Official: Beyond Skyrim - TES VI #8

Post » Fri May 04, 2012 10:50 am

So you want to wait the decades it would take for them to complete Tamriel one province at a time?

It would not take Bethesda "forever" to do all of the provinces in one game. The provinces that have been shown in previous installments (along with Skyrim in TES V) could be brought up to date . Further, they have the "lore" to help guide development of the uncovered provinces. Teams could be assigned to develop each province with a single game engine and creation kit so it all fits together. Quests could be covering side quests, guilds, individual provinces and even the continent (for some overarching main quest).
i do not think it would work well doing all the provinces, and if you think how would they do the guilds and their quests would they make them take place all throughout Tamriel or would the quests take place in each individual province, in that case that is boring. It just seems like too big of a project now, but in about 15 years maybe they could do something with all the provinces.
User avatar
~Amy~
 
Posts: 3478
Joined: Sat Aug 12, 2006 5:38 am

Post » Fri May 04, 2012 6:49 am

i do not think it would work well doing all the provinces, and if you think how would they do the guilds and their quests would they make them take place all throughout Tamriel or would the quests take place in each individual province, in that case that is boring. It just seems like too big of a project now, but in about 15 years maybe they could do something with all the provinces.

It could work as it would all be done with one creation kit (or Constuction Set) and done at one time. Guild quests could go either way.

Bear in mind also that the way these games are made, they would make different style static objects (this is how external buildings are classified in the construction set and these are aesthetic differences) per province to reflect the local architectural style. The internal cell mechanics would be the same throughout the game. Wilderness is wilderness. Then there would be the different "dungeon dives" be it caves, Ayeleid Ruins, Dwemer Towers (from Morrowind), etc.


There could, for example, be a Fighter's Guild in Cyrodill (based in Chorrol) and a Fighter's Guild in High Rock( based in Daggerfall) and they could be seperate guilds, but could interact with each other. They might even add rivalries between guilds from different provinces where quests go outside the guild home province where they are competing for contracts which could carry larger reward and challenge.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Fri May 04, 2012 5:54 am

So you want to wait the decades it would take for them to complete Tamriel one province at a time?
Sounds good to me.

I'd rather encounter the provinces individually and allow each several years of developement rather than attempting some sort of slap-dash approach where the entire continent appears in a single game but no area is done in much detail. I disagree that Bethesda could accomplish a TES V level of detail for every province without adding too much time to developement.

Also, if you can easily go from level 1 to maxing out your skills in a single province (as you can in TES III, IV, and V) then I don't see the purpose in having many available. Plowing through multiple provinces when you've already maxed everything out sounds boring to me, although I rarely get that far past level 40 since I don't pursue jack-of-all-trades-and-master-of-them-all-too characters, I tend to retire them well before that.
User avatar
Chantel Hopkin
 
Posts: 3533
Joined: Sun Dec 03, 2006 9:41 am

Post » Fri May 04, 2012 2:55 am

Sounds good to me.

I'd rather encounter the provinces individually and allow each several years of developement rather than attempting some sort of slap-dash approach where the entire continent appears in a single game but no area is done in much detail. I disagree that Bethesda could accomplish a TES V level of detail for every province without adding too much time to developement.

Also, if you can easily go from level 1 to maxing out your skills in a single province (as you can in TES III, IV, and V) then I don't see the purpose in having many available. Plowing through multiple provinces when you've already maxed everything out sounds boring to me, although I rarely get that far past level 40 since I don't pursue jack-of-all-trades-and-master-of-them-all-too characters, I tend to retire them well before that.

What makes you think that they couldn't have the detail? Much of the groundwork is there from the previous and current entry in the series. They would need to create the cities that have not been seen and re-create with whatever changes the storyline (or lore) called for from the cities that have been seen. More NPC's and more quests. There could be more variety of things.

What does leveling quickly, or not, have to do with it? There would be more to see and do. Having the entire continent in one game allows the "big picture" to come out in actual game play. In Oblivion, NPC's would be talking about what was going on in other provinces. In a full version of Tamriel, the player could go see for themselves what was going on and participate in shaping those events.

It also would allow players who have been with the series longer to "re-visit" favorite locations they remember from previous games while those locations could have different challenges to face (if they were "dungeon dives") or may have changed due to the history. It would help the immersion factor by bringing everything together. Such an approach might even help sell earlier games as new players might want to indulge themselves further.

Eg: In Skyrim, one of the radiant quests in the "College of Winterhold" has the player looking for books. One book was "Cleansing of the Fane." Those who played Oblivion would remember Malada and could go see it (minus the carving) in a continent wide game. Those who never played Oblivion could look at that and get a new adventure site.
User avatar
Daramis McGee
 
Posts: 3378
Joined: Mon Sep 03, 2007 10:47 am

Post » Fri May 04, 2012 3:23 am

What makes you think they could? The "groundwork" of previous titles would be very unhelpful. They can't just update the content like remastering old film. It all has to be built from the ground up; they best they could do is copy previous geography, which I guess might save them a few weeks from having to design it from scratch? They can't just make "more" NPC's, quests, cities, and so on. That's already what they're spending years making the standard amount of. Making every province is asking that they either spread resources extremely thin, ensuring each area will be pretty empty and terrible, or asking them to somehow do ten times the work in the same amount of time.

Personally, I'd rather they do less than one province. The scale in the current games is already ridiculously tiny. I find it hard enough to believe I'm sprinting a few hundred miles in a few minutes, I don't need to stand on top of a three-story building and say "oh look, there's the other side of the continent."
User avatar
Jaki Birch
 
Posts: 3379
Joined: Fri Jan 26, 2007 3:16 am

Post » Fri May 04, 2012 12:06 pm

I really hope the next game will focus more on everything that has to do with the engine in general.
DX9 is outdated since 6 years.
Everything is so consolefavorism that i want to puke.. Skyrim would have been one of the best games i ever played if it was not for the bad engine and bad port.

I really hope Bethesda put their mind together and see that the PC market is VERY VERY huge on TES games, and it will continue to grow, it will explode if the next game is made for PC and later ported.
User avatar
quinnnn
 
Posts: 3503
Joined: Sat Mar 03, 2007 1:11 pm

Post » Fri May 04, 2012 3:39 am

Everything is so consolefavorism that i want to puke..

You know I criticize Bethesda for a lot of things, but this is one that I sort of have to give them a pass. Instead, bash Microsoft and Sony for not getting off their asses and releasing a new console generation. If I were a game developer planning on releasing my product on PC as well as Xbox 360 and PS3 I would of course develop my game on the least capable hardware, just to be absolutely sure that my product can run on the crappiest system available (in this case, either the 360 or the PS3), that way I don't sell a few million copies and have to go 'Oh [censored], sorry guys but your hardware can't run Skyrim. Trollololol....'

Hopefully this 'issue' will resolve when the Playstation 4 and Xbox 720 are released. I'd hope that if in four years when the next Elder Scrolls is coming out, if consoles haven't gone next gen yet then Bethesda should become a PC only developer again, at least until the next gen comes around.
User avatar
Mr. Allen
 
Posts: 3327
Joined: Fri Oct 05, 2007 8:36 am

Post » Fri May 04, 2012 10:53 am

i think they really need to make the guild quests and well the main quest for that matter a lot longer than what they were. i mean i started playing skyrim again today at around 1 or so as a thief character so i could do the thiefs guild and dark brotherhood quest lines. and i just got to the part of the thiefs guild where you become a nightengale like 2 hours ago. i should not be that far into a quest line with in only like 7 or 8 hours of playing the game.


i was playing morrowind and i started out doing the fighters guild and maybe half way through that ( i don't think its half way but lets just leave it at that) and then started the legion and got some where around half way or maybe further and that took me like a week in a half or some thing.

don't get me wrong tho the story for the thiefs guild and the DB in skyrim are the best ones i've ever played in a TES game but they should deffenitly be way longer than they are. i mean it should take me any were from half a week to a full week just to beat one guild quest line and the maine should be even longer.

when i give those time i mean that some times i only play for a few hours and some times i play from the time i wake up til the time i go to bed . and then some times i wonte play for a few days.

any ways IMO they need to bee longer when i buy an elder scrolls game i'm expecting to be able to play it for like a month in a half to 2 months. wheich is what i did when i got oblivion i played my first character for almost 3 months. well i had to restart a3 or 4 times before i had a character with a play style i liked. i had over a 150 hours on that character i think i only did 3/4 of what there was to do in the game maybe even less.


but with skyrim i beat every thing in less than a month. lets see from the time it came out on the 11th til about i think the 4th or 5th of DEC. and then didn't pick it back up again until last month cause i had done pretty much every thing there was in like half a month.
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Fri May 04, 2012 9:53 am

So you want to wait the decades it would take for them to complete Tamriel one province at a time?

It would not take Bethesda "forever" to do all of the provinces in one game. The provinces that have been shown in previous installments (along with Skyrim in TES V) could be brought up to date . Further, they have the "lore" to help guide development of the uncovered provinces. Teams could be assigned to develop each province with a single game engine and creation kit so it all fits together. Quests could be covering side quests, guilds, individual provinces and even the continent (for some overarching main quest).

for some reason you think that bethesda can magically recycle all of their games into one and get it done in a week. by the time that they update everything, they could probably just as easily do it all over. also, the technology is just not available, no matter houw many years beth spends on it. and besides; after that there would be nothng let to do. no more games in the series to make. goodbye "The Elder Scrolls".
User avatar
Flash
 
Posts: 3541
Joined: Fri Oct 13, 2006 3:24 pm

Post » Fri May 04, 2012 11:52 am

i think they really need to make the guild quests and well the main quest for that matter a lot longer than what they were. i mean i started playing skyrim again today at around 1 or so as a thief character so i could do the thiefs guild and dark brotherhood quest lines. and i just got to the part of the thiefs guild where you become a nightengale like 2 hours ago. i should not be that far into a quest line with in only like 7 or 8 hours of playing the game.


i was playing morrowind and i started out doing the fighters guild and maybe half way through that ( i don't think its half way but lets just leave it at that) and then started the legion and got some where around half way or maybe further and that took me like a week in a half or some thing.

don't get me wrong tho the story for the thiefs guild and the DB in skyrim are the best ones i've ever played in a TES game but they should deffenitly be way longer than they are. i mean it should take me any were from half a week to a full week just to beat one guild quest line and the maine should be even longer.

when i give those time i mean that some times i only play for a few hours and some times i play from the time i wake up til the time i go to bed . and then some times i wonte play for a few days.

any ways IMO they need to bee longer when i buy an elder scrolls game i'm expecting to be able to play it for like a month in a half to 2 months. wheich is what i did when i got oblivion i played my first character for almost 3 months. well i had to restart a3 or 4 times before i had a character with a play style i liked. i had over a 150 hours on that character i think i only did 3/4 of what there was to do in the game maybe even less.


but with skyrim i beat every thing in less than a month. lets see from the time it came out on the 11th til about i think the 4th or 5th of DEC. and then didn't pick it back up again until last month cause i had done pretty much every thing there was in like half a month.
Good points :tops:
The feeling of progression should be enforced a little by longer questlines and maybe skill requirements to advance. It's so weird that a complete stranger is suddenly the best candidate for leadership in a guild he joined a few days ago. I think Skyrim is catering too much for people who want fast paced gratification, the guild career should provide some incentives to take your time and get to know the guilds, the members, the history and the relations with the other guilds, the cultural and political implications of the events, before you are prepared to gain ranks.
User avatar
Amelia Pritchard
 
Posts: 3445
Joined: Mon Jul 24, 2006 2:40 am

Post » Thu May 03, 2012 10:14 pm

You know I criticize Bethesda for a lot of things, but this is one that I sort of have to give them a pass. Instead, bash Microsoft and Sony for not getting off their asses and releasing a new console generation. If I were a game developer planning on releasing my product on PC as well as Xbox 360 and PS3 I would of course develop my game on the least capable hardware, just to be absolutely sure that my product can run on the crappiest system available (in this case, either the 360 or the PS3), that way I don't sell a few million copies and have to go 'Oh [censored], sorry guys but your hardware can't run Skyrim. Trollololol....' Hopefully this 'issue' will resolve when the Playstation 4 and Xbox 720 are released. I'd hope that if in four years when the next Elder Scrolls is coming out, if consoles haven't gone next gen yet then Bethesda should become a PC only developer again, at least until the next gen comes around.

Battlefield 3 managed to do it? yeah sure the game runs on lowest settings 480p with no AA.. but it sure looks good in every way

What i hated the most is that the FoV should have been 90 by default.
the menus should have been made for mouse and keyboard.
they should have reeleased the game with DX11.
(PC version ofc)

Plus, both 360 and ps3 got some fps drops, ps3 was not even playable until patch 1.3 ish?
Those 3 aspects would have turned the game int oa masterpiece, but noo.

and all above that, just look in the PC forum almost everyone is having problem with the games graphic all the time, broken shadows, broken lightningeffects, everything..
why you may ask? because DX9 is not capable of these things, they NEED DX11, or at least dx10.
User avatar
Enny Labinjo
 
Posts: 3480
Joined: Tue Aug 01, 2006 3:04 pm

Post » Thu May 03, 2012 9:18 pm

Separate selectable starting situations effecting where you start and what early quests are available to you. for instance at the start you select a deadric prince that you're aligned with and have your starting location be somewhere near that princes shrine
User avatar
Michelle Smith
 
Posts: 3417
Joined: Wed Nov 15, 2006 2:03 am

Post » Fri May 04, 2012 3:37 am

It sounds to me like some of the recent posters want a remake of Arena, and that they somehow think that would be a good idea... :P
User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am

Post » Fri May 04, 2012 12:41 am

TES VI = next gen, right?

I'd hope it's the entire landmass of Tameriel. I really want to revisit Morrowind AND Oblivion AND Skyrim, I think it'd probably blow my mind having so much to do, and would require like 4 or 5 teams to do... But, one can dream.
User avatar
Benito Martinez
 
Posts: 3470
Joined: Thu Aug 30, 2007 6:33 am

Post » Fri May 04, 2012 8:25 am

It sounds to me like some of the recent posters want a remake of Arena, and that they somehow think that would be a good idea... :tongue:
TES VI - Arena II?
Now you've got me imagining thousands of square miles of randomly generated terrain with the same textures and models everywhere and randomly generated NPCs using synthesised Radiant Voice Acting.
...
Well, at least the NPCs would be better.
User avatar
Wayne W
 
Posts: 3482
Joined: Sun Jun 17, 2007 5:49 am

Post » Fri May 04, 2012 12:26 am

Now you've got me imagining thousands of square miles of randomly generated terrain with the same textures and models everywhere and randomly generated NPCs using synthesised Radiant Voice Acting.
...
Well, at least the NPCs would be better.

Lol!
User avatar
john palmer
 
Posts: 3410
Joined: Fri Jun 22, 2007 8:07 pm

Post » Thu May 03, 2012 10:08 pm

for some reason you think that bethesda can magically recycle all of their games into one and get it done in a week. by the time that they update everything, they could probably just as easily do it all over. also, the technology is just not available, no matter houw many years beth spends on it. and besides; after that there would be nothng let to do. no more games in the series to make. goodbye "The Elder Scrolls".

Strawman.

No where did I say it could be done in a week. Another point, the file formats used in the both the current Creation Kit and the Construction Kit are the same file formats, so bringing them into a new game may not be as difficult as some may think.

The technology is not available? What are you talking about? They could make a complete Tamriel the same way they currently do individual provinces. With regard to your comment there would be nothing to do, you are mistaken. First, storylines can move forward within the same geographic area from game to game. Second, Tamriel is not the only continent on Nirn.
User avatar
LuCY sCoTT
 
Posts: 3410
Joined: Sun Feb 04, 2007 8:29 am

Post » Fri May 04, 2012 2:13 am

Strawman.

No where did I say it could be done in a week. Another point, the file formats used in the both the current Creation Kit and the Construction Kit are the same file formats, so bringing them into a new game may not be as difficult as some may think.

The technology is not available? What are you talking about? They could make a complete Tamriel the same way they currently do individual provinces. With regard to your comment there would be nothing to do, you are mistaken. First, storylines can move forward within the same geographic area from game to game. Second, Tamriel is not the only continent on Nirn.
Here is a question would each province be a separate cell or would it be one big open world, except for walled cities?
User avatar
djimi
 
Posts: 3519
Joined: Mon Oct 23, 2006 6:44 am

Post » Fri May 04, 2012 7:07 am

Here is a question would each province be a separate cell or would it be one big open world, except for walled cities?

Even in the current games, provinces (or the playable game world) take multiple cells. If you look in the Construction Set (for Oblivion) for example, you can find lists of cells which are external cells and other lists of internal cells. Even a walled city like Skingrad is made up of multiple cells. Bear in mind that the cells have to be in RAM while you play in the cell, so RAM would be a consideration to make with regard to cell size. Also as you play Oblivion (for example for a single sitting), those loaded cells stay in RAM (that is why the game sometimes would have reduced frame rates). If the game was to cover Tamriel, then it certainly would need to continue the current practice of multiple cells for the game world. The RAM requirement to hold all the data for even one of the current provinces (say Skyrim) would be prohibitive. Remember, every object in the cell must loaded and any AI that applies needs to be running. All of that takes computer resources. The world could be open except, as you say, the walled cities, but there would still be multiple cells.
User avatar
Imy Davies
 
Posts: 3479
Joined: Fri Jul 14, 2006 6:42 pm

Post » Fri May 04, 2012 9:28 am

i just thought about some thing for how could make cities biger in the next game. they need to take what they did with new sheoth and how it was split into 3 parts. thats probably biggest city i've seen in all the TES games i've played ( 3 -5). i don't get why after being able yo do a city like that in oblivion why they couldn't do all the big cities in skyrim like that.

what do you all think?
User avatar
Alisia Lisha
 
Posts: 3480
Joined: Tue Dec 05, 2006 8:52 pm

Post » Fri May 04, 2012 12:08 pm

Even in the current games, provinces (or the playable game world) take multiple cells. If you look in the Construction Set (for Oblivion) for example, you can find lists of cells which are external cells and other lists of internal cells. Even a walled city like Skingrad is made up of multiple cells. Bear in mind that the cells have to be in RAM while you play in the cell, so RAM would be a consideration to make with regard to cell size. Also as you play Oblivion (for example for a single sitting), those loaded cells stay in RAM (that is why the game sometimes would have reduced frame rates). If the game was to cover Tamriel, then it certainly would need to continue the current practice of multiple cells for the game world. The RAM requirement to hold all the data for even one of the current provinces (say Skyrim) would be prohibitive. Remember, every object in the cell must loaded and any AI that applies needs to be running. All of that takes computer resources. The world could be open except, as you say, the walled cities, but there would still be multiple cells.
I meant to imply that there would be multiple cells in the world, but would you be able to walk from Dawnstar in Skyrim to Dune in Elsewyr without having to go through a loading screen, like when you go from Skyrim to Cyrodiil, and then from Cyrodiil to Elsewyr?
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Fri May 04, 2012 1:16 am

i want at least some sort of location damage nothing to over the top but i want it to be present i also would like mounted combat and i want underwater combat to return.
User avatar
Nancy RIP
 
Posts: 3519
Joined: Mon Jan 29, 2007 5:42 am

Post » Fri May 04, 2012 11:01 am

I meant to imply that there would be multiple cells in the world, but would you be able to walk from Dawnstar in Skyrim to Dune in Elsewyr without having to go through a loading screen, like when you go from Skyrim to Cyrodiil, and then from Cyrodiil to Elsewyr?

If you were walking through external cells, then the external cells load as you enter them. If you played Oblivion, then you may have noticed while your character runs in the outside world, text indicating loading cells, but even at that there were no "load screens" during walking (or running) in outside cells. When you fast travel, then you get a load screen.
User avatar
sarah
 
Posts: 3430
Joined: Wed Jul 05, 2006 1:53 pm

Post » Fri May 04, 2012 8:00 am

I have an idea for if they decide to use all of Tamriel: They could expand the "Speech" skill... into an entire "Language" skill!
Like, you'd start off knowing only basic Imperial. But as you level up, you could select a perk which teaches you a new language. And branches off of those could teach lesser known dialects, like various tribal languages. Or languages used by long extinct races (Used to translate books, scrolls, and maybe even wall carvings found in ruins that would just look like gibberish otherwise). And to add even more depth to the idea, maybe they could do a bunch of stuff with the idea of language outside of the skill tree as well. Like give each race a different starting language, or letting you hire a translator (Imagine paying a Ta'agra speaking khajiit to follow you around Elswyer and tell you what everyone's saying, or giving a scholar a scroll you found in an ancient rune, and receiving a translated copy the next day.),

But I kind of hope they don't do a Tamriel spanning game for VI. They need to step up the size for the normal, single-province games first. Like, by ALOT.
User avatar
stevie critchley
 
Posts: 3404
Joined: Sat Oct 28, 2006 4:36 pm

Post » Fri May 04, 2012 2:51 am

If you were walking through external cells, then the external cells load as you enter them. If you played Oblivion, then you may have noticed while your character runs in the outside world, text indicating loading cells, but even at that there were no "load screens" during walking (or running) in outside cells. When you fast travel, then you get a load screen.
Yeah I remember Oblivion with its little load text, I am fine with that, but it would svck if they made a whole game with all the provinces and you had to go through a loading screen to get to each one. Obviously you would have a loading screen when you fast travel, lets just hope they aren't as long as Skyrim's.
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

PreviousNext

Return to The Elder Scrolls Series Discussion