Official: Beyond Skyrim - TES VI #12

Post » Mon Sep 03, 2012 9:49 am

This thread is for ideas and suggestions for future Elder Scrolls games, and to keep all the discussion in one series of threads.




Now that Skyrim has been released the number of suggestions and ideas for the next ES game are starting to show up. We have a long way to go before we get another ES game and all topics like this will be closed and either transferred or referred to this one.

Please keep any discussion of Skyrim in the correct forums.

http://www.gamesas.com/topic/1399965-official-beyond-skyrim-tes-vi-11/
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sas
 
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Post » Mon Sep 03, 2012 3:34 am

I want the attributes back, and the birthsigns. Racial perk trees. More responsibility for the player, less handholding, heavy consequences for our choices. More branches in quests, longer questlines for guilds where you have enough time to feel the progress is natural, relevant skill requirements before you can rank up. More ways to solve quests, more interaction/rivalry/sabotage between factions.
Larger scale cities would be nice.
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megan gleeson
 
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Post » Sun Sep 02, 2012 8:54 pm

I want the attributes back, and the birthsigns. Racial perk trees. More responsibility for the player, less handholding, heavy consequences for our choices. More branches in quests, longer questlines for guilds where you have enough time to feel the progress is natural, relevant skill requirements before you can rank up. More ways to solve quests, more interaction/rivalry/sabotage between factions.
Larger scale cities would be nice.

Jeez, dude, way to take like half the good ideas in the first reply. I guess I'll continue.

More books. Both as fluff pieces to add character to the world and as ways to exposit Tamriel and whatever area of it we find ourselves in. It's a cheap and comparatively easy way to add and flesh out lore.

I've posted my hope/idea for how a leveling system using both perks and attributes would work in the last thread, so there's that.

The ability to see your left-handed weapon at your belt when sheathed would be great.

Whatever people think of Dawnguard's actual quest lines, it is a great example of how to bring in new lore and mesh it with the old. It's handling of the Snow Elves and Ideal Masters was great. I guess do that again but for other parts of the lore, please?

I guess a lot of my other hopes are region-specific, but if it's going to be in a relatively flat country I think it'd need to be scaled up. Cyrodiil feels smaller than Vvardenfell and Skyrim because you can walk across it in a nearly straight line with little trouble. So if it's a place, like Alinor or Hammerfell, where a straight line might be possible it'd need to be big enough to not feel tiny when you get from one side to the other.

Also, since I hope it goes into the Thalmor, bringing in Sunbirds and other spacefaring vessels from the Second Era would probably both fun and a cool way to make it obvious that TES isn't another Tolkien wannabe.
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Leanne Molloy
 
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Post » Sun Sep 02, 2012 10:56 pm

Sabotage the local economy like they said before Skyrim. Radiant AI should be improved to a point where the npcs react naturally to stealth kills and what happens in their house, in their proximity, to recognize their relatives and act like they know each other.

The npc random dialogue should be more controlled so they don't spam the same lines over and over again like Nazeem. There should be a list check for each npc and when they run out of fresh dialogue they should just say hello or just shut the [censored] up.
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Josh Sabatini
 
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