Official: Beyond Skyrim

Post » Sat May 28, 2011 9:13 pm

No let's not go forward let's go backward!

Preferably a remake of Daggerfall would be pretty awesome. But if not that then Elsweyr cause Khajiit are just plain hilarious.
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A Dardzz
 
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Post » Sat May 28, 2011 2:11 pm

Can we have the TES VI Speculation Thread now too? :hehe:
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Matt Bee
 
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Post » Sat May 28, 2011 1:32 pm

In Tamriel?: Valenwood
In all of Nirn?: Akavir. I want to follow the Nerevarine and find what he discovered.
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Quick Draw III
 
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Post » Sun May 29, 2011 2:16 am

I think everybody is forgetting one huuuuuuge thing. They have a whole freaking planet as to were they can write stories on! It isn't just limited by tamriel! o.O
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Tracy Byworth
 
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Post » Sat May 28, 2011 3:15 pm

Why can't they just hurry up and announce TES VI already? Bethesda always waiting till the last second...
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Celestine Stardust
 
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Post » Sat May 28, 2011 2:38 pm

Frankly I will be really disappointed if the next game is in another human province. Out of the provinces left, Hammerfell and High Rock seem like the most boring imo. They seem so "standard fantasy," and I doubt there's much Bethesda could do to spice them up. After Skyrim I want a game that feels like it's set in a more alien feeling world, like Vvardenfell felt. Black Marsh, Elsweyr, Summerset Isle and Valenwood are all much more interesting to me. I'd like to see mainland Morrowind too but we'd probably see it in whatever game Black Marsh was in, considering the events of the Infernal City.
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lacy lake
 
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Post » Sat May 28, 2011 5:50 pm

Off topic, but am I the only one who misses the TES V Speculation Threads?
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Laura Tempel
 
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Post » Sat May 28, 2011 6:57 pm

Off topic, but am I the only one who misses the TES V Speculation Threads?


I miss the small community feeling we had in that thread, but I do NOT miss the feeling of thinking about the Speculation thread every day (as I visit this forum every day), and as a consequence thinking about the lack of TES V every day. I much much prefer the wonderful feeling I get whenever I'm reminded that Skyrim has been announced.
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Timara White
 
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Post » Sat May 28, 2011 2:19 pm

Yeah, but part of me enjoyed the frustrations of repeating things and correcting people...Then I just lurked in the thread for a few months up until the announcement because it got tedious to correct people and repeat stuff. Still though, I am somewhat sad to see it go. It's bittersweet. We got TES V announces, but we lost that small-family feel and the eager anticipation of an announcement.
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Sammi Jones
 
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Post » Sat May 28, 2011 11:40 am

I'd like the next iteration to actually scale things down, somewhat. Set it in a city. A single city, plus perhaps a bit of surrounding countryside. Make the city big. Very big. Give the factions turf to claim. Make a district truly feel like a district, whether it's the waterfront or the Merchant's Quarter - or multiple Merchant's Quarters, at that point. The Imperial city would have been ideal for this sort of thing, but given that it was so recent, there's always others, like Stros M'Kai, Cloudrest, or Orsinium.
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Dan Scott
 
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Post » Sat May 28, 2011 8:09 pm

I miss the small community feeling we had in that thread, but I do NOT miss the feeling of thinking about the Speculation thread every day (as I visit this forum every day), and as a consequence thinking about the lack of TES V every day. I much much prefer the wonderful feeling I get whenever I'm reminded that Skyrim has been announced.



Yeah, but part of me enjoyed the frustrations of repeating things and correcting people...Then I just lurked in the thread for a few months up until the announcement because it got tedious to correct people and repeat stuff. Still though, I am somewhat sad to see it go. It's bittersweet. We got TES V announces, but we lost that small-family feel and the eager anticipation of an announcement.

I don't particularly miss speculation, but I miss the moment of the announcement. It is very, very rare for me to be as excited as I was at that moment and now that the announcement has sunk in, I'm not all that excited anymore. Hopefully, the information from GameInformer will change that.
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Joanne Crump
 
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Post » Sat May 28, 2011 6:54 pm

All I know at this point is:

It should be better than Skyrim. YYYYEEEEEEEEAAAAA- :toughninja:
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Isabella X
 
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Post » Sun May 29, 2011 3:18 am

Off topic, but am I the only one who misses the TES V Speculation Threads?


I kinda miss it. I didn't participate much in it, but I still enjoyed reading it, and learning about all the little tidbits of information, and all of the times I got my hopes up (like when everybody was sure it was going to be announce in like June or July), and just the constant feeling of anticipation. Now that Skyrim is actually announced, I don't have that anymore.
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Alada Vaginah
 
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Post » Sun May 29, 2011 12:33 am

The rest of the TES games should feature provinces of Tamriel. can't do Cyrodiil or Vvardenfell and of course the new up and coming Skyrim. But i do like Mainland Morrowind, Valenwood, Elsweyr, Black Marsh, High Rock, Hammerfell, and the Summerset Isle.

But if it were my choice it would be Elsweyr.

The Jungles, Deserts, indigenous Cats, and possibly Monkeys would be an excellent TES experience
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Gisela Amaya
 
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Post » Sun May 29, 2011 1:09 am

Yes, I know that I'm jumping the gun here talking about the the sixth Elder Scrolls, but I think what I have to say is still relevant in light of the Game Informer issue.

Now, obviously we all know that skills have been trimmed down to 18 from the 21 we had in Oblivion (Im missing my favorite magical skill already :( ) and given how the systems are being revamped and perks being present, this is more or less made up for in my mind, at least for now. However, I think as far as ESVI goes, Beth should not continue with the trend of trimming down (dumbing down) the skill set. I would much prefer to see the skill set expanded on within the framework of the new system, assuming that the system is near-perfect, as after all it has taken Beth (or perhaps is still taking) pretty much the entirety of the series to figure out what skill set works initially with which game system. So, as I said, the solution for Beth is that, if Skyrim's gameplay and skill set is the system we should maintain, they both should be expanded rather than regressed.

Rather than consolidating more skills into one overall skill, expand them into to separate skills (having a plain Blade skill made more sense then "one-handed" weapons), which under Skyrim's supposed system would not be a bad thing, if implemented right. Split sword type weapons into the three skills they were in Morrowind, split axes into one handed and two handed variants, blunts in the same way, and so on with all other weapon types (short bows vs long bows vs crossbows, fist fighting vs full body fighting, etc)

The same can be said about the magical skills. By all means consolidate spells to where they make the most sense, but bring back Mysticism and put the spells that were most appropiate to it, and virtually no where else, under it. Spells like teleportation (mark/recalll, intervention) telekinesis, reflect, absorb, and soul trap all belong best under a mysticism school. And rather than hiding behind a shield called "oh thats redundant" expand on the skill and introduce new spells to it. Time dilation, mind control (can be argued over. Its either it goes here or illusion gets revamped, as it doesn't make much sense to me to have it under illusion, given the other sorts of spells there), short distance teleportation are all kinds of spells that could be introduced to mysticism to make it more useful.

Stealth skills are more of an issue, however, as the stealth specialization isn't truly a specialization revolving around stealth so much as it is the specialization made when all the other skills got sorted. Archery, sneak, security, light armor, etc can all be appropiately put under a stealth blanket without much issue, but skills like hand to hand, speechcraft/mercantile, and acrobatics belong in a different specialization, which given the unrelatedness of the other two specializations, should be a new one, which for the sake of argument I will call the "Worldy Skills" specialization, which would also cover various other skills that would be great to introduce after getting basic gameplay perfected (as seems the case with Skyrim. But given Beth's history with ES, that may not be true) such as real smithing, crafting, construction, fishing, farming, etc etc. Basically skills that anyone who isn't going to be involved heavily with combat would put to use. Why this hasn't happened already in past games is rather surprising given the fact they are games that are billed as ones where you can do anything and be anyone, despite the fact that the games are largely focused purely around combat and doing quests.

Now, obviously some will think that having this many skills and specializations may be redundant, especially in the case of weapons and magic schools, and this is a given. However, given Skyrim's leveling system (basic gameplay, which we are largely ignorant of as of now (even with the Game Informer info, we don't know precisely how it will handle), would ultimately be the deciding factor), having this only serves to not only make the game more realistic but also allows for greater diversification between characters. Rather than going back to class gameplay, which I'm glad to see done away with (as really, you can just roleplay if you want to play a specific sort of class) we would just see skills that level up as you use them, just as Skyrim seems to do.

Ultimately, the goals now should be, if Skyrim turns out to be the best gameplay system Bethesda can come up with as far as the Elder Scrolls goes, that we should see an expansion of the skillset, not yet another regression that, while good for testing out new gameplay systems (which Beth pretty much has done from game to game)only serves to take the games farther and farther away from their original selling point: Living another life in another world. Not being a warrior/mage/rogue in another world.
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Nuno Castro
 
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Post » Sun May 29, 2011 12:32 am

good points.. but we will discuss them in 2015.
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Nicholas C
 
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Post » Sat May 28, 2011 9:21 pm

good points.. but we will discuss them in 2015.


I don't see why we should wait till then, given its still highly related to Skyrim, after all. I meant it more as a discussion of Skyrim's new gameplay system and hopes for a future expansion of it, as opposed to a continued regression.
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Harry Leon
 
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Post » Sat May 28, 2011 2:14 pm

Why settle for one? Why not combine a few of the "Smaller" southern Provinces and add Pyandonea or Thras . And make the plot something like you have to fend off one of their invasions and then go to there home land and destroy their King or leader or whatever. Personally I'd love to see ALL of Nirn in one game, heck even all of Tamriel would even be nice, But I know do to Time constraints , Staffing limitations , and sheer complexity That will not happen. At least not with the product that would be enjoyable. So I think 2 Provinces combined with one of the southern "Continents" (if that is what you will call them) would be perfect setting.
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Colton Idonthavealastna
 
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Post » Sat May 28, 2011 12:34 pm

The other day, I wondered for a moment when we'd see the Official TES VI Speculation Thread. Today, I lol'd. :laugh:

Haha, I was wondering the same thing. If I had checked this board more than once or twice since Skyrim's announcement I'd probably have seen this topic earlier.

My choices for locations:

1. Yokuda. I think it'd be sweet to go there, either before the event that caused it to sink, or perhaps after it resurfaces due to some other major event. The game would therefore most likely take place in a different era, which I think would also be cool, because I'd love to get some insight on the game world on a broader timescale. Plus from what I know of the lore/culture of Yokuda, it seems pretty freaking tight.

2. Summerset Isle. Would also ideally include Pyandonea, because that would mean more land, more unique geography/architecture, and more political intrigue. The world would have a cool history and unique and exotic style, and would probably have a bit more water-based gameplay mechanics. Plus information regarding Sload, Aldmer, and Maormer, and more insight into the history of the Altmer, which would imply more knowledge about the history of Magic itself in Tamriel or even Nirn as a whole.

3. Valenwood. Seems like it already has a pretty solid backstory and history, and an interesting environment. I haven't done a whole lot of reading into the area but it definitely seems more appealing to me than the Black Marsh and Elsweyr, which are really the only two remaining unexplored provinces in Tamriel.


I don't know a whole lot about the remaining lands beyond Tamriel (Atmora, Thras, etc.) so I can't really say whether I'd be interested in exploring them. As for Akavir, one part of me desperately wants to get out there and learn and see and do... But one part of me wants it to remain as enigmatic and mythic as it is at the moment. One day, I hope to see a game that takes place there. But I hope that before that day comes, Beth fleshes out some more lore and builds us up to the point where we are truly ready to go there.
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Sophie Payne
 
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Post » Sun May 29, 2011 1:59 am

I vote for Argonia, not because of the location itself, but more for seeing the Argonians in their natural environment, and seeing their strange culture, religion, government etc. And I want to see a Hist tree and battle some weird poisonous flora. And since the province is so mysterious and guarded by its inhabitants, I feel like something truly extraordinary must be hidden beneath the swamps and vines. The human provinces (Cyrodiil, Hammerfell, High Rock, and Skyrim to a lesser extent) just don't hold that aspect of strangeness and mystery.
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jenny goodwin
 
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Post » Sat May 28, 2011 10:01 pm

All I want is the Eye of Argonia :sadvaultboy:



Same.
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Manuel rivera
 
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Post » Sat May 28, 2011 4:38 pm

Wow, way too early for this...

For VI I'd like to see Elsweyr. Won't really know what else I'll be expecting out of VI until I play V, you know what I mean?

EDIT: I just thought of something... I'd like to wait less than five years for VI to come out...
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Alisia Lisha
 
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Post » Sat May 28, 2011 8:23 pm

Wow, way too early for this...

For VI I'd like to see Elsweyr. Won't really know what else I'll be expecting out of VI until I play V, you know what I mean?

EDIT: I just thought of something... I'd like to wait less than five years for VI to come out...

I'm okay with a 5 year wait actually. In-between we get a new Fallout game, and we rest assured knowing that the next TES will have a massive overhaul, both in graphics and gameplay. As a PC player, I also get to play a lot of mods that are years in the making, such as Nehrim and Eslweyr Anequina, as well as massive community projects like Onra's Tamriel Heightmaps. If there were only a 2-3 year gap between these releases, I think a lot of people might move on, restricting the amount of big mods we see.

I know a lot of people stayed on with Morrowind when Oblivion released, and I'm sure a lot of modders will remain with Oblivion when Skyrim launches, but I think more mods get seen and played with the long waits we have for this series, and that the huge overhauls the developers provide us with in the new games are worth the wait. A new release every 2 years... doesn't really sound that appealing to me. 4 or 5 is about right I think.
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Kayleigh Mcneil
 
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Post » Sat May 28, 2011 9:40 pm

Summerset should be VII - I've thought this since OB was released.

Oblivion and Morrowind have both got great features. Skyrim will hopefully mix the two together, and add something new. A sixth game would be a mix of all 5, and be amazing - and this would provide a stepping stone for VII, in Summerset.

I'm saying Summerset should be released when the series is at its highest peak because it's so similar to Vvardenfell - high and mighty elves, a hostile, alien environment, on and island, and sloads. OK, that last one wasn't in Morrowind, but... FREAKIN' SLOADS! :P

Having something that has the feel of Morrowind but new history, atmosphere and tech would be amazing. And if Skyrim delivers, it may just be my hope for VI.
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bimsy
 
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Post » Sat May 28, 2011 1:09 pm

I'd like to see these in Skyrim:
-More denominators (gold, silver, copper coins so prices could be more realistic)
-Stealthy spells (for our rogue/thief/assassin/ninja character to be able to cast quiet magic)
-Disguises (so you can blend in with the enemy)
-Pets (if you can buy a house, add some life to it)
-Titles of nobility (as you do good deeds, you should be rewarded)
-Secret places (hidden dungeons and such, without a map marker)
-Chargable spells (so you can add more power to a finishing touch)
-Lots of cookable items (diversity is everything)
-Government offices (so you can roleplay better)
-Mail (for sending invitations/requests to NPCs owning a shop, or offering a service)
-Trap setting (achieve your dark deeds by setting a trap, that nobody knows you made)

:) I hope I'm not too late...
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Prohibited
 
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