Official: Beyond Skyrim

Post » Sat May 28, 2011 7:31 pm

You've posted this also on the Elder Scrolls Future thread. Why the Repetition?

Basically because I found this thread after posting on the other, and this one seems more official and viewed.

200 years have passed the Dunmer may have by this time reclaimed all of morrowind and planning an invasion of Black Marsh or the Argonians pushed north and this is where my blacklight DLC for Skyrim comes into play.
We also dont need another game set in Morrowind we need Expansions and DLCs to cover the leftover cities in Morrowind
Black Marsh is :goodjob: ok in my books

in 200+ years (presumably TESVI won't happen right after Skyrim concludes) anything could have happened and the Dunmer may have retaken Morrowind only to later have it invaded again. I wouldn't say the timeline is a barrier. The point of the game taking place in both provinces is 1. for a large scale conflict that allows the player to actually choose a side and 2. because an Invasion from Akavir would occur only on these two provinces due to the geography of Nirn.
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GabiiE Liiziiouz
 
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Post » Sat May 28, 2011 6:47 pm

Just thought I'd reput down my idea here since the other thread was deleted. A Daggerfall style smaller area/larger scale situation. You only have about 3 cities, but instead of http://images.wikia.com/oblivion/images/3/3b/Chorrol-Map.jpg you get http://hammerfell.daryam.com/Images/Gallery/ConceptArt/Atmospheric/trrihad_Nyren.jpg and the area is the same size as a normal game but occupies a smaller part of the map, making it more like a real world.
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Adam Kriner
 
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Post » Sun May 29, 2011 2:36 am

Just thought I'd reput down my idea here since the other thread was deleted. A Daggerfall style smaller area/larger scale situation. You only have about 3 cities, but instead of http://images.wikia.com/oblivion/images/3/3b/Chorrol-Map.jpg you get http://hammerfell.daryam.com/Images/Gallery/ConceptArt/Atmospheric/trrihad_Nyren.jpg and the area is the same size as a normal game but occupies a smaller part of the map, making it more like a real world.

I like that idea. I think it'll be interesting to see how big Skyrims cities are, if they're as great as they say, it could be possible to see a whole province with cities like that in the Next-Gen
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Charlotte Henderson
 
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Post » Sat May 28, 2011 4:05 pm

I like the idea of Black Marsh + what's left of Morrowind with heavy politics plot.
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Kate Murrell
 
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Post » Sat May 28, 2011 4:37 pm

I like the idea of Black Marsh + what's left of Morrowind with heavy politics plot.

Finally, someone who gets it :). How do you feel about the invasion from Akavir as an expansion?
Any thought on the Moonshadow adventure?
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Chloe Lou
 
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Post » Sat May 28, 2011 4:13 pm

My skeleton of an idea for a Morrowind/Black Marsh game:
Maybe not TESVI (Which I think should be set on the Summerset Isels with Valenwood/Elsweyr for TESVII - I'll post those ideas at a later date), maybe more like: TESVIII:
Setting: Morrowind and Black Marsh
Main Quest-line:
1. Decide ownership of Central and Southern Morrowind
· Align with either the Dunner or Argonians or remain neutral
· Take a hard line or soft line and side with correlating factions
· Either negotiate with or plan to attack your opposition
2. Travel to Moonshadow/Attribution's Share to plead with Azura/Boethia (while on the Dunmer side)
· Plead with Azura/Boethia for support and blessing
· Complete Azura/Boethia’s test
2. Utilise the Hist to support the Argonians (while on the Dunmer side)
·
2. Continue Negotiations (If Neutral)
· Negotiate land deals
· Complete tasks for both sides
3. Complete Attacks/Negotiations
·
4. Rebuild Vvrdenfell [possibly an expansion – in which case, Vvardenfell would not be included in Vanilla release]
· Rebuild destroyed Dunmer settlements/establish Argonain settlements

Expansion
Setting: Morrowind and Black Marsh
Main Quest-line: Repel invasion from Akavir
1. Visit a site that was attacked by an Akaviri pre-invasion force
· Hear rumours about the attack
· Visit the site and track the attackers
· Eliminate the enemy force
2. Rally the Dunmer and Argonians to form a defensive alliance
· Visit both capitals to petition the leaders
· Begin building up a defensive force
3. Repel the invasion force
· Locate Akaviri plans
· Defeat the Akaviri invaders
· Confront Akaviri leader

Expansion:
Setting: Moonshadow
Main Quest-line
1. Revisit Moonshadow
· Hear rumours of Dunmeri priests attempting to open a new portal to Moonshadow in the hopes of redeeming the Dunmer
· Assist in the ritual and travel to Moonshadow on their behalf
2. Plead with Azura to lift the curse
· Locate Azura’s palace on Moonshadow
· Ask Azura’s forgivness on behalf of the Dunmer
3. Redeem the Dunmer and lift the curse
· Complete a series of tasks to prove the worth of the Dunmer


I liek the sounds of this mainquest! Not sure on the expansions, but a politics heavy plotline would be amazing, and what better politics than to involve the dunmer and argonians?
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Stacy Hope
 
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Post » Sun May 29, 2011 2:05 am

My skeleton of an idea for a Morrowind/Black Marsh game:
...
Setting: Morrowind and Black Marsh
Main Quest-line:
1. Decide ownership of Central and Southern Morrowind
· Align with either the Dunner or Argonians or remain neutral
· Take a hard line or soft line and side with correlating factions
· Either negotiate with or plan to attack your opposition
2. Travel to Moonshadow/Attribution's Share to plead with Azura/Boethia (while on the Dunmer side)
· Plead with Azura/Boethia for support and blessing
· Complete Azura/Boethia’s test
2. Utilise the Hist to support the Argonians (while on the Dunmer side)
·
2. Continue Negotiations (If Neutral)
· Negotiate land deals
· Complete tasks for both sides
3. Complete Attacks/Negotiations
·
4. Rebuild Vvrdenfell [possibly an expansion – in which case, Vvardenfell would not be included in Vanilla release]
· Rebuild destroyed Dunmer settlements/establish Argonain settlements


Very nice :goodjob: I'd support that if I were to choose the next setting and story. There is a visible interest here in the forums in the Argonian-Dunmer confrontation.
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Taylor Thompson
 
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Post » Sat May 28, 2011 1:14 pm

I liek the sounds of this mainquest! Not sure on the expansions, but a politics heavy plotline would be amazing, and what better politics than to involve the dunmer and argonians?

Yeah the last expansion in particular is a real personal one that I don't think will ever happen (I can hope though, I love the Chimer :)). I think visiting Moonshadow would be very plausible though. The Akavir invasion was more about meeting the wider community's want for Akavir, without actually going there just yet in the series ;)

Very nice :goodjob: I'd support that if I were to choose the next setting and story. There is a visible interest here in the forums in the Argonian-Dunmer confrontation.

Good to hear that, I've been spending a lot of time on the UESP Forums of late and there seems to be a lot of interest in Dunmer-Argonian relations there too.
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Shirley BEltran
 
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Post » Sat May 28, 2011 4:01 pm

The Elder Scrolls VI : Flaming Dark March

Location: Black Marsh
Setting : 50 Years after Dragon Crisis in Skyrim

Plot
---------------------------------------------------------------------------------------
Morrowind is Beginnning a war with us
For Things we done to them
We Need a Hero
That is Born to Bring Peace & Fight And stop The Invasion With Peryite and Morrowind
Today i think i am gonna be slain
Assassins are after me They are gonna Execute me in a Dark Night
You need to Prepare for a Dark March And Stop the March of Darkside out of Black Marsh
Peryite have Escaped from his Daedric Realm And is Destroying Tamriel
We Thought Dragons Are Defeated they are still here And Bringing the world in Flame
Stop Peryite And make the World Unflame

I Think you are the new Dragonborn !!!!
----------------------------------------------------------------------------------------


Main Questline

-Prisoner Escort
You are being escorted to the Exit of the big prison
but meanwhile there is big Encounters Till your almost at the Exit a Next Quest start


-Assassination of A Leader
When you just got outside the Prison with the King & The Blades
The Leader is getting Assassinated by someone Mysterious
one of the Blademember take of his Artifact and you need to Escort The Blademembers to Stormhold
to Their secret hideout


-Arrival at Stormhold
When Arrived you will see the city is being invaded
and the Blademembers are saying that they think morrowind is invading the Country
for things we done to them Escort & Protect the Blademembers From the Peoples from Morrowind that is invading to the Temple of the Blades


-Temple Destroyed
When Arrived at the Temple you see that the Temple is Destroyed and you see alot of peoples die Because of the war
you will see a note at the Table that the survivors(Including the Blade Leader) have moved to Lilmoth
one Blademember stays at the Temple and is giving you a Artifact that you should bring to their Leader @ Lilmoth


-Meet Up With Blades Leader
When you found the Hide-out You will see the leader of the Blades
Speak to him and tell him at who you should give the Artifact ?
he wants you to give it to a Priest that is the son of The King & He Lives in a Town(Name Town)



-The Artifact
You meet the Priest and you give the Artifact
and you can tell a War is starting and that his dad is assassinated
The Priest that is the son of the King is in Shock and he says i am gonna keep this Artifact safe
Before someone steals it and something that is totally bad is gonna happen
He Says to go to & Fight the Morrowind Knights in Stormhold



-The Defender
Defend Stormhold so that they won't move forward
In a while later there is gonna be too much and you have to Retreat to the Priest

-Artifact Stolen
You see the priest and you can say if he still got the Artifact
he says yes i am gonna walk outside my house for a while
stay here you can look at the window
so when your looking at the window you will see the priest is getting Assassinated and the Artifact is stolen
By a Secret Cult(Name of Secret Cult) and now you need to follow them without being Detected


-Dragon's Return
You Followed them to there Secret Dungeon without being detected
and you see they are at the Shrine of Peryite and is giving the Artifact What Peryite need to Flame the World
And when they gave it you hear a voice of Peryite and is saying thank you for your offering you Brave ones
and then He Wakes up and then the Leader of the Secret Cult Teleported to his Secret Paradise

-----------------------------------------------------------------------------------
Hope it's gonna be like that

This is the First Part of Main quest :tes:
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Damien Mulvenna
 
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Post » Sat May 28, 2011 3:18 pm

Can someone give me a link to All the elder Scrolls prophecys. I cant seem to find them?
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The Time Car
 
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Post » Sun May 29, 2011 2:04 am

@IGB, that looks interesting. I'm not too sure about the King and the Blades thing though, as I'm sure the Argonians will be independent from the Empire. Perhaps a senior member of the An-Xileel and his guards? The only other minor thing is it seems fairly similar to Oblivion's storyline (or at least the start of it), I hope Bethesda really shakes things up with Skyrim and future games so that it's a little different.

I like the general idea though, the Argonian culture is definitely something I'd like to explore, ergo the Argonian side of my Morrowind/Black Marsh game, which would explore in greater depth, the An-Xileel and the Hist side of Black Marsh.

Coming Soon: My idea for a game set and focused around The Aldmeri Dominion and Thalmor
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Heather Kush
 
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Post » Sat May 28, 2011 3:26 pm

Black marsh is always my favourite according to the info weve been given. Loved dementia in SI, favourite area in any video game ever made.
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Jessica Phoenix
 
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Post » Sat May 28, 2011 12:01 pm

I'd like the next Elder Scrolls game to be set in either Valenwood/Summerset Isles, or Valenwood/Elsweyr, (or all three).

After that, I want an Elder Scrolls game set in the entire continent of Tamriel, with the worldmap being at least 10 times the size of Oblivion's.

After that? Other continents of Nirn.

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Josh Dagreat
 
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Post » Sat May 28, 2011 12:25 pm

@IGB, that looks interesting. I'm not too sure about the King and the Blades thing though, as I'm sure the Argonians will be independent from the Empire. Perhaps a senior member of the An-Xileel and his guards? The only other minor thing is it seems fairly similar to Oblivion's storyline (or at least the start of it), I hope Bethesda really shakes things up with Skyrim and future games so that it's a little different.

I like the general idea though, the Argonian culture is definitely something I'd like to explore, ergo the Argonian side of my Morrowind/Black Marsh game, which would explore in greater depth, the An-Xileel and the Hist side of Black Marsh.

Coming Soon: My idea for a game set and focused around The Aldmeri Dominion and Thalmor

I agree with you some parts does really sound like oblivion


The Aldmeri Dominion and Thalmor sounds interesting
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Tammie Flint
 
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Post » Sat May 28, 2011 4:38 pm

I'd like the next Elder Scrolls game to be set in either Valenwood/Summerset Isles, or Valenwood/Elsweyr, (or all three).

After that, I want an Elder Scrolls game set in the entire continent of Tamriel, with the worldmap being at least 10 times the size of Oblivion's.

After that? Other continents of Nirn.


I actually hope the nest one is just the Summerset Isles, because I've been wanting to go there since about the time I was introduced to the series. However, because it seems from what I've read recently, it seems that Bethesda is now considering the PS4 and Sbox 720 for it's next Elder Scrolls game, so perhaps we can dream bigger :).

I was thinking that since the next game will now almost definitely be on the next generation of consoles (see http://attackofthefanboy.com/news/elder-scrolls-v-skyrim-intended-for-next-generation-consoles/). I hope that Bethesda will start doing multiple provinces so that we can get through them a bit quicker. I'd give up a few years extra development time for a bigger game. I'm not keen on waiting 30 years for Summerset, Valenwood, Black Marsh and Elsweyr to be covered in individual games (if you include the Fallout franchise in the equation).

Since Valenwood and Elsweyr together are only about the size of Black Marsh or Cyrodiil, I hope that we might see a Aldmeri Dominion/Elsweyr game with similar conflict and political unease as the Morrowind/Black Marsh game I proposed. (I'll post a more in-depth idea soon). ;) After this it might be nice to have a game in the same sort of area as Daggerfall (Hammerfell, High Rock and maybe a bit of Skyrim, so that we may explore the Redguard, Orc and Breton cultures in more depth). Then I'd consider a much bigger all encompassing game or an adventure on another continent - but maybe as part of a different series.
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Gwen
 
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Post » Sat May 28, 2011 2:52 pm

I actually hope the nest one is just the Summerset Isles, because I've been wanting to go there since about the time I was introduced to the series. However, because it seems from what I've read recently, it seems that Bethesda is now considering the PS4 and Sbox 720 for it's next Elder Scrolls game, so perhaps we can dream bigger :).

I was thinking that since the next game will now almost definitely be on the next generation of consoles (see http://attackofthefanboy.com/news/elder-scrolls-v-skyrim-intended-for-next-generation-consoles/). I hope that Bethesda will start doing multiple provinces so that we can get through them a bit quicker. I'd give up a few years extra development time for a bigger game. I'm not keen on waiting 30 years for Summerset, Valenwood, Black Marsh and Elsweyr to be covered in individual games (if you include the Fallout franchise in the equation).

Since Valenwood and Elsweyr together are only about the size of Black Marsh or Cyrodiil, I hope that we might see a Aldmeri Dominion/Elsweyr game with similar conflict and political unease as the Morrowind/Black Marsh game I proposed. (I'll post a more in-depth idea soon). ;) After this it might be nice to have a game in the same sort of area as Daggerfall (Hammerfell, High Rock and maybe a bit of Skyrim, so that we may explore the Redguard, Orc and Breton cultures in more depth). Then I'd consider a much bigger all encompassing game or an adventure on another continent - but maybe as part of a different series.

Why does everyone want multiple provinces in one game? You do realise the size of the province onthemap has nothing to do with how big it will be in game, right? They can scale it. There's no reason a game set in Elsweyr can't be 3 times the size of Oblivion. I think every province at least deserves it's own game at least. If you divide it between two provinces, what you'll be doing is halving the amount of detail, depth, size and effort they could put into fleshing out the world and it's locations and culture. If you spread their efforts too thin over two large an area, not only will the game lack a cohesive theme due to being across vastly different areas and cultures, but those cultures and locations will be comparitively small and shallow compared to what they could be.
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gary lee
 
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Post » Sat May 28, 2011 11:51 pm

The reason people want it is because at this rate we wont be gamers anymore when the provinces we want to see are finally made into a game (i.e. in 30 years time). In my proposal, the size of the map is not scaled down to the same size as say, Oblivion, because adding more space only requires more disk space (which we now have) and a bit more development time (which I have allowed for in my proposal).

I'd recommend you read through my last post again and think about what I've said. ;)
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Philip Rua
 
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Post » Sat May 28, 2011 12:13 pm

The reason people want it is because at this rate we wont be gamers anymore when the provinces we want to see are finally made into a game (i.e. in 30 years time). In my proposal, the size of the map is not scaled down to the same size as say, Oblivion, because adding more space only requires more disk space (which we now have) and a bit more development time (which I have allowed for in my proposal).

I'd recommend you read through my last post again and think about what I've said. ;)

It's not the just the map size (though that's still an issue if you want it handcrafted, which is better), it's the size and detail of in-game locations and the depth of the culture and questlines and world designs of each place. To share it between two provinces would require all this to be watered down and wouldn't be doing each place justice. I see no reason to stop loving TES in 30 years time (if it takes that long). You don't expect to be dead by then, do you? Adding extra development time might help SOME of this (though it wouldn't allow for the improvement in game technology between games) but then you're still waiting longer anyway, so what's the point, and you have vastly disparate cultures, neither of which can take the sole focus of the game, leaving the game without a centralised theme or style.
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Sammi Jones
 
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Post » Sat May 28, 2011 12:54 pm

Who else can't wait for Hammerfell to be an Elder Scrolls setting, again?
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marie breen
 
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Post » Sat May 28, 2011 12:04 pm

firstly the cities should be the size of the ones in assassins creed!!!
most houses could have basic interiors generated from templates.
important places would of course be made by hand
the gameworld should be on a scale that red mountain is larger than everest

natural places would be semi randomly generated... better algorithms to be used

1: textures get tessellated... rocky terrain actualy pops out
2: textures automatically make props on them
3: upgraded tree system
4: weather greatly effects the look of places (it wouldn't permantly change the landscape though)


caves should get much larger variety...

a colour will be selected
a spec map will be selected (shineyness)
a bump map will be selected
a height map will be selected

say we have 3 different cave kits. each cave piece has two shaders,,, texture one and texture two. the designer uses what i posted above to make texture one and texture two!

imagine we have 10 colours
5 spec maps
5 hieghtmaps
5 bumpamps

10x5x5x5= 1250 combinations...

then of course we have texture two... making 2500 combinations
and 3 cave kits making 7500

thats possible combinations on cave walls alone... then we have use of liquids... overlays... dust.. lighting... furniture... props

do i even need to talk about dungeons?

Items

Armour has many alterations!! an armour creation system should be made!!
every piece of Armour has attachments that change the Armour
every material has a shader... it should be possible to mix styles and materials. the material provides the weight and the style gives a weight multiplier. the style provides the protection and the material gives the multiplier!!
thus it is possible to make elven styled armour our of glass... or ebony orcish ( materials and styles have to be learnt before they can be made)

so armour and weapons can be generated.

more types of weapons need to be made aswell!! spears missing in such a large game would be a moronic mistake!! throwing weapons,crossbows,knuckle dusters and... every type of weapon needs to be in!!

customizable armour is awesome... clothes are needed too!!

there are going to be so many peasants in the cities that most clothes will need to be dye able!! shirts and pants need to go under armour!!

more armour slots... pauldrons! skirts need to come back too... and overcoats... so many designs!!!



acrobatics
it needs to be in!!!
whatever mirrors edge 2 has it needs to beat!!
realistic climbing.. til you get those enchantments :D

npcs

skeletons and other humanoid enemies that are creatures to be able to wear items
creatures need to fight like in real life... a wolf bites and does not headbut!!
horses,dogs,skeletons,bird,fish and atronach need special attention because of how many variations of them there can be! but realy every npc needs to be amazing.

yes generic npcs will need to be added for giant cities... but honestly... how are you going to know every person walking down a street in a city of thousands?

every race and body type needs its own skeleton and gore system
any kind of creature that could have its own race should have its own race (dremora for example)
fantastic crime system please...

attributes
bring them back
and make them alter the body (strength growing some muscles)
but dont make a concrete rule of things.. some characters should be freakishly strong and look skeletal

instead of getting skills up to choose a perk or an attribute try a system where leveling up a skill enough grants you a perk in that skill. perks increase attributes .


Magic
more magical effects.
any magic effects from past tes games (LEVITATE!!) should be ingame!
variations of the same magic... could i have green lightning please?
charging spells
spells changing visuals depending on the power.. fire is blue when its doing 100 damage
every spell should have nice effects. draining health should look like you are svcking their life force from their face into your mouth.
undead should be summoned in a different way to daedra
daedra need different entrances

combat
locational damage...
more physics based
crippling
more realistic (fantasy world realistic, not real life realistic!!)
combined with many other aspects of the game (like stealth and acrobatics)
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alyssa ALYSSA
 
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Post » Sat May 28, 2011 12:29 pm

It's not the just the map size (though that's still an issue if you want it handcrafted, which is better), it's the size and detail of in-game locations and the depth of the culture and questlines and world designs of each place. To share it between two provinces would require all this to be watered down and wouldn't be doing each place justice. I see no reason to stop loving TES in 30 years time (if it takes that long). You don't expect to be dead by then, do you? Adding extra development time might help SOME of this (though it wouldn't allow for the improvement in game technology between games) but then you're still waiting longer anyway, so what's the point, and you have vastly disparate cultures, neither of which can take the sole focus of the game, leaving the game without a centralised theme or style.

I don't agree that bigger means 'watered down', it only means that if you want it to or if you're too lazy to put in extra effort to make it up to scratch. Bethesda could make a rich game like Morrowind covering a much larger area in 4-6 years if they wanted. Hire and train more staff and spend that little extra time and it'll be as good as you say a multi-province game can't. And on your point about extra development time being pointless because they could make another game in the same time, a year or two extra does not equal another game being developed and half the point is to emphasise the clash between two peoples and two provinces.

I also don't agree that there needs to be a centralised theme or culture for the game to work, Morrowind had two different undertones (i.e. the Traditionalist Dunmer and the Imperialists), The Shivering Isles covered two different forms of madness (it's a bipolar isles in itself), and Skyrim will have two different sides too (Nationalists and Imperialists) and nobody's written of those games.

The mainquests of my two proposals are based on the clash of two different cultures. How can you have a Dunmer/Argonian war without telling both sides of the story, and not alienate a large fan group. My mainquests allow for a few different options, not world changing ones, but minor ones that could be written out of lore much more easily then the Wrap in the West.

Sure each individual game might take more time to develop, but each game would also take longer to finish playing and would have re-playability even greater than Morrowind, leaving gamers much more satisfied than linear games like Oblivion (which wasn't at all bad, it just could have been a fair amount more).
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Krista Belle Davis
 
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Post » Sat May 28, 2011 11:05 am

I don't agree that bigger means 'watered down', it only means that if you want it to or if you're too lazy to put in extra effort to make it up to scratch. Bethesda could make a rich game like Morrowind covering a much larger area in 4-6 years if they wanted. Hire and train more staff and spend that little extra time and it'll be as good as you say a multi-province game can't.

Whilst we'll have to simply agree to disagree, I don't see how you could not get this point.

4/1 is 4. 4/2 is 2.

240/1 is 240. 240/2 is 120.

It DOESN'T MATTER how much "extra effort" you put in. Each part of the work will have to be watered down to half of it's complexity when the work is shared between two places. you say "Well just work harder then." to counter it. Well they could do exactly the same extra work for a single province and have it be that much deeper and bigger and better. "Do more work and my idea will work better" is a flawed argument.
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Dalia
 
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Post » Sat May 28, 2011 9:38 pm

I don't really want to continue this argument, because that's not what this thread is about. You're still missing the point about the clash of cultures necessitating multiple provinces, and I'm still not willing to conceded that bigger doesn't still equal better (sure less would mean greater detail, but you get to a point where there is no more you can do and any new edits are just irrelevant or unhelpful).

You have to admit, that a larger scope like the multi-province one would give players more scope for exploration and questing, and a much greater re-playability factor. Having multiple endings and sides for a mainquest might take a fair amount of extra time to develop, but in the end it would give players many extra play-troughs with many different characters. Think of a multi-province as multiple games in one without being two separate games.
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Danial Zachery
 
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Post » Sat May 28, 2011 3:51 pm

-I`d like VI to go on forever.No borders.Some sophisticated algorithms to generate a landscape and pathmapping from a small random seed-What do all those extra CPU cores do in many games?
-I`d like to be able to access my browser and other programs from my in game house
-I`d like to be able to travel to other game worlds seamlessly-to other commercial games based on Bethesdas game engine
-I`d like to be able to change the in game landscape in a multiplayer world-buying property,becoming a shopkeeper,a lord
-I`d like the next game to evolve with patches and mods.I`ve has enough of playing sub-standard stuff from other studios.
So I`m asking of TES a game that does everything,takes of the world,becomes the google of gaming.Most of all I want it to retain everything that Oblivion has-freedom,character improvement etc:They should be able to do that! :celebration:
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Manuela Ribeiro Pereira
 
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Post » Sat May 28, 2011 1:51 pm

-I`d like VI to go on forever.No borders.Some sophisticated algorithms to generate a landscape and pathmapping from a small random seed-What do all those extra CPU cores do in many games?
-I`d like to be able to access my browser and other programs from my in game house
-I`d like to be able to travel to other game worlds seamlessly-to other commercial games based on Bethesdas game engine
-I`d like to be able to change the in game landscape in a multiplayer world-buying property,becoming a shopkeeper,a lord
-I`d like the next game to evolve with patches and mods.I`ve has enough of playing sub-standard stuff from other studios.
So I`m asking of TES a game that does everything,takes of the world,becomes the google of gaming.Most of all I want it to retain everything that Oblivion has-freedom,character improvement etc:They should be able to do that! :celebration:

:rofl:
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REVLUTIN
 
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