Odd Editor Issue

Post » Wed May 11, 2016 4:04 pm

Hey everyone!



I'm only posting this here because I've gotten tired of searching for the issue through google and the forums trying to find a solution to the issue I'm experiencing, with the vast majority of results being "how to use" the Construction Set instead of "here's a solution" to my issue. Now, I know that it's the internet, and I'm probably just searching wrong, but this issue remains unsolved for me after several months of painstaking attempts to get the blasted thing to work as it should.



Now, as many people who have used the CS before will recognize that, when using lighting or looking at lighting in Morrowind in the CS, there is a "lightbulb"-esque default mesh that appears so you (the editor) are able to move and position the light how you see fit. This bulb is very important for modders, as it allows them to create complex and simple lighting schemes alike without much hassle.



So what is my issue? Well, it's quite simple, really. About a month ago, that default lighting mesh disappeared from my editor window, never to be seen again. What I mean to say is, that lightbulb-esque mesh that allows modders to reposition lights without assigned meshes no longer shows up in my editor window. If you're wondering what I mean, I mean that all I see when I put lights down is http://imgur.com/a/x6Vvm. I see the effect of the light, but I'm not able to move or change its position, and am forced to just let it do what it does, or work around it by assigning a temporary mesh. The latter becomes an issue because of compatibility reasons, and the former becomes an issue because it doesn't let me do what I need to do at all. The only things I've added at all on here were the http://www.nexusmods.com/morrowind/mods/19510/? (and the most recenthttp://www.nexusmods.com/morrowind/mods/26348/?), the http://www.nexusmods.com/morrowind/mods/42196/?, http://www.nexusmods.com/morrowind/mods/43001/?, and my http://www.gamesas.com/topic/1592818-wipmuseum-of-artifacts-expanded/ Mod. Nothing which in any way directly replaces the Morrowind default light mesh, and nothing I haven't used *before* this issue came up. If anyone has any idea what could be wrong, please feel free to say something, as I'd like to solve this major nuisance.



Note: If you want to know what's with the Warnings.txt, it's just the typical stuff you get with loading all three masters. It does not show up with just one master loaded, while the missing default light mesh will still be present. One thing that might be at issue (though I don't see how, seeing as I'm usually pretty careful with it) might be an unintentional .ini tweak. I'll post it here for people:



Spoiler

[General]

;Test TES 0=morrowind.esm


;Starting Cell=Pelagiad

;Starting Grid X=0

;Starting Grid Y=0


Show FPS=0

Max FPS=240


;-1 Use raw data, 0 Use Newer, 1 use Archive Only

TryArchiveFirst=0


SkipProgramFlows=0

DontThreadLoad=0

ThreadPriority=-1

ThreadSleepTime=4


Clip One To One Float=1

Flip Control Y=0

SkipKFExtraction=1

PC Footstep Volume=0.7


Disable Audio=0


Background Keyboard=0

Use Joystick=0

Joystick X Turns=0

; X=1, Y = 2, Z = 3, XRot = 4, YRot = 5, ZRot = 6

Joystick Look Up/Down=6

Joystick Look Left/Right=3

; 0=no, 1 = XBox Maps, 2 = Exterior Cell Maps

Create Maps Enable=0

Screen Shot Enable=0

Screen Shot Base Name=ScreenShot

Screen Shot Index=0

Beta Comment File=betacomment.txt

Interior Cell Buffer=10

Exterior Cell Buffer=32

Number of Shadows=6

Maximum Shadows Per Object=1

MaintainImportedDialogueOrder=0

ExportDialogueWithHyperlinks=0

UseExistingTempFile=0

CanMoveInfosWhileFiltered=0

Editor Starting Cell=

Editor Starting Pos=-81507.781250,35803.066406,24.425720

Editor Starting Dir 0=0.999550,0.014381,0.026324

Editor Starting Dir 1=-0.029995,0.479210,0.877188

Editor Starting Dir 2=0.000000,-0.877583,0.479426

Subtitles=1

AllowYesToAll=1

ShowHitFader=1

Werewolf FOV=100


[LightAttenuation]

UseConstant=0

ConstantValue=http://forums.bethsoft.com/topic/1601750-odd-editor-issue/0.0

;

UseLinear=1

LinearMethod=1

LinearValue=http://forums.bethsoft.com/topic/1601750-odd-editor-issue/3.0

LinearRadiusMult=1.0

;

UseQuadratic=0

QuadraticMethod=2

QuadraticValue=http://forums.bethsoft.com/topic/1601750-odd-editor-issue/16.0

QuadraticRadiusMult=1.0

;

OutQuadInLin=0


[Inventory]

DirectionalDiffuseR=1.0

DirectionalDiffuseG=1.0

DirectionalDiffuseB=1.0

DirectionalAmbientR=0.0

DirectionalAmbientG=0.0

DirectionalAmbientB=0.0

DirectionalRotationX=110

DirectionalRotationY=90

UniformScaling=0

;defaults

;DirectionalDiffuseR=1.0

;DirectionalDiffuseG=1.0

;DirectionalDiffuseB=1.0

;DirectionalAmbientR=0.5

;DirectionalAmbientG=0.5

;DirectionalAmbientB=0.5

;DirectionalRotationX=1.0

;DirectionalRotationY=0

;DirectionalRotationZ=0

;UniformScaling=0



[Map]

Travel Siltstrider Red=238

Travel Siltstrider Green=230

Travel Siltstrider Blue=30

Travel Boat Red=30

Travel Boat Green=30

Travel Boat Blue=230

Travel Magic Red=230

Travel Magic Green=30

Travel Magic Blue=30

Show Travel Lines=0



[MenuStates]

MenuStat=1.7 0.4893 0.4297 0.5048 0.4132 0.4883 0.4479 0.2271 0.0283 0 1 0

MenuMagic=1.7 0.3594 0.8789 0.5000 0.1505 0.3594 0.3307 0.9802 0.8482 0 1 0

MenuMap=1.7 0.9795 0.8750 0.5238 0.1771 0.6455 0.6276 0.9752 0.0245 0 1 0

MenuInventory=1.7 0.9795 0.8763 0.5238 0.1684 0.6104 0.3802 0.0050 0.7647 0 1 0

MenuConsole=1.7 0.9795 0.8750 0.5238 0.1875 0.4893 0.3125 0.5105 0.0606 0 0 1

MenuInventory-MenuContents=1.7 0.98 0.88 0.50 0.11 0.45 0.37 0.02 0.88 0 1 0

MenuContents=1.7 0.9795 0.8750 0.5238 0.1875 0.3887 0.3698 0.8435 0.8781 0 0 0

MenuDialog=1.7 0.9795 0.8750 0.5238 0.1875 0.6973 0.4375 0.5161 0.9514 0 0 0

MenuInventory-MenuBarter=1.7 0.9800 0.8800 0.5000 0.1100 0.4500 0.3700 0.0200 0.8800 0 1 0

MenuSpellmaking=1.7 0.00 0.00 0.50 0.50 0.00 0.00 0.50 0.50 0 0 0

MenuBarter=1.7 0.9795 0.8789 0.5238 0.1505 0.3799 0.6289 0.9795 0.7123 0 0 0

MenuRacesix=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0

MenuStatReview=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0

LastMenuUpWas=-1

MenuSkills-MenuCreateClass=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0

MenuSetValues=1.7 0.0000 0.0000 0.5000 0.5000 0.0000 0.0000 0.5000 0.5000 0 0 0



[CopyProtectionStrings]

No CDROM Message=Unable to find a CD-ROM/DVD drive on this computer.

No CDROM Title=CD-ROM Drive Not Found

Enter CD Message=Insert the Morrowind CD into any CD-ROM/DVD drive.

Enter CD Title=Morrowind CD Not Found



[Movies]

Company Logo=bethesda logo.bik

Morrowind Logo=mw_logo.bik

New Game=mw_intro.bik

Loading=mw_load.bik

Options Menu=mw_menu.bik



[Question 1]

Question=On a clear day you chance upon a strange animal, its leg trapped in a hunter's clawsnare. Judging from the bleeding, it will not survive long.

AnswerOne=Draw your dagger, mercifully ending its life with a single thrust?

AnswerTwo=Use herbs from your pack to put it to sleep?

AnswerThree=Do not interfere in the natural evolution of events, but rather take the opportunity to learn more about a strange animal that you have never seen before?

Sound=Vo\Misc\CharGen QA1.wav


[Question 2]

Question=One summer afternoon your father gives you a choice of chores.

AnswerOne=Work in the forge with him casting iron for a new plow?

AnswerTwo=Gather herbs for your mother who is preparing dinner?

AnswerThree=Go catch fish at the stream using a net and line?

Sound=Vo\Misc\CharGen QA2.wav


[Question 3]

Question=Your cousin has given you a very embarassing nickname and, even worse, likes to call you it in front of your friends. You have asked him to stop, but he finds it very amusing to watch you blush.

AnswerOne=Beat up your cousin, then tell him that if he ever calls you that nickname again, you will bloody him worse than this time.

AnswerTwo=Make up a story that makes your nickname a badge of honor instead of something humiliating.

AnswerThree=Make up an even more embarrassing nickname for him and use it constantly until he learns his lesson.

Sound=Vo\Misc\CharGen QA3.wav


[Question 4]

Question=There is a lot of heated discussion at the local tavern over a group of people called 'Telepaths'. They have been hired by certain City-State kings. Rumor has it these Telepaths read a person's mind and tell their lord whether a follower is telling the truth or not.

AnswerOne=This is a terrible practice. A person's thoughts are his own and no one, not even a king, has the right to make such an invasion into another human's mind.

AnswerTwo=Loyal followers to the King have nothing to fear from a Telepath. It is important to have a method of finding assassins and spies before it is too late.

AnswerThree=In these times, it is a necessary evil. Although you do not necessarily like the idea, a Telepath could have certain advantages during a time of war or in finding someone innocent of a crime.

Sound=Vo\Misc\CharGen QA4.wav


[Question 5]

Question=Your mother sends you to the market with a list of goods to buy. After you finish you find that by mistake a shopkeeper has given you too much money back in exchange for one of the items.

AnswerOne=Return to the store and give the shopkeeper his hard-earned money, explaining to him the mistake?

AnswerTwo=Decide to put the extra money to good use and purchase items that would help your family?

AnswerThree=Pocket the extra money, knowing that shopkeepers in general tend to overcharge customers anyway?

Sound=Vo\Misc\CharGen QA5.wav


[Question 6]

Question=While in a market place you witness a thief cut a purse from a noble. Even as he does so, the noble notices and calls for the city guards. In his haste to get away, the thief drops the purse near you. Surprisingly, no one seems to notice the bag of coins at your feet.

AnswerOne=Pick up the bag and signal to the guard, knowing that the only honorable thing to do is return the money to its rightful owner?

AnswerTwo=Leave the bag there, knowing that it is better not to get involved?

AnswerThree=Pick up the bag and pocket it, knowing that the extra windfall will help your family in times of trouble?

Sound=Vo\Misc\CharGen QA6.wav


[Question 7]

Question=Your father sends you on a task which you loathe, cleaning the stables. On the way there, pitchfork in hand, you run into your friend from the homestead near your own. He offers to do it for you, in return for a future favor of his choosing.

AnswerOne=Decline his offer, knowing that your father expects you to do the work, and it is better not to be in debt?

AnswerTwo=Ask him to help you, knowing that two people can do the job faster than one, and agree to help him with one task of his choosing in the future?

AnswerThree=Accept his offer, reasoning that as long as the stables are cleaned, it matters not who does the cleaning?

Sound=Vo\Misc\CharGen QA7.wav


[Question 8]

Question=Your mother asks you to help fix the stove. While you are working, a very hot pipe slips its moorings and falls towards her.

AnswerOne=Position yourself between the pipe and your mother?

AnswerTwo=Grab the hot pipe and try to push it away?

AnswerThree=Push your mother out of the way?

Sound=Vo\Misc\CharGen QA8.wav


[Question 9]

Question=While in town the baker gives you a sweetroll. Delighted, you take it into an alley to enjoy, only to be intercepted by a gang of three other kids your age. The leader demands the sweetroll, or else he and his friends will beat you and take it.

AnswerOne=Drop the sweetroll and step on it, then get ready for the fight?

AnswerTwo=Give him the sweetroll now without argument, knowing that later this afternoon you will have all your friends with you and can come and take whatever he owes you?

AnswerThree=Act like you're going to give him the sweetroll, but at the last minute throw it in the air, hoping that they'll pay attention to it long enough for you to get a shot in on the leader?

Sound=Vo\Misc\CharGen QA9.wav


[Question 10]

Question=Entering town you find that you are witness to a very well-dressed man running from a crowd. He screams to you for help. The crowd behind him seems very angry.

AnswerOne=Rush to the town's aid immediately, despite your lack of knowledge of the circumstances?

AnswerTwo=Stand aside and allow the man and mob to pass, realizing that it is probably best not to get involved?

AnswerThree=Rush to the man's aid immediately, despite your lack of knowledge of the circumstances?

Sound=Vo\Misc\CharGen QA10.wav



[Water]

;Editor Alpha ranges from 0.0 (transparent) to 1.0 (opaque)

;An alpha of 1.0 shows the water as it will appear in game.

Editor Alpha=0.25

Map Alpha=0.4

World Alpha=0.75

SurfaceTextureSize=128

SurfaceTileCount=10

SurfaceFPS=12

SurfaceTexture=water

SurfaceFrameCount=32

TileTextureDivisor=4.75

RippleTexture=ripple

RippleFrameCount=4

RippleLifetime=3.0

MaxNumberRipples=75

RippleScale=0.15, 6.5

RippleRotSpeed=0.5

RippleAlphas=0.7, 0.1, 0.01

PSWaterReflectTerrain=1

PSWaterReflectUpdate=20.0

NearWaterRadius=1000

NearWaterPoints=8

NearWaterUnderwaterFreq=0.3

NearWaterUnderwaterVolume=0.9

NearWaterIndoorTolerance=512.0

NearWaterOutdoorTolerance=1024.0

NearWaterIndoorID=Water Layer

NearWaterOutdoorID=Water Layer

UnderwaterSunriseFog=3

UnderwaterDayFog=2.5

UnderwaterSunsetFog=3

UnderwaterNightFog=4

UnderwaterIndoorFog=3

UnderwaterColor=012,030,037

UnderwaterColorWeight=0.85


[PixelWater]

SurfaceFPS=25

TileCount=4

Resolution=256



[Blood]

Model 0=BloodSplat.nif

Model 1=BloodSplat2.nif

Model 2=BloodSplat3.nif


Texture 0=Tx_Blood.tga

Texture 1=Tx_Blood_White.tga

Texture 2=Tx_Blood_Gold.tga


Texture Name 0=Default (Red)

Texture Name 1=Skeleton (White)

Texture Name 2=Metal Sparks (Gold)



[PreLoad]

Cell 0=Imperial Prison Ship

Cell 1=Seyda Neen



[Moons]

Masser Size=94

Masser Fade In Start=14

Masser Fade In Finish=15

Masser Fade Out Start=7

Masser Fade Out Finish=10

Masser Axis Offset=35

Masser Speed=.5

Masser Daily Increment=1

Masser Fade Start Angle=50

Masser Fade End Angle=40

Masser Moon Shadow Early Fade Angle=0.5

Secunda Size=40

Secunda Fade In Start=14

Secunda Fade In Finish=15

Secunda Fade Out Start=7

Secunda Fade Out Finish=10

Secunda Axis Offset=50

Secunda Speed=.6

Secunda Daily Increment=1.2

Secunda Fade Start Angle=50

Secunda Fade End Angle=30

Secunda Moon Shadow Early Fade Angle=0.5

Script Color=255,20,20



[Weather]

EnvReduceColor=255,255,255,255

LerpCloseColor=037,046,048,255

BumpFadeColor=230,239,255,255

AlphaReduce=0.35

Minimum Time Between Environmental Sounds=1.0

Maximum Time Between Environmental Sounds=5.0

Sun Glare Fader Max=0.5

Sun Glare Fader Angle Max=30.0

Sun Glare Fader Color=222,095,039

Timescale Clouds=0

Precip Gravity=575

Hours Between Weather Changes=20

Rain Ripples=1

Rain Ripple Radius=1024

Rain Ripples Per Drop=1

Rain Ripple Scale=0.3

Rain Ripple Speed=1.0

Fog Depth Change Speed=3

Sunrise Time=6

Sunset Time=18

Sunrise Duration=2

Sunset Duration=2

Sky Pre-Sunrise Time=.5

Sky Post-Sunrise Time=1

Sky Pre-Sunset Time=1.5

Sky Post-Sunset Time=.5

Ambient Pre-Sunrise Time=.5

Ambient Post-Sunrise Time=2

Ambient Pre-Sunset Time=1

Ambient Post-Sunset Time=1.25

Fog Pre-Sunrise Time=.5

Fog Post-Sunrise Time=1

Fog Pre-Sunset Time=2

Fog Post-Sunset Time=1

Sun Pre-Sunrise Time=0

Sun Post-Sunrise Time=0

Sun Pre-Sunset Time=1

Sun Post-Sunset Time=1.25

Stars Post-Sunset Start=1

Stars Pre-Sunrise Finish=2

Stars Fading Duration=2

Snow Ripples=0

Snow Ripple Radius=1024

Snow Ripples Per Flake=1

Snow Ripple Scale=0.3

Snow Ripple Speed=1.0

Snow Gravity Scale=0.1

Snow High Kill=700

Snow Low Kill=150


[Weather Clear]

Sky Sunrise Color=117,141,164

Sky Day Color=095,135,203

Sky Sunset Color=056,089,129

Sky Night Color=009,010,011

Fog Sunrise Color=255,189,157

Fog Day Color=206,227,255

Fog Sunset Color=255,189,157

Fog Night Color=009,010,011

Ambient Sunrise Color=047,066,096

Ambient Day Color=137,140,160

Ambient Sunset Color=068,075,096

Ambient Night Color=032,035,042

Sun Sunrise Color=242,159,119

Sun Day Color=255,252,238

Sun Sunset Color=255,114,079

Sun Night Color=059,097,176

Sun Disc Sunset Color=255,189,157

Transition Delta=.015

Land Fog Day Depth=.69

Land Fog Night Depth=.69

Clouds Maximum Percent=1.0

Wind Speed=.1

Cloud Speed=1.25

Glare View=1

Cloud Texture=Tx_Sky_Clear.tga

Ambient Loop Sound ID=None


[Weather Cloudy]

Sky Sunrise Color=126,158,173

Sky Day Color=117,160,215

Sky Sunset Color=111,114,159

Sky Night Color=009,010,011

Fog Sunrise Color=255,207,149

Fog Day Color=245,235,224

Fog Sunset Color=255,155,106

Fog Night Color=009,010,011

Ambient Sunrise Color=066,074,087

Ambient Day Color=137,145,160

Ambient Sunset Color=071,080,092

Ambient Night Color=032,039,054

Sun Sunrise Color=241,177,099

Sun Day Color=255,236,221

Sun Sunset Color=255,089,000

Sun Night Color=077,091,124

Sun Disc Sunset Color=255,202,179

Transition Delta=.015

Land Fog Day Depth=.72

Land Fog Night Depth=.72

Clouds Maximum Percent=1.0

Wind Speed=.2

Cloud Speed=2

Glare View=1

Cloud Texture=Tx_Sky_Cloudy.tga

Ambient Loop Sound ID=None


[Weather Foggy]

Sky Sunrise Color=197,190,180

Sky Day Color=184,211,228

Sky Sunset Color=142,159,176

Sky Night Color=018,023,028

Fog Sunrise Color=173,164,148

Fog Day Color=150,187,209

Fog Sunset Color=113,135,157

Fog Night Color=019,024,029

Ambient Sunrise Color=048,043,037

Ambient Day Color=092,109,120

Ambient Sunset Color=029,053,076

Ambient Night Color=028,033,039

Sun Sunrise Color=177,162,137

Sun Day Color=111,131,151

Sun Sunset Color=125,157,189

Sun Night Color=081,100,119

Sun Disc Sunset Color=223,223,223

Transition Delta=.015

Land Fog Day Depth=1.0

Land Fog Night Depth=1.9

Clouds Maximum Percent=1.0

Wind Speed=0

Cloud Speed=1.25

Glare View=0.25

Cloud Texture=Tx_Sky_Foggy.tga

Ambient Loop Sound ID=None


[Weather Overcast]

Sky Sunrise Color=091,099,106

Sky Day Color=143,146,149

Sky Sunset Color=108,115,121

Sky Night Color=019,022,025

Fog Sunrise Color=091,099,106

Fog Day Color=143,146,149

Fog Sunset Color=108,115,121

Fog Night Color=019,022,025

Ambient Sunrise Color=084,088,092

Ambient Day Color=093,096,105

Ambient Sunset Color=083,077,075

Ambient Night Color=057,060,066

Sun Sunrise Color=087,125,163

Sun Day Color=163,169,183

Sun Sunset Color=085,103,157

Sun Night Color=032,054,100

Sun Disc Sunset Color=128,128,128

Transition Delta=.015

Land Fog Day Depth=.70

Land Fog Night Depth=.70

Clouds Maximum Percent=1.0

Wind Speed=.2

Cloud Speed=1.5

Glare View=0

Cloud Texture=Tx_Sky_Overcast.tga

Ambient Loop Sound ID=None


[Weather Rain]

Sky Sunrise Color=071,074,075

Sky Day Color=116,120,122

Sky Sunset Color=073,073,073

Sky Night Color=024,025,026

Fog Sunrise Color=071,074,075

Fog Day Color=116,120,122

Fog Sunset Color=073,073,073

Fog Night Color=024,025,026

Ambient Sunrise Color=097,090,088

Ambient Day Color=105,110,113

Ambient Sunset Color=088,097,097

Ambient Night Color=050,055,067

Sun Sunrise Color=131,122,120

Sun Day Color=149,157,170

Sun Sunset Color=120,126,131

Sun Night Color=050,062,101

Sun Disc Sunset Color=128,128,128

Transition Delta=.015

Land Fog Day Depth=.8

Land Fog Night Depth=.8

Clouds Maximum Percent=0.66

Wind Speed=.3

Cloud Speed=2

Glare View=0

Cloud Texture=Tx_Sky_Rainy.tga

Using Precip=1

Rain Diameter=600

Rain Height Min=200

Rain Height Max=700

Rain Threshold=0.6

Rain Entrance Speed=7

Rain Loop Sound ID=Rain

Ambient Loop Sound ID=None

Max Raindrops=450


[Weather Thunderstorm]

Sky Sunrise Color=035,036,039

Sky Day Color=097,104,115

Sky Sunset Color=035,036,039

Sky Night Color=019,020,022

Fog Sunrise Color=070,074,085

Fog Day Color=097,104,115

Fog Sunset Color=070,074,085

Fog Night Color=019,020,022

Ambient Sunrise Color=054,054,054

Ambient Day Color=090,090,090

Ambient Sunset Color=054,054,054

Ambient Night Color=049,051,054

Sun Sunrise Color=091,099,122

Sun Day Color=138,144,155

Sun Sunset Color=096,101,117

Sun Night Color=055,076,110

Sun Disc Sunset Color=128,128,128

Transition Delta=.030

Thunder Frequency=.4

Thunder Threshold=0.6

Thunder Sound ID 0=Thunder0

Thunder Sound ID 1=Thunder1

Thunder Sound ID 2=Thunder2

Thunder Sound ID 3=Thunder3

Land Fog Day Depth=1

Land Fog Night Depth=1.15

Clouds Maximum Percent=0.66

Wind Speed=.5

Cloud Speed=3

Glare View=0

Cloud Texture=Tx_Sky_Thunder.tga

Using Precip=1

Rain Diameter=600

Rain Height Min=200

Rain Height Max=700

Rain Threshold=0.6

Max Raindrops=650

Rain Entrance Speed=5

Rain Loop Sound ID=rain heavy

Ambient Loop Sound ID=None

Flash Decrement=4


[Weather Ashstorm]

Sky Sunrise Color=091,056,051

Sky Day Color=124,073,058

Sky Sunset Color=106,055,040

Sky Night Color=020,021,022

Fog Sunrise Color=091,056,051

Fog Day Color=124,073,058

Fog Sunset Color=106,055,040

Fog Night Color=020,021,022

Ambient Sunrise Color=054,042,037

Ambient Day Color=075,049,041

Ambient Sunset Color=048,039,035

Ambient Night Color=036,042,049

Sun Sunrise Color=184,091,071

Sun Day Color=228,139,114

Sun Sunset Color=185,086,057

Sun Night Color=054,066,074

Sun Disc Sunset Color=128,128,128

Transition Delta=.035

Land Fog Day Depth=1.1

Land Fog Night Depth=1.2

Clouds Maximum Percent=1.0

Wind Speed=.8

Cloud Speed=7

Glare View=0

Cloud Texture=Tx_Sky_Ashstorm.tga

Ambient Loop Sound ID=ashstorm

Storm Threshold=.70


[Weather Blight]

Sky Sunrise Color=090,035,035

Sky Day Color=090,035,035

Sky Sunset Color=092,033,033

Sky Night Color=044,014,014

Fog Sunrise Color=090,035,035

Fog Day Color=128,019,019

Fog Sunset Color=092,033,033

Fog Night Color=044,014,014

Ambient Sunrise Color=061,040,040

Ambient Day Color=079,054,054

Ambient Sunset Color=061,040,040

Ambient Night Color=056,058,062

Sun Sunrise Color=180,078,078

Sun Day Color=224,084,084

Sun Sunset Color=180,078,078

Sun Night Color=061,091,143

Sun Disc Sunset Color=128,128,128

Transition Delta=.040

Land Fog Day Depth=1.1

Land Fog Night Depth=1.2

Clouds Maximum Percent=1.0

Wind Speed=.9

Cloud Speed=9

Glare View=0

Cloud Texture=Tx_Sky_Blight.tga

Ambient Loop Sound ID=Blight

Storm Threshold=.70

Disease Chance=.10




[Fonts]

Font 0=magic_cards_regular

Font 1=century_gothic_font_regular

Font 2=daedric_font




[FontColor]

color_normal=202,165,96

color_normal_over=223,201,159

color_normal_pressed=243,237,221


color_active=96,112,202

color_active_over=159,169,223

color_active_pressed=223,226,244


color_disabled=179,168,135

color_disabled_over=223,201,159

color_disabled_pressed=243,237,221


color_link=112,126,207

color_link_over=143,155,218

color_link_pressed=175,184,228


color_journal_link=37,49,112

color_journal_link_over=58,77,175

color_journal_link_pressed=112,126,207


color_journal_topic=0,0,0

color_journal_topic_over=58,77,175

color_journal_topic_pressed=112,126,207


color_answer=150,50,30

color_answer_over=223,201,159

color_answer_pressed=243,237,221


color_header=223,201,159

color_notify=223,201,159


color_big_normal=202,165,96

color_big_normal_over=223,201,159

color_big_normal_pressed=243,237,221


color_big_link=112,126,207

color_big_link_over=143,155,218

color_big_link_pressed=175,184,228


color_big_answer=150,50,30

color_big_answer_over=223,201,159

color_big_answer_pressed=243,237,22


color_big_header=223,201,159

color_big_notify=223,201,159


color_background=0,0,0

color_focus=80,80,80


color_health=200,60,30

color_magic=53,69,159

color_fatigue=0,150,60


color_misc=0,205,205


color_weapon_fill=200,60,30

color_magic_fill=200,60,30


color_positive=223,201,159

color_negative=200,60,30


color_count=223,201,159



[Cursors]

Cursor 0=cursor

Cursor 1=cursormove

; Use item

Cursor 2=cursor

; Place item

Cursor 3=cursor_drop

; Drop item at feet

Cursor 4=cursor_drop_ground



[Editor]

Open Render=1

Open Cell View=1

Open Object Window=1

Open Preview=0



[WhoCanMerge]



[Level Up]

Level2=You realize that all your life you have been coasting along as if you were in a dream. Suddenly, facing the trials of the last few days, you have come alive.

Level3=You realize that you are catching on to the secret of success. It's just a matter of concentration.

Level4=It's all suddenly obvious to you. You just have to concentrate. All the energy and time you've wasted -- it's a sin. But without the experience you've gained, taking risks, taking responsibility for failure, how could you have understood?

Level5=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.

Level6=You sense yourself more aware, more open to new ideas. You've learned a lot about Morrowind. It's hard to believe how ignorant you were -- but now you have so much more to learn.

Level7=You resolve to continue pushing yourself. Perhaps there's more to you than you thought.

Level8=The secret does seem to be hard work, yes, but it's also a kind of blind passion, an inspiration.

Level9=Everything you do is just a bit easier, more instinctive, more satisfying. It is as though you had suddenly developed keen senses and instincts.

Level10=You woke today with a new sense of purpose. You're no longer afraid of failure. Failure is just an opportunity to learn something new.

Level11=Being smart doesn't hurt. And a little luck now and then is nice. But the key is patience and hard work. And when it pays off, it's SWEET!

Level12=You can't believe how easy it is. You just have to go -- a little crazy. And then, suddenly, it all makes sense, and everything you do turns to gold.

Level13=It's the most amazing thing. Yesterday it was hard, and today it is easy. Just a good night's sleep, and yesterday's mysteries are today's masteries.

Level14=Today you wake up, full of energy and ideas, and you know, somehow, that overnight everything has changed. What a difference a day makes.

Level15=Today you suddenly realized the life you've been living, the punishment your body has taken -- there are limits to what the body can do, and perhaps you have reached them. You've wondered what it is like to grow old. Well, now you know.

Level16=You've been trying too hard, thinking too much. Relax. Trust your instincts. Just be yourself. Do the little things, and the big things take care of themselves.

Level17=Life isn't over. You can still get smarter, or cleverer, or more experienced, or meaner -- but your body and soul just aren't going to get any younger.

Level18=The challenge now is to stay at the peak as long as you can. You may be as strong today as any mortal who has ever walked the earth, but there's always someone younger, a new challenger.

Level19=You're really good. Maybe the best. And that's why it's so hard to get better. But you just keep trying, because that's the way you are.

Level20=You'll never be better than you are today. If you are lucky, by superhuman effort, you can avoid slipping backwards for a while. But sooner or later, you're going to lose a step, or drop a beat, or miss a detail -- and you'll be gone forever.

Default=The results of hard work and dedication always look like luck to saps. But you know you've earned every ounce of your success.




[Archives]

Archive 0=Tribunal.bsa

Archive 1=Bloodmoon.bsa

[Weather Snow]

Sky Sunrise Color=106,091,091

Sky Day Color=153,158,166

Sky Sunset Color=096,115,134

Sky Night Color=031,035,039

Fog Sunrise Color=106,091,091

Fog Day Color=153,158,166

Fog Sunset Color=096,115,134

Fog Night Color=031,035,039

Ambient Sunrise Color=092,084,084

Ambient Day Color=093,096,105

Ambient Sunset Color=070,079,087

Ambient Night Color=049,058,068

Sun Sunrise Color=141,109,109

Sun Day Color=163,169,183

Sun Sunset Color=101,121,141

Sun Night Color=055,066,077

Sun Disc Sunset Color=128,128,128

Transition Delta=.015

Land Fog Day Depth=1.0

Land Fog Night Depth=1.2

Clouds Maximum Percent=1.0

Wind Speed=0

Cloud Speed=1.5

Glare View=0

Cloud Texture=Tx_BM_Sky_Snow.tga

Ambient Loop Sound ID=None

Snow Threshold=0.5

Snow Diameter=800

Snow Height Min=400

Snow Height Max=700

Snow Entrance Speed=6

Max Snowflakes=750

[Weather Blizzard]

Sky Sunrise Color=091,099,106

Sky Day Color=121,133,145

Sky Sunset Color=108,115,121

Sky Night Color=027,029,031

Fog Sunrise Color=091,099,106

Fog Day Color=121,133,145

Fog Sunset Color=108,115,121

Fog Night Color=021,024,028

Ambient Sunrise Color=084,088,092

Ambient Day Color=093,096,105

Ambient Sunset Color=083,077,075

Ambient Night Color=053,062,070

Sun Sunrise Color=114,128,146

Sun Day Color=163,169,183

Sun Sunset Color=106,114,136

Sun Night Color=057,066,074

Sun Disc Sunset Color=128,128,128

Transition Delta=.030

Land Fog Day Depth=2.8

Land Fog Night Depth=3.0

Clouds Maximum Percent=1.0

Wind Speed=.9

Cloud Speed=7.5

Glare View=0

Cloud Texture=Tx_BM_Sky_Blizzard.tga

Ambient Loop Sound ID=BM Blizzard

Storm Threshold=.50

[Game Files]

GameFile0=Bloodmoon.esm

GameFile1=Morrowind.esm

GameFile2=Tribunal.esm




Edit: Wait... this would probably be best asked in the CS place. Any Moderators/Admins willing to move it?
User avatar
Ally Chimienti
 
Posts: 3409
Joined: Fri Jan 19, 2007 6:53 am

Post » Wed May 11, 2016 11:27 am

Press the "M" key to show markers. "L" key to show light radius.

User avatar
Stacy Hope
 
Posts: 3391
Joined: Thu Jun 22, 2006 6:23 am

Post » Wed May 11, 2016 8:17 pm

Wait... have I seriously been confused because of that 0^0



I... am pretty embarrassed... I didn't remember that at all. Thanks Greatness XD

User avatar
Lavender Brown
 
Posts: 3448
Joined: Tue Jul 25, 2006 9:37 am

Post » Wed May 11, 2016 5:22 pm

You didn't accidentally hit M while the Render window was active? This toggles all markers. Including the environmental light markers. And iirc it's off by default.

User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm


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