» Sat May 28, 2011 12:32 pm
Here is my list of things Beth should improve or expand upon to make the series even better than it already is. This is relevant to Skyrim as well as any future Elder Scrolls games, but I'm putting it here because I figure Skyrim is already mostly complete at this point, so these suggestions cannot be practically applied to its development.
* A more defined sense of progression. (Cooler and more challenging places to explore as you level up, new spells to unlock, stronger enemy types, better purchasable houses, etc.)
* More fluid and visceral combat (and animations/movements in general -- swimming, running up and down slopes, maybe even climbing)
* More alternate paths (in specific settings, quests, and just in general -- beyond simple magic vs. melee vs. ranged vs. sneak, there should be more viable ways of using speechcraft, money, hidden routes, observation, strategy, creativity, and ingenuity, all to make for different approaches to the same problems)
* More atmospheric content (wider variety of clothing types, books, tools, wildlife, etc.)
* More endame activities (random encounters, randomly generated quests and tasks, difficult chalenges to undertake for money, fame, or even gamer points or something, etc.)
* More novelty activities (levitation, hunting, racing competitions, duels, barfights, maybe even shows/performances by acting troops or bards)
* More customization (make your character more unique . . . make your armor and weapon more unique . . . make your house more unique . . . etc.)
* A keyring!!!
* No more quest items . . . even if somthing is "essential," come up with a new way for me to beat the quest, or find a new version of the item. Otherwise, just don't let me beat the quest. Really, you have to be pretty foolish to lose an important quest item as it is... I hated having to sift through 10+ "quest items" in Oblivion, because they remained in my inventory after I beat the respective quests.
* Better inventory system (more organized, more efficient, cleaner/simpler).
* Ability to delete spells!!!
* More consequences for important actions and decisions. Like quest items, if you make a mistake, you should have to deal with it. If you can't deal with it, reload a save. If you don't save often enough, maybe that mistake will teach you an important lesson.
* More destructive environments. Or at least environments that react appropriately to weather and spell effects, and ideally blunt force.
* Ability to maintain a garden of your favorite alchemical ingredients. Practical, and it adds a degree of uniqueness to the player's property, not to mention an extra [optional] gameplay mechanic. Nothing too complex, nothing that requires too much monitoring, but a simple system that rewards those willing to use it.
* More mounts, and an improved system for using them. Think RDR or Shadow of the Colossus.
* Reward the player for being creative. Reward the player for exploring. Reward the player for thinking critically. Reward the player for paying attention to the world around him.