Official: Beyond Skyrim - TES VI #7

Post » Thu May 03, 2012 4:31 am

For some reason i keep getting drawn towards Elswyr. Rainforests and desert badlands, monsters that could erupt from the sand beneath your feet, all the wierd different species of Khajit and of course...it's a huge Skooma fest.
I have wanted to see Elsweyr again (outside of Arena's basic depiction) for a long time. Much love to Illiana for her "Elsweyr: Deserts of Anequina" mod. Bethesda has their work cut out if they make that the setting of the next game, b/c the standards bar for Elsweyr has been set pretty high now. ;)
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Anthony Santillan
 
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Post » Thu May 03, 2012 4:13 pm

For some reason i keep getting drawn towards Elswyr. Rainforests and desert badlands, monsters that could erupt from the sand beneath your feet, all the wierd different species of Khajit and of course...it's a huge Skooma fest.
I dunno why, but I've always imagined Elsweyr as: http://upload.wikimedia.org/wikipedia/commons/b/b3/Male_lion_on_savanna.jpg rather than: http://4.bp.blogspot.com/_ZgjWQ_sKVoY/S---yw9nobI/AAAAAAAABFA/RCBOFi3OmdQ/s1600/lone_palm_sahara_desert.jpg
Hammerfell already has deserts covered. Plus, grasslands/savannahs feel really new and exotic, y'know? They'd give the province a more unique feel in my opinion.
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Joie Perez
 
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Post » Thu May 03, 2012 3:11 am

I dunno why, but I've always imagined Elsweyr as: http://upload.wikimedia.org/wikipedia/commons/b/b3/Male_lion_on_savanna.jpg rather than: http://4.bp.blogspot.com/_ZgjWQ_sKVoY/S---yw9nobI/AAAAAAAABFA/RCBOFi3OmdQ/s1600/lone_palm_sahara_desert.jpg
Hammerfell already has deserts covered. Plus, grasslands/savannahs feel really new and exotic, y'know? They'd give the province a more unique feel in my opinion.

If I'm not mistaken, Elsweyr has savannas, deserts and jungles.
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ZANEY82
 
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Post » Thu May 03, 2012 6:18 am

I dunno why, but I've always imagined Elsweyr as: http://upload.wikimedia.org/wikipedia/commons/b/b3/Male_lion_on_savanna.jpg rather than: http://4.bp.blogspot.com/_ZgjWQ_sKVoY/S---yw9nobI/AAAAAAAABFA/RCBOFi3OmdQ/s1600/lone_palm_sahara_desert.jpg
Hammerfell already has deserts covered. Plus, grasslands/savannahs feel really new and exotic, y'know? They'd give the province a more unique feel in my opinion.
I would love it if they had lots of savanna landscape, but they definitely have alot of Sahara-type desert. Well, at least everything I've ever heard or seen and the impressions I've gotten from talking to Khajiit since Redguard have indicated that image. The Khajiit have always said "May you walk on warm sands" and they talk about desert sands alot, so it seems to be a big part of their culture. The jungle part I wasn't sure about until Oblivion came out, but it makes sense, since Elsweyr is on Cyrodiil's Southern border (and Cyrodiil is supposed to have alot of jungle and rainforest. They also mention deserts so vast that "entire cities have been swallowed up by the sands" (paraphrasing here) or something like that. They've been pretty consistent about the desert thing since the beginning, they just keep elaborating on it with each new bit of lore.
If I'm not mistaken, Elsweyr has savannas, deserts and jungles.
That's my impression.
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Marie
 
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Post » Thu May 03, 2012 6:54 am

I think the next TES would be placed in Summerset Isle. Honostly, everythings pointing at it. Especailly the war on the Thalmor. And it would be a great continuation to the series, keeping on track with all the lore and conflicts.
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Vicki Blondie
 
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Post » Thu May 03, 2012 1:32 pm

If I'm not mistaken, Elsweyr has savannas, deserts and jungles.
This is exactly how I thought it was and if Bethesda does decide to go to Elsweyr I hope they look at what Naughty Dog did in Uncharted 3 because the desert part of that game was beautiful it looked very realistic and everything.
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Doniesha World
 
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Post » Thu May 03, 2012 1:07 am

I understand that in current console generation with DVD size we can't have all high textures and many models that have only cosmetic purposes, so I hope this will change in the future. I'd love to see more than a chicken, dog and a cow in the farms and 5 kinds of insects - instead of very specific ingredients they could have "insect's legs" or "feather" that doesn't point to the specific race of the animal. Also having more than one armor per level of advancement would be nice, with more variations - more than just one heavy armor for ebony or steel, and especially when it comes to weapons cause it's sad that there is only one kind of sword design of each kind.

I'd love to see more animations for each race and weapon. With weapons it could be that a sword could be swung differently than a axe or mace, or maybe even there could be a bit different animations between players with different level of specified perk. This also include magic, cause it would be much cooler if each spell could get a different hand gesture depending on school or level.
The reason why there should be more vanilla creatures and items is because a person can mod himself crazy, but a mod still will feel more like a mod - this mostly applies to armors and weapons. It doesn't have to be a lot, because there aren't many kinds of fish in Skyrim, and people don't complain about the lack of kinds of them as much as of insects.

I know that by the time next game comes out such scripts will be available, so I'd like to see non combat, or even non interactive flies flying around and small rats crawling the dungeons.
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Nadia Nad
 
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Post » Thu May 03, 2012 12:40 am

Hopefully not posted/suggested already.

How about a Reality Slider or RPG Slider.

A sliding scale in Game Settings from Super Fluff ----> Stone-cold hardcoe

Take all the aspects that differentiate the game between NOOB Casuals and Die-hard RPG gamers and let the player adjust them based on preference.

Wellness, Sleeping, Eating, Weather Exposure, Compass Inaccuracies, the ability to FT (ie. From anywhere, from towns and cities, from cities only or not at all)

Bonus points if you put in a Master Scale and then sub-scales beneath

p.s. I hope you guys are almost done with it ;-)
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George PUluse
 
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Post » Thu May 03, 2012 9:20 am

This would be perfect if the questline for VI was centered around the Thalmor! The player could start out with only Elswyer to explore, then he would do a questline (Part of the main quest) that ends with the Thalmor being driven out of the province, and open up Valenwood. Another questline would then drive the Thalmor out of that province as well, opening up the Summerset Isles. At this point, the "epic" conclusion to the main questline would invole striking into the heart of the Thalmor, and eradicating them once and for all.

P.S. I know this might get in the way of RP'ers who would want to be able to explore everything at the beginning. But what if after finishing the game, you got the oppurtunity to create a new character, and play afound in the new, open, Thalmor-less world that was created at the finishing of the main quest?

Having just read the above posts on the idea of having a combined Elsweyr + Valenwood (+ Sumerset possibly) game, this was my first thought! It would be incredible if we could play through these provinces turning the tide against the Thalmor in the Second Great War :P
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Sarah Evason
 
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Post » Thu May 03, 2012 6:17 am

I would like a user interface that is very customizable. I want to be able to pick which feature is permanently displayed on screen and which not, with different opacity values for each, as opposed to setting an opacity value for the entire HUD. I'd also like to permanently have graphic representations (like in Oblivion) of all the buffs, magic and diseases affecting my character without browsing the menus. All customizable to be displayed or not and how transparent.

As for the races, I would like to see more weight put into the race choice. As I see it, there should be more pronounced racial traits, for instance have a specific perk tree for each race. The game should also have more specific content to offer for each race and (some of) the npcs should act like they know my race and that it matters to them. In other words, more racism, locked/unlocked content based on race, racial factions, race specific armor and weapons, race specific perks.

Couldn't care less about the HUD - it worked just fine in both Oblivion and Skyrim, but I do agree that the races should be even more distinguishable from each other and that NPC's should react to where you are from.
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Samantha Mitchell
 
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Post » Thu May 03, 2012 1:35 am

Like many others who posted, I think the next TES should go south to the beast races lands. Focus on a more localized story. Screw the Empire or the big picture wars, I want a story loaded with local politics. The world can take abreak from being saved by the hero, make a game where the hero is desperately trying to save his/her own ass and/or soul in a very intriguing and very original and very personal journey.
I agree with all that you said. I'm tired of these epic stories. Morrowind was great with the "hero saving the land" theme. TESIV & V simply re-used the same story platform.




I know that by the time next game comes out such scripts will be available, so I'd like to see non combat, or even non interactive flies flying around and small rats crawling the dungeons.
Arena had small rats in the dungeons. You could not kill them and they did not harm you. If you swung at them, nothing happened.




I dunno why, but I've always imagined Elsweyr as: http://upload.wikimedia.org/wikipedia/commons/b/b3/Male_lion_on_savanna.jpg rather than: http://4.bp.blogspot.com/_ZgjWQ_sKVoY/S---yw9nobI/AAAAAAAABFA/RCBOFi3OmdQ/s1600/lone_palm_sahara_desert.jpg
Hammerfell already has deserts covered. Plus, grasslands/savannahs feel really new and exotic, y'know? They'd give the province a more unique feel in my opinion.
That's a good idea. Although, I'm hoping TESVI is set in Argonia (Black Marsh). Swamps fascinate me more than desert and savannahs. But it would be a nice break from swamps since we had swamps in TESIII. But I also want TESVI to be set in Black Marsh so that the next TESIII province project can be Black Marsh. We would have four major TESIII projects going!
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Jonny
 
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Post » Thu May 03, 2012 5:45 am

I would like the next game to bring back some sort of Arena. It may not be an Arena like Oblivion's, could be an underground illegal fight club, could be anything to match the province, the culture and the specific story, but I really want a competitive fighting questline. I am quite disappointed that the Nords, a warriorish and proud society don't have such games.

Another aspect that I miss is the guilds that force you to choose a path, to be responsible and see serious outcomes for your decisions. Mutually exclusive guilds, concurrent guilds that you can join at once, but as you advance, you'll be asked to do things that will undermine your status with the other guilds until you will be forced to choose or be expelled. It makes more sense to be an associate in trial for a long period before you're given the uniform and the secrets of any organization. And no I'm not talking about "earth-like" realism, I'm talking about common sense within the game world, all the guilds have resources, knowledge and secrets to protect so they should be more cautious with beginners. The harder you gain ranks, the more rewarding becoming the guild leader later.

Speaking of guilds, I would like a visible indicator of the character's reputation with each guild, an indicator that will go up and down depending on the missions you complete for each guild, how many friends you have in each guild, how many of the guild leaders like you, etc. A good status with a guild will unlock special quests for you as a trusted and respected agent. A low status will only get you petty/fetching/killing quests without access to the guild's resources.
Thus the progression in a guild will feel more natural, from the distrusted outsider to the respected leader over a longer period of time and with more efforts than in Skyrim. I don't like how in Skyrim the guilds let you advance too fast and with no specific skills requirements, it's very unlikely that the newcomer is so much better than all the old members that they would let him rule after two weeks.
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Kahli St Dennis
 
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Post » Thu May 03, 2012 12:28 pm

I think there needs to be a series of "spinoffs" like TES Adventures and Redguard. The Battle of Red Mountain would make a good action game for example.

By spinoffs, I mean games that instead of being massive open world RPGs, they should be smaller more linear games that hold true to the lore, and have more action and better combat systems.

These spinoffs wouldnt be made by Bethesda (thats a waste of Beth's time), but would be published by beth.
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lisa nuttall
 
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Post » Thu May 03, 2012 1:51 pm

Elsweyr because it home to my favorite race and because I want to see a werelion :blink:
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Philip Rua
 
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Post » Thu May 03, 2012 2:13 pm

On making Mage characters more enjoyable. Tried the Mage style up to lvl 10. Since he's such a wimp, I felt the need to keep Oakflesh and Summon Flame Atronoch going continually so as not to be caught out with half my Magica used up in the first few seconds.

Since the duration is short, it requires continuous entry to the Quick Menu to change out Destruction Spells, Cast Defensive Spells then Change back to Destruction.

Make Defensive spells more persistent?



In addition to Favorited items, how about Costumes? i.e. I put on all my Heavy Combat Gear, War Hammer of Crushing and Ring of Smashing and save the whole outfit as "Tank". Another one for "Smithy" and one for "Sneaking". Now, instead of changing dozens of individual apparel items, I just select my Outfit.

Bonus points if you put this on your RPG/Reality Scale ie.

Pure Fluff --> Change equipment any time
Mid-range --> Change equipment anytime not in combat
hardcoe --> Only change equipment in towns or inside your home
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Sun of Sammy
 
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Post » Thu May 03, 2012 4:48 am

Aspects that would work well on a Sliding RPG/Reality Scale:

Wellness

Eating, Drinking, Sleeping

Exposure to elements (Frostbite)

Encumbrance

Encumbrance as relates to swimming (Want to check out that shipwreck? Better hand your Steel Plate to your NPC and tell them to wait on shore. Course if you have a Waterbreathing Enchantment you could walk on the bottom of the lake like Connor MacLeod in Highlander!)

Compass Accuracy in reduced visibility, low Wellness (sleep deprivation) etc

Lethality of traps

Sneakiness (I don't care how much Ninja you drank, you can't stand right in front of someone and be invisible. Unless of course you are invisible)

Anybody else want to chime in?
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louise hamilton
 
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Post » Thu May 03, 2012 8:35 am

Aspects that would work well on a Sliding RPG/Reality Scale:

Wellness

Eating, Drinking, Sleeping

Exposure to elements (Frostbite)

Encumbrance

Encumbrance as relates to swimming (Want to check out that shipwreck? Better hand your Steel Plate to your NPC and tell them to wait on shore. Course if you have a Waterbreathing Enchantment you could walk on the bottom of the lake like Connor MacLeod in Highlander!)

Compass Accuracy in reduced visibility, low Wellness (sleep deprivation) etc

Lethality of traps

Sneakiness (I don't care how much Ninja you drank, you can't stand right in front of someone and be invisible. Unless of course you are invisible)

Anybody else want to chime in?

HI CplDevilDog! How's your day turning out?

I'd subscribe to most of what you suggest. Traps are currently pretty much innocuous so deadly ones would be a nice improvement. I'd prefer maps and compasses to be real objects you'd have to "wield" to gain orientation. I love your idea on encumberance and think we should be able to use horses to carry stuff around, which is one of their prime uses.
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Kortknee Bell
 
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Post » Thu May 03, 2012 6:09 am

I would like six and sixuality to be more present in the game. I don't know why Bethesda still act so shy on this but are ok with all sorts of soul capture and decapitations. Give the character the option to have romantic questline with rich specific dialogue (not just wearing an amulet, that's just silly but I can understand if marriage was a last minute addition), let my character have six with his wife and with prosttutes. I don't mind if it's just a black screen, I just want the option in the game as a sign that my character is human, not just a killing machine on a rail.
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Colton Idonthavealastna
 
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Post » Thu May 03, 2012 11:56 am

I would like six and sixuality to be more present in the game. I don't know why Bethesda still act so shy on this but are ok with all sorts of soul capture and decapitations. Give the character the option to have romantic questline with rich specific dialogue (not just wearing an amulet, that's just silly but I can understand if marriage was a last minute addition), let my character have six with his wife and with prosttutes. I don't mind if it's just a black screen, I just want the option in the game as a sign that my character is human, not just a killing machine on a rail.
Why have half baked features like the marriage in Skyrim? Go all the Witcher way :wink:
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Kevin S
 
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Post » Thu May 03, 2012 1:03 am

Lethality of traps

especially the bear traps, I step on like 20 of those and i'm just like "Yeah whateva!"
they need to be like the ones in resident evil 4 where your leg actually got stuck in it and you had to get it out o.o
which would cause a lot of problems like getting shot in the head while trying to get it out :D
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benjamin corsini
 
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Post » Thu May 03, 2012 1:31 pm

especially the bear traps, I step on like 20 of those and i'm just like "Yeah whateva!"
they need to be like the ones in resident evil 4 where your leg actually got stuck in it and you had to get it out o.o
which would cause a lot of problems like getting shot in the head while trying to get it out :biggrin:
Yeah, the bear traps barely faze you. Unless you look down, you may not even realize what had hit you. "was that a bee sting? A weak arrow hit?"

You should be immobile until you've had enough time to pull your leg out of the trap and slowly take damage (health/fatigue) the whole time. Alternately, you could fight while stuck in the trap (for play-ability) but you are limited to ranged/magic or melee when stuff gets close to you. If your enemies are smart, they will hang back and shoot at you from a distance. This would make a great ambush style trap. I could definitely see the Silver Hand (those dirty scumbags!) using this against Werewolves.

Maybe freeing yourself would be kinda like a mini game/intense sequence where you have to hold an action button(s) down to pull the jaws of the trap apart and get your leg/foot out. It would take a certain number of seconds based on your Strength/Stamina/whatever lame statistic they use to 'rate' your Strength now. :( ). I know people hate mini games, but it would be based on your characters stats and just represent a certain amount of time that you need to free yourself.

Even Conan, one of the all time bad-asses, was rendered practically helpless by a beartrap-like trap in the story Red Nails. It definitely shouldn't be something that you barely notice as you walk through it. And worse traps, like the swinging blades or swinging door-full-of-spikes thingie, should probably be virtually instakill (I don't think they are, but I don't know if damage is dependent on a 'glancing' blow vs full on hit).
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RUby DIaz
 
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Post » Thu May 03, 2012 1:36 pm

Yeah, the bear traps barely faze you. Unless you look down, you may not even realize what had hit you. "was that a bee sting? A weak arrow hit?"

You should be immobile until you've had enough time to pull your leg out of the trap and slowly take damage (health/fatigue) the whole time. Alternately, you could fight while stuck in the trap (for play-ability) but you are limited to ranged/magic or melee when stuff gets close to you. If your enemies are smart, they will hang back and shoot at you from a distance. This would make a great ambush style trap. I could definitely see the Silver Hand (those dirty scumbags!) using this against Werewolves.

Maybe freeing yourself would be kinda like a mini game/intense sequence where you have to hold an action button(s) down to pull the jaws of the trap apart and get your leg/foot out. It would take a certain number of seconds based on your Strength/Stamina/whatever lame statistic they use to 'rate' your Strength now. :( ). I know people hate mini games, but it would be based on your characters stats and just represent a certain amount of time that you need to free yourself.

Even Conan, one of the all time bad-asses, was rendered practically helpless by a beartrap-like trap in the story Red Nails. It definitely shouldn't be something that you barely notice as you walk through it. And worse traps, like the swinging blades or swinging door-full-of-spikes thingie, should probably be virtually instakill (I don't think they are, but I don't know if damage is dependent on a 'glancing' blow vs full on hit).


The thing with those blade and door of spikes traps- I dont think they scale with level. I mean, at lvl 1 for instance, I know that those door full o' spikes traps pack a whallop. At lvl 40, meh who cares, my armor class ate most of the dmg. maybe thats by design, but I think they would be better if they did a flat % of health damage. A high % so you could actually die if you arent in perfect shape when you take the blow. PLus that way your character lvl wouldnt matter, so you couldnt "outgrow" traps.
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Nina Mccormick
 
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Post » Thu May 03, 2012 2:18 pm

... let my character have six with his wife and with prosttutes.
:facepalm: It's a video game...I'd rather not be bombarded with such overt sixuality everywhere in my life, goodness knows we get enough already from TV, movies, music and the like, and we don't need it any more than that.
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Lisa
 
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Post » Thu May 03, 2012 7:53 am

Skyrim obviously stretches the 360 to its absolute limit. TES 6 won't be on the 360. That can be safely assumed.
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c.o.s.m.o
 
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Post » Thu May 03, 2012 5:56 am

Skyrim obviously stretches the 360 to its absolute limit. TES 6 won't be on the 360. That can be safely assumed.
One can only hope not, otherwise there will be very little improvement or expansion on the next game. I hear that Skyrim locked up the PS3s at times, as well. I am wondering how they even play to release DLC for console users if their hardware is already so taxed?

Now I have a new request for TES6. Make a completely separate version for PC and Console users. Give the consoles the over-simplified, dumbed down 'streamlined' version which runs on whatever memory and graphics constraints that it needs to, and develop the PC version so that it really takes advantage of current PC tech, not to mention give us a User Interface that isn't clunky and laggy and obviously designed for use with a gamepad and not a mouse.
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Blackdrak
 
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