Really? I don't think I was ever killed in a random encounter in FO2 after, say Vault City.
Combat was always formula and simplistic in the early Fallouts, but it's the same way in fO3, in a different sort of way. It wouldn't hurt to improve mob AI (all fallouts need this) and add cover modifiers in future FP fallouts.
Combat was always formula and simplistic in the early Fallouts, but it's the same way in fO3, in a different sort of way. It wouldn't hurt to improve mob AI (all fallouts need this) and add cover modifiers in future FP fallouts.
You were insanely lucky, or really good at running away, if true then. SMs and Enclave troops aren't that scary (frankly the SMs are just above mole rats in terms of mook-status) in Fallout 3. Combat in FO3 is fine as is though, even with the retarded opposition, it's not an FPS after all.