Official: Beyond Skyrim - TES VI #7

Post » Thu May 03, 2012 5:57 am

One can only hope not, otherwise there will be very little improvement or expansion on the next game. I hear that Skyrim locked up the PS3s at times, as well. I am wondering how they even play to release DLC for console users if their hardware is already so taxed?

Now I have a new request for TES6. Make a completely separate version for PC and Console users. Give the consoles the over-simplified, dumbed down version which runs on whatever memory and graphics constraints that it needs to, and develop the PC version so that it really takes advantage of current PC tech, not to mention give us a User Interface that isn't clunky and laggy and obviously designed for use with a gamepad and not a mouse.

Hi ElricWul! What's up?

Why do you think TES 6 on next generation consoles correlates to little improvement? In principle, I'd second your suggestion of a native PC version, but would you be willing to pay extra cash and wait extra time for it? I think the huge success SKyrim has achieved, namely on consoles, will allow Bethesda to expand the team and thus put more money and personnel into developing TES 6. To me that's a win win situation. Now, Bethesda neds to reavmp the UI for PC. Who knows, maybe we'll catch a glimpse of such revamping in the forthcoming DLC:
User avatar
Jordyn Youngman
 
Posts: 3396
Joined: Thu Mar 01, 2007 7:54 am

Post » Thu May 03, 2012 1:50 pm

Why do you think TES 6 on next generation consoles correlates to little improvement?
No, I think you misunderstood me -

Skyrim obviously stretches the 360 to its absolute limit. TES 6 won't be on the 360.
One can only hope not, otherwise there will be very little improvement or expansion on the next game
I was agreeing with the sentiment that the current gen of console tech is pushed to the limit by Skyrim; and it follows that the game's development is limited by the console tech, in turn.

The next gen consoles will be much more powerful, sure, but for how long? I think both camps would benefit from more separation between developing for console vs pc, I just hope their 'big plans' for DLC are not limited due to having to cater to the already-heavily taxed console versions. I mean 360s are already dropping like flies and ps3s are locking up. What happens if they start putting in stuff like seasonal weather, mounted combat, and some serious land expansion, etc.?

As much as I'd love to work for Bethesda, I'd hate to have to figure out a strategy for developing for such a diverse set of markets. :nope:
User avatar
Marta Wolko
 
Posts: 3383
Joined: Mon Aug 28, 2006 6:51 am

Post » Thu May 03, 2012 11:24 am

- Dark messiah might 'n' magic mechanics
- Atleast skyrim graphics
- funnier dungeons and quests
User avatar
Lucky Boy
 
Posts: 3378
Joined: Wed Jun 06, 2007 6:26 pm

Post » Thu May 03, 2012 7:57 am

I would like there to be a faction called the knights who say NI.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Thu May 03, 2012 4:11 am

No, I think you misunderstood me -



I was agreeing with the sentiment that the current gen of console tech is pushed to the limit by Skyrim; and it follows that the game's development is limited by the console tech, in turn.

The next gen consoles will be much more powerful, sure, but for how long? I think both camps would benefit from more separation between developing for console vs pc, I just hope their 'big plans' for DLC are not limited due to having to cater to the already-heavily taxed console versions. I mean 360s are already dropping like flies and ps3s are locking up. What happens if they start putting in stuff like seasonal weather, mounted combat, and some serious land expansion, etc.?

As much as I'd love to work for Bethesda, I'd hate to have to figure out a strategy for developing for such a diverse set of markets. :nope:

I stand corrected then. The way I see it catering to console users is a necessity that, in the long run, benefits all gamers. Sure, consoles might be dragging down system requirements to excruciating minimums and even the next generation seems to be outdated as of now if one were to believe the pending rumours. But the huge ammount of revenue they have and will continue to generate has guaranteed the continuation of the series and expansion and enrichment of BGS team, which, arguably, contributes to better TES for everyone.
User avatar
lillian luna
 
Posts: 3432
Joined: Thu Aug 31, 2006 9:43 pm

Post » Thu May 03, 2012 10:24 am

I would like spells for locking and unlocking doors. Locking a door behind you should keep your pursuers out unless they know the unlock spell, have the right key, try to lockpick or have enough strength to bash the door open. That also means no more guards teleporting through the doors please, I would like the dynamics of a scene where I'm using the buildings to escape to be as natural as possible, with setting traps, locking doors and using disguise to buy time.
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Thu May 03, 2012 2:37 pm

people love to complain how the game is made for consoles. Yea it's made for consoles. Bethesda is smart enough to realize that mods are for pc. You don't like something? MOD IT.
User avatar
Josh Sabatini
 
Posts: 3445
Joined: Wed Nov 14, 2007 9:47 pm

Post » Wed May 02, 2012 11:54 pm

1: More options on what you can wear , what you can hold and stuff

2: Balanced game mechanics. Not balanced in the sense of Halo or Dota Or counterstrike but rather Rpg Balance!

3: A good... Strangeness ajuster. In Oblivion and skyrim everything was generic, with perhaps two examples of things that were a bit strange. Morrowind However eased you in.... Boat-Reasonable , One dark elf- Prepares you, swamps- Abnormal, Stilt strider- Weird, Balmora- Fairly normal with one or two beast races... Then As you get further in you discover Redoran,Telvani,Daedric and dwemer architecture which may blow you away.

4: Every skill in the game to be well thought out,complex,understandable and fun.
- Hand to hand and Acrobatics Re added With moves that you learn as you increase in skill (kick, Grab , throw, Disarms, magic hand to hand/ Vault, high climb, wallrun, roll)
- Skills that compliment and occasionaly defeat eachother ( Unless it's enchanted- heavy armour will not do well for your acrobatics, but you could probably do things like : h2h+destruction=firefist , Acrobatics+alteration=Lower gravity, Restoration+conjuration= Better necromancy. Alchemy+enchanting=better bombs. Weapon+hand to hand- Kicking,pummeling, headbutting and grappeling . -Personality/Illusion+short blade= Enemy confusion to what attacks you are doing.
- Subskills within skills


5: lore,art and questlines to be Well thought out... And bolder (although with much less cliche's such as "you are the chosen one" )

6: Cities that are at least four times bigger and are open. Assasins creed sized cities would be excelent- They need to be big enough for
A: so that a better crime system can be implemented... I want to make grand escapes, not a reload because strangers recognise me and put a bounty on me of 50 gold for a ring.
B: So that a city feels like a city
C: So that guilds,churches and other such things are all In a city- Basicaly.. the cities should be good enough so that the player could be happy enough spending their entire game around one.
(as a compromise, it's fine if interiors are randomly generated and most citizens are nameless)

7: effective use of textures, lighting and fx
-Colour shaders used on the skin/hair.. They could be used on LOADS of things. - Animals, Rocks, Cave walls, wood, Magic, Buildings, Clothes, Weapons, armour...
- Detail textures- Fibres on clothes, Fluff on carpets, Threads in banners, Discolourations in chitin, Bumps in rock...
- Candles,flames and lanterns that emit coloured light (red house dagoth candles in morrowind were awesome)
- Some kind of entity that says "Every Skeleton near me has a glowing heart and eyes, which glow green." or "Rocks near me are white,use this bump map and are slightly wet
- Good use of fog.

8: Spell generation, armour generation, weapon generation, Character generation.

9: Morrowind Dumner voices. (what might be going wrong is that the original dumner voices were low in audio quality whilst the failed attempts in skyrim and oblivion were the result of a high quality attempt)
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Thu May 03, 2012 2:58 am

It's unlikely, but does anyone think TES VI could be set outside of Tamriel?

I think that the dlc for skyrim should be set outside of tamriel, or maybe not even set on Nirn.
User avatar
GLOW...
 
Posts: 3472
Joined: Thu Aug 03, 2006 10:40 am

Post » Thu May 03, 2012 1:36 pm

- Hand to hand and Acrobatics Re added With moves that you learn as you increase in skill (kick, Grab , throw, Disarms, magic hand to hand/ Vault, high climb, wallrun, roll)
I second this, Acrobatics is my favorite skill in this series.
User avatar
Mrs shelly Sugarplum
 
Posts: 3440
Joined: Thu Jun 15, 2006 2:16 am

Post » Thu May 03, 2012 5:34 am

I second this, Acrobatics is my favorite skill in this series.
Acrobatics is pretty fun no matter what game you put it in. For the next game in the Elder Scrolls series, I really hope they put a climbing skill back into the game.

I would like six and sixuality to be more present in the game. I don't know why Bethesda still act so shy on this but are ok with all sorts of soul capture and decapitations.
Beth ain't shy on six. At least, they're not shy to write about it. A significant portion of the in-game books contain a respectable amount of raunchiness.

But yeah, I agree with you. There should be more interactions of the sixual kind in the upcoming games. ;)

I dunno why, but I've always imagined Elsweyr as: http://upload.wikimedia.org/wikipedia/commons/b/b3/Male_lion_on_savanna.jpg rather than: http://4.bp.blogspot.com/_ZgjWQ_sKVoY/S---yw9nobI/AAAAAAAABFA/RCBOFi3OmdQ/s1600/lone_palm_sahara_desert.jpg
Hammerfell already has deserts covered. Plus, grasslands/savannahs feel really new and exotic, y'know? They'd give the province a more unique feel in my opinion.
A portion of Elsweyr, specifically the northeastern one, is a savanna. Most of the rest is just dusty badlands, although there is a large desert in the middle of the province and a big jungle that sits along the southern coast. Elsweyr's got plenty of variety in its geography, which is one of the reasons why I think it should be the setting for the next TES game.

Hammerfell really is just a big Sahara-esque desert mixed with the occasional canyon or rocky plateau.
User avatar
Johnny
 
Posts: 3390
Joined: Fri Jul 06, 2007 11:32 am

Post » Thu May 03, 2012 9:14 am

Since the art direction is something I try to observe, I'd like to see some borderland areas implemented into the next games. Why? Well, Skyrim has a more realistic approach (texture, atmospheres, etc) and materials/lore balanced object and scenario design. That gives us some kind of style gap among the previous games. I mean, i'd like to see how Morrowind, Cyrodill, Daggerfall would look like with this new graphic advancement. of course Bethesda won't do a remake, so the solution could be the introduction of border areas where we could have at least a glimpse of the remade architecture and terrain (LOD only would be mean) =)
User avatar
Bereket Fekadu
 
Posts: 3421
Joined: Thu Jul 12, 2007 10:41 pm

Post » Thu May 03, 2012 9:14 am

I just finished the Dark Brotherhood quest, "A Cure for Madness" and was reading through Cicero's journals. After reading the entry regarding some of the last Dark Brotherhood Sanctuaries, it mentions the Sanctuary in Elsweyr. I wonder if this is a hint that the next game might take place there. Might that journal entry be a lead-in for the Dark Brotherhood in the next game? I've no doubt this has been mentioned before, but it is food for thought.

Still, always fun to speculate.
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Thu May 03, 2012 6:23 am

Acrobatics is pretty fun no matter what game you put it in. For the next game in the Elder Scrolls series, I really hope they put a climbing skill back into the game.


Beth ain't shy on six. At least, they're not shy to write about it. A significant portion of the in-game books contain a respectable amount of raunchiness.

But yeah, I agree with you. There should be more interactions of the sixual kind in the upcoming games. :wink:

Yes a six minigame quicktime event. "tap X to stroke".

No, I don't think so.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Thu May 03, 2012 10:13 am

I would like to see the next ES Game in Black Marsh or Elsweyr.

I would be very happy to have a start like: you arrive to help your Aunt/Uncle, which sent you a pleaing letter to come and help (very mysterious, no real reason is said, but it is urgent).... I wish to have not a start in prison/at execution.

It would be a great pleasure to me to see changing seasons and changing daylight in the seasons. Maybe it is possible to add celebrations and related Quests.

I would like to see Rewards for exploring the wilderness and to have Campoptions( portable Fire and Tent) and to go Fishing with a Fishingrod.

I would love to see Bookshops again.

I think a better Marriage should be possible, maybe some romance Quests you can start with every NPC, marry with the possibility to invite some NPCs and have a party (you have to pay Gold for it if you want to have it). Maybe with the Possibility to be parents with your better half - oh and children of all races would be a great Improvement.

There could be better NPCs: more options for Interaction , Feelings well expressed on the Face. More Variations of clothes.

These are my ideas. But now I am enjoy playing Skyrim. :tes:
User avatar
Music Show
 
Posts: 3512
Joined: Sun Sep 09, 2007 10:53 am

Post » Thu May 03, 2012 10:30 am

I would like the next game to bring back some sort of Arena. It may not be an Arena like Oblivion's, could be an underground illegal fight club, could be anything to match the province, the culture and the specific story, but I really want a competitive fighting questline. I am quite disappointed that the Nords, a warriorish and proud society don't have such games.
Yes this is a let down in Skyrim. Arena was one of the coolest things to do in Oblivion, why on earth did they decide Skyrim doesn't need one :shrug:
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Thu May 03, 2012 9:01 am

better balancing, combat, way more expansive skills. And a believable world. (Who the fvck is making glass, ebony and elven armor/weapons in skyrim?!)
User avatar
Ana Torrecilla Cabeza
 
Posts: 3427
Joined: Wed Jun 28, 2006 6:15 pm

Post » Thu May 03, 2012 11:40 am

Yes, unfortunately those 5 years are not full time development of TES V, they chose to work on Fallout 3 as well. That's why I'd like different teams to work on the two series, both communities would get better games.
I agree. I can wait until 2020 even for TESVI. It makes waiting for it all that more excitable and anxious. I want TESVI to be set in Black Marsh with the Argonians and their walking Hist trees (or so I've read they are mobile). I would prefer TESVI to be just one province but making it much more detailed than the previous titles. Good examples in my opinion are the detail quality in the villages in The Witcher 2, or the city design in Assassin's Creed.
If set in Black Marsh, I would hope climbing trees would be a skill we could have implemented. The only games that let me climb were Arena and Daggerfall.
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Thu May 03, 2012 2:25 pm

I want to see animated parodies of The Lion King 1 & 2, But featuring khajiit. Seriously, That'd be sweet.
User avatar
Ben sutton
 
Posts: 3427
Joined: Sun Jun 10, 2007 4:01 am

Post » Thu May 03, 2012 2:40 pm

I like the elswyer(dunno if i spelled that right >.>) idea. I mean its said to have jungles, deserts, and lets face it, that would be sweet!
User avatar
SamanthaLove
 
Posts: 3565
Joined: Mon Dec 11, 2006 3:54 am

Post » Thu May 03, 2012 10:07 am

A game in Black Marsh or Elsweyr would be amazing but come on, this is Bethesda and Skyrim was very successful... they'll want to play safe... they are good at playing safe.
User avatar
Bambi
 
Posts: 3380
Joined: Tue Jan 30, 2007 1:20 pm

Post » Thu May 03, 2012 5:44 am

I think making a game in the beast races lands is waaaaay less "risky" for Bethesda than some of you say. There are millions of people out there who like original races, stories and universes. A game with an alien world, weird animals and vegetation, and (hopefully) a non-clichee main quest would sell quite well to the fantasy lovers.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Thu May 03, 2012 10:17 am

I'd like to see more "non-adventureous" things. Y'know, stuff an everyday citizen would do. Like in GTA IV.
User avatar
Kari Depp
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:19 pm

Post » Thu May 03, 2012 1:26 pm

I hope the team Bethesda will give us a better quest update // journal system next time. On the one hand I loved the hyperlinks in Morrowind's journal. On the other hand I hate how lost I am especially with Skyrim's miscellanous quests, they don't provide enough information about the person who gave me the quest and why. Some RPGs have the full script of the dialogue in the journal, so you can read the whole conversation if you forgot the essentials about a quest. i'm not necessarily a fan of that feature, but it's still better than being clueless just because you accepted the quest ages ago. Keeping the journal simple and clean is not the strongest point in an RPG in my opinion. The details are more important than in other games.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Thu May 03, 2012 10:36 am

Agreed we need more detailed journal. I also like more ways to complete a quest, as in skip quest stages, branches that allow pacifist characters to use diplomacy, persuasion, intimidation. And all the essential npcs should be mortal to the player and immortal to the creatures and npcs. Let me decide who is essential for my story and who isn't, just give me a notification that I failed quest(or questline) x like in Morrowind so I know what I'm doing.
User avatar
^_^
 
Posts: 3394
Joined: Thu May 31, 2007 12:01 am

PreviousNext

Return to The Elder Scrolls Series Discussion