I′m no game dev and this idea just popped into my head. I′m kinda tired that there always has to be a conflict, can′t there be something else?
Maybe it′s hard to make these kind of games without having some sort of conflict though but why not work a natural disaster in it? Like you suggested, daedra or necromancers are responsible for summoning earthquakes but no one knows that right off the bat?
Or something must be done to stop a major natural catastrophy. Not an enemy but an event like meteors/meteorites threatening all life on Tamriel, an event that has been predetermined by universal law and a bunch of seers have caught up on that?
I don′t know and I′m not that good at explaining what I mean, but something along those lines maybe?
It would be really great to see the series turn on to a less violent path, a path with more problem solving, which I can see being abundant in this idea. In past ES games, you can't deny that half the time you're killing things or stealing from them. What a brilliant chance to orient the skills to things like climbing, running, speaking, exploring, flying, building, who knows what else, things that would help prevent some natural disaster. Even the magics could be channeled with this in mind. The game could feature many races coming together to face a common issue that is due to nature, not a being that can be killed.
I know this sounds like it would be impossible to implement, but look at games like
From Dust! That is an excellent idea and could be sweet with the RPG adventure element of TES.
A stroke of genius, mirocu.