odd slow down

Post » Sun Dec 11, 2011 11:44 pm

DX 11 Ultra settings and DX 11 ultra + custom autoexec same result @1920x1200
uhmm can anyone confirm this, major frame drop when bullets hitting the ground very close?
Just empty couple clips while lookin down..any place except on metal. if u fire alittle away it doesnt happen:P

average 60-80 v-sync off in single player, v-sync on pretty much stuck on 60 except when i do the above:>
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D LOpez
 
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Post » Sun Dec 11, 2011 10:46 pm

I hit major low FPS im MP earlier had to put VRAM back to stock level(which worked very well) Thanks to W1zard fingerZ for that tip), now gonna try disabling triple buffering, all settings maxed motion blur off.
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Jynx Anthropic
 
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Post » Sun Dec 11, 2011 7:53 pm

Ultra Shadows make bullet particle spray look dirty n diff and drops to 20fps or worse when close (particle shadows gone wrong maybe)
Extreme Shadows make bullet particle spray look alot better... n drop only to around 47-52fps when close (even with custom shadow settings)

Shows in console when i add Sys_spec_Shading..
[Error] Error: ConsoleVariableGroup 'sys_spec_shading' key 'e_GIMaxDistance' is no registered console variable

Shows in console when i add Sys_Spec_Shadows..
[Error] Error: ConsoleVariableGroup 'sys_spec_shadows' key e_ShadowsTesselateCascades' is no registered console variable
[Error] Error: ConsoleVariableGroup *sys_spec_shadows' key r_ShadowsUseClipVolume' is no registered console variable
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Sarah Kim
 
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Joined: Tue Aug 29, 2006 2:24 pm

Post » Sun Dec 11, 2011 9:46 pm

Can someone confirm this? takes 2-3 min..
At ultra settings, empty a clip into the ground lookin down at it and watch ur fps. then change to extreme shadows n repeat
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Jessica Colville
 
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Post » Mon Dec 12, 2011 4:48 am

i tried the extreme shadows, i'm gonna keep em' extreme, i put post processing to lowest but have maxed some of the PP in the game.cfg, dunno about those two commands right now
Here's my addition to .cfg>>

g_skipIntro = 1
cl_fov = 80
pl_movement.power_sprint_targetFov = 80
i_mouse_accel = 0
i_mouse_accel_max = 100
i_mouse_smooth = 0
r_DepthOfField = 0
g_radialBlur = 0
cl_zoomToggle = 1
r_UseEdgeAA = 0
r_TexMaxAnisotropy = 0
r_PostMSAA = 0
cl_crouchtoggle = 1
r_ColorGrading = 4
r_SSAO = 4
r_VSync = 0
g_enableInitialLoginScreen = 0
r_MultiGPU = 0
g_useHitSoundFeedback = 1
sys_MaxFps = 60
r_DrawNearFoV = 80
r_NightVisionBrightLevel = 0
r_NightVisionCamMovNoiseAmount = 0
r_NightVisionCamMovNoiseBlendSpeed = 0
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Taylrea Teodor
 
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Post » Mon Dec 12, 2011 1:09 am

So some still work in game.cfg still? :P

Put mine in Autoexec.cfg, these shows working in the ingame console:

messing around with it still, so all settings aint where i want em yet:p


r_MultiGPU = 1
g_skipIntro = 1
cl_fov = 65
pl_movement.power_sprint_targetFov = 72
sys_MaxFps = 120
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
sys_spec_GameEffects = 4
sys_spec_ObjectDetail = 4
sys_spec_Particles = 4
sys_spec_Physics = 4
sys_spec_PostProcessing = 4
sys_spec_Shading = 4
sys_spec_Shadows = 3
sys_spec_Sound = 4
sys_spec_Texture = 4
sys_spec_VolumetricEffects = 4
sys_spec_Water = 4

sys_spec_Quality = 4
q_ShaderWater =
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
r_TexMaxAnisotropy = 16
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
r_PostMSAA = 2
r_PostMSAAEdgeFilterNV = 2
r_UseEdgeAA = 3
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
r_DrawNearFoV = 400
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
e_GI =
e_GIAmount = 0.5
r_HDRBloomMul = 0.5
r_HDRBrightLevel = 0.5
r_SSAO =
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
e_GsmRange =
e_ShadowsCastViewDistRatio = 2.5
e_ShadowsMaxTexRes = 1536
e_ShadowsResScale = 2.8
r_ShadowJittering = 1.0
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
e_WaterTesselationAmount = 30
e_WaterTesselationSwathWidth =
r_WaterUpdateDistance = 0.001
r_WaterReflectionsMinVisiblePixelsUpdate = 0.001
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
r_MotionBlurMaxViewDist = 400
r_MotionBlurShutterSpeed =
<<<<<<<<<<<<<<<<<<<<>>>>>>>>>>>>>>>>>>>>>>>
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CArla HOlbert
 
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Post » Sun Dec 11, 2011 8:24 pm

I play MP and it's still little choppy at times gonna put water at extreme, pier 17 has water, not many others do.
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Isaac Saetern
 
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Post » Mon Dec 12, 2011 8:50 am

The new patch has some real optimization issues. give it about a week or 2 for them to address them. There are parts were my GPU usage drops to 20% when it CLEARLY needs more.
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Project
 
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Post » Sun Dec 11, 2011 6:35 pm

OMG!! seems several of my old config cvars worked but partly in autoexec.cfg and partly in game.cfg, awesome thnx for the tip SLI-756 !

Need some readjustin, maybe i clear it all up again n reapply my fixes n make this beast o "engine" eat my pc again way above ultra :D
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Len swann
 
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