Official: Beyond Skyrim - TES VI #8

Post » Thu May 03, 2012 9:53 pm

Feather
Open/Lock
Spellmaking
Thrown weapons
Grappling hook
Climbing
Acrobatics
Taunt
Agility, Intelligence, Strength
Bashing chests and doors open
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Sammygirl500
 
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Post » Fri May 04, 2012 5:54 am

(THIS IS NOT A RANT , its more like an insights of a hardcoe TES fan about the future)


let me just start off by saying that Skyrim is great, but no doubt Beth has simplyfied the game over the years , In my opinnion Morrowind is the perfect game. An excellent mixture of , folllowing directions (no gps or tracking system) , an following your instincts (objectives dont appear in "completed the next objective is ... ) , and surviving in a harsh enviornment (most enemies and situations are not leveled, if you're level 1 and you find yourself standing against a level 20 dremora ..your screwed)


in Oblivion the mix and matching of the armor pieces was remmoved. The armor became greater decreased into bigger pieces like Armor, helmet, gaunlets, boots , and greaves.. ok this was not so bad but it was still a dissapointment to the hardcoe TES fan. Dont get me wrong Oblivion was revolutionary i spent days after days finding the hidden treasures and leveling up to the highest levels possible for no particular reason. (i think it may have been the love for this game).


Anyway in Skyrim this was simplified even more ! armor, helmet , gaunlets , and boots. Come on beth.. were starting to have a love\hate relationship.. back in daggerfall and morrowind you could have a different gaunlet and a different shoulder on each side of your character. Whatever it is still EElder scrolls and the armor issue is not such a big of a deal is what i told myself, but in my opinnnion the greatest dissapointment of all time is the removing of skills.


TES has gone from having hundreds of different skills and thousands of items corresponding to each of those skills to having like 20 skills and around 10 armor sets (not exact numbers im making a guess lol) What im trying to say by this is that Beth has made great imporvements but also some dissapointments , I understand what they are trying to do with this, trying to make the game more general friendly and it has worked Skyrim got into the hands of a lot of hype beasts and now its one of the most famous games out right now,


In the life of real Elder Scrolls Fan playing TES back then felt amazing it felt like a small cult of people that had discovered the next big game, And yes our dream came true but not in the way we wanted it , or well at least i expected it . In a simplified version of a actionn RPG . Beth i still love you , i still love TES , ill always love this game. Surprisingly this game has been a huge part of my childhood. Please im just asking of you.. next TES should be made for the Fans not for the general gamers.


- thanks for reading ;P

This is going to be my repost for anybody who followed :
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Lori Joe
 
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Post » Fri May 04, 2012 11:05 am

i hope they add adoption like in that video. i would love having a complete family. hell there could be a whole questline about my kid just happening to be another dovahkiin, and have some new cult trying to kill us
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Kira! :)))
 
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Post » Thu May 03, 2012 8:26 pm

I agree with all you said the_Ranger, they should bring back the most wanted skills and weapons from the previous games, they've already cut too much options and the huge amount of options is pretty much what makes this series so great. Their latest politics is "in order to feel a greater difference in gameplay between heavy armor and light armor, we cut medium armor" but they applied this in so many departments that it actually feels like they're cutting content and options. Let us customize our characters' appearance and abilities in more detail! Bring back spears, crossbows, medium armor, short blade, separate pauldrons and gloves, clothes+armor, acrobatics, hand to hand, the attributes and let us be the ones who decide if we want warrior/thief/mage archetype character builds using the obvious armor and weapons that suit them, or borderline hybrid classes that use all sorts of weird combos.
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Manny(BAKE)
 
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Post » Fri May 04, 2012 2:50 am

Two ideas to add in future Elder scrolls instalments
(I personally have thought of a little too much so here is a quick sale!)

Unarmed combat
1 - I noticed you guys seem to be killing off unarmed combat a little which doesn't bother me in the least however I did think of an alternative to this and that's turning unarmed combat into a mages melee form. Basically you could put melee versions of spells that are linked to when you put your dukes up. You could perhaps give different elements different affects like fire could be a straight up punch with added effect. Shock could cause a small A.O.E effect similar to launching a fireball point black and so fourth.

- In addition this could add a whole new way to play the game especially as a mage. I am personally a melee guy I just like the in your face action but I really do miss out on the great spell effects and concepts you put in these games. I just thought there was almost limitless ways this could be played up is all.

Player affected world
2 - Has to do with a video Bethesda made talking about what there goals have been with each Elder Scrolls I think in the next one you should focus on player interaction with environment. Things like houses or trees that can be cut down and regrown/rebuilt not even story driven just there to do with what you will.

- Give the player a world they can directly affect in the game let them destroy someone house and burn a forest to the ground and than watch it regrow in a new way and watch NPC build new homes. Any ways I know that is a huge concept for games even now just a thought though on how you can improve because you guys seem to have mastered just about everything else :biggrin:.

One additional feature I thought of after writing all this out is to add unique combat features to creatures the best example I can think of is the Falmer. Why not make them use some kind of sonar sound that sounds scary as hell and echos through the caves and if you don't time you movement they can pick up on you. Additionally I think they should be fast and be able to climb walls and ceilings and maybe to close long distance they run on all fours. I just feel like they should be a really scary opponent you know?
Another concept would be for Bandits to hide in forests on top of trees behind trees under rocks and than ambush you.

Anyways thanks for reading hope the community likes my suggestions!
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Stephanie Valentine
 
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Post » Fri May 04, 2012 10:55 am

i have a sugestion for you burning down houses part. so my idea is say your in a house and you that part of the thiefs guild in skyrim were the guy say to burn the bee hives and then tell you not to burn the place to the ground.
well any way say some one tells you to do some thing like that and your in a house and you use mainly fire spell so you attack some one in the house and accedinly light the place on fire. you could ether just get the hell out and run and let the place burn to the ground. or you could pull out one of you frost spell to put it out so the whole place don't burn down.
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Chloe Botham
 
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Post » Fri May 04, 2012 2:06 am

...
Open/Lock
...
Bashing chests and doors open
...
I second this. I hate it when my warrior has to use those damn sneaky thief lockpicks if he wants to have access to 30% of the loot in this game. Same goes for mages. Bethesda should allow players to play their favorite character builds without compromises like this.
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Brentleah Jeffs
 
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Post » Fri May 04, 2012 3:46 am

I second this. I hate it when my warrior has to use those damn sneaky thief lockpicks if he wants to have access to 30% of the loot in this game. Same goes for mages. Bethesda should allow players to play their favorite character builds without compromises like this.
You mean you don't recruit a sneaky follower to take care of that cowardly lockpicking for you? :tongue:

The vanilla follower lockpicking system is interesting. It's a random chance for each new lock. When playing a pure warrior or mage build for Skyrim, I either ask a follower to pick a lock or leave that door or chest locked.

A bash option would be fun; however, there should be some chance to fail, no?
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Jay Baby
 
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Post » Fri May 04, 2012 9:05 am

I would like a completely reworked marriage system. The amulet trick is cheap, honestly. I would prefer less npcs that one can marry (but still, there should be one per race per gender please) but with a whole quest line so as the player could choose the spouse accordingly after a whole history of questing together. Let the romance build in time with a lot of dialogue lines and options involved, a system to offer gifts and increase disposition, and only then make the marriage a viable discussion topic. After the marriage there should be still a lot of dialogue options and why not, domestic fights, separation, divorce and sixual content.
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Jack Bryan
 
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Post » Fri May 04, 2012 8:12 am

You mean you don't recruit a sneaky follower to take care of that cowardly lockpicking for you? :tongue:

The vanilla follower lockpicking system is interesting. It's a random chance for each new lock. When playing a pure warrior or mage build for Skyrim, I either ask a follower to pick a lock or leave that door or chest locked.

A bash option would be fun; however, there should be some chance to fail, no?

I think it would depend on the charecters strength and the strength of the lock
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james tait
 
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Post » Fri May 04, 2012 8:25 am

I think it would depend on the charecters strength and the strength of the lock

Yeah that's a great idea! And then we can also have the way NPC's react to you depend on personality and...

Oh wait. That's right, Bethesda went action-adventure on us....
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Shae Munro
 
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Post » Fri May 04, 2012 9:04 am

I want there to be a cake.
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Ashley Tamen
 
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Post » Fri May 04, 2012 1:02 am

I think the series has gone as far as it can towards being a shooter, without becoming a shooter. I would like the next game to be more knowledge based, less killing based. In order to live in whatever province it is set in, you would need to learn about it's government, important people, institutions. Your map would be blank at first, you would gradually fill it in as you learned more about the land. Perhaps mapmaking could be a skill, and you could get tutoring to make better maps. Some maps would be sold in stores, some pretty but inaccurate, some accurate but ugly. Valuble maps would be very pretty, very accurate, or both. You should have to learn from books, from schools, institutions, wise men. You should have to develop relationships with people, have reputation. Quests should be more about learning things than killing. Don't get me wrong, fighting and killing should definitely still be in--but a little less emphasis on them, a little more on interpersonal relations and learning.
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Yonah
 
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Post » Thu May 03, 2012 11:08 pm

Yeah I remember Oblivion with its little load text, I am fine with that, but it would svck if they made a whole game with all the provinces and you had to go through a loading screen to get to each one. Obviously you would have a loading screen when you fast travel, lets just hope they aren't as long as Skyrim's.

While it wouldn't make sense to add load screens for crossing province borders (in the wilderness), it would be a small price to pay in exchange for the additional provinces to explore and adventure in.
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Georgia Fullalove
 
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Post » Fri May 04, 2012 12:30 am

While it wouldn't make sense to add load screens for crossing province borders (in the wilderness), it would be a small price to pay in exchange for the additional provinces to explore and adventure in.
It would bug me because I wouldn't feel like I am on one big continent, I would feel like I am in individual spaces, and I can travel between each space.
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Fanny Rouyé
 
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Post » Fri May 04, 2012 4:13 am

I want there to be a cake.

Sweetrolls not good enough for ya?
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biiibi
 
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Post » Fri May 04, 2012 12:28 pm

I think the series has gone as far as it can towards being a shooter, without becoming a shooter. I would like the next game to be more knowledge based, less killing based. In order to live in whatever province it is set in, you would need to learn about it's government, important people, institutions. Your map would be blank at first, you would gradually fill it in as you learned more about the land. Perhaps mapmaking could be a skill, and you could get tutoring to make better maps. Some maps would be sold in stores, some pretty but inaccurate, some accurate but ugly. Valuble maps would be very pretty, very accurate, or both. You should have to learn from books, from schools, institutions, wise men. You should have to develop relationships with people, have reputation. Quests should be more about learning things than killing. Don't get me wrong, fighting and killing should definitely still be in--but a little less emphasis on them, a little more on interpersonal relations and learning.

Hi Artemesia! Hope you're doing just fine.

Some of these aren't my original ideas but i think they're damn good: a) Maps have to be bought from stores. Maps have varying degrees of detail and accuracy. Compass just shows you North b ) Wield map and compass pretty much like you would a weapon. You equip a map or a compass to gain orientation but you loose the ability to wield a weapon or a shiled in the meantime b)You can write down notes on your map c) Fast travel is not avaiable at the begining of the game. You earn such ability by completing a specific quest or casting a a spell a la Clairvoyance.
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Marion Geneste
 
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Post » Fri May 04, 2012 9:45 am

Sweetrolls not good enough for ya?
Them damn Lizards keep stealing mine. And the Damn Guards are tormenting me about it! "Did someone stole your sweetrole?" They say it every time to torment me! And I heard Argonians don't like cake.
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Austin Suggs
 
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Post » Fri May 04, 2012 3:37 am

Hi Artemesia! Hope you're doing just fine.

Some of these aren't my original ideas but i think they're damn good: a) Maps have to be bought from stores. Maps have varying degrees of detail and accuracy. Compass just shows you North b ) Wield map and compass pretty much like you would a weapon. You equip a map or a compass to gain orientation but you loose the ability to wield a weapon or a shiled in the meantime b)You can write down notes on your map c) Fast travel is not avaiable at the begining of the game. You earn such ability by completing a specific quest or casting a a spell a la Clairvoyance.
Hi Press Z to debunk. Doing fine, hope you are also. I also like the Malpraxis idea that you endorsed.
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Becky Cox
 
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Post » Thu May 03, 2012 10:39 pm

I think the series has gone as far as it can towards being a shooter, without becoming a shooter. I would like the next game to be more knowledge based, less killing based. In order to live in whatever province it is set in, you would need to learn about it's government, important people, institutions. Your map would be blank at first, you would gradually fill it in as you learned more about the land. Perhaps mapmaking could be a skill, and you could get tutoring to make better maps. Some maps would be sold in stores, some pretty but inaccurate, some accurate but ugly. Valuble maps would be very pretty, very accurate, or both. You should have to learn from books, from schools, institutions, wise men. You should have to develop relationships with people, have reputation. Quests should be more about learning things than killing. Don't get me wrong, fighting and killing should definitely still be in--but a little less emphasis on them, a little more on interpersonal relations and learning.
I agree wholeheartedly with your points. This is exactly what I think modern TES is missing, incentives and proper rewards for the player who prefers slow paced progression through learning, trial and error, exploration. The games focus too much on ‘epic’ action and fast rewarding, I would prefer a world where you actually have to read those books to gather the necessary clues for a quest yourself, with no ‘automatic quest update’ system that makes the reading optional.
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Marnesia Steele
 
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Post » Fri May 04, 2012 7:10 am

I'd like locational damage. I don't want game pausing vats or something, just (invisible) distinct hit boxes on the skeleton that trigger different harms. If an arrow happens to hit the head, insta-kill should trigger more often. A guy running in a Ben Johnson way towards you with 4 arrows sticking out of his eyes doesn't look quite right. If my arrows or blades hit the leg, there should be some locational crippling, or force that NPC to knee, etc. I want to see them react realistically to the hits, atm they are [censored] robots, they can sprint and weild in a very healthy fashion when their health is at 5%.
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Amy Gibson
 
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Post » Fri May 04, 2012 12:11 am

Mirrors. Call me egocentric but I would like to see my character from the front while he is Dual Wielding.


Sorry if its already been mentioned....
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WYatt REed
 
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Post » Thu May 03, 2012 8:25 pm

Some ideas for TES VI and suggestions
(I apologize if some have already been said)

One thing I wish I could enjoy a whole lot more in TES games is the RPG aspect. The following are things I think would help roleplaying a lot and give a more complex and enjoyable game.


-Chopping down random trees in the wild (I think someone said this), and also being able to do stuff with this wood (could be different types of wood too) like make bows and arrow shafts, furniture and ornaments etc. to sell, set up camps and campfires to rest at in the wild, make a small base with a wall and a shack (a bit out there but oh well...).

-I know that Skyrim probably wouldn't have this anyway but I would like to see THICK forests rather than places with about 10 trees, and I'd like these forests to hold a variety of plants, animals (bugs maybe), and even certain diseases to be caught, all exclusive to forests or depending on that forests location, exclusive to THAT forest.

-More variety when smithing. When I go to the forge to craft a few sets of iron armor, they're not going to look the same exactly for every person in Tamriel are they? They shouldn't in my opinion and I don't know how it would be possible but I think you should be able to (even if very slightly) customize the armor and weapons you create so you don't look so generic. Also I think there should be way more variety in what you can wear, for example more than just a standard leather armor being the entire set of armor you wear from head to toe. I think torsos, legs, chestplates, pauldrons, EVERYTHING (pretty much) should be separate and much more customizable. And there should be extra items of clothing and armor to wear too, not just hand slot, foot slot, armor slot and helmet slot.

-Capes, spears/pikes/javelins, throwing weapons (axes and knives etc.), standard "clothes" that you can MAKE out of cloth and other materials and stuff. These things would allow people to build their characters up to be more real people and give them believable lives and uniqueness. That goes for most of these points.

-I think it would be brilliant if you could actually pick up a "roll of paper" and a "quill" and "inkwell" and write your own book on something you discover or anything you like and maybe sell copies of your book in a store, or leave notes for people (maybe pick from a variety of phrases, warnings or commands etc. which could have different reactions from people who read them). Also, with the last idea, you could maybe set up your own store somewhere, just like you buy a house, buy a shop building and choose which stock to put in before you open up each day. Earn a good profit. Maybe it could be called "Bosmer Bookshop" or something I dunno.

-As I briefly mentioned in my last suggestion, I think it would be nice if some plants and maybe bugs or trees or something were rare and "unknown" and so if you 'activated' that item you could record (on paper) what you want to call it and it will automatically draw a kind of sketch of that object. Then you can write some info about them which you can make up or test by (if it's a plant) eating it or putting it in a potion to test its effects or (if an animal) how it hunts, how it can harm you, is it aggressive, does it carry diseases, where does it live etc.?

-Maybe writing books or discovering new things could increase intelligence slightly.

-I know many would disagree with this but I do think that it would be good if an ES game had some form of multiplayer, even if it was like a private game where you just invited your friends. This, I think would be a good OPTION for the game because it would allow you and your friends to go fighting dragons, beat dungeons, make a fortune, go thieving, take over a fort, and more importantly would mean that you could roleplay a lot better. You and your friend(s) could create a scenario and play it out rather than just making stuff up on your own. I expected Skyrim to be much better roleplay wise but instead I was disappointed. Just an opinion, but don't get me wrong. If TES VI didn't have multiplayer I would still buy it anyway as I love the games.

Well, there are my ideas, tell me what you think if you want. :smile:

P.S. I also agree that there should be locational damage and also the ability to change hairstyle and war paint mid game.
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Jonathan Egan
 
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Post » Fri May 04, 2012 2:00 am

I would love for TES VI to take place in Hammerfell and have the Allikir Desert in the middle to eastern part of the map. Also Spell Creation and more attributes are needed.
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Nicole Mark
 
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Post » Fri May 04, 2012 11:16 am

Hammerfell? Nah, take us to Elsweyr! :P Hammerfell was already (partially) in Daggerfall, poorly rendered as it may have been.
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Breanna Van Dijk
 
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