Obtaining unarmed damage via scripts?

Post » Fri Mar 08, 2013 9:30 pm

Hi,

I have a script that damages stamina (instead of health) when the player blocks a hit. The script works very well against opponents wielding weapons because I can get the weapon's damage, weight etc. See fragment of the script:

If (akSource as Weapon && abHitBlocked == 1 && abPowerAttack == 0)  AWW = akSource.GetWeight()*(1- Caster.GetActorValue("Block")*0.007)  Caster.DamageAV("Stamina", AWW)

My problem is with unarmed opponents. A dwarven centurion for example does 100 of unarmed damage according to the CK. Is there a way to obtain this value via scripts so I can use it to drain stamina when appropiate?

Thanks in advance.
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