OCRAFT
Oblivion Crafting Framework
Crafting feature is one of those things I miss from later games when playing Oblivion, so this is what I'm putting together for my new playthrough - a brand new crafting system, quite similar to those found in Fallout New Vegas and Skyrim.
Features:
- Craft any item using customizable recipes.
- Recipes can have up to 6 components, with any quantity of each.
- Different crafting stations, which follow the same basic principle.
- Integration into game interface. Since I'm no good with xml, I had tobase everything on container interface, but it looks http://i.imgur.com/zQZKc3y.jpg in my opinion.
- Recipes are added using ini files. Components and resulting items can be from any mod, without the need for any extra esps.
- Lightweight and unintrusive, framework does nothing by itself, but can easily be integrated with vanilla game or other mods.
Limitations:
- Biggest current limitation is that a given item can have only one recipe, i.e. you can't use different components to make the same thing.
- Also, you can craft multiple copies of the same item from a single recipe, but not different items.
I'll try to remove the first limitation, but it might be tricky, so I want to polish the base functionality first.
Anyway, that's it. I already have a working prototype, but still need to fine tune some things.
Let me know what you think.