Official: Beyond Skyrim - TES VI. #3

Post » Sun Nov 27, 2011 11:37 pm

I would love to see TES: Tamriel.

My dream TES game would work like this:
It features the whole of the Tamriel continent. Your race determines in what province you start.
Each province has its own 'main quest'.
You can do these province main quests of other provinces than the one you start in if you have gained enough reputation in that province with the political leaders. Some would be unplayable by certain races, due to racism and the like.
For instance, a Dunmer could not do the Black Marsh main quest.

All these quests interlock and slowly grow towards an overarching quest line that encompasses the whole of Tamriel.
Similar to the great gates outside the cities in Oblivion it is not needed to do all the province quests you can, but it would help you gather allies and such.

Each province would be as detailed as Vvardenfell was in Morrowind, with lots of hand placed items, side quests, political and religous intrigue.

Maybe for TES X, as I think hardware limitations wouldnt allow such a massive scope atm, but this would be my dream TES game.
User avatar
stacy hamilton
 
Posts: 3354
Joined: Fri Aug 25, 2006 10:03 am

Post » Sun Nov 27, 2011 6:17 pm

I would love to see TES: Tamriel.

My dream TES game would work like this:
It features the whole of the Tamriel continent. Your race determines in what province you start.
Each province has its own 'main quest'.
You can do these province main quests of other provinces than the one you start in if you have gained enough reputation in that province with the political leaders. Some would be unplayable by certain races, due to racism and the like.
For instance, a Dunmer could not do the Black Marsh main quest.

All these quests interlock and slowly grow towards an overarching quest line that encompasses the whole of Tamriel.
Similar to the great gates outside the cities in Oblivion it is not needed to do all the province quests you can, but it would help you gather allies and such.

Each province would be as detailed as Vvardenfell was in Morrowind, with lots of hand placed items, side quests, political and religous intrigue.

Maybe for TES X, as I think hardware limitations wouldnt allow such a massive scope atm, but this would be my dream TES game.

That would be the greatest game of all times. They better start working on it if they want to finish it before we colonize Mars :intergalactic:
User avatar
Marnesia Steele
 
Posts: 3398
Joined: Thu Aug 09, 2007 10:11 pm

Post » Sun Nov 27, 2011 4:37 pm

Well the next TES will be next-gen so I wish for some more next-gen things.
I'd like to see an upgrade on most things from Oblivion and Skyrim.
Both quality and quanity upgrades.

*Oblivion and Skyrim have 4 guilds,TES VI should have 6-8 guilds.

*Oblivion had 220 quests,TES VI should have 300-400 quests.

*A world about 30% ~ 50% larger than Oblivion/Skyrim.

*More jobs/ordinary life things to do.Like getting a fish rod to fish for example.

*I'd like to see water being more meaningfull and be used for gameplay,like underwater dungeons,puzzles that have to do with water in Tomb Raider/Zelda style..

*More unique items that impact gameplay or can help as solve puzzles and mystery stuff.

*Since lots of people spend hours in the character creation menu,and lots of them try to make their own face,I'd like to see an in-game system made by Bethesda that would allow us to import photos of our faces to make our character's faces.Like a lite Bethesda made Facegen intergrated to the main game.

*Of course use of the various graphics technologies that are or will be available like cloth and hair physics,would be very welcome.

*There are many people asking for destroyable terrain or stuff,but I understand Bethesda's concern that players might destroy something that shouldn't,and that would lead to unexpected events like disabling a quest.. My suggestion for a kind of destroyable things is a semi-random semi-scripted earthquake physics system.
The "Quake Engine" as I call it, would create earthquakes randomly calculating some variables,but the effects of an earthquake would be scripted.Bethesda would decide which buildings would be destroyable,and would rate each of the destroyable buildings with a "Quake Resistance Score". If building A had a Q.R.S. of 5,it means that it would only collapse if the magnitude of the earthquake (picked up randomly) was 5. Buildings with a smaller score would collapse too,while buildings with a higher score would stay standing,perhaps with minor visual damage.The radius of the earthquake would be one out of three (or more) different radiuses for example let's say Radius Class A effects only a city,Radius Class B effects some surrounding cities/villages too,while Radius Class C effects the whole region.
This "Quake Engine" would raise the immersion levels,and would also add some form of destructable stuff,so with 1 stone it would kill 2 birds.

*I'd like to see the effects of rain.To see water flowing in the ground,and perhaps create some flows in its way.To see people reacting to rain and perhaps using some kind of umbrellas,or run to go under a roof to not get wet.
It would add so much to immersion when raining...



I have more unique ideas like the "Quake Engine" that I could propose,but I'm not sure you'll find them interesting.
If you lke it,ask me to tell you more of the Earthquake generation system I'm thinking about,or other cool stuff like that. :)
User avatar
T. tacks Rims
 
Posts: 3447
Joined: Wed Oct 10, 2007 10:35 am

Post » Sun Nov 27, 2011 10:49 am

I think the next game will take place in Summerset Isles, or the Valenwood/Elysweer area, due too the aldmeri dominion's rising power and such
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Sun Nov 27, 2011 4:39 pm

I would personally love to see Bethesda take on Black Marsh for the next game for both lore-interest and geographic reasons. It would be such a departure from the past 3 games. Where we've had arid ashlands, coniferous forest and frozen wastes - imagine the feeling of tackling the Marsh's legendary tropical jungle/swamp.

To me at least, reading about BM has always conjured up images of Central/South American landscapes, and even history. I can picture it with the rainforest of the Amazon, the Pantanol wetlands and flooded forests, and maybe the plateaus of Venezuela (think Mount Roraima and Angel Falls) to break up the topography. Not sure how well that last one would fit into the geographic lore of the Marsh but it would definitely make for some amazing vistas. The coastline could be Caribbean / South East Asian inspired - mangrove swamps, limestone cliffs and rock formations topped with lush vegetation. But all with a nice fantasy spin provided by the amazing minds at Beth =oP

Lore-wise, I think Black Marsh is just so fascinating. The Argonians themselves are so mysterious, and so reserved. Travelling there would really bring back the unfamiliarity with the culture that Morrowind had (and that we all loved!). I do believe Skyrim is going to bring back this feeling and I can't wait to explore that country, but I feel like Black Marsh just offers a really raw and interesting canvas. The different tribes, the whole Hist business, the relationships between the Argonians and the other races that have occupied the Marsh. And the cities - built around, between and into the trees, floating on the water, sitting atop a lone plateau amongst miles of jungle - would love to see architecture along the lines of the Maya or Khmer. Sooooooo much potential.

And the beasties sound wicked too. Feathered serpents? Hell yes.

My vote definitely goes to Black Marsh. 'twould be rad.

And if not Black Marsh, then Elsweyr. And no, I don't have some rabid love of the beast races compelling me, I just like the sound of their geography the most, as it's so different from what we've seen in the past =o]
User avatar
aisha jamil
 
Posts: 3436
Joined: Sun Jul 02, 2006 11:54 am

Post » Sun Nov 27, 2011 6:04 pm

Some suggestion I collected from another thread:

Mine:

  • Fancier Physic Engine ( e.g. Euphoria or better )
  • Localized damage
  • Combat Body Reactions ( i.e. enemies bumps, falls, react when you hit them )
  • Emotion engine ( i.e. when an NPC is scared, from voice acting for example, it should also look scared )
  • Survival Instinct ( i.e. when a NPC feels danger it should react by running for cover or duck or asking mercy )
  • Stairs animation ( walking up and down the stairs )
  • Climbing system ( stairs / cliffs )


From MythicalCreatures777: ( aren't these a bit World of Warcrafty ? )

  • Flying Mounts
  • Dual Spec
  • Cheat codes
  • Ability to get haircuts
  • Armor Dyes
  • The Sims house customization engine
  • Mudkipz




From Silverhammer:

  • Technology has come far by then, the region is Tamriel as a whole
  • Set 200 years after the events of Skyrim
  • Crossbows, spears, levitation, mark and recall are back
  • Dremora and Falmer are added as playable races
  • Available mounts: Horses, dragons and Silt Striders
  • You can see areas from previous games now that you're in Tamriel, like remains of an Oblivion gate, or the Shrine of Akatosh
  • The original guilds for Cyrodill, Morrowind and Skyrim
  • Other, more fun guilds like the Swimming Guild in Black Marsh, the Hiking Guild in High Rock, the Hunter Guild in Summerset Isles, Necromancer Guild, Speech Guild, Smithing guild
  • Carriages available as fast travel, you can just sit on them and enjoy the ride, or fast forward



Others:

  • Collision based attacks, not crosshair based. (Maegfaer)
  • Interactions with other people. Hold hands, hug and things like that. (Gwynbleidd)
  • Hook and rope system as implementation suggestion for climbing ( TheDogBiter )
  • Divisible currency (gold and silver coin) ( TheDogBiter ) * This one should be checked with the Lore
  • Ability to set traps with trip wires, pressure plates ( TheDogBiter )
  • Optional quest markers, but longest and better detailed quest directions ( TheDogBiter ) * This is one of my favorite!

User avatar
Phoenix Draven
 
Posts: 3443
Joined: Thu Jun 29, 2006 3:50 am

Post » Sun Nov 27, 2011 2:02 pm

In a recent video (The Sound of Skyrim) it is revealed that:

Spoiler
The Thalmor, the high elves that rule the Aldmeri Dominion, are responsible not only for the stamping out of Talos worship but also a war that occurred around 4E170 with the Empire that ended with the "White Gold Concordat"


Could this be possible that:

Spoiler
The Elder Scrolls VI takes place in Summerset Isle and directly involves the Thalmor?

User avatar
Trevi
 
Posts: 3404
Joined: Fri Apr 06, 2007 8:26 pm

Post » Mon Nov 28, 2011 12:14 am

I think it would be awesome to have a game completely automated along the lines of the story. That is, automated attack moves would be based on a continuum of like and dislike (in extreme, love and hate). The willingness to compete would be based on several factors such as: race, location, Skill-match (the closer the skills match, the more willing to compete), history, good and bad past behavior, completion of trigger events and, importantly, loyalty to a clan. That would make a completely open game, where developers would concentrate on the local reaction (possibly feeding a global action if certain thresholds were met) rather than trying to script for everything. Encounters would be locally automated to a greater degree, which would leave the developers the freedom to concentrate on what it takes for each skill set and race that makes a 'winning' combination and trigger that event whenever and wherever the player is at the time.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Sun Nov 27, 2011 2:27 pm

Map markers and optional compass. You may place map markers on the map at any given point and tag the place as well as remove the markers whenever you wish. The NPCs may or may not mark quest-related locations on your map, it depends on the NPC. Once an active quest is set, the player should be able to choose whether or not he needs the compass. Whether the compass becomes by default active once the quest is started, that doesn't matter much. Maybe the compass should take us to custom marked places too, kind of like in Assassin's Creed, but I'm not sure about this. The whiners would call it hand-holding, even though it would be completely optional.

Based on what skills the player uses the most, the game should automatically calculate the major and minor skills. The player should be able to manually change them at any time as well. Given that the player had 10 skill increases regardless of the way the skill's labeled (major or minor), he should level up. No more attribute points, so I don't see the need of attributes. Yes, this is partly implemented in Skyrim.

I want the Morag Tong back and they'd better be fighting the Dark Brotherhood.

There is hand-to-hand combat. I want leg combat too. I want to literally kick asses, FarCry style.

Spellmaking and crossbows.
User avatar
Chloé
 
Posts: 3351
Joined: Sun Apr 08, 2007 8:15 am

Post » Sun Nov 27, 2011 7:57 pm

The Elder Scrolls 6 is possibly going to be on the 'next generation', as in being released for the Playstation 4, Xbox 720 and such. The engine would be the Creation Engine, just improved significantly. But, there is also a possibility that TES VI is still released for current generation hardware...

For one, it could be many years before we even hear any news of the next Xbox. E3 2013 at the earliest, and it might not be released until 2014.

If the next game Bethesda Game Studios is working on is NOT Fallout 4, and is NOT a new IP, then it could be TES VI. I honestly wouldn't mind this, since I love The Elder Scrolls much more than the Fallout series. In this case, TES VI would be on this generation of consoles.

It's a safe bet to say that TES VII is on next generation hardware. Where it will be located is at best speculation, but I doubt it'll be Akavir. In fact, if TES VI is on next gen hardware, TES VII and likely TES VIII would ALSO be on that same hardware. I predict the next generation of video games is going to last at least as long as this generation. We won't see a "Playstation 5" until 2024 at least.

... Just imagine what PC graphics will be like in 2024 though.
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Sun Nov 27, 2011 11:28 pm

But, there is also a possibility that TES VI is still released for current generation hardware...

I can't believe they would make another TES on this console generation... it's already old and they pretty much did everything they could to compensate. The cities being closed in separate cells... Todd said they couldn't, so it means they tried. I don't see this happening in the future again, I mean Skyrim is already judged for not using nowadays technology available on PC.
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Sun Nov 27, 2011 10:51 pm

I can't believe they would make another TES on this console generation... it's already old and they pretty much did everything they could to compensate. The cities being closed in separate cells... Todd said they couldn't, so it means they tried. I don't see this happening in the future again, I mean Skyrim is already judged for not using nowadays technology available on PC.

Agreed, I'm willing to wait as long as it takes to have the next game on the next gen hardware, otherwise there will be the same limitations that I already hate for this day and age.
User avatar
Julia Schwalbe
 
Posts: 3557
Joined: Wed Apr 11, 2007 3:02 pm

Post » Sun Nov 27, 2011 8:39 pm

I highly doubt TES VI will be on the same consoles. They even said they were debating whether to make Skyrim on the next consoles, and while I'm glad they didn't (would have been extremely risky and take forever, I can't wait 7-9 years for a TES game), it means they think they're pretty much at the point where they can try to go for the next console, so now they definitely will be.
User avatar
noa zarfati
 
Posts: 3410
Joined: Sun Apr 15, 2007 5:54 am

Post » Sun Nov 27, 2011 10:38 am

Take place in all of Tamriel, why limit us to a province I want to go to Black Marsh and Hammerfell in the same [censored] game. I don't care about the tech required just DO IT! With references to OTHER continents in Nirn I want to know what's good with them, and see them.
User avatar
Catherine Harte
 
Posts: 3379
Joined: Sat Aug 26, 2006 12:58 pm

Post » Sun Nov 27, 2011 12:11 pm

Black Marsh and the next gen consoles = epic!
User avatar
No Name
 
Posts: 3456
Joined: Mon Dec 03, 2007 2:30 am

Post » Sun Nov 27, 2011 1:36 pm

I'd like enemies to be better prepared to face magic and better at using it themselves. Why do they never have dispel or calm spells when they know there's such a thing as a rage spell? Why don't they ever use light or detect life when they think there might be something in the shadows?
User avatar
Scared humanity
 
Posts: 3470
Joined: Tue Oct 16, 2007 3:41 am

Post » Sun Nov 27, 2011 11:14 pm

I would lik eto see a Back to Morrowind for next ES game ...but with much larger province taking the whole province and not just the VVanderfell island ...
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Sun Nov 27, 2011 2:28 pm

Spoiler
Would love to see the game expand on the Thalmor. Perhaps with a focus on Redguard or Orcs (both sides trying to get Orcs to fight with/for them).


I would like to see spears brought into the game. It is the easiest weapon to use, and most used, historically. Too bad it's one of the hardest weapons to create in a game, though.

Hopefully boob armor does not make a comeback or at least doesn't get any worse in the next TES. Thankfully Skyrim doesn't see too much of it (unlike Mass Effect 3 and Dragon Age 2, blech).

Sailing, with the added danger of pirates, coastal patrols, and of course, sea monsters.

A well-crafted, living economy that is barter-focused-
Spoiler
especially now that the Empire is splintering/collapsing, currency should be either highly inflated or very hard to come by, perhaps both
This would greatly reward treasure hunters and explorers, as well as thieves.

Did not like the interface in Oblivion or what I've seen in Skyrim. I can see you're going for a more fluid look and feel, but it actually takes more work to find and use things. Morrowind's wasn't pretty to look at, but it was very quick to use and easy to navigate.

Quicker, more action-packed combat (no not dumbing down, more realistic). This can be achieved with higher lethality and sustained injuries that limit certain function and abilities (for example, getting cut or stabbed should leave you no longer as agile as your opponent- drugs and "frenzies" can come into play here).

Every RPG these days has your character as some prophecy child. It gets old being the Anakin Skywalker or Hercules-like character. Let us play some regular person who just is worthy of remembering due to his or her amazing feats. Oblivion came close to that, but you were still this person with destiny about them. It's getting stereotypical. I don't like it in open-ended worlds like the TES series.

Random quests. From Todd's interviews, he hints at this being in Skyrim, though mostly within an already designed quest. Bringing random quests that NPCs can regenerate for you without end can prolong the life of a game, especially tied in with TES's huge modding community.

Stats tied with necessary things like food or sleeping. Doesn't have to be as often as real life, but would like to see stamina be given a threshold which decreases the longer you go without sleep (so you can recharge your stamina, but your max decreases over time without sleep) and health and magicka thresholds the same way, perhaps tied in with food. This could also present an interesting twist on diseases, where you're more prone to getting a disease without sleep and food, and less likely to heal from one without those things either. Or if you're more tired or hungry, you're more likely to fail or things get harder for you (can't focus on lockpicking as much, or can't summon enough energy for a powerful strike) Again, it doesn't have to be every five hours, maybe once in a while. The AI could be made to take advantage of this as well, a tired guard being easier to fool and a hungry shopkeep being harder to bargain with or an injured assassin less capable of hiting their targets.
User avatar
stevie trent
 
Posts: 3460
Joined: Thu Oct 11, 2007 3:33 pm

Post » Mon Nov 28, 2011 12:09 am

there are a few things mechanic wise i would to see and i know i'm going to flamed for this but i'm gonna say it anyway.


first of bring back spears and halberds though i don't wont this as much as i would like to see more ranged weapon options. bring back the heavey and light crossbows and throwhing weapons i.e. knives and throwing spears (not in any TES games so far but could be) its just seems that its turning into a mage game with fewer and fewer melee options.

second i don't ike that you took out any form of stat modification (aside from race) durring cherecter creation . we need you stats like strength and endurence and intelegence. as well as some way to "tage" a few skills. not so much like Morrowind but more like Fallout.

if nothing else just stop cuttig things out that dumb down the game. if there is even more cuts in the next TES game i probly wont buy it even if it is even more expansive and indepth as longe as you keep limiting my options.


now on a less flamable note, i would like to see it take place in Black Marsh so many posibilities in that wild land. that or the homeland of the Kajit (don't remember its name)
User avatar
Caroline flitcroft
 
Posts: 3412
Joined: Sat Nov 25, 2006 7:05 am

Post » Sun Nov 27, 2011 3:24 pm

I would also like to see multiple possibilities for character starts that you can choose before the game starts. If not, please stop making the player a criminal/former convict.

Spoiler
Another note is to bring back very real drawbacks to being a werewolf (forced transformations, loss of certain input during werewolf phase to simulate how people lose consciousness as a werewolf, etc..) I haven't seen how vampires behave yet, but so far the werewolf is just one cheat-mode away from being another beast race. I was actually terrified of becoming a werewolf in Bloodmoon. In Skyrim it seems like I won't care and might even just wait to cure it because it's just a controllable shapeshifting disease.


Would also like to see moving objectives. For example, if your quest is to find an item or an NPC, they can move around the map and you may have to do actual detective work to get to them/it. This could also be used for static quests, such as a cave you're going to explore has a random chance to spawn other explorers or perhaps bandits, or perhaps the item you have to get in them was previously taken by another explorer or bandit and you'll just have to ask around the map for the item (you could also supplement an automatic system based on how high certain stats are where your character can detect footprints that lead to a town where you can go ask about the item).
User avatar
Spencey!
 
Posts: 3221
Joined: Thu Aug 17, 2006 12:18 am

Post » Sun Nov 27, 2011 11:56 pm

  • co-op multyplayer
  • I love the passage through dimension like Oblivion, maybe the same territory but completely changed and corrupted, or in the opposite way oniric and blessed by gods
  • Sailing, and river that can be navigated by canoe
  • Battling on the horses
  • Flying Dragons (battles with dragons)
  • Be able to build your own house from 0, and put all the collectable and personalization that you could
  • Having friends to meet at the tavern useful to only just drink, play silly games or talk about the lore or life
  • Climbing (on muntains or on roofs)
  • Make actual plans to do bank robberies
  • Consequences of our actions that will be felt across the whole game
  • Becoming the lord of a faction, and to have to deal with my people to solve problems and express judgment

User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Sun Nov 27, 2011 5:03 pm

I want them to lead with the PC version, like Battlefield 3 did, and utilize cutting edge graphics. Console players still get a gorgeous game, older PCs can easily dial down the graphics settings, and hardcoe PC gamers get to see TES in all its visual splendour.

I also want Two Worlds 3 to be as much an improvement over 2, as 2 was over 1. That way, TES would have serious competition, and might take a leaf out of their book and really push the graphics engine for PC. Competition is a wonderful thing for consumers.
User avatar
SWagg KId
 
Posts: 3488
Joined: Sat Nov 17, 2007 8:26 am

Post » Sun Nov 27, 2011 10:15 am

I would lik eto see a Back to Morrowind for next ES game ...but with much larger province taking the whole province and not just the VVanderfell island ...



You are aware that in the lore leading up to Skyrim that Vvardenfell blew up right haha? And the Argonians invaded Morrowind and conquered the Dark Elves? It'd definitely be a much different game to have a Morrowind 2 haha.

Anyways, I would LOVE to see a multi-national game that allows traversal to all of Tamriel. It would allow for the game to take on an even more epic scope than it already has. Probably would amount to becoming far too big of a game but never the less I still want it haha.

Also, I want more Sload http://www.uesp.net/wiki/Lore:Sload
User avatar
Theodore Walling
 
Posts: 3420
Joined: Sat Jun 02, 2007 12:48 pm

Post » Sun Nov 27, 2011 1:50 pm

Making a game span the entirety of Tamriel would generally be a bad idea... There's a number of reasons, all of which generally relate, well, to the COSTS of making such a scope:
  • A higher total map size means a lot more compression. Oblivion did strain scale to the breaking point by cramming all of Cyrodiil into a 1:200 scale. While a 1:1 scale is hardly ideal, even at least a 1:100 scale akin to Morrowind or Skyrim (as it appears to be) is more palatable. It's unlikely we can expect a game with hundreds of square miles of terrain, so a whole-Tamriel game would likely entail a scale WORSE than 1:200. Remember that this also has to fit with a time-scale, which can make things worse: what was particularly harmful in Oblivion was that while the land scale was 1:200, it had a 1:30 time scale, meaning that travel times were a mere 1/7th what they reasonably should've been: while a mad-dash "cross the continent" could conceivably take a hero a week, no one can believe it'd take but a single day.
  • Including nine provinces means there's nine different styles of terrain and architecture to put in. The problem with this was already shown a bit problematic in Oblivion, where "hints" of other styles were seen in each of the major towns, but the price showed: generally, each town did feel cheapened a bit, and largely just a clone of each other painted with a different color.
  • Including all of Tamriel means showing ALL of the old locations that were known of before... They would be missed otherwise. This means a minimum of at least 74 major cities, (8 per province, the Imperial City, Orsinium, and possibly the four on Vvardenfel if they remain) as well as plenty of important dungeons and other points-of-interest. That means every dungeon from Arena, and every single main-quest dungeon from the other games... Including the spin-offs. While I'm all for more locations, chances are that each of these 77 main cities would get watered-down.
  • Again, the same "watering down" effect would likely apply to local cultures as well; developing a fantasy culture is a complex process, and by implementing multiple provinces' worth of them, it makes things far more difficult. You can, once more, look to Oblivion's attempt to see the difficulties present here.
In the end, I think the "one province, one game" idea works relatively well; it allows for some "cool-down" time, to where other areas can be removed from the spotlight, and DOES allow for more room to "re-do" a lot of things, both in terms of real-world and in-game time: a lot can happen in the span of hundreds of years, and after a 20-year (or more) break from one location, people will be more willing to accept that some things in the game-world have changed.

I'd PREDICT that Summerset would likely win out for TES VI, given that it's been given the backburner at least twice. (TES III and TES V) Meanwhile, once we count in the official games, expansions, the spin-offs, as well as the Elder Scrolls Travels games, we've seen each province in this many games:
  • Skyrim - 5 games (I, III, V, T1 & T3)
  • Hammerfell - 4 games (I, II, A & T3)
  • High Rock - 3 games (I, II & T3)
  • Black Marsh - 2 games (I & T2)
  • Cyrodiil - 2 games (I & IV)
  • Morrowind - 2 games (I & III)
  • Elseweyr - 1 game (I)
  • Summerset Isle - 1 game (I)
  • Valenwood - 1 game (I)
As can be seen, the southwestern three provinces have only featured in one game each, and Black Marsh's second game was only a very sparse phone-based Elder Scrolls Travels games. Hence, in all likelihood, the game would definitely appear around there, as those are the only spots to not get a true, well-detailed look at in any major TES game; by now, Skyrim and Hammerfell have definitely had more than enough.
User avatar
HARDHEAD
 
Posts: 3499
Joined: Sun Aug 19, 2007 5:49 am

Post » Sun Nov 27, 2011 12:45 pm

i would deffinitly like to explore black marsh its high time for a high fantasy game after the 2 low fantasy games oblivion and skyrim.
User avatar
Dawn Farrell
 
Posts: 3522
Joined: Thu Aug 23, 2007 9:02 am

PreviousNext

Return to The Elder Scrolls Series Discussion