Official: Beyond Skyrim - TES VI #7

Post » Thu May 03, 2012 10:22 am

To make the gold more valuable all perks could be bought, but not from vendors or trainers in books, but rather from a item in game. Like totem in each city, or a magic jewelery that player has - I know that this idea is influenced by Saint Row 3 iPhone where you buy new abilities as your respect grows, but it could work in the TES if leveling you gain some race and gameplay perks on their own, and skill improvement would do something more than allow new perks and advance player level.

Instead of shouts it would be awesome if every race had few powers now gained through the game that were used similar to it - not once a day.

Morrowind was obviously very influenced by Hindu culture, so maybe this time Chinese or maybe other Asian, or South America so the common American or European consumer find it strange and alien.
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Emily Martell
 
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Post » Thu May 03, 2012 12:44 am

I would like the next game to bring back some sort of Arena. It may not be an Arena like Oblivion's, could be an underground illegal fight club, could be anything to match the province, the culture and the specific story, but I really want a competitive fighting questline. I am quite disappointed that the Nords, a warriorish and proud society don't have such games. Another aspect that I miss is the guilds that force you to choose a path, to be responsible and see serious outcomes for your decisions. Mutually exclusive guilds, concurrent guilds that you can join at once, but as you advance, you'll be asked to do things that will undermine your status with the other guilds until you will be forced to choose or be expelled. It makes more sense to be an associate in trial for a long period before you're given the uniform and the secrets of any organization. And no I'm not talking about "earth-like" realism, I'm talking about common sense within the game world, all the guilds have resources, knowledge and secrets to protect so they should be more cautious with beginners. The harder you gain ranks, the more rewarding becoming the guild leader later. Speaking of guilds, I would like a visible indicator of the character's reputation with each guild, an indicator that will go up and down depending on the missions you complete for each guild, how many friends you have in each guild, how many of the guild leaders like you, etc. A good status with a guild will unlock special quests for you as a trusted and respected agent. A low status will only get you petty/fetching/killing quests without access to the guild's resources. Thus the progression in a guild will feel more natural, from the distrusted outsider to the respected leader over a longer period of time and with more efforts than in Skyrim. I don't like how in Skyrim the guilds let you advance too fast and with no specific skills requirements, it's very unlikely that the newcomer is so much better than all the old members that they would let him rule after two weeks.





yes i totally agree with you on this they should bring back the skill requirements for progressing through the ranks in any guild.it just breaks emersion when you join a guild and are the head of it 2 or 3 in games days later it should take for ever well not really forever but a long time before you would even get the chance to become guild head. i also think that they should expand upon the part in skyrim where when you join the collage of winterhold and they give you the tour of the place and give you lessons i really liked that and it made it a little more realistic. so if they were to have the whole tour and lessons thing and expand upon that and bring back the having to have a sertin skill requirements to progress through the ranks then i would be more than happy when the next game comes out
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Maddy Paul
 
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Post » Thu May 03, 2012 2:22 pm

I like the idea of making a game in the beast races provinces, I think that would be more interesting than the human or elf societies and goodness knows TES needs a twist right now towards originality in story, setting and storytelling.
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Philip Lyon
 
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Post » Thu May 03, 2012 11:40 am

yes i totally agree with you on this they should bring back the skill requirements for progressing through the ranks in any guild.it just breaks emersion when you join a guild and are the head of it 2 or 3 in games days later it should take for ever well not really forever but a long time before you would even get the chance to become guild head. i also think that they should expand upon the part in skyrim where when you join the collage of winterhold and they give you the tour of the place and give you lessons i really liked that and it made it a little more realistic. so if they were to have the whole tour and lessons thing and expand upon that and bring back the having to have a sertin skill requirements to progress through the ranks then i would be more than happy when the next game comes out
The Elder Scrolls has never been designed around leadership of any kind. It is strange that Bethesda feels so strongly about our being guild leaders that they push the roles on us.
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Hannah Barnard
 
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Post » Thu May 03, 2012 6:17 am

I'm curious what Beth will do with shouts. Obviously, it is a game mechanic that will prolly not fit, lore-wise in the TESVI. So, what becomes of shouts? They are kind of a big deal around here now. Has Beth cornered themselves now going forward in that some new super-skill will have to be invented for each new installment to equate with the fun that are shouts?
Morrowind, Oblivion, Skyrim are the living proof that no skill/attribute/feature is irreplaceable. Levitation, acrobatics, spellmaking were incredibly fun for me and yet they've been cut. In Skyrim I rarely use the shouts any more, as delighted I was at the beginning to discover new ones, I usually forget to use them as my other abilities are more than enough to defeat the opponents. I hope the shouts are abandoned after Skyrim, and the magic system enhanced with more spells and effects.
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james kite
 
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Post » Thu May 03, 2012 8:56 am

I have only one request for the next Elder Scrolls game (the single-player one, on the miniscule chance there will in fact be an MMO):

Focus on the story, setting and plot.

That's the thing I felt lacking in Oblivion and really started to miss in Skyrim - whereas the prior entries' stories were "something's going on, but we don't know what, you have to find out", Oblivion and Skyrim both were "there is a big frickin' threat in our face, we all know everything about it, just not how to stop it. Go save us, brave hero!". While I guess this mindset was OK for the straight-and-narrow provinces of Cyrodiil and Skyrim, two in a row is enough. The next entry needs more mystery, more discovery, plot-twists, moral ambiguity. Like in the old traditions of the series, the protagonist should be thrown in this unknown land with very little clue about what they should be doing there, up until they are actually mid-way through the main quest, emphasizing that they should explore the world first to understand it and its residents, which have more than a few sides to them.

As for specific systems or mechanics, all of that matters little as long as proper attention is put into focusing people on the world around them. It worked in Morrwind with its chopstick-waving semblence of a combat system, there is no reason it can't work again with the new stuff. :spotted owl:
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Laura Cartwright
 
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Post » Thu May 03, 2012 6:10 am

yeah they could always do some thing like the Fallout New Vegas story where the first part is personal and your hunting down some one then when you finally find the guy you get draged into some thing way biger than personal revenge you know not exactly like the NV story but simaler some thing personal then you find out about some thing big half way through
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Evaa
 
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Post » Thu May 03, 2012 2:34 am

TES VI should definitely take place in a non-human province. We've already had two in a row. I'm all for TES VI: Alinor
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No Name
 
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Post » Thu May 03, 2012 10:07 am

Chuck Norris as an NPC.
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Mr. Allen
 
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Post » Thu May 03, 2012 2:08 am

yes lol
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k a t e
 
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Post » Thu May 03, 2012 8:26 am

My friend and i was talking about it

Since Arena certain events are heavily pushed forward up until the fourth era and the return of Alduin the world eater now remember the teaser where Esbern explained that certain events led up to the point of Skyrim and if you closely examine the Alduin's wall it shows all of the events from pass TES games now it might be a "thank you" to the fans or an easter egg but when you think about it should Bethesda start a new series within TES like make 5 games again but with different titles and it all leads to the BIG finisher?
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rheanna bruining
 
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Post » Thu May 03, 2012 12:03 am

todd howard did say some thing about making a reboot of the series in an interveiw not sure which one its been for ever since i seen it
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Fluffer
 
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Post » Thu May 03, 2012 1:20 pm

Skill checks in dialogue, please. Much more.
Branched dialogue, multiple options with multiple outcomes.
Random npc-npc dialogue like Oblivion's.
Make most of the npcs speak their generic lines to the player only when the player stands near them and looks at their very head. If we stare at boobs, ass or legs they should either shut up or say specific lines. NPCs should auto-index their dialogue lines so next time they know they already told us where they work.
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Alyce Argabright
 
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Post » Thu May 03, 2012 4:46 am

I still play skyrim x) i dont think about TES VI yet. Just about expansion to skyrim.
But still intresting to see what happens in 5 years with TES
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Darlene DIllow
 
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Post » Thu May 03, 2012 12:40 am

I believe the biggest thing I would change is bringing back the armor and weapon degrading system. It led to interesting spells, strategies, and overall a greater challenge.
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Alexandra Louise Taylor
 
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Post » Thu May 03, 2012 5:04 am

Skill checks in dialogue, please. Much more.
Branched dialogue, multiple options with multiple outcomes.
Random npc-npc dialogue like Oblivion's.
Make most of the npcs speak their generic lines to the player only when the player stands near them and looks at their very head. If we stare at boobs, ass or legs they should either shut up or say specific lines. NPCs should auto-index their dialogue lines so next time they know they already told us where they work.

To expand on that, let us use Speechcraft to try to parley with bandits, necromancers, or Daedra. You can already charm or confuse them with Illusion magic; why not let a silver-tongued rogue do the same with words?
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Hannah Whitlock
 
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Post » Thu May 03, 2012 11:49 am

I really hope the next game is set in Elsewyr it has a nice geography, and that they bring back attributes and skills like acrobatics. I also am really hoping they do NOT bring back the shouts they are useless in my opinion and I hardly use them because there is no need, the only one that is helpful is Become Ethereal. Finally, I would like a story that does not involve saving the world, or at least you are not the hero like in Oblivion, but instead make it so you are just a soldier or something in an army I don't know just no saving the world.
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Harry Leon
 
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Post » Thu May 03, 2012 10:43 am

I'd love to see Valenwood. The atmosphere seems really interesting
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Sanctum
 
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Post » Thu May 03, 2012 8:24 am

I think Hammerfell would be the best setting for a new game. It has quite a variety of geography, and has recently broken free of the Empire but is situated right in the midst of the Thalmor-Empire conflict and would be the obvious theatre for a sort of 'cold war' to go on between the two nations. Also there's the possibility of doing more with the Dwemer because of Stros M'kai.

I think the problem with Valenwood, Elsweyr, and the Black Marsh is that their native races are people you either love or you hate. And most of us couldn't stand having TES: VI be a furry-fetishist's wet dream. No offense to Khajit. Plus I really think that in order for a TES game to be interested it needs to have a lot of variance in terrain, which Morrowind definitely had, while Oblivion did not and Skyrim had only a little. From what I understand, Valenwood is just one huge, thick jungle, Elsweyr is a giant desert, and Black Marsh is a malarial swamp.

Conversely, Hammerfell according to this map http://www.imperial-library.info/sites/default/files/gallery_files/map_hf_names.jpg has quite a varied geography, the chance to finally include ships or sea-borne quests in TES, and also a chance to see the Orcs in the Wrothgarian mountains and have a lot of interesting content revolving around them.
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Stephy Beck
 
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Post » Thu May 03, 2012 3:55 pm

Province choice doesn't really matter as much as people always seem to think it does...that's half the suggestions sometimes.

How interesting the place is depends entirely on how Bethesda decides to design it. People often praise Morrowind as having the most "interesting" setting, yet before we went there the only description in books was ashlands. Literally the entire island of Vvardenfell was described as gray with ash. Likewise, people tend to criticize Oblivion for having the most generic setting, and before we went there the game books described it as a dense rainforest. Wherever they put the next game, how bland or varied its geography is depends only on how it's created at the time, not past descriptions.
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Rachel Tyson
 
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Post » Thu May 03, 2012 6:06 am

I suppose that's a good point, but from a design standpoint it would be easier to take the extremely detailed, already-varied map of Hammerfell and just start making the world rather than attempting to reinvent, say, the Black Marsh unless they already had a bunch of really cool ideas for how to make it unique and more than just a swamp. But after reading most of the in-game literature I wouldn't be so sure...

I do believe that province choice matters quite a bit though. That's why this game is TES: Skyrim, and the last game was really TES: Cyrodiil but that didn't sound cool so they used Oblivion instead. Each game has been based primarily around a single province, just like Daggerfall, and we have no reason to believe that his would, or should change in future games.
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Marta Wolko
 
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Post » Thu May 03, 2012 1:30 am

Orsinium and the Wrothgarian mountains are in High Rock, not Hammerfell.

Hammerfell could be interesting, but I would rather a non-human province instead.
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Dale Johnson
 
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Post » Thu May 03, 2012 1:12 am

I say for the dialogue system, instead of having one persuade and one intimidate option. You could have multiple options for each, but only one would get you "Success" at the conversation. To decide which one too choose, you'd have to pay attention to their personalities, and pick the dialogue option you think would work best on him/her based on that.

Example: Say you needed to get some information from that one orcish librarian in the college of Winterhold. You'd walk up to him, and press the "interact" button. This would open up a dialogue menu. Inside the menu, you'd see the "persuade" and "intimidate" options. Let's say you choose the "intimidate" option. Another menu would open up saying things like:

- "Tell me where she is or I'll tell the arch-mage about your theivery!"
or
-"Where is she?! I'm not afraid to kill you!"
or maybe
-"Where are you hiding her?! I swear, I'll burn all these books to ashes!!!"
or perhaps
-"Look, Gurbok. I know you've led a hard life, I have to. But this isn't going to wash away your past sins. Her blood will only deepen the ever increasing pool of guilt you wade in. And soon, if you can't let this go, it's going to consume you. Look at me. LOOK AT ME, GURBOK. ...please. You have a good life here with the mages. And if you carry through with this, you're going to lose it all. Everything you've worked for, gone. Please, Gurbok. You aren't just another name on my hit-list. Another contract for me to mercilessly execute. I... I really care about you, Gurbok. I know you've changed. Ever since you've moved in here with the mages, I- I've been able to see it in your eyes. A feeling I thought I'd never sense in you again. Contentment, happiness. I thought you had finally found someplace where you belonged. Your "life's calling", as it were. But if you kill her, that'll all be gone. Your friends, your family, the one place in all of Tamriel where you finally fit in, gone. If you kill her, you WILL be just another contract, Gurbok. And by my tail, I swear. When I'm cutting you to pieces, eating your flesh, keeping you alive all the while just because I can. I'm going to enjoy it."

You get the point, lot's of dialogue options. Anyway, knowing how protective he is of his books, you'd choose the "Grrr I'll burn yer books" option. I think adding sections like this would give an actual meaning to the speech skill (Higher skill=More options), and a cool TES alternative to Fallout's speech checks.

Disclaimer: This would only be used for TES's equivalent to speech checks, not every time you talk to someone.
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Julie Serebrekoff
 
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Post » Thu May 03, 2012 12:31 am

I think Hammerfell would be the best setting for a new game.
...
I think the problem with Valenwood, Elsweyr, and the Black Marsh is that their native races are people you either love or you hate.
ALL the races are 'either love or hate' people. The people of Hammerfell even more than the people of Valenwood, Black Marsh and Elsweyr, http://www.gamesas.com/topic/1359866-if-you-could-eliminate-one-race-from-tamriel/.

And most of us couldn't stand having TES: VI be a furry-fetishist's wet dream. No offense to Khajit.
When you say 'most of us', do you have a backup research or something? Because last time I checked, http://www.gamesas.com/topic/1236523-which-province-do-you-like-most/, and also http://www.gamesas.com/topic/1343332-skyrim-community-poll-updated-february-2012/. Hammerfell and the Redguards are doing terribad in polls like these, constantly.

With all respect, 'a furry-fetishist's wet dream' is a very childish way of saying you hate the beast races, it's more like an insult to other TES fans who happen to have other preferences than yours. Black Marsh and Elsweyr, and the possible games set in these provinces, are and will be much more than someone's wet dreams. There are many reasons people like me love Argonians and Khajiit more than humans and elves, and they usually have to do with lore, history, aesthetics, homeland, culture, politics. By trying to belittle us you belittle your own credibility especially in these parts of the forums.

From what I understand, Valenwood is just one huge, thick jungle, Elsweyr is a giant desert, and Black Marsh is a malarial swamp.
Yeah, like Morrowind was just one huge wasteland and Skyrim was just a few snowy mountains. Get real, once Bethesda put their minds and resources into bringing a province alive, it is going to be varied and spectacular, especially on future consoles generation. The hardware is less and less a limitation to design beautiful and detailed landscape. And goodness knows swamps, deserts and jungles are very beautiful.

Conversely, Hammerfell ... the chance to finally include ships or sea-borne quests in TES,
Black Marsh and Summerset Isles are also very good for water/underwater based gameplay.

Wherever they put the next game, how bland or varied its geography is depends only on how it's created at the time, not past descriptions.
Exactly my thoughts. The only limit is their disponibility and imagination. The same with the world scale, it amuses me how often I see messages like 'Elsweyr is too small to have its own game', just because it appears smaller on the map. It can be the smallest on the map and yet the largest in the game, should they decide to make bigger cities, outskirts and distances between cities. The character's speed, the density of hostile wildlife and the topography also play a part in how big the province feels regardless the square miles. That wouldn't mean there is no metric coherence, that would only mean that the hardware has evolved and now allows a better world scale. I wish they manage to make larger maps without losing the level of detail and points of interest, so as to give horses a better purpose and maybe real time carriage and boat travels.

Past descriptions of the provinces (sometimes not even 100% reliable, as they were subjective descriptions of individuals) shouldn't prevent the devs from crafting beautiful and fully explorable lands. The lore itself is a living organism.
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DAVId Bryant
 
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Post » Thu May 03, 2012 3:24 am

ALL the races are 'either love or hate' people. The people of Hammerfell even more than the people of Valenwood, Black Marsh and Elsweyr, according to a thread like this. When you say 'most of us', do you have a backup research or something? Because last time I checked, 'most of us' are very biased towards Black Marsh or Elsweyr when it comes to favorite province, and also 'most of us' enjoy playing Argonians in Skyrim, almost as much as the featured race, the Nords. Hammerfell and the Redguards are doing terribad in polls like these, constantly.

Your polls are fine, but could be biased or skewed one way or another. Maybe the 'pro-Human' or 'Pro-Elvish' province votes are being split more ways than the 'Pro Beastman' province vote. Besides, a handful of forum polls are about as scientific as my own opinion. Beast races have a small, but extremely devoted/interested following. Extremely devoted/interested people are the ones who care enough to go on a forum and vote in polls and bite people's heads off in random threads for one off-hand remark. That said I'd be willing to concede that it's possible I'm mistaken and you're right, but don't get defensive about it.

With all respect, 'a furry-fetishist's wet dream' is a very childish way of saying you hate the beast races, it's more like an insult to other TES fans who happen to have other preferences than yours. Black Marsh and Elsweyr, and the possible games set in these provinces, are and will be much more than someone's wet dreams. There are many reasons people like me love Argonians and Khajiit more than humans and elves, and they usually have to do with lore, history, aesthetics, homeland, culture, politics. By trying to belittle us you belittle your own credibility especially in these parts of the forums.

Are you saying that you're a furry fetishist? Do you think I've made some personal insult towards yourself, and a large segment of the TES community at large because you have wet dreams of Elsweyr so my comments strike close to home? If so then fine, be offended. But you should lighten up and realize I was making a light hearted reference to support my case. It was just an outrageous way to make my point and get a chuckle from other people. Maybe it didn't hit the mark? Either way, I don't mind Argonians or Khajiit and I find them to be integral parts of TES lore. However, I think that after a few dozen of hours of hearing most of the new game's quest voiced in a Khajiit's voice and manner of speaking even you could probably agree that it might grate. I've also seen a lot of negatively directed at them in the forums, more so than any other race, and I doubt it's an accident that there's only about five Khajiit in the entire province of Skyrim, and nearly the same number of Argonians.

Yeah, like Morrowind was just one huge wasteland and Skyrim was just a few snowy mountains. Get real, once Bethesda put their minds and resources into bringing a province alive, it is going to be varied and spectacular, especially on future consoles generation. The hardware is less and less a limitation to design beautiful and detailed landscape. And goodness knows swamps, deserts and jungles are very beautiful.

Totally already conceded that point, but I also said that Hammerfell already had a varied and diverse map and it would be easier just to use that one rather than trying to 'reinvent' Elsweyr or Black Marsh.

Black Marsh and Summerset Isles are also very good for water/underwater based gameplay.

Yes, they'd also be good for including magical, or sword-based gameplay... Come on, it's like you just had to take issue with every point I made. When I see Hammerfell I think of pirates and Corsairs on the coast with a lot of lawlessness in certain parts of the region. To me, that's +1 for Hammerfell for the opportunity to include more pillaging and swashbuckling than previous games. Might Summerset Isle or Elsweyr also lend themselves well to such an atmosphere or gameplay? Sure. +1 for them too...
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Blessed DIVA
 
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