Official: Beyond Skyrim

Post » Sat May 28, 2011 4:52 pm

A more detailed idea for the next Elder Scrolls that came to me as I pondered the following:

1. Summerset Isle and Valenwood are now reunited under the new Aldmeri Dominion.
2. The next TES will likely be on the next generation of consoles and PC tech of 5 years from now.

The Elder Scrolls VI: Dominion

Setting: Both Summerset Isle and Valenwood, about 1.5 to 2 times the size of Oblivion/Skyrim gameworlds

Plot: Chronologically set during or shortly after the events of TES V: Skyrim, the new Aldmeri Dominion is also suffering from political instability.

The new legitimate King of Alinor favors peace and alliance with the Empire and Elsweyr, and is not only allowing but encouraging men and beasts to immigrate to the Summerset Isles. His Altmer-supremacist younger brother finds favor in many corners from those who oppose the king’s racial policies, and he seeks to undermine and overthrow him. Seeking Elven allies in the elusive Maormer, he encourages them to send pirates to the coasts of Summerset.

Meanwhile, in Valenwood, the instability of Summerset allows a small but determined group of Bosmer tribes seeking independence to wage a guerilla war against Thalmor loyalists.

The hero, a prisoner in Alinor’s dungeon, is pardoned by the king and sent to investigate the usurper and his plots against the king; whether he repays the king or joins the usurper is unknown…

But all the while, a more sinister and secret plot by the Daedric Prince ??????? seeks to destroy the Aldmeri Dominion entirely; the hero must foil ?????’s plans before all of Summerset and Valenwood is destroyed….

[The Daedric plot would be the main quest; with 2 “sub-main quests”, one in Summerset (siding with king or usurper) and one in Valenwood (siding with Thalmor or rebels; for plot purposes either king can forgive you for siding with Bosmer rebels in exchange for helping them keep/win the throne), the 2 sub-main quests would have to be finished one way or another in order to foil the plot and complete the main quest.]

Key New Features:
*A Main Quest with two independent sub-main quests allowing for 4 possible outcomes

*Ships – not just for show anymore! In addition to - or in lieu of - houses, you can buy, build or sell a ship (own 1 at a time), hire a crew, and “sail” (fast travel-like) from port to port, carrying cargo: personal items and/or goods to buy and sell at port for profit.

Random encounters with Maormer pirates or other pirates and ships at sea. Hostile encounters include the pirates boarding your ship and fighting them off with your crew, and then looting their ship if desired (I envision this as interrupting your “fast travel” with the two ships, static, in an isolated cell out at sea, you can continue the fast travel after the fight)

*An expansion/DLC set in Pyandonea to destroy a Maormer invasion fleet being built (even if siding with the usurper after the king is overthrown the Maormer intend to backstab him and invade)

*Return of water-breathing ability for Argonians! Lol
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SamanthaLove
 
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Post » Sat May 28, 2011 10:58 pm

They're kind of running out of normal places to go - all that's left are the big mysterious places - Elsewheyre, Black Marsh, Summerset, and Valinwood. I almost wish they would leave those places alone so that we can keep the mystery.


No there no mystery. Akivir is a mystery. Summerset isles for tes6.
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Lexy Corpsey
 
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Post » Sat May 28, 2011 11:14 pm

I think everybody is forgetting one huuuuuuge thing. They have a whole freaking planet as to were they can write stories on! It isn't just limited by tamriel! o.O

call me an adoring fan but tamriel seems like the only interesting province :shrug: but still i want to explore the mysterious marshes of argonia (the black marshes real name) have wanted to ever since reading the argonian account
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louise tagg
 
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Post » Sat May 28, 2011 10:45 am

Who's interested in the idea of having a small part of a province (kinda like daggerfall) with 1-3 really huge cities and then a bunch of smaller towns? I'm not sure if I want it or not, but the thought seems quite interesting to me.
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Juanita Hernandez
 
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Post » Sun May 29, 2011 2:37 am

Who's interested in the idea of having a small part of a province (kinda like daggerfall) with 1-3 really huge cities and then a bunch of smaller towns? I'm not sure if I want it or not, but the thought seems quite interesting to me.

Thats like Daggerfall, and i really would like bethesda to stay the course and keep doing an entire province for the games
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Miss Hayley
 
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Post » Sat May 28, 2011 7:13 pm

Argonia wouldn't be vary viable, given that its dangerous to everyone who's not an Argonian (minus the coastal cities), and I really wouldn't wanna be forced to play a stinky lizard man ;p

A more detailed idea for the next Elder Scrolls that came to me as I pondered the following:

1. Summerset Isle and Valenwood are now reunited under the new Aldmeri Dominion.
2. The next TES will likely be on the next generation of consoles and PC tech of 5 years from now.

The Elder Scrolls VI: Dominion

Setting: Both Summerset Isle and Valenwood, about 1.5 to 2 times the size of Oblivion/Skyrim gameworlds

Plot: Chronologically set during or shortly after the events of TES V: Skyrim, the new Aldmeri Dominion is also suffering from political instability.

The new legitimate King of Alinor favors peace and alliance with the Empire and Elsweyr, and is not only allowing but encouraging men and beasts to immigrate to the Summerset Isles. His Altmer-supremacist younger brother finds favor in many corners from those who oppose the king’s racial policies, and he seeks to undermine and overthrow him. Seeking Elven allies in the elusive Maormer, he encourages them to send pirates to the coasts of Summerset.

Meanwhile, in Valenwood, the instability of Summerset allows a small but determined group of Bosmer tribes seeking independence to wage a guerilla war against Thalmor loyalists.

The hero, a prisoner in Alinor’s dungeon, is pardoned by the king and sent to investigate the usurper and his plots against the king; whether he repays the king or joins the usurper is unknown…

But all the while, a more sinister and secret plot by the Daedric Prince ??????? seeks to destroy the Aldmeri Dominion entirely; the hero must foil ?????’s plans before all of Summerset and Valenwood is destroyed….

[The Daedric plot would be the main quest; with 2 “sub-main quests”, one in Summerset (siding with king or usurper) and one in Valenwood (siding with Thalmor or rebels; for plot purposes either king can forgive you for siding with Bosmer rebels in exchange for helping them keep/win the throne), the 2 sub-main quests would have to be finished one way or another in order to foil the plot and complete the main quest.]

Key New Features:
*A Main Quest with two independent sub-main quests allowing for 4 possible outcomes

*Ships – not just for show anymore! In addition to - or in lieu of - houses, you can buy, build or sell a ship (own 1 at a time), hire a crew, and “sail” (fast travel-like) from port to port, carrying cargo: personal items and/or goods to buy and sell at port for profit.

Random encounters with Maormer pirates or other pirates and ships at sea. Hostile encounters include the pirates boarding your ship and fighting them off with your crew, and then looting their ship if desired (I envision this as interrupting your “fast travel” with the two ships, static, in an isolated cell out at sea, you can continue the fast travel after the fight)

*An expansion/DLC set in Pyandonea to destroy a Maormer invasion fleet being built (even if siding with the usurper after the king is overthrown the Maormer intend to backstab him and invade)

*Return of water-breathing ability for Argonians! Lol


Thats an interesting idea, though not sure it would work well given the established lore.

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JD bernal
 
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Post » Sat May 28, 2011 5:28 pm

My favorite TES game would go like this:

It would be utterly huge, the entire continent of Tamriel. Each province with a game world at least as large as Morrowind, Oblivion or Skyrim.
Your race determines what province you start in. Dunmer in Morrowind, Argonians in Black Marsh etc.
Each province would provide a main quest line, you would get your starter race one automatically, those for other provinces you need to get enough positive disposition with the factions of the province. Or maybe not at all, if they have a particular hatred for your race.
Provinces would have unique factions, such as political or religious ones, there would also be continent spanning factions such as the fighters guild, or the Blades.
There would be an overarching Tamriel wide quest line that relates to the story of the provinces quests.

I think its beyond technical limitations at this point. Maybe for TES VII.
But that would be my dream TES game.
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Natasha Biss
 
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Post » Sat May 28, 2011 4:09 pm

A thread about this already?

Wow >.< Why can't people be happy that we've had Skyrim announced?!

In any case, it's still going to get quite a bit of activity I reckon.

I'd like Summerset Isle to be honest, or High Rock.
Mainland Morrowind would be quite cool as well, but that's my bias towards Dunmer showing.

High rock? Then go play daggerfall, and you get high rock + hammerfell as a bonus.
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Ymani Hood
 
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Post » Sat May 28, 2011 12:46 pm

My favorite TES game would go like this:

It would be utterly huge, the entire continent of Tamriel. Each province with a game world at least as large as Morrowind, Oblivion or Skyrim.
Your race determines what province you start in. Dunmer in Morrowind, Argonians in Black Marsh etc.
Each province would provide a main quest line, you would get your starter race one automatically, those for other provinces you need to get enough positive disposition with the factions of the province. Or maybe not at all, if they have a particular hatred for your race.
Provinces would have unique factions, such as political or religious ones, there would also be continent spanning factions such as the fighters guild, or the Blades.
There would be an overarching Tamriel wide quest line that relates to the story of the provinces quests.

I think its beyond technical limitations at this point. Maybe for TES VII.
But that would be my dream TES game.

Yeah...but i think it'll take longer than that to get a game that big.
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Nana Samboy
 
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Post » Sun May 29, 2011 3:09 am

High rock? Then go play daggerfall, and you get high rock + hammerfell as a bonus.


I know. But to be honest, I'd like to see just High Rock with modern technology. Todd himself has said that when daggerfall came out, they didn't have the tech to make Daggerfall city how it should be. It sits on a cliff above Iliac bay, and they couldn't do that back then.

I'm going to play Daggerfall, I assure you, and chances are I'll love it. But yeah, the above still stands.
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Adrian Powers
 
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Post » Sun May 29, 2011 2:55 am


Thats an interesting idea, though not sure it would work well given the established lore.



which part? the maormer?
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kevin ball
 
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Post » Sat May 28, 2011 11:06 pm

If this is the last TES title to be released on the current generation of consoles, what could we reasonably expect the next generation to be capable of?

For starters they'll probably going to have 50 gigs of disk space to fill.
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Nymph
 
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Post » Sun May 29, 2011 1:50 am

Thats like Daggerfall, and i really would like bethesda to stay the course and keep doing an entire province for the games
Haven't they only done the entire province once?
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Becky Cox
 
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Post » Sun May 29, 2011 12:23 am

Haven't they only done the entire province once?


Yea, just with Oblivion. Well... I'm not counting Arena.

Arena was all of Tamriel.
Daggerfall was parts of High Rock and Hammerfell.
Morrowind was Vvardenfell.
Oblivion was all of Cyrodiil.
Skyrim will be in Skyrim (shocker).
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le GraiN
 
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Post » Sat May 28, 2011 2:35 pm

Haven't they only done the entire province once?

Daggerfall covered the cites of Daggerfall, Wayrest, and Sentinel. I wouldn't mind visiting those cities again. If they do, do a High Rock and Hammerfall ES games they might as well include these cities and the rest of those provinces's cities.

Heres a map of the Daggerfall region
http://uesp.net/wiki/File:DF-Map-Iliac_Bay.jpg
Heres a map of High Rock in Oblivion style
http://www.imperial-library.info/sites/default/files/gallery_files/HighRockSmart.jpg
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Khamaji Taylor
 
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Post » Sat May 28, 2011 9:41 pm

My skeleton of an idea for a Morrowind/Black Marsh game:
Maybe not TESVI (Which I think should be set on the Summerset Isels with Valenwood/Elsweyr for TESVII - I'll post those ideas at a later date), maybe more like: TESVIII:
Setting: Morrowind and Black Marsh
Main Quest-line:
1. Decide ownership of Central and Southern Morrowind
· Align with either the Dunner or Argonians or remain neutral
· Take a hard line or soft line and side with correlating factions
· Either negotiate with or plan to attack your opposition
2. Travel to Moonshadow/Attribution's Share to plead with Azura/Boethia (while on the Dunmer side)
· Plead with Azura/Boethia for support and blessing
· Complete Azura/Boethia’s test
2. Utilise the Hist to support the Argonians (while on the Dunmer side)
·
2. Continue Negotiations (If Neutral)
· Negotiate land deals
· Complete tasks for both sides
3. Complete Attacks/Negotiations
·
4. Rebuild Vvrdenfell [possibly an expansion – in which case, Vvardenfell would not be included in Vanilla release]
· Rebuild destroyed Dunmer settlements/establish Argonain settlements

Expansion
Setting: Morrowind and Black Marsh
Main Quest-line: Repel invasion from Akavir
1. Visit a site that was attacked by an Akaviri pre-invasion force
· Hear rumours about the attack
· Visit the site and track the attackers
· Eliminate the enemy force
2. Rally the Dunmer and Argonians to form a defensive alliance
· Visit both capitals to petition the leaders
· Begin building up a defensive force
3. Repel the invasion force
· Locate Akaviri plans
· Defeat the Akaviri invaders
· Confront Akaviri leader

Expansion:
Setting: Moonshadow
Main Quest-line
1. Revisit Moonshadow
· Hear rumours of Dunmeri priests attempting to open a new portal to Moonshadow in the hopes of redeeming the Dunmer
· Assist in the ritual and travel to Moonshadow on their behalf
2. Plead with Azura to lift the curse
· Locate Azura’s palace on Moonshadow
· Ask Azura’s forgivness on behalf of the Dunmer
3. Redeem the Dunmer and lift the curse
· Complete a series of tasks to prove the worth of the Dunmer
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Jade Muggeridge
 
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Post » Sun May 29, 2011 12:41 am

My skeleton of an idea for a Morrowind/Black Marsh game:
Maybe not TESVI (Which I think should be set on the Summerset Isels with Valenwood/Elsweyr for TESVII - I'll post those ideas at a later date), maybe more like: TESVIII:
Setting: Morrowind and Black Marsh
Main Quest-line:
1. Decide ownership of Central and Southern Morrowind
· Align with either the Dunner or Argonians or remain neutral
· Take a hard line or soft line and side with correlating factions
· Either negotiate with or plan to attack your opposition
2. Travel to Moonshadow/Attribution's Share to plead with Azura/Boethia (while on the Dunmer side)
· Plead with Azura/Boethia for support and blessing
· Complete Azura/Boethia’s test
2. Utilise the Hist to support the Argonians (while on the Dunmer side)
·
2. Continue Negotiations (If Neutral)
· Negotiate land deals
· Complete tasks for both sides
3. Complete Attacks/Negotiations
·
4. Rebuild Vvrdenfell [possibly an expansion – in which case, Vvardenfell would not be included in Vanilla release]
· Rebuild destroyed Dunmer settlements/establish Argonain settlements

Expansion
Setting: Morrowind and Black Marsh
Main Quest-line: Repel invasion from Akavir
1. Visit a site that was attacked by an Akaviri pre-invasion force
· Hear rumours about the attack
· Visit the site and track the attackers
· Eliminate the enemy force
2. Rally the Dunmer and Argonians to form a defensive alliance
· Visit both capitals to petition the leaders
· Begin building up a defensive force
3. Repel the invasion force
· Locate Akaviri plans
· Defeat the Akaviri invaders
· Confront Akaviri leader

Expansion:
Setting: Moonshadow
Main Quest-line
1. Revisit Moonshadow
· Hear rumours of Dunmeri priests attempting to open a new portal to Moonshadow in the hopes of redeeming the Dunmer
· Assist in the ritual and travel to Moonshadow on their behalf
2. Plead with Azura to lift the curse
· Locate Azura’s palace on Moonshadow
· Ask Azura’s forgivness on behalf of the Dunmer
3. Redeem the Dunmer and lift the curse
· Complete a series of tasks to prove the worth of the Dunmer

You've posted this also on the Elder Scrolls Future thread. Why the Repetition?
200 years have passed the Dunmer may have by this time reclaimed all of morrowind and planning an invasion of Black Marsh or the Argonians pushed north and this is where my blacklight DLC for Skyrim comes into play.
We also dont need another game set in Morrowind we need Expansions and DLCs to cover the leftover cities in Morrowind
Black Marsh is :goodjob: ok in my books
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Enny Labinjo
 
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Post » Sat May 28, 2011 1:30 pm

If I had a vote for a future Elder Scrolls game, I'd like to see something of the past. As the empire tries to take over the other races and areas. With various wars and social plots to how that was achieved.
Or failing that, I'd go for a Black Marsh game. Actually get to play a true shadow-scale for once.
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Isabell Hoffmann
 
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Post » Sat May 28, 2011 6:29 pm

I'd like the Elder Scrolls series to end with Skyrim and the next game start a new series set in the same world but perhaps in a different time period...possibly on the other major continent (Akavir).

And I know mentioning an MMORPG is probably blasphemy around here, partly due to the bad taste WoW has left in everybody's mouth, but I think one set in the Elder Scrolls world could be one of the greatest things ever.
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Jonathan Montero
 
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Post » Sun May 29, 2011 3:00 am

Personally I don't think I would mind a TES MMO , it wouldn't be made by Bethesda but by Zenimax online a game company which is "working" on a project.
If done correctly I think it would be very good, but I could only hope that it might be good if Zenimax Online is making it at all. Too add on to that I would love to be Sload Hybrid of some sorts that is a necromancer.
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Wayland Neace
 
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Post » Sun May 29, 2011 2:30 am

I'd like the Elder Scrolls series to end with Skyrim and the next game start a new series set in the same world but perhaps in a different time period...possibly on the other major continent (Akavir).

If I don't get a next gen game set in Summerset Isle then I am gonna punch somebody in Maryland.
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Matthew Barrows
 
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Post » Sat May 28, 2011 10:07 pm

I would love Summerset Isle or Elsweyr
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Jessica Colville
 
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Post » Sat May 28, 2011 6:19 pm

Hmmm. I have a plot for TES __: Tamriel. This is meant for the last game in the elder scrolls series.


The last prophecy of the Elder Scrolls
When Tamriel will finally fall
To the hands of the denizens of Akaviri
Only one will stand against their fury
A man, once known as Wulf
Will be reborn to make a stand
And reunite all of Tamriel
Against the warriors from another land


It takes place 1 century after the events of Skyrim and assumes that:

1. The last Dovahkiin dies.
2. Tamriel is Empireless, and each province is led by a king.

Basically, the creatures in Akavir are planning a full-scale attack on Tamriel. The player is Emperor Tiber Septim reborn. The Nerevar, CoC, the hero from daggerfall will appear.
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Felix Walde
 
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Post » Sat May 28, 2011 12:29 pm

I hope we visit one of the beasts provinces next time, Elsweyr or Black Marsh, both have a lot of potential for stunning visuals and weird culture/settlements/plot :goodjob:
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noa zarfati
 
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Post » Sat May 28, 2011 11:27 pm

Idea for TES V:

Have no idea what the location's name should be.

Mine's inspired by Soul calibur/ Blade

You start as prisoner who is imprisones because you went mad by the "sword" which is believed to grant power and glory.

You somehow escape and are on the quest to find the sword and use or destroy it.

However, you are not alone, lots of people want the swords.

You travel the world seeking the sword.

What do you think?
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Lillian Cawfield
 
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