Just watched Todd's video and all I can say is I'm impressed and I'm more confident now that the next game will feature a lot of things that I wanted in Skyrim too such as seasons, spears, mounted combat...
Todd's video? Which one is that?
I'd love to see any of the rest of the provinces, though Summerset Isles/Valenwood seem a tad boring for a whole game... High Rock could be interesting, though potentially "too generic medieval-fantasy" for some. I've always wanted to see Elsweyr though, and it has desert, jungle, swamp, forest, etc. so there is a bit of variety there. With all the weird varieties of Khajiit there are, it could have that alien, Morrowind-like outsider feel to it.
I don't know what province they'd do, but I'm feeling like the series is moving in sort of a "Dark Ages" direction, with the Cyrodilic Empire losing control, various factions vying for power, some provinces like Morrowind virtually destroyed as a large national power and a general loss or decrease in general tech and knowledge levels. So a setting similar to the dark ages between the fall of the Roman Empire and the "Medieval Ages" (fantasy, of course) could be possible, I think.
Lots of people want bigger cities, including me, but a "dark age" doesn't have to mean smaller cities, just generally dirtier, less civilized ones. I do want larger stretches of wilderness to explore and either hand-placed or even
good randomly generated ruins, dungeons and caves to stumble across.
That way, you could find maps or get rumors from people to find dungeons locations as in Arena and Daggerfall that would otherwise be hard to find. To me, having to work a little to find them is more fun than stumbling onto a ruin/bandit hideout or cave every 50 yards or so as in the last couple of TES games.
I know some people have this innate hatred of open, "empty" stretches of wilderness, but just because it's there, it doesn't mean you have to scour every square inch of the wilderness for
every existing location in the game like some crazed OCD Tamriel surveyor. Just don't go out there unless you know where you are going. Fixed.
I want to see the biggest world they can come up with and still maintain a good level of quality. There is a balance to it, but I hope Bethesda pushes the boundaries a little more next time.
I wish they would look at their first three titles (which have some of the best qualities, even tho flawed in some respects, imo) for inspiration on where to go next. Like "How could we do a game approaching closer to the scope of Arena and Daggerfall, with more of the polish and hard crafted-look of Morrowind and Skyrim. Oblivion had its good points too, but although it does everything pretty well more consistently than other titles, it feels a little more bland, and the NPCs are too generic, and weird-looking. They did a much better job with Skyrim in that respect and in the feeling of "immersion" I think. Also, it was great to see the crafting features and more social dynamics (marriage, kids, more reactive AI, etc.) in Skyrim.
So if they took the best qualities of all the games to date and molded them into some kind of awesome RPG Frankenstein, I think it would be the best fantasy RPG we've ever seen.