Official: Beyond Skyrim - TES VI #8

Post » Thu May 03, 2012 9:45 pm

This thread is for ideas and suggestions for future Elder Scrolls games, and to keep all the discussion in one series of threads.




Now that Skyrim has been released the number of suggestions and ideas for the next ES game are starting to show up. We have a long way to go before we get another ES game and all topics like this will be closed and either transferred or referred to this one.

Please keep any discussion of Skyrim in the correct forums.

http://www.gamesas.com/topic/1352258-official-beyond-skyrim-tes-vi-7/
http://www.gamesas.com/topic/1339291-official-beyond-skyrim-tes-vi-6/
http://www.gamesas.com/topic/1330470-official-beyond-skyrim-tes-vi-5/
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Jah Allen
 
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Post » Fri May 04, 2012 8:34 am

First!

Alright what I want in the next game is maybe have it where when i'm in a Forrest, it feels like one.
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megan gleeson
 
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Post » Fri May 04, 2012 9:19 am

When I'm in a city, it feels like one
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Etta Hargrave
 
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Post » Fri May 04, 2012 5:22 am

Alright what I want in the next game is maybe have it where when i'm in a Forrest, it feels like one.

Maybe you could elaborate a little bit on what you mean. Do you want to be able to get lost? Or what makes a forest feel like a forest?

I know for me I really like Falkreath hold, and if you triangulate the area between Falkreath, Morthal, and Markarth you get a pretty big area without much civilization and a lot of interesting stuff going on.
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KU Fint
 
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Post » Fri May 04, 2012 1:32 am

I'd like the attributes back and some skills like hand2hand and acrobatics, maybe spears, medium armor, thrown. More armor slots would be cool. Fighting in the arena. Real time transport. Mounted combat with spears, magic, bows. Ladders and ropes.
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Heather beauchamp
 
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Post » Thu May 03, 2012 9:18 pm

I agree with you Bacchus. Though I'm personally not that interested in hand2hand I think acrobatics would be neat to have back, and especially spears/medium armor/thrown. And I definitely think that the game needs more armor in the first place, with different styles (why can't we get some Bonemold/Chitin from Morrowind, or more Imperial influenced designs? All of the low level armor is too Nordic and not enough variety).
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Lauren Denman
 
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Post » Thu May 03, 2012 11:53 pm

I want to be able to kick, kinda like dead island did it
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Amiee Kent
 
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Post » Fri May 04, 2012 2:31 am

I personally want most of the action to be happening OUTSIDE the dungeons. Don't get me wrong, I love a good dungeon dive every now and then as much as the next guy, but it seem like they shoved way too many dungeons into the world, just so they could have 2/3 of the quests be cleverly disguised excuses of why you need to play through a certain dungeon. And it's not even randomly-generated, miscellaneous quests! Big, handcrafted questlines employ this tactic as well. (Go through this dungeon to retrieve the horn of Jurgen Windcaller!!! Quest through this dungeon to get the Staff of Magnus!!! Journey through this dungeon to help capture the traitor to the Theives Guild!!! I need you to assassinate my ex-boyfriend... Who just happens to be in a dungeon. *Every Bard's Guild quest*)

My idea is that they could take all the resources required to make a surplus of dungeons... And use them to make WAY bigger cities. Cities so big and intresting that the majority of the "dungeon quests" could take place within city walls instead of a random dungeon.
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Lavender Brown
 
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Post » Fri May 04, 2012 4:08 am

yeah i like that idea i would love to walk in to a city and it be the the size of what an actual city might be. and for the fact that it could be so big that there are dungeons under neath that city. so they could kinda do some thing like how they did the IC or mornhold. mornhold being the best of the 2 to us as a refreince
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Chris Cross Cabaret Man
 
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Post » Fri May 04, 2012 5:15 am

As a random note; vanity slots. Basically, a second set of equipment slots for items that override your appearance, but have no influence on stats, so you're not left with the options of either "sacrifice good equipment for aesthetics" or "every character ends up identical."
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Verity Hurding
 
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Post » Fri May 04, 2012 1:13 am

I guess, since I was sent here. Elsweyr, or Black Marsh.
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Chloe :)
 
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Post » Fri May 04, 2012 9:17 am

As a random note; vanity slots. Basically, a second set of equipment slots for items that override your appearance, but have no influence on stats, so you're not left with the options of either "sacrifice good equipment for aesthetics" or "every character ends up identical."
Great idea :goodjob:
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phillip crookes
 
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Post » Thu May 03, 2012 8:28 pm

Quests:
- long questlines!! At least 20 quests per guild questline. And it wouldn't hurt to control the timing of a questline via events and skill requirements to help pace the advancement slower, so one could not become guild leader in a week or two. Before I get the usual "quality over quantity" remark, notice that I don't consider long questlines and quest variety/quality mutually exclusive. This is Bethesda, they have good people, resources and long development cycles, I think they can do both;
- less fedex, more whodunit quests;
- more quests that allow multiple solutions;
- more choices and consequences;
- a more detailed journal for all the quests, miscellanous included. If I take a quest now and then forget about it for a month, I want to have all the details I need to know in the quest log;
- I would like the quest givers to often offer me alternative rewards to choose from.
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Jordan Moreno
 
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Post » Fri May 04, 2012 2:49 am

I would like a reputation system for all guilds and mutually exclusive guild careers.
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Cccurly
 
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Post » Fri May 04, 2012 2:18 am

I guess, since I was sent here. Elsweyr, or Black Marsh.
^
This.
Last two games were set in human province, and the game before that in a elf province. Next game needs to be in a beast race province. It would be a nice change of pace for the series to visit a more alien culture. Plus I'm getting kind of bored of the whole "Tolkien-ish" setting fantasy games tend to cling to.
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marie breen
 
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Post » Fri May 04, 2012 2:41 am

I guess, since I was sent here. Elsweyr, or Black Marsh.
Excuse me if someone said it, but i've seen Elsweyr and Black Marsh on map once. The game with both provinces will have nearly as much land as Skyrim. You know, perhaps if all who want either of them join, Bethesda will do it. On other hand, they can make one of them as expansion(i mean, like Fallout:New Vegas)
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Allison C
 
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Post » Fri May 04, 2012 2:59 am

And it wouldn't hurt to control the timing of a questline via events and skill requirements to help pace the advancement slower, so one could not become guild leader in a week or two.
I would rather they not tie guild storyline quests and rank advancement together at all. It gets really ridiculous that the leader of every single faction just happens to be on their way out and names me as their successor, or that I get promoted every two or three tasks while surrounded by coworkers who make a living of it but apparently never qualify for promotion ever. On that subject, I'd like for factions to actually, well, exist, because they pretty much don't at this point. They're just buildings with people in uniform handing out a quest line for me, and it wouldn't make any real difference at all if I got them from some guy on the street. Rank especially tends to mean nothing at all, aside from being further in the quest line. Guilds should have actual functions and responsibilities, with ranks that are harder to move up in and have some actual impact.

As an aside, I wouldn't mind not becoming the leader of the faction at all. Currently it's nothing but a trophy, and a weak one at that. Why become a leader who doesn't lead? Why would a faction choose and uphold a leader who doesn't show up to work or even have any reason to enter the building ever again? Give us something to actually do with the position if you're going to force it on us for nearly every faction we join. That ties in with separating ranks from the quest line in general. It might be possible to become leader, and difficult, but only if we choose to try and advance that far, and by extension choose to take on actual responsibilities of being leader, while those who don't want them can stay at their current rank and do other things.
Excuse me if someone said it, but i've seen Elsweyr and Black Marsh on map once. The game with both provinces will have nearly as much land as Skyrim. You know, perhaps if all who want either of them join, Bethesda will do it. On other hand, they can make one of them as expansion(i mean, like Fallout:New Vegas)
The past games are not to scale. All of Oblivion could fit on the island that the Imperial City is on, if they wanted to make the scale more realistic. They could extremely easily make the next game use only half of Elsweyr, while still having a map twice the size of Skyrim's and at least as geographically varied. Ten times the size of Skyrim, if they wanted. Daggerfall used a smaller piece of the map than any other game in the main series and was one of the largest game worlds ever.
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Brittany Abner
 
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Post » Fri May 04, 2012 5:22 am

Excuse me if someone said it, but i've seen Elsweyr and Black Marsh on map once. The game with both provinces will have nearly as much land as Skyrim. You know, perhaps if all who want either of them join, Bethesda will do it. On other hand, they can make one of them as expansion(i mean, like Fallout:New Vegas)
Elsweyr and Black Marsh combined would be a waste in my opinion. Each of them has a history, a geography and a society that can grant huge and atmospheric gameworlds one at a time.
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Project
 
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Post » Fri May 04, 2012 12:18 am

Maybe you could elaborate a little bit on what you mean. Do you want to be able to get lost? Or what makes a forest feel like a forest?

I know for me I really like Falkreath hold, and if you triangulate the area between Falkreath, Morthal, and Markarth you get a pretty big area without much civilization and a lot of interesting stuff going on.

What I want with that is that it feels like a forest and I can get lost
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Max Van Morrison
 
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Post » Fri May 04, 2012 2:37 am

Y'know what'd be cool? If you could actually fail quests.
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naana
 
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Post » Fri May 04, 2012 2:45 am

Y'know what'd be cool? If you could actually fail quests.
Best suggestion I've heard all day. You could fail every single quest you were given in Daggerfall. Even the main ones.

But I have a suggestion of my own: don't set the game in High Rock or Hammerfell. We've seen both of those provinces multiple times in the past. If you're curious as to what they look like, do a little research and play their corresponding titles. Don't give Bethesda any ideas.
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saharen beauty
 
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Post » Thu May 03, 2012 9:56 pm

Y'know what'd be cool? If you could actually fail quests.

You could fail some quests in Skyrim. I failed the Namira quest by attacking the cannibal lady.
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Erika Ellsworth
 
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Post » Fri May 04, 2012 8:20 am

Excuse me if someone said it, but i've seen Elsweyr and Black Marsh on map once. The game with both provinces will have nearly as much land as Skyrim. You know, perhaps if all who want either of them join, Bethesda will do it. On other hand, they can make one of them as expansion(i mean, like Fallout:New Vegas)

Howbout no!

The landmass compared on the map usually doesn't determine the size of it they put in the game. Lore wise i'm pretty sure Skyrim isn't only 16 miles in diameter. if so then Nirn is a pretty damn small planet.
None of the TES games should have more than one province, that would make them seem a lot less important when it's just an "Expansion"
I disagree with most people wanting Elsweyr and Valenwood combined, each TES should be revolved around 1 province with it's lore and such, if they didn't then there would only be half as much content in each province.

OT : we've had enough Adventuring in the Cold land with all the Cold Nords, let's go have a beach party down at Elsweyr now :D
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Nina Mccormick
 
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Post » Fri May 04, 2012 1:24 am

An "Unarmed" skill, where the unarmored, and hand to hand skills are merged
A "Movement" skill, where Acrobatics and Athletics are merged
"Speech" skill should include diplomacy, as well as mercantile skill

More when I can think of it.
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Alexander Horton
 
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Post » Fri May 04, 2012 4:08 am

Since I failed to find this topic before trying to post my own... Here are some of my ideas.

- The ability to purchase a bedroll (Or craft from leather/hides), tents (Again; leather, hides), and to build fires using firewood (And a flame spell, or flint and steel?) If the character has the goods, even set up a cooking spit? Better resting in the wilderness, another level for those of us who enjoy the RP aspect.

- The addition of an optional "hardcoe Mode" a la Fallout. Food, drink, sleep, all requirements.

- (Future Title) Bring back Morrowind's painstaking complexities that used to drive me crazy, and force me to spend hours trying to figure some small things out! Lanterns! Candlesticks! Pauldrons! (I always loved the aesthetic appeal of a warrior with his left arm heavily armored, but his right bare. I savoured the little things! They made the game for me, and they're what keeps me playing Morrowind like an addict.

- Longer quests/questlines. I'm guessing I'm not the only person who found Skyrim's questlines far too short. If you can 'Beat' a TES game in three days... Well hell. Yeah, it's an amazing three days, and there is still much to see! But when you've already defeated Alduin it just feels wrong to be running errands for people like some lowly peasant.

- Please, PLEASE fix the appearance of skulls Bethesda. I'll admit that this isn't a game-ender for me, but for a game so graphically intense and beautiful to have human skulls that look, well, fake... They looked better in Oblivion! And likewise in Morrowind! I mean no offense, however - To be honest nearly every game I own is a Bethesda creation (Battlefield 3 is the only game I own that ISN'T made by Bethesda) and I will always be a devout Bethesda fan.

- More recipes for cooking. I want to be able to grill a leek, or bake a potato, bake a pie! Grind flour, get eggs and water or milk from a cow and make some bread! Yes, it's pointless! Trivial! Nothing to do with the game! But it's an RPG! That's the freakin' point! :tongue:

- The ability to change your character's hair and warpaint after creation. I'm not asking for some Dwemer built contraption that deals in advanced facial reconstruction! Oh no, no... But a barber? An item (Mix charcoal and water, or buy dyes?) to apply/remove the different styles of warpaint. I only include this suggestion because in most of the more recent TES (And Fallout) Games the player was given the opportunity to reconcile their character. Morrowind's "Are you sure you want this to be your character?" bit, a quick check over your skillsets and appearance. Oblivion's sewer exit. New Vegas' venturing a certain distance. Skyrim was just like, "Kay your guy looks pretty decent in this lighting, from these angles. Now name him and prepare to run like hell."

- Being that the next patch includes more cinematic kill cams and the like, I need not complain. :tongue:

- Silver weapon enhancements! This one seemed a no brainer to me. Yes, I understand that a legendary silver sword would be the bane of any undead you encountered, but hell - silver ingots are relatively rare in comparison to most others. And hell - Silver weapon, silver ingot... Two and two makes four, no?

- Staying on the topic of upgrades... Studded imperial armor? Yeah. I love the look, can't upgrade. Horned Scale armor? D: It's so horny and awesome, but it becomes obsolete so quickly. Imperial weapons? Fur armors? Yeah...

- More incentive NOT To fast travel. I, personally, tend not to use the fast travel system most of the time. Problem for me is that I get lazy with the game. "No, I don't feel like walking from Whiterun to Winterhold. I've taken a carriage once, so I'll just fast travel." And it sticks. Perhaps more dungeons?

- I understand the first few posts here. Cities like cities, forests like forests... Thicker, more dense foliage. I realize that Skyrim is in the northern reaches, and therefore vegitation would be sparse (Much like it is here in Saskatchewan's north, I suppose.) But I would have pictured parts of Skyrim more like the Rocky Mountains in British Columbia. Giant evergreens, high canopies, trunks so thick and cramped that one could hardly see through. If a future game is featured in Valenwood, or Black Marsh, I would expect the forests to be more, well, forested.

- Bring back the crossbow? <3

- Larger variety in armors and weapons. I know I keep going back to Morrowind here, but for me that game was the greatest thing ever put on to a disc. Remember the bonemould armors? Yeah, they were all mostly the same in stats... But you could play around with the aesthetics! I'm not saying give us Fable-like customization for the armors, just a broader variety.

- Running from the above idea, I'm throwing some personal preference in here. I (An Elder Scrolls confession here...) Have never liked the look of the higher tiered weapons or armor. They look badass, don't get me wrong! And I realize that I can (and I do) simply stick to using Iron, or Fur armors! (My level 66 Khajiit wears fur armor, bracers, and boots that have yet to be improved at a workbench.) But I just... Ah, I'm nostalgic, old fashioned. I miss the way that Morrowind felt! It was so fantastic, something pulled from the depths of such rich lore, yet so down to earth and realistic! The things that were powerful FELT Powerful. The things that were useful felt useful, and likewise any way you spin it.

- An addon that allows us to see a Snow Elf ruin? Or perhaps
Spoiler
as in the main quest line upon reading the Elder Scroll at the Throat of the World, or during the quest for the Skull of Corruption
a chance to go back (Or at least SEE back) in time and view the Falmer, and in that case even the Dwemer, in their original glory.

By Azura, I could go on for days like this... :P
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Janeth Valenzuela Castelo
 
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