Official Q and A

Post » Wed Jul 06, 2011 5:40 am

I've officially decided that right after I am let loose in the world im going to the first city and walk into the bar and get in a fight :foodndrink:
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ImmaTakeYour
 
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Post » Wed Jul 06, 2011 10:26 am

I think the biggest surprise regarding vampirism and lycanthropy would be excluding it from the game. Crafting new materials in the forge sounds interesting but how innovative will it be really? so many more questions raised than answered...
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sarah taylor
 
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Post » Wed Jul 06, 2011 9:18 am

I'm very happy with this interview, most of what people asked got answered to some extent and the answers were good.
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Big Homie
 
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Post » Wed Jul 06, 2011 1:40 pm

Why won't they say if there are race related quests.
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xemmybx
 
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Post » Wed Jul 06, 2011 10:07 am

How does recalling out of a situation break a quest? If the game doesn't account for the mechanics in place, then the devs wrote a broken quest, the player didn't break it by using all the tools available to them. If someone is talking to me and I teleport away, that is rude. They should like me less or refuse to do business. If I go into battle with allies and teleport away, they might lose the fight or win with heavy losses. This is called crafting a reactive world. It should be a goal, not something to avoid.
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Racheal Robertson
 
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Post » Wed Jul 06, 2011 8:32 am

I'm not automatically disappointed with the combining of greaves and cuirass, I really enjoyed having all the different pieces to enchant in Morrowind, but if there are as many different kinds of armour in Skyrim, then it shouldn't be too much of a hit.

No racial speed/encumbrance difference is a let down.

I expect things like leaving out Mark/Recall and Levitate were things they decided on from the get-go as they are not something you can just add in on a whim without considering all the different aspects of the game they will affect. Very disappointed that they chose to leave them out. A large portion of the "problems" they describe could have been mitigated by making Mark/Recall/Levitate spells you can only cast while out of combat, and only allowing Mark/Recall when you are within X metres of the surface in dungeons. IMHO, this is an excuse they made to make dungeon design faster, as the devs are not required to think in three dimensions.

Marriage in-game will svck, mark my words. The only person who will enjoy it is that kid from Japan who married his DS Lite.

"...even beast races have some specific animations." I don't like the sound of this. Only "some specific animations" ? It doesn't sound like there was extensive work on making beast race animation unique. However the quote is vague enough to remain hopeful.

"The [enchanting] method in Oblivion worked really well, so we kept it." Ugh. I may be biased, but I used enchantments extensively in Morrowind with multiple characters, but found them entirely too tedious and useless to use in Oblivion. Along with the daft level-scaling, enchanting your stuff made almost no difference in the amount of ass you could kick. I'm very disappointed to see the same system making a comeback, especially since Enchantment is once again a separate skill.

For everything else mentioned I feel mostly ambivalent. There was nothing in this Q&A that truly made me more excited to play this game. I don't complain very often, but this is a poor showing on BSG's part, IMO.
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Gracie Dugdale
 
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Post » Wed Jul 06, 2011 5:22 pm

I'm very happy with this interview, most of what people asked got answered to some extent and the answers were good.


What are you talking about ? We filled like 5-6 posts with questions, even taking into account some questions asked multiple times, it did not scratch the surface, and some of the stuff we already knew !
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Tikarma Vodicka-McPherson
 
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Post » Wed Jul 06, 2011 1:52 am

Anyone pick up on this yet?

"Each race and gender has a light and heavy build and you can pick any level in between."

Or was it already known?
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KRistina Karlsson
 
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Post » Wed Jul 06, 2011 7:53 am

Ahahaha, marriage? They move in now? This reminds me a lot of that one Morrowind mod where you could have kids and etc.
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Maeva
 
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Post » Wed Jul 06, 2011 9:05 am

The fact that people are whining immediately after a big interveiw release just goes to show how spoiled they've made us.

I loved it, a lot of new information. No real dissapointments yet, instead if feels like the more info you feed me the more confident I get that you've carefully taken everything into account and what you come up with will bow my mind.

All things I didnt like in MW seem to have been fixed, and the same goes for OB.

I don't care too much about metamorphis, I never cared for spears.

Smithing is gonna be awesome.

Making friends is gonna be awesome. Now the economical reward from quests, or items for that matter arent as important.

I loved the soul game refill system, I just hope enchantments wont be rendered pointless when chainging the diffiiculty. I wouldnt mind if it got harder to refill your enchantments while making the enchantments stronger.

The new rep. system is gonna be better, if not awesome.


And most important of all, the battle and fighting animations, pace, tactics and variation is gonna be [censored] fantastic I'm sure.


the only big thing that remains for me, is how the difficulty settings will work, which is incredibly important for me. Tipping up the difficulty bar is my main motivation to start a new game wit ha new character after completing a character.

Well I guess there's a nother Q that melts together with my first question, which is how good the AI will be. If theese to is similar to "we've worked a lot on this" i will be most pleaseed.


Love and thanks Bethesda
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Kate Schofield
 
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Post » Wed Jul 06, 2011 2:24 pm

Anyone pick up on this yet?

"Each race and gender has a light and heavy build and you can pick any level in between."

Or was it already known?


Already known same with tattoos/scars/hair styles
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Kyra
 
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Post » Wed Jul 06, 2011 3:43 am

Anyone pick up on this yet?

"Each race and gender has a light and heavy build and you can pick any level in between."

Or was it already known?


I'm super happy about this. The option to have light and heavy builds was one of my biggest wants for Skyrim. :biggrin:
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jenny goodwin
 
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Post » Wed Jul 06, 2011 10:49 am

What are you talking about ? We filled like 5-6 posts with questions, even taking into account some questions asked multiple times, it did not scratch the surface, and some of the stuff we already knew !

Yea there were plenty of good questions to extend it to at least 30 instead of 25. I would have liked to hear about the jumping mechanic and the crime system.
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hannaH
 
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Post » Wed Jul 06, 2011 10:15 am

Anyone pick up on this yet?

"Each race and gender has a light and heavy build and you can pick any level in between."

Or was it already known?

No i haven't seen it yet, interesting...
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lauraa
 
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Post » Wed Jul 06, 2011 12:57 am

The fact that people are whining immediately after a big interveiw release just goes to show how spoiled they've made us.

I loved it, a lot of new information. No real dissapointments yet, instead if feels like the more info you feed me the more confident I get that you've carefully taken everything into account and what you come up with will bow my mind.

All things I didnt like in MW seem to have been fixed, and the same goes for OB.

I don't care too much about metamorphis, I never cared for spears.

Smithing is gonna be awesome.

Making friends is gonna be awesome. Now the economical reward from quests, or items for that matter arent as important.

I loved the soul game refill system, I just hope enchantments wont be rendered pointless when chainging the diffiiculty. I wouldnt mind if it got harder to refill your enchantments while making the enchantments stronger.

The new rep. system is gonna be better, if not awesome.


And most important of all, the battle and fighting animations, pace, tactics and variation is gonna be [censored] fantastic I'm sure.


the only big thing that remains for me, is how the difficulty settings will work, which is incredibly important for me. Tipping up the difficulty bar is my main motivation to start a new game wit ha new character after completing a character.

Well I guess there's a nother Q that melts together with my first question, which is how good the AI will be. If theese to is similar to "we've worked a lot on this" i will be most pleaseed.


Love and thanks Bethesda



You only been a member like 3 months, you have no idea what your speaking of !
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Lil'.KiiDD
 
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Post » Wed Jul 06, 2011 2:49 pm

Seti I know how you feel, I felt the same way when this was being heavily discussed after E3. I have come to accept it and hope that maybe, just maybe with the smithing skill being as dynamic as they say, it could work.

I'm not as concerned about customization as much as some, but I'm ticked off because I used to love finding a new piece of armor one bit at a time. I'm not as much of a fan of customization as I am progression, in this case. It was nice to always just get another piece of the puzzle, so to speak. Now, I either find 80%+ (by mass) of my armor in one piece or I just get small and relatively pointless gauntlets, boots, and helmets... which are basically accessories in comparison to the armor "piece". So what if my hands, feet, and head are uncovered as long as the amount of my body that's only ever covered most of the time I'm alive, in real life, is covered by one giant piece? My hands are uncovered, I'm wearing no shoes, and I have no hat on and I can say for sure that my pants and shirt, combined, cover up far more than hats, shoes, and gloves, combined, could. Now armor is the only one piece that really matters.
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Alan Cutler
 
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Post » Wed Jul 06, 2011 3:57 am

Only just saw this stuff and i`ve gotta say thanks Beth! It`s just gets better and better :tes:
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Annick Charron
 
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Post » Wed Jul 06, 2011 1:34 pm

I can never be sure how good or bad this game is going to be. What I'd like is Morrowind 2, but I know Bethesda has moved on, and so has many of the fanbase.

Time will tell.
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Flutterby
 
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Post » Wed Jul 06, 2011 5:12 am

"...even beast races have some specific animations." I don't like the sound of this. Only "some specific animations" ? It doesn't sound like there was extensive work on making beast race animation unique. However the quote is vague enough to remain hopeful.


You don't like the sound of that? Oblivion didn't have any! Even in Morrowind the only unique animations were the walk/run/swin and the idle ones.
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michael flanigan
 
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Post » Wed Jul 06, 2011 3:22 am

I'm not as concerned about customization as much as some, but I'm ticked off because I used to love finding a new piece of armor one bit at a time. I'm not as much of a fan of customization as I am progression, in this case. It was nice to always just get another piece of the puzzle, so to speak. Now, I either find 80%+ (by mass) of my armor in one piece or I just get small and relatively pointless gauntlets, boots, and helmets... which are basically accessories in comparison to the armor "piece". So what if my hands, feet, and head are uncovered as long as the amount of my body that's only ever covered most of the time I'm alive, in real life, is covered by one giant piece? My hands are uncovered, I'm wearing no shoes, and I have no hat on and I can say for sure that my pants and shirt, combined, cover up far more than hats, shoes, and gloves, combined, could. Now armor is the only one piece that really matters.


Shoes and Gloves will still be important for Enchanting but I do agree that Armor is probably now the most important piece of the set unlike Oblivion where it was kinda important but not incredibly important like it will be in Skyrim.
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Anna Krzyzanowska
 
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Post » Wed Jul 06, 2011 10:04 am

I'm not as concerned about customization as much as some, but I'm ticked off because I used to love finding a new piece of armor one bit at a time. I'm not as much of a fan of customization as I am progression, in this case. It was nice to always just get another piece of the puzzle, so to speak. Now, I either find 80%+ (by mass) of my armor in one piece or I just get small and relatively pointless gauntlets, boots, and helmets... which are basically accessories in comparison to the armor "piece". So what if my hands, feet, and head are uncovered as long as the amount of my body that's only ever covered most of the time I'm alive, in real life, is covered by one giant piece? My hands are uncovered, I'm wearing no shoes, and I have no hat on and I can say for sure that my pants and shirt, combined, cover up far more than hats, shoes, and gloves, combined, could. Now armor is the only one piece that really matters.

They hopefully haven't combined clothing as well.
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Rebecca Clare Smith
 
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Post » Wed Jul 06, 2011 1:43 am

"You can even get married. If you own a house, your spouse will move in with you." :blink:
... I can already foretell what 50% of the threads from here till 11.11.11 will be about...
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Daniel Lozano
 
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Post » Wed Jul 06, 2011 12:37 pm

You only been a member like 3 months, you have no idea what your speaking of !


Okay, so he's only been a member for 3 months, therefore he automatically doesn't know anything? Wow... Just wow.
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Nathan Barker
 
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Post » Wed Jul 06, 2011 12:04 pm

I read question 1 as 'we have some surprises that if we talk about will ruin the game.' They haven't categorically denied the existence of polymorphs, just declined to talk about it. To me this means there are a few possibilities; they're awesome and don't want to spoil it, or they're still working on them and don't want to show it until they've 110% nailed it. Also, there could be a major plot point in the story that they don't want to give away revolving around polymorphs.

Additionally, I liked the way Oblivion handled the enchanting system. It kept your weapons from being overpowered and created a restriction that is plausible. Personally, I don't expect my sword 'fuelled' by souls to magically refill with other souls while i'm drinking my face off in a high elf's bar. Much like my car doesn't automatically refill with gas when I leave it parked long enough. I like it because it's a very tangible and realistic restriction.
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Lalla Vu
 
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Post » Wed Jul 06, 2011 4:38 am

Okay, so he's only been a member for 3 months, therefore he automatically doesn't know anything? Wow... Just wow.


Same goes for you, If you had been on here longer you wouldnt feel as tho all this info is "new", much of it is old news to us who have been on here every day for like a friggin yr beggin for news scraps and piecing together stuff from tidbits, instead you jump on, read for 5 minutes all the new stuff, dont explore anything yourselves, then make comments about us being spoiled who want more news then this at a time,.... thats what I am talking about !
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A Lo RIkIton'ton
 
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