Yes Ive been paying attention. And I dont give a hoot about how a spell looks. That its a coloured ball of light is simply irrelevant. I care for what a spell does.
It is undeniable that if spellmaking is out, a lot of the creativity is gone.
A lot of potential spells will simply be impossible to make.
And I think spells growing with level needs to be carefully developed, or it will end up all Fable. Bland and boring.
And what if I
want to cast a 10pt fire spell?
Maybe I want to attract attention or dispatch a rat.
Creativity for me is not about timing when I push a button, or how long I push a button. This comes too close to player skills, whereas I want a game that relies on character skills.
I loved spell creation for the staggering, astronomical number of spells that could be made.
That is what being a mage is for me. Using my brain to make a spell or spell combo for different situations and different enemies.
Not push button b for area and hold button a until a little bleep says Im now using the next level.