Is it possible for actors to fight in cells that are not near the player's cell (assuming their factions/packages would necessitate the fight if the player were present)? I would guess that if this is possible the actors would need to be Persistent, but I'm not even sure that this is possible. I've done some searching and have found what almost seems like conflicting information on what actors do and don't do when the player is not present.
As an example, I'd like one group of actors to be on a patrol, spot another group, and then fight them (all without the player being nearby). Let's say the patrolling group defeated the other group, but 2 of their 5 members die. Later, if the player were to go to the patrolling group's destination they would see only the 3 remaining patrolling members. Maybe if the player had been around and participated in the fight all 5 would have made it. I'd like the player to have that kind of consequential choice for this example.