Official: Beyond Skyrim - TES VI #7

Post » Thu May 03, 2012 8:02 am

A game in the beast races provinces will eventually happen, there's no definitive reason to deny a good opportunity for a truly original and alien setting. We've had a game in Vvardenfell (a great one at that) although not everybody loves the Dunmer. We've been in Skyrim and there a load of Nords around. Some of us don't like the Nords, yet we enjoy the game because it's a TeS. When we go to Argonia there'd be a lot of Argonians around. Some will hate them, some will love them, some who hated them will start loving them and other way around. But we'll love and play the game to death because it's a TeS. The only real problem with Black Marsh is in my opinoin that it's harder to pull off than, say, Elsweyr. Water is hard to pull off realistically in almost every setting, but in a swamp it should be even harder. You'll need a load of different water textures and animations, dark waters, calm waters, deep, murky, crystal, boiling, fetid, hot springs, floating trees, rich underwater movement with predators and all...the swarming flies,,, I think they'll want to keep this one for later when the technology will be ready to make it justice, or else the fans will be angry like they were with Cyrodiil.
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Isaac Saetern
 
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Post » Thu May 03, 2012 2:44 am

A game in the beast races provinces will eventually happen, there's no definitive reason to deny a good opportunity for a truly original and alien setting. We've had a game in Vvardenfell (a great one at that) although not everybody loves the Dunmer. We've been in Skyrim and there a load of Nords around. Some of us don't like the Nords, yet we enjoy the game because it's a TeS. When we go to Argonia there'd be a lot of Argonians around. Some will hate them, some will love them, some who hated them will start loving them and other way around. But we'll love and play the game to death because it's a TeS. The only real problem with Black Marsh is in my opinoin that it's harder to pull off than, say, Elsweyr. Water is hard to pull off realistically in almost every setting, but in a swamp it should be even harder. You'll need a load of different water textures and animations, dark waters, calm waters, deep, murky, crystal, boiling, fetid, hot springs, floating trees, rich underwater movement with predators and all...the swarming flies,,, I think they'll want to keep this one for later when the technology will be ready to make it justice, or else the fans will be angry like they were with Cyrodiil.
I really enjoyed Cyrodiil, I just felt that Imperial City fell short of what it should have been it should have been like twice the size and had more people in it. Other than that I agree with your argument completely they need to wait on Black Marsh since it's geography has a lot of water and different water textures as you said, this is why I would like to go to Elsweyr it is smaller than Black Marsh, and it has a varying geography with its deserts, savannahs, and jungles.
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Javaun Thompson
 
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Post » Thu May 03, 2012 6:05 am

-Improved characters for the main quest is a must. You're never really allied with any group for a long enough to form any sort of comradery with them in Skyrim. Even in freakin Oblivion we had characters that we considered to be our friends like Martin, Baurus, and Jauffre. In Skyrim...Paarthurnax?
-ES series has been merely average in the story department. ES VI needs a really strong story.
-Attributes/More skills
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Hayley O'Gara
 
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Post » Thu May 03, 2012 3:58 pm

One thing I'll give Skyrim is I felt that I did have some 'friends' because I could make people like me and follow me around. For example with my Companions character I really imagined a sort of camaraderie between my character and the two brothers Vilkas and Farkas, so I always felt comfortable asking either of them to come on my adventures with me (wish I could've brought both of them sometimes), especially if my character was big into being a member of the Companions. So to some extent I disagree with you Dinomite, this is one area where I feel that TES has been improving.

-Skyrim has a lot of characters you can strike up friendships with and have follow you around (albiet with superficial interactions, little story, bleh)
-Oblivion had few if any dedicated Companion characters but there were a few characters I interacted with that I really felt I was 'friends' with and were part of several quests in a quest-line. The Dark Elf officer in the Fighter's Guild was my favorite, though also the female Orc 'Knight' in either Bravil or Leyawiin. Can't recall either of their names.
-Unmodded Morrowind had crappy Companion AI and no Companions beyond escort quests.
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April
 
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Post » Thu May 03, 2012 3:59 am

I would like the world size to be bigger. I can understand about Oblivion and Skyrim because of the console limitations but i'm hoping by next generation it will have a map that's about 10 hours long.
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Rowena
 
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Post » Thu May 03, 2012 7:39 am

What do you mean by a map that's 10 'hours' long? Or did you mean 'miles'?

And I think that in theory I'd want a larger map too, but I already feel that recent games have been skimping a bit in detail and quest quality compared to Morrowind. I'd rather they focus on a slightly smaller map but make everything much better, more detailed, more satisfying.
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Gavin boyce
 
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Post » Thu May 03, 2012 4:10 am

What do you mean by a map that's 10 'hours' long? Or did you mean 'miles'?

And I think that in theory I'd want a larger map too, but I already feel that recent games have been skimping a bit in detail and quest quality compared to Morrowind. I'd rather they focus on a slightly smaller map but make everything much better, more detailed, more satisfying.
That is exactly what I have been saying for awhile now because it is true a smaller map means more detail and depth can be added to everything.
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Alex Vincent
 
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Post » Thu May 03, 2012 11:05 am

True but think of this. Chances are the next generation of console may be powerful enough to handle both the detail and map size. If technology will handle that in a few years I would like that. Otherwise I'll just go for the smaller map size.
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Hilm Music
 
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Post » Thu May 03, 2012 9:36 am

True but think of this. Chances are the next generation of console may be powerful enough to handle both the detail and map size. If technology will handle that in a few years I would like that. Otherwise I'll just go for the smaller map size.
If next generation of consoles can handle both of those then I say we do both Valenwood and Elsewyr together since both are fairly small.
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Shelby McDonald
 
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Post » Thu May 03, 2012 11:32 am

It's not the hardware I'm worried about, it's the manpower and human resources that will get divided over designing and implementing increasingly large spaces, so that quality will suffer no matter how powerful your machinery is.
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Alex Blacke
 
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Post » Thu May 03, 2012 6:39 am

I think Magnus should be the villain of the next game, set in the Summerset Isles. He would be a good candidate for a morally-grey villain, since he already has a good back-story and motivation to be hostile to Nirn. He's certainly more interesting than Mehrunes Dagon or Alduin.
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Philip Rua
 
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Post » Thu May 03, 2012 4:03 am

I think Magnus should be the villain of the next game, set in the Summerset Isles. He would be a good candidate for a morally-grey villain, since he already has a good back-story and motivation to be hostile to Nirn. He's certainly more interesting than Mehrunes Dagon or Alduin.
The problem with that is with the Thalmor in control no other race is allowed in Summerset Isles, at least I read that somewhere they are racist and do not let any races there. Unless they set the next game in the distant future when the Thalmor are no longer in control then I don't think we will go there. I wouldn't mind it it has an interesting looking map.
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lisa nuttall
 
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Post » Thu May 03, 2012 10:02 am

What do you mean by a map that's 10 'hours' long? Or did you mean 'miles'?

And I think that in theory I'd want a larger map too, but I already feel that recent games have been skimping a bit in detail and quest quality compared to Morrowind. I'd rather they focus on a slightly smaller map but make everything much better, more detailed, more satisfying.

I imagine he means that it takes 10 hours to cross.
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Kitana Lucas
 
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Post » Thu May 03, 2012 10:40 am

Map size isn't a console limitation. Just Cause 2 had a http://www.gameblogs4u.com/wp-content/uploads/2010/05/justcause2map.jpg that was dramatically larger than the past games; that squarish island in the top left corner is probably about the size of Oblivion's map, and the game was on PS3 and 360. I haven't played JC2, but watching gameplay videos, it seems to beat the heck out of Oblivion in detail and general attractiveness as well, with larger and outdoor cities. I realize these are completely different engines with completely different things being asked of them, but assuming the next TES is aimed at the next generation of consoles, I don't think hardware limitations will be much excuse for map size limits.

How much putting emphasis on one area will drain another is hard to say, though. The game will only have so much funding and money put in one area is money not spent in another, but scripting a quest, writing AI, or drawing models are all entirely different skill sets. Hiring more artists to work on models and maps and such isn't necessarily going to have much impact on an entirely separate group of people, say, designing dungeon layout or writing stories.

Personally I'd prefer a much larger map than in the past few games, but I'd also prefer they reverse the series' direction. They rather obviously abandoned the genre of "sandbox RPG" in favor of "open world action/adventure", and it's true that the latter doesn't have as much need for space. But I wish they'd go back toward sandbox RPG, for which having room to work makes a big difference.
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latrina
 
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Post » Thu May 03, 2012 4:13 pm

I imagine he means that it takes 10 hours to cross.
That's what I meant to say.
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Charlotte Henderson
 
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Post » Thu May 03, 2012 12:18 pm

Make TES: VI 4D, no 5D, NO 6D!!!
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Ludivine Dupuy
 
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Post » Thu May 03, 2012 7:31 am

Map size isn't a console limitation. Just Cause 2 had a http://www.gameblogs4u.com/wp-content/uploads/2010/05/justcause2map.jpg that was dramatically larger than the past games; that squarish island in the top left corner is probably about the size of Oblivion's map, and the game was on PS3 and 360. I haven't played JC2, but watching gameplay videos, it seems to beat the heck out of Oblivion in detail and general attractiveness as well, with larger and outdoor cities. I realize these are completely different engines with completely different things being asked of them, but assuming the next TES is aimed at the next generation of consoles, I don't think hardware limitations will be much excuse for map size limits.

As someone who has played Just Cause 2, the squarish island in the upper left is not as big as Oblivion. Plus so much of the map is meant to navigable by things as fast as jet airplanes. The NPC's have the same individuality as Grand Theft Auto NPC's, the world itself is not near as detailed, and of course all of those big 'cities' are just blocks of texture. You can't go inside any of the skyscraqers, or do anything besides grapplehook around like Spiderman and shoot up people on the streets or on rooftops. Don't get me wrong, I enjoyed the game it's just not appropriate to draw a comparison between it and Elder Scrolls to show a relativism in regards to world building.

The main point though is, again, it's not an issue of how big the hardware can make the world, it's a matter of how many people and money it takes to give an increasingly larger area the same level of attention and detail as we come to expect in a TES game.
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Lou
 
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Post » Thu May 03, 2012 2:03 am

As someone who has played Just Cause 2, the squarish island in the upper left is not as big as Oblivion. Plus so much of the map is meant to navigable by things as fast as jet airplanes. The NPC's have the same individuality as Grand Theft Auto NPC's, the world itself is not near as detailed, and of course all of those big 'cities' are just blocks of texture. You can't go inside any of the skyscraqers, or do anything besides grapplehook around like Spiderman and shoot up people on the streets or on rooftops. Don't get me wrong, I enjoyed the game it's just not appropriate to draw a comparison between it and Elder Scrolls to show a relativism in regards to world building.

The main point though is, again, it's not an issue of how big the hardware can make the world, it's a matter of how many people and money it takes to give an increasingly larger area the same level of attention and detail as we come to expect in a TES game.
I personally would rather have a bigger world with less dungeons.
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Gisela Amaya
 
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Post » Thu May 03, 2012 9:23 am

bigger world with less dungeons but the dungeons would be way bigger more like black reach i think that what its called the dwemer one in skyrim
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Tom
 
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Post » Thu May 03, 2012 1:07 am

I think you would get more than you bargained for frylock. It's hard to make multiple dungeons of the same quality as Blackreach and have them be unique. Plus, there needs to be 'little' things for your character to do too, otherwise anytime you pick up the game needs to be a several-hour investment in the same area, killing similar creatures to reach a single climix at the end.

Plus with less dungeons at some point you've done them all and there's nothing new for subsequent characters to see.
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Fam Mughal
 
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Post » Thu May 03, 2012 11:23 am

The problem with that is with the Thalmor in control no other race is allowed in Summerset Isles, at least I read that somewhere they are racist and do not let any races there. Unless they set the next game in the distant future when the Thalmor are no longer in control then I don't think we will go there. I wouldn't mind it it has an interesting looking map.

Perhaps they could set it in a different province controlled by the Thalmor, such as Valenwood, but still have a main quest centered around Magnus and the Thalmor's world-ending plans.
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jaideep singh
 
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Post » Thu May 03, 2012 12:05 pm

well yeah but i didn't mean so little an amount that you could do every thing and not have any thing to do later on. cut back on say maybe 50 dungens or some thing like that idk how much do you think they should have for less dungeons
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Michelle Serenity Boss
 
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Post » Thu May 03, 2012 3:09 pm

Perhaps they could set it in a different province controlled by the Thalmor, such as Valenwood, but still have a main quest centered around Magnus and the Thalmor's world-ending plans.
That could be done, but Valenwood is just a huge jungle area that is kind of boring, but hey I prefer that over bleak, depressing Skyrim. Plus I like your idea for the main quest.
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Holli Dillon
 
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Post » Thu May 03, 2012 2:49 pm

I hope by the time next game is planned they're pretty much done with this Thalmor [censored]. Make it happen in the expansions and make another story in the next game.
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GLOW...
 
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Post » Thu May 03, 2012 2:57 am

http://www.gamesas.com/topic/1361134-official-beyond-skyrim-tes-vi-8/
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Megan Stabler
 
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