quite well.

Oh and using the proper gun, I can pretty much never have to worry about enemy DT.
Taking the time to slow down and get a good bead on your target(s) is important, as the revolvers are of course, 6-shooters.
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QuinDINGDONGcey
 
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Post » Wed Jan 28, 2009 3:39 am

Honestly I don't care that much about the loot and the guns. I'd be more interested in proper small unit tactics.

If you shoot someone and do not get a killshot, why on earth doesnt the attacked npc call for aid? He should have you swamped, calling in reinforcements instead of running mindlessly toward you. Also enemy sniper fire should be a problem. All of a sudden you get hit and you have to locate the sniper instead of seeing a guy run toward you with a sniper rifle. Ambush tactics are also missing. Walking along the road and all of a sudden there are 4 guys with shotguns behind cover and camouflage, cutting you down to a pulp instead of four guys comming along in a nice spread which gives you ample time to pick them off one at the time.

Roads and paths should be ambush and boobytrap fests. Waterholes and waterpipes should be camped by snipers or raiders. (Water means pray, both in hunting men and animals... which would be even more so in post apocalyptia where water is so scarce).

Besides it doesnt make sense that a person who has lived long enough to aquire an Anti-material rifle and has profeciency to fire it tries to charge with it like its a GD assultrifle, or shouldn't oneshot kill you if you encountered him at lvl 4 or leave you severely crippled at lvl 30.... if you survive at all. A 12.7 round will tear your friggen leg or arm right off even if just nicks you. Any center mass shot is leathal even to a friggen elephant.

Anyway. I'd be quite happy if I could talk my way out of any encounter circumventing use of force entirely.
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Guinevere Wood
 
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Post » Wed Jan 28, 2009 1:55 am

Bethesda has the same issue. When people say "combat is better in FO3" I think they are talking about the amount of it.


They seem to be better equipped too, Talon's and Super Mutants, not to metnion the Enclave in F3 have quite heavy weaponry. The easiness of Fallout 3 was mainly due abundant skillpoints, plentiful perks, and the DR armor system. The Legion's Assassin squads can be almost dangerous, if they were as plentiful as Talon's and Raiders in F3 it could put a dent on my stimpack stockpile. Which i don't even use since Sunset Sarsaparilla is better and even more plentiful :D
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candice keenan
 
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Post » Wed Jan 28, 2009 5:47 am

Farbautisonn good point about the NPC not getting medical help when shot. FO3 is the same. In the Originals and Tactics enemies often take stimpacks or items like psycho. If they do that in FO3 or New Vegas I don't really notice it. When wounded. In Tactics Enemies do prone or duck in order to take stimpacks.

NPC should be well armed IMO (M2 brownings, M60, Saws, Gattling guns, M72 Gauss rifles, AK-47s and Rocket launchers. When you kill them you can loot the weapons but they don't have much is any ammo on them. New Vegas and FO3 also have weapons degradation so it would not be so bad (unbalancing) for looting powerful weapons of "enemies" because they would be in bad shape and they would have little to no ammo on the dead NPC. That would balance out the game imo.

Having these around would be great. http://fallout.wikia.com/wiki/Sentry_Bot_(Fallout_2), http://fallout.wikia.com/wiki/Gun_Turret, http://fallout.wikia.com/wiki/Auto-Cannon
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Beulah Bell
 
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Post » Tue Jan 27, 2009 7:56 pm

They seem to be better equipped too, Talon's and Super Mutants, not to metnion the Enclave in F3 have quite heavy weaponry. The easiness of Fallout 3 was mainly due abundant skillpoints, plentiful perks, and the DR armor system. The Legion's Assassin squads can be almost dangerous, if they were as plentiful as Talon's and Raiders in F3 it could put a dent on my stimpack stockpile. Which i don't even use since Sunset Sarsaparilla is better and even more plentiful :D


There are well armed people in FO New Vegas its just they don't randomly spawn to attack for no reason like Talon Company. I play hardcoe Mode because I don't like that food can heal or that stimpacks heal right away and can heal crippled limbs. I did once play through without hardcoe mode and Its just not that great.

If Fallout 3 had a hardcoe Mode and Damage thresold I would say that the enemies would be a challenge but since I can kill Enclave PA wearing troops with some well placed shots from my 10mm pistol they are not a challenge. Enemies maybe well armed but my Character never runs into something I can't handle thanks to level scalling and they can't seem to aim very well. Then there is the God factor in FO3 thanks to the many perks, skill points and stimpack cure alls and the great amount of them, that and skill books everywhere.
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YO MAma
 
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Post » Tue Jan 27, 2009 6:46 pm

The Assassin Squads have given me some trouble now and then, but they are too rare. And i have Fallout 3 modded with damage threshold, needs, improved injury system, cut the amount of skillpoints, reduce max health and carry weigth and what not while increasing the amount and quality of the enemies, and the game improved immensely. All those work alot better in unmodded Vegas than in unmodded Fallout 3 (a WHOLE LOT), but still IMO require tweaking.

Of course i grew up in the NES generation, i expect keyboard mashing difficulty :D
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Sabrina Schwarz
 
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Post » Tue Jan 27, 2009 11:41 pm

Of course i grew up in the NES generation, i expect keyboard mashing difficulty :D


Thats explain all XD


But Obsidian Philosophy????? wow just wow


also. the only challenge in FO3 are Ghoul Reavers, the others after level 35 are pretty much bullet sponges
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Mel E
 
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