Odd Health Behavior

Post » Tue May 03, 2011 4:23 am

Well, this is interesting.... I seem to have encountered some flavor of glitch, and I have no idea where it is coming from. What is happening is, I drop dead when I still show one third of my health bar full.... What's even stranger, is if I go up against weaker opponents, my health bar will actually go down to zero, and then, when I get dead, it jumps back up to about 25%. But, I am still dead..... I had thought it was the cuirass of health, (fortify health, 20 points), but, same thing happens without it. The only health mod that I use is VJhealth mod, and I tested without that active in the load order, same thing..... Its rather annoying to be killed, but still have health left. (stronger opponents.) I am open to ideas.....

Load List:

Spoiler
Masters for: Save 1574 - Aaron - Sardavar Leed, Level 9, Playing Time 48.06.10.ess
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
04 Mart's Monster Mod.esm [Version 3.7b3p3]
05 FCOM_Convergence.esm [Version 0.9.9MB3]
06 Unofficial Oblivion Patch.esp [Version 3.2.4]
07 DLCShiveringIsles.esp
08 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
09 Shivering OOO.esp
0A MOBS SI.esp [Version 1.2.2a]
0B Francesco's Optional Chance of Stronger Bosses.esp
0C Francesco's Optional Chance of Stronger Enemies.esp
0D Francesco's Optional Chance of More Enemies.esp
0E Francesco's Optional Leveled Guards.esp
0F FCOM_Francescos.esp [Version 0.9.9]
10 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
11 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
12 Lock Bash Omega.esp [Version 1.5]
13 RAEVWD Cities.esp [Version 1.7]
14 RAEVWD New Sheoth.esp [Version 1.5]
15 RAEVWD Imperial City.esp [Version 1.7]
16 Reznod_Mannequin.esp
17 Harvest[Containers].esp
18 Living Economy - SI.esp
19 Living Economy - Items.esp
1A DLCHorseArmor.esp
1B DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5]
1C DLCOrrery.esp
1D DLCOrrery - Unofficial Patch.esp [Version 1.0.3]
1E DLCSpellTomes.esp
1F DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1]
20 Francesco's No Reduced Backwards Running.esp
21 Bob's Armory Oblivion.esp
22 FCOM_BobsArmory.esp [Version 0.9.9]
23 Oblivion WarCry EV.esp
24 FCOM_WarCry.esp [Version 0.9.9MB3]
25 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]
26 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]
27 FCOM_Convergence.esp [Version 0.9.9Mb3]
28 FCOM_RealSwords.esp [Version 0.9.9]
29 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
2A Mart's Monster Mod - No Pests.esp [Version 3.7b3p3]
2B Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]
2C Mart's Monster Mod - No Giants.esp [Version 3.7b3p3]
2D Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]
2E Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]
2F Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]
30 Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]
31 Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]
32 FCOM_DiverseGuardUnity.esp [Version 0.9.9]
33 FCOM_BobsGuardUnity.esp [Version 0.9.9]
34 FCOM_HungersUnitySI.esp [Version 0.9.9]
35 FCOM_FriendlierFactions.esp [Version 0.9.9]
36 FCOM_MoreRandomItems.esp [Version 0.9.9]
37 Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]
38 Geomancy & Gem Dust OOO.esp
39 JQ&DM-ScriptedBackpacks.esp
3A DLCBattlehornCastle.esp
3B DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4]
3C BattlehornCastleEnhanced.esp
3D DLCFrostcrag.esp
3E DLCFrostcrag - Unofficial Patch.esp [Version 1.0.4]
3F Knights.esp
40 Knights - Unofficial Patch.esp [Version 1.0.9]
41 FCOM_Knights.esp [Version 0.9.9Mb3]
42 ReclaimSancreTor.esp
43 Harvest [Flora].esp [Version 3.0.0]
44 Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
45 Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
46 RealisticForceMedium.esp
47 RealisticMagicForceMedium.esp
48 sr_spell_deletion.esp
49 Advanced Magecraft.esp
4A Enchantment Enhanced.esp
4B SM Combat Hide.esp [Version 1.2]
4C StealthOverhaul.esp
4D DD_ProximitySneakPenalty.esp
4E RenGuardOverhaul.esp
4F Duke Patricks Near Miss Arrow Shot Alerts The Target.esp
50 Duke Patricks - Fresh Kills Now Alert The NPCs.esp
51 Intelligence Overhaul (No Book Changes).esp
52 SniperSneakSkillup.esp
53 Toaster's Legendary Mastery.esp [Version 3.44]
54 Grandmaster of Alchemy.esp
55 Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]
56 bgMagicEV.esp [Version 1.7EV]
57 bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]
58 bgMagicEVAddEnVar.esp [Version 1.68EV]
59 bgMagicEVPaperChase.esp [Version 1.68EV]
5A SupremeMagicka.esp [Version 0.90]
5B SM_ShiveringIsles.esp [Version 0.86]
5C SM_DLCSpellTome.esp [Version 0.80]
5D SM_OOO.esp [Version 0.89]
5E SM_MMM.esp [Version 0.89]
5F SM_EnchantStaff.esp [Version 0.80]
60 SM_UnlockSpells.esp [Version 0.70]
61 SM_Scrolls.esp [Version 0.84]
62 bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]
63 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp
64 bgMagicLightningbolt.esp
65 X-Ray Detect.esp
66 Bashed Patch, 0.esp
67 Duke Patricks Script Effect Silencer.esp
68 MouseWheelDisable.esp
69 vjHealthMod.esp [Version 1]
6A CastleEltz.esp
6B Enhanced Hotkeys.esp [Version 1.3]

User avatar
Misty lt
 
Posts: 3400
Joined: Mon Dec 25, 2006 10:06 am

Post » Mon May 02, 2011 9:09 pm

The only health mod that I use is VJhealth mod, and I tested without that active in the load order, same thing


Do you have a link for vjHealthMod? Google didn't find anything, except the esp name in some load orders.
User avatar
joannARRGH
 
Posts: 3431
Joined: Mon Mar 05, 2007 6:09 am

Post » Tue May 03, 2011 10:03 am

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=604, found it on PES.
User avatar
Alexander Horton
 
Posts: 3318
Joined: Thu Oct 11, 2007 9:19 pm

Post » Tue May 03, 2011 7:11 am

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=604, found it on PES.


Thanks. That's just about the only mod in the load order that sounds like a possible suspect (although I'm not familiar with all of them). Weird issue.
User avatar
Nichola Haynes
 
Posts: 3457
Joined: Tue Aug 01, 2006 4:54 pm

Post » Tue May 03, 2011 10:55 am

Even without that mod active in the load order, I still see the same behavior..... truly puzzling. Not sure the mod actually works anymore either...... fortifying endurance doesn't see to have as profound an effect on health as my calculations indicate.
User avatar
Lizbeth Ruiz
 
Posts: 3358
Joined: Fri Aug 24, 2007 1:35 pm


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