Official: Beyond Skyrim

Post » Sat May 28, 2011 1:36 pm

I'm going to be a bit left field and vote for Hammerfell. After seeing the marvelous conceptual development of TR's Hammerfell, I can't help but want that Hammerfell - a rugged, harsh, alien world of dunes and ruins. I've always loved desert settings, yet if done right, with the right amount of exoticism delivered by good art direction, I feel Hammerfell could rival the scope of Morrowind. The province is relatively large enough with enough geographical and cultural variety that it would make for an interesting setting.

If anyone is interested in what Hammerfell could be if done right, check out these links:

http://tamriel-rebuilt.org/forum/viewtopic.php?t=15158

http://tamriel-rebuilt.org/forum/viewtopic.php?t=20795

http://tamriel-rebuilt.org/forum/viewtopic.php?t=20149

http://tamriel-rebuilt.org/forum/viewtopic.php?t=18206

http://hammerfell.daryam.com/ConceptArt.html
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Michael Russ
 
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Post » Sat May 28, 2011 4:55 pm

Well... If they keep the same map scale as it is now (and as they did more or less since Morrowind), any province would be too small for a next-gen game. I'd vote for Elsweyr AND Valenwood plus Summerset Isles as an expansion (they're pretty small, ya know :hubbahubba: ). But in the recent interview (OXM IIRC) Todd had said he wanted to recreate Daggerfall city, Sentinel and Iliac bay. 2 out of 3 for Hammerfell :whistling:
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Brad Johnson
 
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Post » Sat May 28, 2011 11:42 am

All of Tamriel is the dream I think for most of us here. But even if thats not possible I would like to see a TES game feature more then one province again like Daggerfall. Elsweyr and Valenwood would be cool or Summerset Isle and Valenwood.
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Leonie Connor
 
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Post » Sat May 28, 2011 2:31 pm

Daddy always said that "Eating an elephant is just one tiny bite at a time..."

I think the next step should be an expansion pack for Skyrim that would start off with the following game animation:

-Rumours are heard about the island of 'Ulfur Halda' off the coast of Skyrim that is said to be cursed with an ancient and feared evil, travelers fool-hardy enough to seek transport to those shores never return with one exception: Here follows the account of the return of the long-ship 'Eyvindir' captained and led by the renowned explorer and warrior Halldorr Gunnarsen and his crew of twenty brave souls which set out four months prior...In the early morning hours of a Middas, a lone ship came home to port...The watchman of the docks tried to hail the ship to moor with no reply...As the ship approached out of the fog and gently collided into the docks, the watchman agape with horror overlooked a terrible sight. The decks were awash in blood, body parts and broken weapons. The main-sail , once a brilliant blue and white, now bathed in blood and ripped in tatters, its once proud mast shredded into splinters. A closer examination of the ship for those with strong enough constitution to climb aboard yielded few answers as to the where abouts of Gunnarson and his crew. The only clues were a cryptic runic message: "Man-Wolves" hastily scrawled into the mainmast and the severed arm of Gunnarsen, which had shown clear signs of being gnawed upon, still gripping tightly to his sword 'Agnithor', which was smeared in blood and wolf's hair...
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Beast Attire
 
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Post » Sat May 28, 2011 2:33 pm

Elseweyr, so long as it is like Africa in jungles and savannahs, I love savannahs in games, they are very fun and they have some really cool wildlife, (Rhinos, Zebras, Elephants :D and Giraffes!)
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Add Me
 
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Post » Sat May 28, 2011 12:32 pm

Here is my list of things Beth should improve or expand upon to make the series even better than it already is. This is relevant to Skyrim as well as any future Elder Scrolls games, but I'm putting it here because I figure Skyrim is already mostly complete at this point, so these suggestions cannot be practically applied to its development.

* A more defined sense of progression. (Cooler and more challenging places to explore as you level up, new spells to unlock, stronger enemy types, better purchasable houses, etc.)

* More fluid and visceral combat (and animations/movements in general -- swimming, running up and down slopes, maybe even climbing)

* More alternate paths (in specific settings, quests, and just in general -- beyond simple magic vs. melee vs. ranged vs. sneak, there should be more viable ways of using speechcraft, money, hidden routes, observation, strategy, creativity, and ingenuity, all to make for different approaches to the same problems)

* More atmospheric content (wider variety of clothing types, books, tools, wildlife, etc.)

* More endame activities (random encounters, randomly generated quests and tasks, difficult chalenges to undertake for money, fame, or even gamer points or something, etc.)

* More novelty activities (levitation, hunting, racing competitions, duels, barfights, maybe even shows/performances by acting troops or bards)

* More customization (make your character more unique . . . make your armor and weapon more unique . . . make your house more unique . . . etc.)

* A keyring!!!

* No more quest items . . . even if somthing is "essential," come up with a new way for me to beat the quest, or find a new version of the item. Otherwise, just don't let me beat the quest. Really, you have to be pretty foolish to lose an important quest item as it is... I hated having to sift through 10+ "quest items" in Oblivion, because they remained in my inventory after I beat the respective quests.

* Better inventory system (more organized, more efficient, cleaner/simpler).

* Ability to delete spells!!!

* More consequences for important actions and decisions. Like quest items, if you make a mistake, you should have to deal with it. If you can't deal with it, reload a save. If you don't save often enough, maybe that mistake will teach you an important lesson.

* More destructive environments. Or at least environments that react appropriately to weather and spell effects, and ideally blunt force.

* Ability to maintain a garden of your favorite alchemical ingredients. Practical, and it adds a degree of uniqueness to the player's property, not to mention an extra [optional] gameplay mechanic. Nothing too complex, nothing that requires too much monitoring, but a simple system that rewards those willing to use it.

* More mounts, and an improved system for using them. Think RDR or Shadow of the Colossus.

* Reward the player for being creative. Reward the player for exploring. Reward the player for thinking critically. Reward the player for paying attention to the world around him.
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Michael Russ
 
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Post » Sat May 28, 2011 5:31 pm

I would love to see Valenwood, personally.
It would be so cool! And it would give the developers a chance to show the Bosmer as the cannibalistic psycho-barbarians that they really are, instead of the silly annoying ones we've seen in past games.
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danni Marchant
 
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Post » Sun May 29, 2011 12:19 am

I would love to see Valenwood, personally.
It would be so cool! And it would give the developers a chance to show the Bosmer as the cannibalistic psycho-barbarians that they really are, instead of the silly annoying ones we've seen in past games.

I have to agree with this. The Bosmer have always been a favourite of mine.

It would be amazing to explore Valenwood's vast forests, the enormous migratory trees and the various coastal settlements!
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Lauren Dale
 
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Post » Sat May 28, 2011 7:38 pm

I love them all, but Hammerfell! I love the Afro-Semitic air it has; always a favorite for me in a fantasy setting. Barring that, Elseweyr. Maybe I just want deserts,
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danni Marchant
 
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Post » Sat May 28, 2011 11:06 pm

DirectX 11 will make the Elder Scrolls shine. Although DirectX 12 will probably be out by the time ES VI starts development.

Considering how the faces in Crysis already look, this isn't too far off.
http://i.imgur.com/Wn97m.png
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saxon
 
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Post » Sat May 28, 2011 11:04 am

I think a lot of people are shouting out for Black Marsh. I'd go with that.

My second choice is to see a combined Elseweyr / Valenwood on one map covering the two neighboring countries. I feel that Bosmer who are close to nature and Khajiits have a lot in common. Especially in the field of thievery and light footedness. I'm sure the two probably live alongside each other in quite good harmony. My light armored character I made in Oblivion was a Bosmer with a Khajjit name as he was raised by Khajiit (a kinda Jungle Book idea). He was a master of stealth (thievery) and could strike safely from the shadows or heights with a bow.
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Louise Lowe
 
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Post » Sat May 28, 2011 12:52 pm

Either Summerset or Blackmarsh.
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Amiee Kent
 
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Post » Sun May 29, 2011 3:18 am

Either Summerset or Blackmarsh.

Mark my words i bet you they go with Black Marsh, as much as im sure Fallout 4 will be in Chicago
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Franko AlVarado
 
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Post » Sat May 28, 2011 3:48 pm

I want them to make some "Elder Scrolls Adventures" like Redguard in between their Main Titles. It'd be fun to be in the Elder Scrolls Universe, It could visit locations that the Main Titles won't (re)visit for a while (like Vvardenfell, or Daggerfall), and It'd probably be commercially successful.

I'd want them to make this only if it doesn't seriously slow down the main titles. They should hire new talent to make Elder Scrolls Adventures, because they will probably be pretty different from the Main Titles.
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Sarah Unwin
 
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Post » Sat May 28, 2011 7:57 pm

I made a thread that was closed so I'll just post it here.

You know how Insomniac made Quest for Booty as a part of the R&C Future universe? What if Bethesda did something similar? I think it's unlikely another Elder Scrolls game would make it for this gaming generation. I guess it doesn't matter for PC users because they just upgrade components of their computers, so they don't really have a generation like console users do. But the current generation may only last another 4-5 years at most, and I don't think another ES game would come out in that time. If it did it would likely be at the end of this generation, and would be a repeat of morrowind with Bethesda wanting to wait till the next generation. If that becomes the case we will probably end up waiting at least 6 years for another ES game after Skyrim. Which would svck, even if a Fallout game came out in the mean time it's not the same as ES.

So what if like 2 years after Skyrim is released, a smaller or spin-off title was released similar to QFB. It could be based in a smaller territory maybe even just a large island or a chain of islands. There are many small islands scattered around Tamrial which could be used for this. It would be a smaller game with the main quest only being a few hours long and only having maybe a dozen or so quests. It would be a nice break in the wait between the major titles and could allow Bethesda to try things that would be too risky or costly to try in a major title. Climbing or new swimming mechanics would be great examples.

An example of what the plot could be is how something that starts out small has the potential to threaten one of the mainlands if it isn't stopped. Something like a terrorist group similar to the Red Dawn. Or a powerful ancient deadra has been summoned/released that could threaten the world if it is not stopped early enough, maybe its not initially at full power. It would just involve stopping a threat while it's still vulnerable. The game should be small enough(data wise) so it could be sold on PSN and XBL. It could be sold on Steam or something for PC users, and could cost 10-20 dollars. I think a non-major title like this would be a great idea and I hope everyone gives the thought a chance.
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Monika
 
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Post » Sun May 29, 2011 2:30 am

The orcs – although before the Aldmer or Nedes settled the area they used to control all of High Rock – are largely confined to the city of Orsinium. Further, they were hunted like beasts until halfway through Uriel Septim's reign. Their city is a little interesting (you see it in part of Daggerfall's Main quest, and at this point that's not a spoiler)
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MatthewJontully
 
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Post » Sat May 28, 2011 10:58 am

Maybe Hammerfell or Summerset Isles aswell as Elsweyr... They are three Provinces I would like to see in some form of TES game.
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Campbell
 
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Post » Sat May 28, 2011 4:09 pm

Last of the Alyeid kings would make a great game. This has been in my mind for ages, since I read the in-game book, "Last of the Alyeid Kings". It has a great story to it, plus if you find the other Alyeid books laying around Cyrodiil, it all makes sense to turn this story into another game. Just a bleak idea, but possible.
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Ladymorphine
 
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Post » Sat May 28, 2011 1:26 pm

Now that we've seen the Khajiits for Skyrim...I'm debating whether I'd like to TES:VI to take place in Summerset Isles or Elsweyr. Either one would be great!! Kinda leaning more towards Elsweyr though, now!...because I've never seen a cat person look so bad-ass before and I can see a whole land filled with them.

A thread I recently posted in the Skyrim General Discussion talking about a new combat system that I could see being implemented into a game like this...but will not be in Skyrim though. Do you guys think it'd be cool to have a hack-and-slash system where you don't have to keep tapping the attack button the whole time? I was thinking simply a system where you hold the right trigger, but simply as a wield button, but whole it and move the right thumbstick around to control where the weapon hits and how it moves. And you could move it a certain way at a certain speed to perform special attacks, as well.
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BaNK.RoLL
 
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Post » Sat May 28, 2011 7:56 pm

Summerset Isle. No questions asked. Its said to be the most majestic and wonderous province of them all, a world which mortal eyes can burn because the beauty is too much to bear...

So yeah, I'd love to see Summerset Isle, really, and keep the mystery of Black Marsh a mystery.
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Mistress trades Melissa
 
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Post » Sat May 28, 2011 7:05 pm

So yeah, I'd love to see Summerset Isle, really, and keep the mystery of Black Marsh a mystery.

I could say the same about SI, we are going to visit every province on the map its almost like saying: Lets go to the Summerset Isle but screw everything else, I just dont get it.
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Sebrina Johnstone
 
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Post » Sun May 29, 2011 12:40 am

My question is not so much about location but rather how does the series pull back from Dragon Shouts. After all, they sound like a lot of fun and players are going to get used to slowing time, breathing fire or whatever. So I wonder how BGS deals with that next time around. Do they simply say 'no you can't have those fun abilities anymore' or do they come up with some other gimmick?
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Tina Tupou
 
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Post » Sat May 28, 2011 7:08 pm

I think a trip to Black Marsh would be the best thing for this series after Skyrim. We'll have seen two human provinces in a row, and I think it's time to go somewhere alien again. Black Marsh is arguably the most alien place left on Tamriel, especially now that they control Morrowind, and a game set there would be a welcome change of pace.

agreed after reading the argonian account i really wanna see this place myself
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Jonathan Windmon
 
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Post » Sat May 28, 2011 10:50 pm

I think it would be fun to get Valenwood for a really ancient Celtish look, and army of Screaming, woad-covered Bosmer may be a scary sight, too! :D
But seriously, with all the Imperial legions attempt to stamp out the Thalmor, I think that this would be quite good and would really work. I know I will have thousands of "If you want European Fantasy, play Oblivion" Cyrodiil is like Britain alright, during the middle ages, I want something that is abit alot more primitive, i.e. Bosmer tribesmen. Any feedback would be nice.

I would also like Elsweyr, that would be pretty cool, but I have always had a soft spot for the savannah, I just love it completely. It has such diverse wildlife, and graeat plant life, it is just amazing.
Before you tell me to get that Elsweyr mod, I want to say that. I do not want somebodies Mod for Elsweyr, I want it to have it's own game entirely, with a team working on it for four+ years, Then I want to see it in all its glory.
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Stephani Silva
 
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Post » Sun May 29, 2011 1:05 am

agreed after reading the argonian account i really wanna see this place myself

I was never big on Black Marsh at first, but now I see what they've been doing with it for Oblivion I would LOVE to see it. That or Elsweyr, both are very intriguing.
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Shirley BEltran
 
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