Official: Beyond Skyrim - TES VI. #6

Post » Wed May 02, 2012 2:37 pm

This thread is for ideas and suggestions for future Elder Scrolls games, and to keep all the discussion in one series of threads.


Now that Skyrim has been released the number of suggestions and ideas for the next ES game are starting to show up. We have a long way to go before we get another ES game and all topics like this will be closed and either transferred or referred to this one.

Please keep any discussion of Skyrim in the correct forums.

http://www.gamesas.com/topic/1330470-official-beyond-skyrim-tes-vi-5/
http://www.gamesas.com/topic/1311878-official-beyond-skyrim-tes-vi-4/
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Rachael
 
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Post » Wed May 02, 2012 1:55 pm

Why are we giving suggestions for future Elder Scrolls games already? Skyrim has hardly been patched up fully yet + it has DLC's to come :P
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Lyndsey Bird
 
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Post » Thu May 03, 2012 1:47 am

The rumors about Wii U and the next XBOX suggest a massive gap between console and PC in the years to come. We're looking at the equivalent of the HD 4850 and HD 6670 in 2013. If the current console generation is used as a prediction, that's 8 years of life (XBOX 360 from 2005 to 2013). That means in 2021, games will still be designed for the HD 6670. Whatever TES comes out by then would have to be restricted by the same hardware as a 2012 PC. If you expect a game with 4 times as many NPCs and dialogue than Skyrim, you will be sorely disappointed. The only alternative is consoles and PC stop sharing the same games. Zenimax, especially with such prestigious board members as Cal Ripken Jr., may love money too much to allow TES to return to PC exclusivity. TES might become console-exclusive by 2021

I have to say i am baffled by the next gen console specs coming out.
Maybe I'm missing something. Rumours, of course, yet persistent and consistent rumour which point to the fact Microsoft and SOny are aiming for the lower end of the spectrum.

I would be surprised if FAllout 4 doesn't come out on next gen con soles, so maybe we'll get a chance to see the scope oftechnical improvements by then. Yet, judging by these specs, i'm not getting my hopes too high.
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Darlene DIllow
 
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Post » Wed May 02, 2012 5:06 pm

@undeaddragon
Because we like to speculate and some of us still believe they actually are influencing Bethesda.
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yessenia hermosillo
 
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Post » Wed May 02, 2012 7:20 pm

I've thought of things, but I dunno how they can top Skyrim. It will be a while before another comes out, seeing the time between Oblivian and Skyrim...But they are good about making each game better. They shouldn't have dragons, but make something equally as terrifying. I think it should be set in Valanwood.
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Leonie Connor
 
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Post » Thu May 03, 2012 3:15 am

Thought of another thing for the next title-
Bring back the blood on/off please. Also make the decapitation thing optional, I know in Skyrim I can skip the perk but it still happens once in a blue moon from enemies doing it to me. I do like finishers, I like the fighting animations, I am not even bothered by seeing the ppointy end of my sword sticking out the back of the other guy. but I dont like the giant blood gout and splatter that comes with it.

People will come argue that "that's realistic, what do you think would happen?" but that works both ways. "what do I think would happen" is exactly the point, i know humanoids are flesh bags full of mush and liquid, but that does not mean i am interested in examining said contents. "What do i think would happen" also applies to the idea of the sword sticking out of the other guy- I am not a mouth breathing moron, so i am fully aware of the consequences of having a sword sticking out of your body. Again, this does not mean i need some gory splatter film crap to remind me. I get the "point" so to speak haha.

Anyway long story short I do not like the inability to remove splatter film effects from my fantasy RPG. Games have been portraying sword fights etc for years now, and have been doing so successfully without gore effects. I do not see mandatory red gushers as an improvement. In fact i felt it was a negative for Skyrim that there was no option, and i felt it was sort of a lazy way out for the development team in this case.
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Luis Reyma
 
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Post » Thu May 03, 2012 12:24 am

Why are we giving suggestions for future Elder Scrolls games already? Skyrim has hardly been patched up fully yet + it has DLC's to come :tongue:

We made well over a hundred threads for TESV suggestions from just after the release of Oblivion, and I feel like quite a few of those ideas in those threads made it into the game. We wanna feel like we influence the game.
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Sharra Llenos
 
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Post » Wed May 02, 2012 5:54 pm

I'm waiting for the CK to decide whenever to try and make the mod for changing the leveling system to the way I described in previous threats. I might try it at the summer time though. I could dust off my 3D max skills and try to make something too.

I'm saying that cause there is a lot of things that can be tried out before the TES VI comes out - not the next game, or DLC though. For a neat DLC I could see just an addition of all guild and fraction quests, unless modders gets on it first - I already read about new quests for Collage of Winterhold.

Idea for class/level and armor change:
Spoiler
The thing with class chosen by main skills - perk invested ones, I'd say that the social environment could notice and comment on the choice made by the player, e.g. guards would compliment only the highest skills (chosen) instead all maxed ones, and eventually comment on the class made by the combination of chosen skill set.

There are already two sets of each armor in the game for male and female characters and I heard people ask for race based ones - orcish armor doesn't feel like it's made especially for orcs, and since it's not the best armor most people won't chose to wear it by the end. So if armor would change slightly based on chosen class it would make it more personal, and it wouldn't have to be a big thing, e.g. just slight color change or different placement of ornaments (could be done by simple texturing). This way players that both have chosen heavy armor wouldn't look exactly the same without using a mod, because others skills would customize their look - even a choice of weapon type. The harder way would be to remodel the armor a little based on class - so the paladin and berserk wouldn't look the same (berskerk could have more leather between iron plates, and paladin not only lighter color, but also more polished look to the armor).

The next question would be how to make the armor look at the default for the player that haven't chosen all his skills. At which point should the armor change? Does it change only once when player sets his class in the stone, or maybe it slowly evolves with him as he progress his skill. Making additional 3 or 5 step change for each armor is more like a chore, and most people wouldn't even notice or appreciate the effort. So the visual change of armor should happen at a high level of progress with the skill - the number of chosen skills depends on the class system itself - whenever player gains the class name after choosing all skills or maybe 4 or 5.
in this scenario it's possible for player to choose heavy and light armor skill, but I can't see now how useful that build would be, since only one kind of armor worn as a set gives the player a full benefit of the skill - as it is now in Skyrim, and it's a good set up for choice designed level system.

It could be that players without heavy/light armor would get the rusty version, before leveling the armor to 40 or some other decent number - however adding such visual option ruins the trader characters that would buy armor just for profit and invest in other skills - a rich merchant could buy a great armor even without the mastery of it.


The damage and armor proficiency that grows thanks to perks grown on me. If player still gains something out of simple leveling it's good, but the perks enforce the choice and investment. Streamlining health and other stats to skill progress would make the perk damage/armor improvement even more reasonable.
There still is a problem of what to choose at level up if most perks are gained by quest and skill selection would be only perk choice as it is now without interaction with the environment. I think that branches within skill three should block each other too - don't know how much at that point though. Should the blockade be removed once the branch's been mastered, e.g. after mastering one handed sword the option to learn one handed benefits of mace would show up, and would it be possible to advance axe afterwards, or even the full mastering of two branches should happen.

I probably will start excel and start crunching the numbers for this ideas at some point. Rescaling the leveling and stat system, and world balancing. By the time I'll have time for it, there might be trown weapon, crossbow and spear skill threes available.


EDIT - As said in other threats: I can't see beast province without improving their uniques, e.g. their legs and swimming environment.
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Alexandra Louise Taylor
 
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Post » Thu May 03, 2012 3:22 am

Ok this is just a nit-picky thing for me, but they need to do better with the horses. I was bored so I sketched all the horses that should be avalible and their trates
*Heavy Horse*
Atrributes
-Does 10 points of damage to enemies
-400 is its weight carrage limit -strong and durable
Disadvantages
-slower, and has lower stamina
It is found in two of the holds, and colors are bay and black. Based on the Shire breed
-------------------------------------------------------------------------------------------------------
*Light Horse*
Atrributes
-100 weight carriage limit
-fast, and high stamina, good for quick getaways
- 5 points of damage
Disadvantages
-weaker and more likely to be killed
Found in two of the holds and in the wild, colors are white and chestnut. Based of the Arabian horse breed.
------------------------------------------------------------------------------------------------------------
*Unicorn* (Willow)
Advantages
- does twenty points of magic damage
- Compainion/mount. (You can converse with her)
- immortal, cannot die in anyway.
- Does not shy away to weapons
She only appears in the quest "The Blessing". A strange man asks you about a blessing. You do not know what he means, then he proceeds to tell you of a blessing of unicorns has made its way back into Tamrial. (though Willow is the only unicorn present in the game. You are not going to go out and see unicorns everywhere. lol) This man wants you to track to down a unicorn and kill it for its horn, which holds many powers. So when you going into the deep deep woods of Valanwood, you will find the Unicorn by the water. You can go ahead and kill her, or step up to her (with weapons put away) and engage in convorsation. She will tell you that she does not know of a "blessing of unicorns" for they were driven out by the war. She was the only one left. You tell her of the man's request, and she grows somber, but she says she is ready to face death. You may at this point choose to say if you are going to kill her or not. Killing her will get you the horn, and an enchanted weapon with some of the horn's powers. But if you choose to let her live, she will become your compainion and a very powerful mount. Not killing her will not complete the quest, and on the screen it will say "The Blessing": failed. If you want you may tell the man that you didn't kill the unicorn, but its not nessental. This is a higher level quest, dispite how easy it sounds. Getting into that deeper part of the woods is dangerous.
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Bitter End
 
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Post » Wed May 02, 2012 4:42 pm

Ok this is just a nit-picky thing for me, but they need to do better with the horses. I was bored so I sketched all the horses that should be avalible and their trates *Heavy Horse* Atrributes -Does 10 points of damage to enemies -400 is its weight carrage limit -strong and durable Disadvantages -slower, and has lower stamina It is found in two of the holds, and colors are bay and black. Based on the Shire breed ------------------------------------------------------------------------------------------------------- *Light Horse* Atrributes -100 weight carriage limit -fast, and high stamina, good for quick getaways - 5 points of damage Disadvantages -weaker and more likely to be killed Found in two of the holds and in the wild, colors are white and chestnut. Based of the Arabian horse breed. ------------------------------------------------------------------------------------------------------------ *Unicorn* (Willow) Advantages - does twenty points of magic damage - Compainion/mount. (You can converse with her) - immortal, cannot die in anyway. - Does not shy away to weapons She only appears in the quest "The Blessing". A strange man asks you about a blessing. You do not know what he means, then he proceeds to tell you of a blessing of unicorns has made its way back into Tamrial. (though Willow is the only unicorn present in the game. You are not going to go out and see unicorns everywhere. lol) This man wants you to track to down a unicorn and kill it for its horn, which holds many powers. So when you going into the deep deep woods of Valanwood, you will find the Unicorn by the water. You can go ahead and kill her, or step up to her (with weapons put away) and engage in convorsation. She will tell you that she does not know of a "blessing of unicorns" for they were driven out by the war. She was the only one left. You tell her of the man's request, and she grows somber, but she says she is ready to face death. You may at this point choose to say if you are going to kill her or not. Killing her will get you the horn, and an enchanted weapon with some of the horn's powers. But if you choose to let her live, she will become your compainion and a very powerful mount. Not killing her will not complete the quest, and on the screen it will say "The Blessing": failed. If you want you may tell the man that you didn't kill the unicorn, but its not nessental. This is a higher level quest, dispite how easy it sounds. Getting into that deeper part of the woods is dangerous.
Holy crap, having a sentient animal that you can talk to as a follower is THE BEST IDEA EVER. I really hope Beth is watching this thread...
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Cody Banks
 
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Post » Thu May 03, 2012 1:56 am

Why are we giving suggestions for future Elder Scrolls games already? Skyrim has hardly been patched up fully yet + it has DLC's to come :tongue:

I remember first joining (before Skyrim was even hinted, leaked, or announced) the TES V speculation thread was around 150+ threads. So I guess we can say it's a tradition, but to also keep down other TES VI threads :)
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Paula Ramos
 
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Post » Wed May 02, 2012 2:26 pm

I think that for summoning, instead of summoning a minion for a short amount of time by casting a quick spell it should be a bigger deal, whenever you kill a creature you take the 'ingredient' it drops, some other random ingredients and a soul gem with that creatures soul. then you place them in some occult circle or device (like a mortar and pestle only for summoning) and then summon that creature as a permanent minion. Maybe you can also train up to have more than one minion at a time?

EDIT: This is just if you want it to be a permanent and more powerful companion as opposed to a weak temporary one
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ezra
 
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Post » Wed May 02, 2012 1:45 pm

I think that for summoning, instead of summoning a minion for a short amount of time by casting a quick spell it should be a bigger deal, whenever you kill a creature you take the 'ingredient' it drops, some other random ingredients and a soul gem with that creatures soul. then you place them in some occult circle or device (like a mortar and pestle only for summoning) and then summon that creature as a permanent minion. Maybe you can also train up to have more than one minion at a time?

EDIT: This is just if you want it to be a permanent and more powerful companion as opposed to a weak temporary one
I'd like that kind of thing a lot. Preferably I'd change the name to Daedric and only allow you to summon Daedric things, since they seem to have a system already set up to get onto Nirn and the undead I'd think would need a necromancer. Daedric had been a language skill before, and I'd essentially like to see conjuration become that language skill. There were a couple books from Morrowind that described conjuration as making a relationship of sorts and coaxing the daedra to help you, with your magic opening the portal. I'd say play that up, and the reason you need better daedric language skill to get the higher up types of creatures is because they would snob you if you sounded like an idiot. Do you remember talking with all the daedra in Battlespire? I'd rank the daedra quite the same way as that game.

Then the summons would largely be permanent with your system, and I'd propose a bit more chance into the summoning process. We all know the summoning dates for daedric princes, and that sometimes Sheogorath would show up unexpectedly. Why not apply this to the daedra? Make some more convenient to summon in some days or weeks, others less so. If you do have the ingredient to be used in the summoning ritual, you can get a bonus. Like a stronger atronach of that type, or twins, or one that attacks twice as fast. The downside is that with a permanent summon, they might only like you for so long. You'd need to cast banish daedra if they decide to turn on you or if you don't give them enough fighting, essentially just wasting their time.
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Emilie M
 
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Post » Wed May 02, 2012 1:25 pm

I think that for summoning, instead of summoning a minion for a short amount of time by casting a quick spell it should be a bigger deal, whenever you kill a creature you take the 'ingredient' it drops, some other random ingredients and a soul gem with that creatures soul. then you place them in some occult circle or device (like a mortar and pestle only for summoning) and then summon that creature as a permanent minion. Maybe you can also train up to have more than one minion at a time?

The Elder Scrolls VI: Pokemon Master :P
Seriously though, I really like this idea and would really like to see it used in the next game. Another idea I saw that I really liked was the concept of racial perks. Other thing I'd like:
  • I hope that class will stay dead for the future of the serie, as I feel that they added nothing to the game at the best of time and were a nuisance at worst.
  • Better NPC reaction, none of that non-sense of guards praising me for being the most awesome guy evah before going all "I have my eye on you stranger, better not try anything!"
  • Speaking of that, make the game take better note on how my character acts, so if I attack daedra worshipper and Thalmor on sight, then those two groups should actively see me as a menace or if I usually act a certain way, the npc will start to expect me to act this way.
  • Better dialogue option, I've seen a few instance where the choice are basicly "OH YEAH!" or "With pleasure!", for instance the quest Taste of Death where the dialogue force me to agree to help murder and eat a rather friendly NPC, even having certain NPC act as if I did the deed, even if my reaction was to stab the questgiver in the face with my axes as soon as I could. Sure, I can exit conversations, but the NPC should react to that as if my character ignored them, not as a request to repeat their lines.
  • There should more option in quest when they make sense. To once again give a exemple, there is a specific quest when at some point you can get proof that a particular important citizen of a town is more or less a traitor and murderer. However, the only thing you can do with this information is nothing at all, since you can't share them with the jarl, his steward, his housecarl or anyone else not actually involved in the quest for that matter.

As for the setting, I wanted Hammerfell, but reading a bit more about the Redguard on one of the wiki, I fear that, politically speaking, it's a bit too similar to the situation in Skyrim, where the local are mostly great, honorable and prideful warrior mostly split between those mostly supporting the empire and those mostly hating every other races, with mostly all of them being quite disgusted by the empire submitting to the Thalmor. Instead, I'd like the game to take place in Black Marsh, since it seems to be quite an interesting and mysterious place unlike those that we already saw. Elsweyr would be cool too for mostly the same reason, but Elsweyr is kind of a stupid name I think, so I'd rather play TES VI: Black Marsh than TES VI: Elsweyr. Actually, what I'd really want is a gigantic game taking place all over Tamriel, but that may be a bit too ambitious.
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TRIsha FEnnesse
 
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Post » Wed May 02, 2012 10:20 pm

Why are we giving suggestions for future Elder Scrolls games already? Skyrim has hardly been patched up fully yet + it has DLC's to come :tongue:

Yeah, Skyrim is not completed. But, with how long it takes to make the Elder Scroll games, I would like the creators to see what we want in the next game before they start to work on the game.
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K J S
 
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Post » Wed May 02, 2012 8:37 pm

I Airika the Khajiit, believes that Skyrim has gone past racism. I believe in the next game they should keep the ability to get married, but please allow me to be able to marry a Khajiit. Just to get this one achievement I ended up marrying a Argonian, do you know how ugly our kids are going to be. That brings me to another idea, it would be cool to be able to have children in the next game like they do in Fable.
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Princess Johnson
 
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Post » Thu May 03, 2012 4:04 am

That brings me to another idea, it would be cool to be able to have children in the next game like they do in Fable.
I hope they don't include silly things like that. Look what they accomplished with marriage, almost nothing. You have the option and that's it, nothing happens, no gifts, no fights, no interaction and it doesn't really matter who you marry they behave the same. We met yesterday and they suddenly call me "my love". I'd rather they work more on giving each npc available for marriage a good backstory, a long quest chain attached to that backstory and a real personality that may lead to surprises. That means a lot of work and dialogue.
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Sarah MacLeod
 
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Post » Wed May 02, 2012 2:18 pm

so I can copy paste my threads heere :P??
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Nadia Nad
 
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Post » Wed May 02, 2012 6:15 pm

do you think that if the next TES is in that part of tamril it should be done with BOTH provinces (valenwood and elyswer)??!!!

after reading dance in the fire I can't imagine valenwood and Elyswer as seperate lands....

the trouble between the kahjit and Bosmer, the lush jungle/dry desert contrast...etc

what do you think???
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xx_Jess_xx
 
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Post » Wed May 02, 2012 4:55 pm

do you think that if the next TES is in that part of tamril it should be done with BOTH provinces (valenwood and elyswer)??!!!

after reading dance in the fire I can't imagine valenwood and Elyswer as seperate lands....

the trouble between the kahjit and Bosmer, the lush jungle/dry desert contrast...etc

what do you think???
I'd prefer to keep to local events in one specific province at a time, because it really muddies the water using two unless external politics were on the same level as internal ones. Like the situation of the Iliac bay.

I would vote for Valenwood using the wild hunt to betray the High Elves as they seek to expand their new empire. This would put the crack in the lore we'd need to eventually have a game set in the Summerset Isles, because they don't really let foreigners in right now.
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des lynam
 
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Post » Wed May 02, 2012 7:00 pm

I'd prefer to keep to local events in one specific province at a time, because it really muddies the water using two unless external politics were on the same level as internal ones. Like the situation of the Iliac bay.

I would vote for Valenwood using the wild hunt to betray the High Elves as they seek to expand their new empire. This would put the crack in the lore we'd need to eventually have a game set in the Summerset Isles, because they don't really let foreigners in right now.

but valenwood and elyswer have a war going right (or had) as the Bosmr want to expand thier forest to kahjit land ??!!


I think doing both lands would be a very VERY cool TES game I mean a veiw from a 1km long tree overlooking a massive desert full of ancient ruins would be so aamzing i can only wish for it in dreams :P
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Steve Fallon
 
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Post » Wed May 02, 2012 3:34 pm

I'd prefer one province at a time. Since Morrowind we had Cyrodiil and Skyrim and none has been as detailed as I hoped, as a society, as a culture. Doing two provinces and two races at a time will only make them more and more rushed and generic, I wish they took all the time and resources they need to portray each one as accurate as possible. Even better than Morrowind. My personal favourite for TES VI would be Black Marsh.
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Laura Hicks
 
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Post » Thu May 03, 2012 12:35 am

I would like it to be in Valanwood. Its a cool name
(lol Avant Garde, your avatar freaked me out. I was just scrolling down and was like AHHH!!! Spider!!!)
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Amy Gibson
 
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Post » Wed May 02, 2012 3:55 pm

Since we're speculating, someone found the Skyrim trademark years before they announced that they were even working on the game. I'm sure our watchdogs are keeping an eye on lists this time around too. Do you think they'll try to keep it hush hush this time or simply say "We're going to Summerset, but not for six years." I guess they could file for every province just to mess with us but hey, they've been lazy in the past...
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Lynne Hinton
 
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Post » Thu May 03, 2012 1:31 am

They weren't observant about that with Oblivion or Skyrim, and I don't expect them to be this time either.
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Jonathan Egan
 
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