Official Q and A

Post » Wed Jul 06, 2011 6:06 am

Now about that demo .... just kidding, you've done good Bethesda, take a deep breathe now :)
User avatar
Kelsey Hall
 
Posts: 3355
Joined: Sat Dec 16, 2006 8:10 pm

Post » Wed Jul 06, 2011 1:00 am

Q&A thread... 1918 people are viewing this thread O.O
User avatar
kitten maciver
 
Posts: 3472
Joined: Fri Jun 30, 2006 2:36 pm

Post » Wed Jul 06, 2011 5:04 pm

Ok, so what's new... mmm...
dragon armor, both light and heavy.
smithing is slightly more detailled, but nothing big was unveiled yet.
you can get married
greaves and armor merged officially
different animations depending on race and gender
enchantments can now be learned from breaking down enchanted weapons
non-lethal bar brawls
different tactics for different enemies
the is SOME destructible environment, but it's very limited
Loot is random, but they've balanced it out so you can find "epic" loot anywhere. some rewards are static, others aren't
and they COMPLETELY ignored the question of editing our character after creation.
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Wed Jul 06, 2011 3:49 am

Man good info, I wished they would've said something about Esbern but I'm not complaining.

Greaves and Curiass are combined, I still stand by the remark I made last night that it's a double Edge sword and Beth did state the reasons as to why it's good but there are some bad reasons as well, one less item to enchant is one of them.

Heavy and Light sets, I like hearing about that. No Spears but maybe they'll release it in a future DLC and have it be governed by the Two Handed skill.

Marriage oh boy the expanded roleplaying options on that one are huge.

The only concerns I have out of the Q&A is the quest rewards, it's sound like the quest rewards are going to be random which is both good and bad. Good meaning you get a different reward, bad meaning you can save before hand like the Sigil Stones and camp until you get the right reward. The other concern I have is loot placement, it's a 1000 times better then Oblivion but I have a nasty feeling it's the fallout 3 model where you could find Combat Armor out in the wild at Level 3 but it would only start appearing in Stores around level 8 but you what I'm happy that the Q&A went up and I can't wait for 11-11-11
User avatar
Céline Rémy
 
Posts: 3443
Joined: Sat Apr 07, 2007 12:45 am

Post » Wed Jul 06, 2011 1:46 pm

Love the interview! Especially the bar fights. I am excited to see how romance plays out.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Wed Jul 06, 2011 2:35 pm

I find the excuse for removing Levitate and Mark/Recall to be damned stupid myself. If its so easy to break certain things with these spells, then make it impossible to use them in these situations. Thats what they did at the end of Morrowind's Main Quest. You couldn't recall or intervention out. There is no excuse to remove these things when all it takes is a simple script restricting these spells where they can break things.

Then if they kept restricting you from using it then what'd be the point of using it, then it'll just make the spells worthless and therefore have no point.
User avatar
Emmie Cate
 
Posts: 3372
Joined: Sun Mar 11, 2007 12:01 am

Post » Wed Jul 06, 2011 7:45 am

OMG! Marriage! Wasn't expecting that AT ALL!
User avatar
Alyce Argabright
 
Posts: 3403
Joined: Mon Aug 20, 2007 8:11 pm

Post » Wed Jul 06, 2011 2:36 am

oops nevermind!
User avatar
Bethany Short
 
Posts: 3450
Joined: Fri Jul 14, 2006 11:47 am

Post » Wed Jul 06, 2011 3:24 am

My question is, is this it? or will there be more?


If we have time to do more, it's something we'll certainly consider.
User avatar
Katharine Newton
 
Posts: 3318
Joined: Tue Jun 13, 2006 12:33 pm

Post » Wed Jul 06, 2011 3:32 am

One more question, since the official thread is locked:

<<>>

Did you actually read through three entire threads? Are you actually reading this?

I doubt it, but if you are: Do you hate your job?


Hi, I'm your question-picking person :)

Yes, I read all the threads, all the facebook posts, and all the Bethblog posts. And no, I didn't hate it :P There were a ton of good questions, and picking which ones to submit was hard (though obviously not as hard as picking which ones to answer). Big thanks to everyone who submitted questions, and thank you for waiting patiently to hear the answers :)
User avatar
Rhiannon Jones
 
Posts: 3423
Joined: Thu Sep 21, 2006 3:18 pm

Post » Wed Jul 06, 2011 5:55 am

I find the excuse for removing Levitate and Mark/Recall to be damned stupid myself. If its so easy to break certain things with these spells, then make it impossible to use them in these situations. Thats what they did at the end of Morrowind's Main Quest. You couldn't recall or intervention out. There is no excuse to remove these things when all it takes is a simple script restricting these spells where they can break things.


Then you're significantly reducing the effect of these abilities. If you now can only mark and recall while not in a dungeon or a specifically tricky quest, then it becomes a lesser form of fast travel.

If you can only levitate while in interiors for the sake of not avoiding the landscape of the exterior cells, then there's no point to really using it outside of combat scenarios.

Plus, with reduced functionality you kids will still just complain about it being less effective anyway.

EDIT: To put in my five cents, I love the bar brawls being in. More interesting AI, more interesting scenarios for the player. I'd rather have bar brawls, more dynamic friendships/relationships with NPCs, Dungeon crawling with NPCs, etc, than spears any day.
User avatar
Ysabelle
 
Posts: 3413
Joined: Sat Jul 08, 2006 5:58 pm

Post » Wed Jul 06, 2011 1:50 am

If we have time to do more, it's something we'll certainly consider.


Good to know, I didn't want to sound ungrateful for the info that was released. Thanks.
User avatar
Elena Alina
 
Posts: 3415
Joined: Sun Apr 01, 2007 7:24 am

Post » Wed Jul 06, 2011 2:39 pm

Dammit. Marriage better be cool. If it's silly and shallow and makes me feel like a moron, I'm going to be pissed.

Also, I better be able to be homosixual.
User avatar
Leonie Connor
 
Posts: 3434
Joined: Mon Mar 12, 2007 4:18 pm

Post » Wed Jul 06, 2011 10:42 am

I find the excuse for removing Levitate and Mark/Recall to be damned stupid myself. If its so easy to break certain things with these spells, then make it impossible to use them in these situations. Thats what they did at the end of Morrowind's Main Quest. You couldn't recall or intervention out. There is no excuse to remove these things when all it takes is a simple script restricting these spells where they can break things.



I for one dont want to play an unbalanced game and if they say its out because of this then I have faith that they have tested it already abd it breaks that balance
User avatar
kennedy
 
Posts: 3299
Joined: Mon Oct 16, 2006 1:53 am

Post » Wed Jul 06, 2011 9:27 am

I'm interested to see how Bethesda is doing friendship and marriage, it's not really something they usually touch on. Still, I'm willing to give it a chance. But the unique animations for beast races is cool, all in all this interview was pretty good. Could have been better, but it was good.
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Wed Jul 06, 2011 2:09 am

No new screens? They couldn't throw us a bone? We waited two months for a measly 25 questions? I can't believe this was posted on the Bethblog with an E3 screen attached. One new screen to go with this Q&A wouldn't have been much at all to give us.
User avatar
Beth Belcher
 
Posts: 3393
Joined: Tue Jun 13, 2006 1:39 pm

Post » Wed Jul 06, 2011 2:45 am

One more question, since the official thread is locked:



Hi, I'm your official question-picking person :)

Yes, I read all the threads, all the facebook posts, and all the Bethblog posts. And no, I didn't hate it :P There were a ton of good questions, and picking which ones to submit was hard (though obviously not as hard as picking which ones to answer). Big thanks to everyone who submitted questions, and thank you for waiting patiently to hear the answers :)


You did good then :tops:
User avatar
Holli Dillon
 
Posts: 3397
Joined: Wed Jun 21, 2006 4:54 am

Post » Wed Jul 06, 2011 2:06 am

BEING ABLE TO PLAY ON AFTER THE MAIN QUEST- YAYZOR!
User avatar
Queen Bitch
 
Posts: 3312
Joined: Fri Dec 15, 2006 2:43 pm

Post » Wed Jul 06, 2011 4:04 am

Finally! But why do Orcs still have the Berserk power? The Berserk power belongs to the Nords! It's pretty obvious if you've played Bloodmoon!

I'm also disappointed we still didn't get to know about lycanthropy, it's the most important question for me right now.

And I'm looking forward to some tavern brawls in the mead hall! :P
User avatar
Julie Serebrekoff
 
Posts: 3359
Joined: Sun Dec 24, 2006 4:41 am

Post » Wed Jul 06, 2011 1:50 pm

I find the excuse for removing Levitate and Mark/Recall to be damned stupid myself. If its so easy to break certain things with these spells, then make it impossible to use them in these situations. Thats what they did at the end of Morrowind's Main Quest. You couldn't recall or intervention out. There is no excuse to remove these things when all it takes is a simple script restricting these spells where they can break things.

Wouldn't that kinda defeat their purpose, not being able to use them when you have the biggest need for it?

Anyway time to read the thing myself, and get an umbrella for the rains of complaints this forum will get...
User avatar
Jonathan Windmon
 
Posts: 3410
Joined: Wed Oct 10, 2007 12:23 pm

Post » Wed Jul 06, 2011 8:42 am

I forget Bar fights now those will be fun. I'm guessing Beth put in a scripting program like the sparing sessions that the Fighter's Guild in Oblivion or that Fight Club in Crucible in The Shivering Isles.

@ Gstaff, I really hope you guys do another Q&A but it's competely up to you. I won't be angry if time constraints prevent another one.
User avatar
Laura Ellaby
 
Posts: 3355
Joined: Sun Jul 02, 2006 9:59 am

Post » Wed Jul 06, 2011 12:03 pm

No new screens? They couldn't throw us a bone? We waited two months for a measly 25 questions? I can't believe this was posted on the Bethblog with an E3 screen attached. One new screen to go with this Q&A wouldn't have been much at all to give us.


A "measly" 25 questions? Christ on a cracker what did you want, them to release the game for us with it?

It was a solid interview with a lot of our questions answered significantly. We got some new information to mull over and argue about. Seriously when you set your expectations so high they'll NEVER be able to meet them.
User avatar
alyssa ALYSSA
 
Posts: 3382
Joined: Mon Sep 25, 2006 8:36 pm

Post » Wed Jul 06, 2011 5:09 am

Wouldn't that kinda defeat their purpose, not being able to use them when you have the biggest need for it?

Anyway time to read the thing myself, and get an umbrella for the rains of complaints this forum will get...


No matter what it is, there are ALWAYS complaints. The world is a strange place
User avatar
Susan
 
Posts: 3536
Joined: Sun Jun 25, 2006 2:46 am

Post » Wed Jul 06, 2011 2:31 am

Then if they kept restricting you from using it then what'd be the point of using it, then it'll just make the spells worthless and therefore have no point.


This assumes they should restrict in more than just a couple places where it actually matters to have it blocked. If its just some run of the mill dungeon then I should be able to use whatever I want to get through it. If its a quest dungeon or something similar then it should be restricted on an as-needed basis.

I for one dont want to play an unbalanced game


Which is why you balance these spells so that you can't just recall out of that boss fight you weren't supposed to leave or levitate across that chasm you were supposed to cross in a particular way.

And you know what, self-control. If you don't want to press the easy button then don't.

No matter what it is, there are ALWAYS complaints.


This isn't a forum just for bawwing at how epic Skyrim looks.
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Wed Jul 06, 2011 3:35 am

I had to lol at the first questions answer.. I was like oh great, here we go...

Anyway, I have mixed feelings on the answers.
User avatar
Stephanie Nieves
 
Posts: 3407
Joined: Mon Apr 02, 2007 10:52 pm

PreviousNext

Return to V - Skyrim