Official: Beyond Skyrim - TES VI #8

Post » Fri May 04, 2012 10:53 am

Screenshot from AC3: http://stickskills.com/omega/wp-content/uploads/2012/03/AC3four.jpg
This is what I want most for TES VI:
Black Marsh and sailing!
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clelia vega
 
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Post » Fri May 04, 2012 10:11 am

What does AC3 stand for and is it a game similar to TES? It certainly looks really similar in terms of art style and graphics from that one screeenshot.
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carrie roche
 
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Post » Fri May 04, 2012 3:44 am

Assassin's Creed 3. :P
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Markie Mark
 
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Post » Thu May 03, 2012 11:14 pm

Oh right. Bleh...
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Nicola
 
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Post » Fri May 04, 2012 5:42 am

Alter the Smithing skill. As it is, you can make Daedric armors by level 12 or so...
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Jonathan Braz
 
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Post » Fri May 04, 2012 11:41 am

I'd like to wear shields on my back > looks good.
More criminality such as night thieves, street fights, shady people and shady poor districts in the big cities. I would like more differences between night and day life, for instance at night it's more likely to see a gang of drug dealers (assassins) kill a patrolling guard or attacking a merchant's transport.
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Lori Joe
 
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Post » Fri May 04, 2012 2:12 am

Quests:
- long questlines!! At least 20 quests per guild questline. And it wouldn't hurt to control the timing of a questline via events and skill requirements to help pace the advancement slower, so one could not become guild leader in a week or two. Before I get the usual "quality over quantity" remark, notice that I don't consider long questlines and quest variety/quality mutually exclusive. This is Bethesda, they have good people, resources and long development cycles, I think they can do both;
- less fedex, more whodunit quests;
- more quests that allow multiple solutions;
- more choices and consequences;
- a more detailed journal for all the quests, miscellanous included. If I take a quest now and then forget about it for a month, I want to have all the details I need to know in the quest log;
- I would like the quest givers to often offer me alternative rewards to choose from.



yeah i would like them to go more a long the lines of oblivions journal system that was the easiest to navigate through unlike morrowinds and some what skyrims
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Trevi
 
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Post » Fri May 04, 2012 6:25 am

During the era after Alduin's defeat and most of the dragons deaths. The god Akatosh becomes enraged and causes the great time collapse the past and a little bit of future come through time ripples across the planet. The ancient races return while a futuristic race with a new creation called bombs come and cause the War Of Chaos. It wasn't the future races fault they caught corpus and went mad. Even Daedra joined the fight. You are a great great...... grandson of the Eternal Champion a Reincarnation of Nerevar a Dragonborn and related to the hero of Daggerfall. You are then to choose your class
you can be an Orsimer/Snow Elf/ Khajiit/ Reg Guard/ Nord/ Ancient Nord/Imperial/Nede/Left Handed Elf/Ehlnofey/Breton/Altmer/Bosmer/Dunmer/Argonian


. You must become one with Nirn and create a special power so that Aedra can be calmed. Then Aedra's surround you and you then die but you are sent to be part of the 8 or 9 divines to become the 1 divine able to change things like Daedra. You can meet Lilmothiit, Sloads, Tsaesci, Tang Mo, Kamal, Daedra, Aedra, Ka' Po Tun, Imga, Aldmer, Chimer, Kothringi, Ayleids, Maormer and the rest of the original races. The theme of this story is that you have to travel across the continents Atmora Akavir Yokuda Aldmeris.When the races arrived so did more dragons Alduin came svcks souls of Jagar, Dagoth Ur, The aedra, traveling to oblivion to eat daedra souls and eating the heart of Lorkhan becoming nearly invincible and becoming a super creature. SO you have to make the Mortality Bomb Throw it at the Super Creature and Then Stab it in the chest freeing the souls and shattering lorkhans heart AND IF YOU BEAT THE MAIN STORY LINE U GET TO BE A GHOST/DAEDRA/AEDRA/FALMER/DRAUGR

The rest of the story is not of my concern
-Unknown
BTW i made some mistakes and some races are usually in few books in the series
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DAVId Bryant
 
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Post » Fri May 04, 2012 4:16 am

I personally want most of the action to be happening OUTSIDE the dungeons. Don't get me wrong, I love a good dungeon dive every now and then as much as the next guy, but it seem like they shoved way too many dungeons into the world, just so they could have 2/3 of the quests be cleverly disguised excuses of why you need to play through a certain dungeon. And it's not even randomly-generated, miscellaneous quests! Big, handcrafted questlines employ this tactic as well. (Go through this dungeon to retrieve the horn of Jurgen Windcaller!!! Quest through this dungeon to get the Staff of Magnus!!! Journey through this dungeon to help capture the traitor to the Theives Guild!!! I need you to assassinate my ex-boyfriend... Who just happens to be in a dungeon. *Every Bard's Guild quest*)

My idea is that they could take all the resources required to make a surplus of dungeons... And use them to make WAY bigger cities. Cities so big and intresting that the majority of the "dungeon quests" could take place within city walls instead of a random dungeon.
This is exactly how I feel, I would like to see bigger cities that are what a city should be like huge and have lots of people; like someone said there should be a difference between what happens at night in cities and during the day. I also hate all the dungeon diving that has to be done in Skyrim it is very tedious and boring. As someone else on here mentioned I would like to see longer questlines, especially for the guilds and bring back the skill requirement to advance and maybe make it so that if we become guildmaster or a high enough rank we can recruit new people from a city.
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Klaire
 
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Post » Fri May 04, 2012 5:03 am


During the era after Alduin's defeat and most of the dragons deaths. The god Akatosh becomes enraged and causes the great time collapse the past and a little bit of future come through time ripples across the planet. The ancient races return while a futuristic race with a new creation called bombs come and cause the War Of Chaos. It wasn't the future races fault they caught corpus and went mad. Even Daedra joined the fight. You are a great great...... grandson of the Eternal Champion a Reincarnation of Nerevar a Dragonborn and related to the hero of Daggerfall. You are then to choose your class
you can be an Orsimer/Snow Elf/ Khajiit/ Reg Guard/ Nord/ Ancient Nord/Imperial/Nede/Left Handed Elf/Ehlnofey/Breton/Altmer/Bosmer/Dunmer/Argonian


. You must become one with Nirn and create a special power so that Aedra can be calmed. Then Aedra's surround you and you then die but you are sent to be part of the 8 or 9 divines to become the 1 divine able to change things like Daedra. You can meet Lilmothiit, Sloads, Tsaesci, Tang Mo, Kamal, Daedra, Aedra, Ka' Po Tun, Imga, Aldmer, Chimer, Kothringi, Ayleids, Maormer and the rest of the original races. The theme of this story is that you have to travel across the continents Atmora Akavir Yokuda Aldmeris.When the races arrived so did more dragons Alduin came svcks souls of Jagar, Dagoth Ur, The aedra, traveling to oblivion to eat daedra souls and eating the heart of Lorkhan becoming nearly invincible and becoming a super creature. SO you have to make the Mortality Bomb Throw it at the Super Creature and Then Stab it in the chest freeing the souls and shattering lorkhans heart AND IF YOU BEAT THE MAIN STORY LINE U GET TO BE A GHOST/DAEDRA/AEDRA/FALMER/DRAUGR

The rest of the story is not of my concern
-Unknown
BTW i made some mistakes and some races are usually in few books in the series

Uhm... No.
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Dalley hussain
 
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Post » Thu May 03, 2012 9:33 pm

I know Bethesda wouldn't do it, but what the hell: skip the "hero saves the world" clichee and make a deep and very personal story. Make it about our character, about our character's becoming, screw the Empire and the big politics, make it local, make it personal, describe a province and a culture with the depth of Vvardenfell, make the main story work together with the factions' to build an unforgettable life story, with a lot of decisions that shape deep into what your character will become.
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sas
 
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Post » Thu May 03, 2012 11:41 pm

you know what would be kinda coll imo if you had to say do a full guild questline or some thing like that before you could start the main quest idk just a thought. or some kind of pre main quest thats more personal and toward the end of the pre main quest you would get drawn into some thing bagger than your personal quest.

and maybe you could have a choice toward the end of the pre main quest to ether keep going after what it was you were going after or chose to stop your personal quest and save the world or what ever it is that is bigger than you.

it will most likely be a save the world thing tho but yeah what do you guys think
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J.P loves
 
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Post » Thu May 03, 2012 10:37 pm

I would like a disposition indicator (not necessarily the Oblivion wheel but some numeric representation) for every npc to know how we stand and some numeric representation of my standing with every faction in the game.
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Spaceman
 
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Post » Fri May 04, 2012 12:47 am

Bring back the attributes, please!
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Victoria Vasileva
 
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Post » Thu May 03, 2012 9:37 pm

I know Bethesda wouldn't do it, but what the hell: skip the "hero saves the world" clichee and make a deep and very personal story. Make it about our character, about our character's becoming, screw the Empire and the big politics, make it local, make it personal, describe a province and a culture with the depth of Vvardenfell, make the main story work together with the factions' to build an unforgettable life story, with a lot of decisions that shape deep into what your character will become.

Hi Malpraxis! Glad you dropped by.
I endorse that idea. Somehow, saving the world year after year, instalment after instalment might get tiresome. Do you remember "24" where the world was constantly dependant upon Jack Bauer to be saved? The Jack Bauer Syndrome, as I call it, is getting to be an easy trick and way out when one fails to come up with a refreshing original cliché-less plot. Unfortunately, with all its virtues, we already have Skyrim as a living testament of what happens when you just don't pay that much attention to the writing.
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Ruben Bernal
 
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Post » Thu May 03, 2012 10:16 pm

Bring back the attributes, please!
I support this wholeheartedly. Bethesda did a great job with the visual and atmospheric part of Skyrim, but they should realize they cut too much of the character stats. Nobody said the attributes bonuses worked great in Oblivion, but tweaking them and putting them at work along side the perks would have made a more precise way of customizing our characters.
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Tinkerbells
 
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Post » Fri May 04, 2012 7:54 am

Bring back the attributes, please!
Yes, please! They didn't work well in Oblivion, but Daggerfall did an awesome job with them.
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Sam Parker
 
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Post » Fri May 04, 2012 6:25 am

Yes, please! They didn't work well in Oblivion, but Daggerfall did an awesome job with them.
I would like to see the attributes return as well. How did Daggerfall do attributes?
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Monika Krzyzak
 
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Post » Fri May 04, 2012 10:52 am

Daggerfall had a very complex character creation system that shared some ideas with http://en.wikipedia.org/wiki/GURPS, if you've ever played that.

But Daggerfall's system works well in particular because the attributes are well-rounded and the leveling system adjusts itself automatically for the more polarized and unique characters.

Here's a http://www.uesp.net/wiki/File:DF_Custom_Class_Creation.jpg of Daggerfall's class maker for you.
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J.P loves
 
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Post » Fri May 04, 2012 11:21 am

I have never played GURPS, or even heard of it, but Daggerfall's attribute system does seem to be more like something I would like because I think having attributes an a class makes your character more unique.
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Sabrina garzotto
 
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Post » Thu May 03, 2012 9:26 pm

+1 to attributes!
And +1 to birthsigns making their way back in TES, one of my favourite options in the character creation, one initial choice that will add inherent strengths and weaknesses to the character, permanent ones.
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neil slattery
 
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Post » Fri May 04, 2012 9:05 am

Oh right. Bleh...
Yeah, I know, they are not similar but it was not my intention to compare them, I only posted the pic because it looks beautiful and it reminded me how badly I want sailing boats in TES.
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Max Van Morrison
 
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Post » Fri May 04, 2012 3:12 am

It's been a decade since Morrowind and Baldur's Gate and two since Ultima 7 and Ultima Underworld. It's time for something new and dangerous and it's time for a shop with the resources and the expertise, like Bethesda, to take a risk and break the mould again.

The first thing I would do is tell the TES VI team to do nothing else for a month but play X3 Terran Conflict. The reason for this is that every space ship/space station (i.e. NPC) in X3TC is flying around (or not as the case may be) doing it's stuff (trading, pirating, defending, attacking) all the time in real time. The NPCs do not follow scripts to do this, they follow AI algorithms that use real time data gleaned from other NPCs they can "see", recent history and stock "best practice" procedures etc to decide what to do. The result is an incredibly immersive, dynamic and playable game world that is both predictable and unpredictable at the same time. You have to play this game for some time to appreciate that this is so.

This idea could easily be applied to a TES world. As a result instead of hacking through umpteen^10 dungeons opening umpteen^100 chests to make your money you would have to plug into a dynamic economy. You could do this by looking for a buisiness opportunity yourself, protect someone else's business interests, become a bandit or work for law enforcement. In X3TC many players tend to do a bit of all of this.

Consequently there could be far fewer but much more elaborate custom built dungeons that might be difficult to find, difficult to get into, require recruitment of various specialists to assault successfully, require political permission/deals to enter, require defending against parasite bandit groups during exploitation and so on. The payoffs can be secrets, artifacts or contacts that have big political impacts as opposed to another (sigh) set of armour or a new sword.

Which brings me to my final point about X3 which is that if you play well you make lots of money (but you have to play well to do so) and that enables you to buy badass ships and with those you can start to play serious galactic politics and get into the real story. X-Universe is like TES in that it has 6 or 7 distinct factions/races. In X-universe they sometimes ally with and sometimes attack each other. Some of this is scripted according to the main story line and some of it generated by what is known as the "God" AI in real time.

Of course all this would require new approaches to character development and NPC interaction. Myself i would like to see TES VI introduce the first non-scripted AI controlled NPC interaction system for everything but the key storyline events even if that means (heaven forbid) returning to a Morrowind style interaction interface which IMO was in itself streets ahead of any other TES game.
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Nims
 
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Post » Fri May 04, 2012 5:46 am

This isn't so much an idea for a future game, but hell...

Two days ago I started playing Morrowind again, as a Dunmer. I found that I LIKE Walking around. I LIKE having to head back to the questgiver because my journal doesn't give me all the details. I LIKE Being able to kill important characters and drop crucial quest items.

Anyways, I was looking at a Silt Strider up close whilst using my amazing levitation spell and realized "Damn they'd look sixy with upgraded graphics..." I think the province of Morrowind would make a good expansion. Well, not just Morrowind, but all of Vvardenfell. All districts. I miss those sixy giant bugs. Ald'Ruhn was awesome, Tel Mora, Vos and Tel Vos... The first time I had to find a place Under Skar. Yes, Giant Crab Shell settlement... So amazing.
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Miss Hayley
 
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Post » Fri May 04, 2012 4:21 am

I would have to agree with Death Puppy,i would also like to see more of the action taking place outside of dungeons.

Perhaps decent rewards for being the good (guy/girl) rather than becoming a member of the dark brotherhood for example. knights of the nine was a really good story line imo and the wayshrines only giving you their blesssing if you deserved it,plus the thieves guild in oblivion with the "robin hood" style storyline rather than the thugs and bullies they have become in skyrim.

I'm sure most of us have played the darker side in the oblivion games,but a choice between good and evil with contrasting storylines and equally decent rewards would be great.

proper clossure on quest lines,The fighters guild in oblivion finished the quest line once you became grand master,unlike the companions where the quests keep appearing,the same can also be said for the dark brotherhood.

Did Bethesda give us a clue to the content of the next installment of Eldar Scrolls,when general tullius & legate rikke walk away from windhelm at the end of the imperial quest line,they both say "stay alert,the next fight will be for the whole of the empire" or words to that affect.
so will the next game in the series be a fight with the thalmor for the entire empire?
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Hilm Music
 
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