So some still work in game.cfg still?
Put mine in Autoexec.cfg, these shows working in the ingame console:
messing around with it still, so all settings aint where i want em yet:p
r_MultiGPU = 1
g_skipIntro = 1
cl_fov = 65
pl_movement.power_sprint_targetFov = 72
sys_MaxFps = 120
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Shading = 4
sys_spec_Shadows = 3
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4
sys_spec_Quality = 4
q_ShaderWater =
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
r_TexMaxAnisotropy = 16
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
r_PostMSAA = 2
r_PostMSAAEdgeFilterNV = 2
r_UseEdgeAA = 3
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
r_DrawNearFoV = 400
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
e_GI =
e_GIAmount = 0.5
r_HDRBloomMul = 0.5
r_HDRBrightLevel = 0.5
r_SSAO =
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
e_GsmRange =
e_ShadowsCastViewDistRatio = 2.5
e_ShadowsMaxTexRes = 1536
e_ShadowsResScale = 2.8
r_ShadowJittering = 1.0
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
e_WaterTesselationAmount = 30
e_WaterTesselationSwathWidth =
r_WaterUpdateDistance = 0.001
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
r_MotionBlurMaxViewDist = 400
r_MotionBlurShutterSpeed =
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>