Let us build our own home, adopt generic children, and marry someone who will proceed to showcase we are married by calling me "my love" for the rest of the game.
Let us build our own home, adopt generic children, and marry someone who will proceed to showcase we are married by calling me "my love" for the rest of the game.
It was great with modded companions who actually have personalities. Vilja, Tikrid and Inigo come to mind here.
Not so much with the vanilla ones.
as long as it′s thematically appropriate I′m actually not to much against at least the house building part, the rest fealt a bit too cheesy tho in Skyrim and would feel even more so here.
I'm sorry, my Perception is at 3 from this concussion: what was the point of making this thread?
I'm OK with the "build your home" part. Or at least furnish one. The rest...meh.
Risking my life daily in the Wasteland, or the Institute, or whatever, I'm not sure I would want anything beyond a "friends-with-benefits" relationship anyway.
Like the sailor from the sea in the song Brandy. Bring her nice presents when you're in town.
Hehe sorry, I actually do have some complaints here but got sidetracked and forgot to explain in a post I was gonna put in right after, those being:
-Please no "romance." It was awful in Skyrim. It was nothing but someone marrying you because you did her quest, and then she expressed her undying infatuation with you by calling you "my love," and that was it. It was cringeworthy.
-Please, if we're going to include children, actually bother making them unique. It boggles my mind that FO3 did this and then Skyrim just gave them all the exact same face, never thinking twice that that might be insanely immersion-breaking.
-The adoption mechanic: why? It was just so weird and not really neccesary. All it did was add really bad minigames like hide and seek, providing absolutely nothing to the core experience of the game.
Overall...
I think Hearthfire did an amazing job of showcasing what happens when you divide your attention between too many goals. It was like Skyrim attempting to add a Sims aspect onto it's repetoire, and all it offered was an incredibly shallow, unneccesary, unneeded and downright embarassing experience. I got Fremdsch?men so hard watching Hearthfire "gameplay."
So overall, my complaint would be that I'd like them to focus on what this game is supposed to be: an open-world RPG. Don't try and be too ambitious and make it more than that, just stick to one direction and follow it through. I honestly get very nervous at the thought of driveable vehicles for example simple because I worry an unacceptable amount of time and resources might get poured into that. It's not that it can't work, it's just that Bethesda has shown in the past (via Hearthfire in particular) that they can get very ADHD with their game mechanics, to the point where we get multiple game mechanics that are completely half-assed instead of just getting one solid goal, purpose and playstyle.
I liked Hearthfire, though they could have dispensed with the family stuff. I just liked the building. One of my favorite old Fallout 3 mods was Real Time Settler, which enabled you to scrounge together and protect your own little settlement in the wastes. It provided a great distraction with something fun and creative to do when you weren't in the mood for questing.
Shallow as it was, I still think marriage and adoption added a whole lot to the open-world RPG experience, especially for a high fantasy setting like Skyrim (and I'm not the only one that thinks so). Adoption is probably something that will stay in Hearthfire, but I'd rather see marriage and romance fleshed out (and adjusted for the setting, as for Fallout) than just dropped like a failed experiment. Bethesda's games already attempt to bridge genres, and saying that "Sims gameplay" doesn't add to the be-whoever-you-want experience is disingenuous. Personally, I love it when I can just "be an NPC" for a few days between adventuring; it makes me feel more connected to the world.
As for whether or not they should be investing time into these systems and not somewhere else, I feel like there's never a point to that discussion. The value of a feature is wildly subjective, doesn't always align with how costly it is to implement, and trying to quantify the effort is meaningless. It's never as simple as "if only they didn't spend this time working on [thing I don't care about], we could have gotten a much better [thing I feel is underdeveloped]!".
In the end, all I want is for everything that makes it into the game to jive with the tone of the game and offer an experience that's fun. (It's funny how some people will complain about features getting removed for not being fleshed out, and yet others will ask for features to be removed for the exact same reasons.)
I'd prefer they pull the plug on those half-assed attempts at romance and kids rather than try to fix something that's so broken it makes me cringe every time I run into a kid in Skyrim. I don't feel that's it's necessary in a Fallout setting either, where it's every man for himself and survival of the fittest and a few caps buy me all the romance I need. We can play house somewhere else.
There is a reason why I never went to Little Lamplight a second time...
Yeah I don't get the sense we'll see much of that here, but I am still concerned about tacked-on side games of sorts. For example I named driving vehicles. It fits the setting and the lore so there's no issues there, but will it be done well if they do it....? I played Far Cry 3 for example and I hated the driving in that game. They often had you doing driving missions that required some level of competent play, but the driving mechanics themselves were really not too good. The result was that I just loathed doing those missions and didn't look forward to them.
Hopefully Bethesda will just focus on the core experience with this game and then only tack on such additions if they feel they can do them justice.
Surely it must be possible to outsource that to someone who does driving games well?
Or maybe, just maybe let us not.
Yeah, I got the sarcasm.
I will hold Skyrim's marriage system in high regard, if only because on my first time through to test out the system I married Ysolda.
For those who don't know, she's involved in the daedric quest for Sanguine called "A Night to Remember". Basically, this quest was Hangover the movie. You get drunk with Sanguine, wake up in a Morthal, and have to start retracing your steps to figure out what happened when you were blacked out drunk. And one of those steps happened to be buying a wedding ring from Ysolda, the npc that I happened to be married to at the time.
Nothing changes because you're married to her. A great chance was missed for an adaptive quest to be sure, but she just sounds so happy for you to have found your "true love" all the while being married to her, I think I laughed for ten minutes straight. You can just barely make out a tinge of rage coming from her voice if you roleplay hard enough, I still chuckle whenever I walk past her in Whiterun.
Hell, in another quest you can question her about dealing with sleeping tree sap to boot. The subtext in all her quests are just amazing when you add in the fact that you're hitched to her. If only skyrim's quest were a little more reactive, they could have had some real fun with the whole thing...
Im in agreeance that they should scrap those ideas, well maybe not the house building. It would be nice to have like a modular bunker or something along that nature, pick and chose different wings or additions. I think its wishful dreaming on my part, beth has never really done a great job of making player homes in my humble opinion, the exception being the sink but even then thats still obsidian not beth. I think most of us agree that the modding department takes over in this regard.
Even still they could take ideas from the sink and a build us an amazing home, because the sink was a perfect example of how a player home should be built in my opinion. But I digress.
Romance while yes could be better was not the worst attempt at it, the npc's still had lives and managed shops in skyrim. I feel like if they fleshed out the narrative and interaction it could be a meaningful design. But again this feature in fallout I dont think is really needed, I dont think anyone would lose sleep if they scrapped this focus on improving another asset. Adoption was the feature I felt was tact on, and provided just well nothing really.
I'm for this but I hope there's more depth to it too.
Well, it will depend on modders.
PS: I didn't find mod for Fo3-FoNV called Hearthfire. Are you sure you are in the right section ?
I'm all for being able to construct or customize a headquarters, but the family stuff doesn't really interest me.
I want the option for my children to have a pet Deathclaw