And for weapon/armor materials...there should be more than just ordinary ones... Skyrim doesn't even have [censored]in!
I find it hilarious that you keep mis-spelling that material, hence getting it censored. It's spelled as "Chitin," with a 'C', not an 'S'.
As for its appearance, it *IS* pretty Dunmer-specific, kinda like Bonemold. I can see it not appearing, though, given the vastly "simplified" materials system. However, if it'd stuck more towards
Morrowind's "some materials are unique to a couple items and places" theme rather than
Oblivion's "any material is valid for any item" style, then there should've been chitin armor found near the Velothi mountains... Just like how in
Morrowind you had a tendency to find Nordic items due to the proximity with Skyrim.
Graphics shouldn't be listed as the strong-point of ANY new game: they're just a consequence of Moore's Law. And actually, in terms of what was available,
Skyrim is actually the LEAST-ambitious game of the series in terms of graphics: there's integrated GPUs that can play the PC version on "ultra," while back in the days of
Morrowind and
Oblivion's releases, there weren't integrated GPUs that'd play the game right at all.
put back more armour slots and capes over armour
I do agree that the progressive "let's remove more slots" thing is kinda rediculous. I will grant that I honestly didn't miss the absence of the "left/right pauldrons" slots, but removing greaves and pants does make it patently ridiculous. With a single slot called "armor," it's entered the downright silly realm of generic JRPGs. I also didn't actually miss the difference between a "shirt/cuirass" and "pants/greaves" slots, either;
Oblivion struck the closest balance of streamlining vs. complexity in most terms there.
The only difference is that I'd PONDER having separate "glove" slots, but mostly that's just visual flair that might not be ALL that important.